Added nick to PRESENCE_UPDATE
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@@ -8,11 +8,14 @@ namespace Discord.API
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public User User { get; set; }
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public User User { get; set; }
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[JsonProperty("guild_id")]
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[JsonProperty("guild_id")]
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public Optional<ulong> GuildId { get; set; }
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public Optional<ulong> GuildId { get; set; }
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[JsonProperty("roles")]
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public Optional<ulong[]> Roles { get; set; }
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[JsonProperty("status")]
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[JsonProperty("status")]
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public UserStatus Status { get; set; }
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public UserStatus Status { get; set; }
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[JsonProperty("game")]
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[JsonProperty("game")]
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public Game Game { get; set; }
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public Game Game { get; set; }
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[JsonProperty("roles")]
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public Optional<ulong[]> Roles { get; set; }
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[JsonProperty("nick")]
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public Optional<string> Nick { get; set; }
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}
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}
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}
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}
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@@ -853,7 +853,7 @@ namespace Discord
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else
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else
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{
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{
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guild.AddOrUpdatePresence(data);
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guild.AddOrUpdatePresence(data);
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if (data.Roles.IsSpecified) //Happens when a user we haven't seen before logs in
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if (data.Roles.IsSpecified || data.Nick.IsSpecified) //Happens when a user we haven't seen before logs in
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{
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{
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CachedGuildUser user = guild.GetUser(data.User.Id);
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CachedGuildUser user = guild.GetUser(data.User.Id);
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if (user == null)
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if (user == null)
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@@ -74,6 +74,8 @@ namespace Discord
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if (model.Roles.IsSpecified)
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if (model.Roles.IsSpecified)
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UpdateRoles(model.Roles.Value);
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UpdateRoles(model.Roles.Value);
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if (model.Nick.IsSpecified)
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Nickname = model.Nick.Value;
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}
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}
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public void Update(VoiceStateModel model, UpdateSource source)
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public void Update(VoiceStateModel model, UpdateSource source)
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{
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{
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