Add DiscordShardedClient sample project & Client FAQ entry. (#1177)

* Add DiscordShardedClient sample project & Client FAQ entry.

* Revise language, fix typo, add xrefs

* Adjust placement of message handler.

* Resolve DI issue with initialized client; properly initialize command handling service.
This commit is contained in:
Alex Gravely
2018-10-20 10:02:25 -04:00
committed by Christopher F
parent fb8dbcae4b
commit 00097d3c27
6 changed files with 197 additions and 2 deletions

View File

@@ -63,4 +63,32 @@ use the cached message entity. Read more about it [here](xref:Guides.Concepts.Ev
[MessageCacheSize]: xref:Discord.WebSocket.DiscordSocketConfig.MessageCacheSize
[DiscordSocketConfig]: xref:Discord.WebSocket.DiscordSocketConfig
[MessageUpdated]: xref:Discord.WebSocket.BaseSocketClient.MessageUpdated
[MessageUpdated]: xref:Discord.WebSocket.BaseSocketClient.MessageUpdated
## What is a shard/sharded client, and how is it different from the `DiscordSocketClient`?
As your bot grows in popularity, it is recommended that you should section your bot off into separate processes.
The [DiscordShardedClient] is essentially a class that allows you to easily create and manage multiple [DiscordSocketClient]
instances, with each one serving a different amount of guilds.
There are very few differences from the [DiscordSocketClient] class, and it is very straightforward
to modify your existing code to use a [DiscordShardedClient] when necessary.
1. You need to specify the total amount of shards, or shard ids, via [DiscordShardedClient]'s constructors.
2. The [Connected], [Disconnected], [Ready], and [LatencyUpdated] events
are replaced with [ShardConnected], [ShardDisconnected], [ShardReady], and [ShardLatencyUpdated].
3. Every event handler you apply/remove to the [DiscordShardedClient] is applied/removed to each shard.
If you wish to control a specific shard's events, you can access an individual shard through the `Shards` property.
If you do not wish to use the [DiscordShardedClient] and instead reuse the same [DiscordSocketClient] code and manually shard them,
you can do so by specifying the [ShardId] for the [DiscordSocketConfig] and pass that to the [DiscordSocketClient]'s constructor.
[DiscordSocketClient]: xref:Discord.WebSocket.DiscordSocketClient
[DiscordShardedClient]: xref:Discord.WebSocket.DiscordShardedClient
[Connected]: xref:Discord.WebSocket.DiscordSocketClient.Connected
[Disconnected]: xref:Discord.WebSocket.DiscordSocketClient.Disconnected
[LatencyUpdated]: xref:Discord.WebSocket.DiscordSocketClient.LatencyUpdated
[ShardConnected]: xref:Discord.WebSocket.DiscordShardedClient.ShardConnected
[ShardDisconnected]: xref:Discord.WebSocket.DiscordShardedClient.ShardDisconnected
[ShardReady]: xref:Discord.WebSocket.DiscordShardedClient.ShardReady
[ShardLatencyUpdated]: xref:Discord.WebSocket.DiscordShardedClient.ShardLatencyUpdated
[ShardId]: xref:Discord.WebSocket.DiscordSocketConfig.ShardId