Added new permissions system, fixed more commands and module bugs.
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@@ -64,8 +64,8 @@ namespace Discord.Modules
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_name = name;
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_id = name.ToLowerInvariant();
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_filterType = filterType;
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_allowServerWhitelist = filterType.HasFlag(FilterType.Server);
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_allowChannelWhitelist = filterType.HasFlag(FilterType.Channel);
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_allowServerWhitelist = filterType.HasFlag(FilterType.ServerWhitelist);
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_allowChannelWhitelist = filterType.HasFlag(FilterType.ChannelWhitelist);
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_allowPrivate = filterType.HasFlag(FilterType.AllowPrivate);
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_enabledServers = new ConcurrentDictionary<string, Server>();
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@@ -115,6 +115,7 @@ namespace Discord.Modules
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commandService.CreateGroup(prefix, x =>
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{
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x.Category(_name);
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x.AddCheck(new ModuleChecker(this));
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config(x);
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});
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@@ -244,12 +245,12 @@ namespace Discord.Modules
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DisableAllChannels();
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}
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private bool HasServer(Server server) =>
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internal bool HasServer(Server server) =>
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_allowServerWhitelist && _enabledServers.ContainsKey(server.Id);
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private bool HasIndirectServer(Server server) =>
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internal bool HasIndirectServer(Server server) =>
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(_allowServerWhitelist && _enabledServers.ContainsKey(server.Id)) ||
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(_allowChannelWhitelist && _indirectServers.ContainsKey(server.Id));
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private bool HasChannel(Channel channel)
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internal bool HasChannel(Channel channel)
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{
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if (channel.IsPrivate) return _allowPrivate;
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