Fixed audio and a few ConnectionManager issues
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@@ -59,28 +59,28 @@ namespace Discord.Audio
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internal AudioClient(SocketGuild guild, int id)
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{
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Guild = guild;
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_audioLogger = Discord.LogManager.CreateLogger($"Audio #{id}");
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ApiClient = new DiscordVoiceAPIClient(guild.Id, Discord.WebSocketProvider, Discord.UdpSocketProvider);
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ApiClient.SentGatewayMessage += async opCode => await _audioLogger.DebugAsync($"Sent {opCode}").ConfigureAwait(false);
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ApiClient.SentDiscovery += async () => await _audioLogger.DebugAsync($"Sent Discovery").ConfigureAwait(false);
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//ApiClient.SentData += async bytes => await _audioLogger.DebugAsync($"Sent {bytes} Bytes").ConfigureAwait(false);
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ApiClient.ReceivedEvent += ProcessMessageAsync;
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ApiClient.ReceivedPacket += ProcessPacketAsync;
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_stateLock = new SemaphoreSlim(1, 1);
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_connection = new ConnectionManager(_stateLock, _audioLogger, 30000,
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OnConnectingAsync, OnDisconnectingAsync, x => ApiClient.Disconnected += x);
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_connection.Connected += () => _connectedEvent.InvokeAsync();
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_connection.Disconnected += (ex, recon) => _disconnectedEvent.InvokeAsync(ex);
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_heartbeatTimes = new ConcurrentQueue<long>();
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_audioLogger = Discord.LogManager.CreateLogger($"Audio #{id}");
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_serializer = new JsonSerializer { ContractResolver = new DiscordContractResolver() };
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_serializer.Error += (s, e) =>
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{
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_audioLogger.WarningAsync(e.ErrorContext.Error).GetAwaiter().GetResult();
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e.ErrorContext.Handled = true;
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};
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ApiClient = new DiscordVoiceAPIClient(guild.Id, Discord.WebSocketProvider, Discord.UdpSocketProvider);
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ApiClient.SentGatewayMessage += async opCode => await _audioLogger.DebugAsync($"Sent {opCode}").ConfigureAwait(false);
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ApiClient.SentDiscovery += async () => await _audioLogger.DebugAsync($"Sent Discovery").ConfigureAwait(false);
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//ApiClient.SentData += async bytes => await _audioLogger.DebugAsync($"Sent {bytes} Bytes").ConfigureAwait(false);
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ApiClient.ReceivedEvent += ProcessMessageAsync;
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ApiClient.ReceivedPacket += ProcessPacketAsync;
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};
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LatencyUpdated += async (old, val) => await _audioLogger.VerboseAsync($"Latency = {val} ms").ConfigureAwait(false);
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}
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@@ -98,25 +98,32 @@ namespace Discord.Audio
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private async Task OnConnectingAsync()
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{
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await _audioLogger.DebugAsync("Connecting ApiClient").ConfigureAwait(false);
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await ApiClient.ConnectAsync("wss://" + _url).ConfigureAwait(false);
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await _audioLogger.DebugAsync("Sending Identity").ConfigureAwait(false);
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await ApiClient.SendIdentityAsync(_userId, _sessionId, _token).ConfigureAwait(false);
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//Wait for READY
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await _connection.WaitAsync().ConfigureAwait(false);
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}
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private async Task OnDisconnectingAsync(Exception ex)
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{
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//Disconnect from server
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await _audioLogger.DebugAsync("Disconnecting ApiClient").ConfigureAwait(false);
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await ApiClient.DisconnectAsync().ConfigureAwait(false);
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//Wait for tasks to complete
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await _audioLogger.DebugAsync("Waiting for heartbeater").ConfigureAwait(false);
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var heartbeatTask = _heartbeatTask;
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if (heartbeatTask != null)
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await heartbeatTask.ConfigureAwait(false);
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_heartbeatTask = null;
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await Discord.ApiClient.SendVoiceStateUpdateAsync(Guild.Id, null, false, false).ConfigureAwait(false);
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long time;
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while (_heartbeatTimes.TryDequeue(out time)) { }
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_lastMessageTime = 0;
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await _audioLogger.DebugAsync("Sending Voice State").ConfigureAwait(false);
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await Discord.ApiClient.SendVoiceStateUpdateAsync(Guild.Id, null, false, false).ConfigureAwait(false);
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}
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public AudioOutStream CreateOpusStream(int samplesPerFrame, int bufferMillis)
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