feature: Bump API version to 9 (#1847)

* First changes to the config

* Lots of changes to fit the new version

* Remove PermissionTargetConverter
This commit is contained in:
Paulo
2021-05-24 11:39:20 -03:00
committed by GitHub
parent 690bc3ff9d
commit 06a64b7877
43 changed files with 82 additions and 436 deletions

View File

@@ -43,8 +43,7 @@ namespace Discord.WebSocket
private DateTimeOffset? _statusSince;
private RestApplication _applicationInfo;
private bool _isDisposed;
private bool _guildSubscriptions;
private GatewayIntents? _gatewayIntents;
private GatewayIntents _gatewayIntents;
/// <summary>
/// Provides access to a REST-only client with a shared state from this client.
@@ -140,7 +139,6 @@ namespace Discord.WebSocket
State = new ClientState(0, 0);
Rest = new DiscordSocketRestClient(config, ApiClient);
_heartbeatTimes = new ConcurrentQueue<long>();
_guildSubscriptions = config.GuildSubscriptions;
_gatewayIntents = config.GatewayIntents;
_stateLock = new SemaphoreSlim(1, 1);
@@ -182,8 +180,7 @@ namespace Discord.WebSocket
_largeGuilds = new ConcurrentQueue<ulong>();
}
private static API.DiscordSocketApiClient CreateApiClient(DiscordSocketConfig config)
=> new API.DiscordSocketApiClient(config.RestClientProvider, config.WebSocketProvider, DiscordRestConfig.UserAgent, config.GatewayHost,
rateLimitPrecision: config.RateLimitPrecision);
=> new API.DiscordSocketApiClient(config.RestClientProvider, config.WebSocketProvider, DiscordRestConfig.UserAgent, config.GatewayHost);
/// <inheritdoc />
internal override void Dispose(bool disposing)
{
@@ -243,7 +240,7 @@ namespace Discord.WebSocket
else
{
await _gatewayLogger.DebugAsync("Identifying").ConfigureAwait(false);
await ApiClient.SendIdentifyAsync(shardID: ShardId, totalShards: TotalShards, guildSubscriptions: _guildSubscriptions, gatewayIntents: _gatewayIntents, presence: BuildCurrentStatus()).ConfigureAwait(false);
await ApiClient.SendIdentifyAsync(shardID: ShardId, totalShards: TotalShards, gatewayIntents: _gatewayIntents, presence: BuildCurrentStatus()).ConfigureAwait(false);
}
}
finally
@@ -335,7 +332,7 @@ namespace Discord.WebSocket
{
var user = SocketGlobalUser.Create(this, state, model);
user.GlobalUser.AddRef();
user.Presence = new SocketPresence(UserStatus.Online, null, null, null);
user.Presence = new SocketPresence(UserStatus.Online, null, null);
return user;
});
}
@@ -469,7 +466,8 @@ namespace Discord.WebSocket
{
if (CurrentUser == null)
return;
CurrentUser.Presence = new SocketPresence(Status, Activity, null, null);
var activities = _activity.IsSpecified ? ImmutableList.Create(_activity.Value) : null;
CurrentUser.Presence = new SocketPresence(Status, null, activities);
var presence = BuildCurrentStatus() ?? (UserStatus.Online, false, null, null);
@@ -564,7 +562,7 @@ namespace Discord.WebSocket
await _shardedClient.AcquireIdentifyLockAsync(ShardId, _connection.CancelToken).ConfigureAwait(false);
try
{
await ApiClient.SendIdentifyAsync(shardID: ShardId, totalShards: TotalShards, guildSubscriptions: _guildSubscriptions, gatewayIntents: _gatewayIntents, presence: BuildCurrentStatus()).ConfigureAwait(false);
await ApiClient.SendIdentifyAsync(shardID: ShardId, totalShards: TotalShards, gatewayIntents: _gatewayIntents, presence: BuildCurrentStatus()).ConfigureAwait(false);
}
finally
{
@@ -572,7 +570,7 @@ namespace Discord.WebSocket
}
}
else
await ApiClient.SendIdentifyAsync(shardID: ShardId, totalShards: TotalShards, guildSubscriptions: _guildSubscriptions, gatewayIntents: _gatewayIntents, presence: BuildCurrentStatus()).ConfigureAwait(false);
await ApiClient.SendIdentifyAsync(shardID: ShardId, totalShards: TotalShards, gatewayIntents: _gatewayIntents, presence: BuildCurrentStatus()).ConfigureAwait(false);
}
break;
case GatewayOpCode.Reconnect:
@@ -595,7 +593,8 @@ namespace Discord.WebSocket
var state = new ClientState(data.Guilds.Length, data.PrivateChannels.Length);
var currentUser = SocketSelfUser.Create(this, state, data.User);
currentUser.Presence = new SocketPresence(Status, Activity, null, null);
var activities = _activity.IsSpecified ? ImmutableList.Create(_activity.Value) : null;
currentUser.Presence = new SocketPresence(Status, null, activities);
ApiClient.CurrentUserId = currentUser.Id;
int unavailableGuilds = 0;
for (int i = 0; i < data.Guilds.Length; i++)