Added Login/Logout events, Logout method and skip token validate to ref
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@@ -1,7 +1,5 @@
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using Discord.Net;
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using Discord.Net.Rest;
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using Discord.Net.Rest;
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using Discord.Net.WebSockets;
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using Newtonsoft.Json;
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using System;
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using System.Collections.Generic;
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using System.IO;
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@@ -13,7 +11,9 @@ namespace Discord
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/// <summary> Provides a connection to the DiscordApp service. </summary>
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public class DiscordClient : IDisposable
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{
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public event EventHandler Ready = delegate { };
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public event EventHandler LoggedIn = delegate { };
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public event EventHandler LoggedOut = delegate { };
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public event EventHandler<LogMessageEventArgs> Log = delegate { };
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public event EventHandler<ChannelEventArgs> ChannelCreated = delegate { };
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public event EventHandler<ChannelUpdatedEventArgs> ChannelUpdated = delegate { };
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public event EventHandler<ChannelEventArgs> ChannelDestroyed = delegate { };
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@@ -39,11 +39,10 @@ namespace Discord
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public event EventHandler<UserEventArgs> UserUnbanned = delegate { };
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public DiscordConfig Config { get; }
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public RestClient ClientAPI { get; }
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public RestClient StatusAPI { get; }
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public IRestClient ClientAPI { get; }
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public IRestClient StatusAPI { get; }
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public GatewaySocket GatewaySocket { get; }
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public MessageQueue MessageQueue { get; }
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public JsonSerializer Serializer { get; }
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public ConnectionState State { get; }
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public CancellationToken CancelToken { get; }
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@@ -59,10 +58,14 @@ namespace Discord
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public DiscordClient() { }
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public DiscordClient(DiscordConfig config) { }
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public DiscordClient(Action<DiscordConfig> configFunc) { }
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public Task<string> Login(string email, string password, string token = null) => null;
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public Task Login(string token, bool validate = true) => null;
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public Task Logout() => null;
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public Task<string> Connect(string email, string password, string token = null) => null;
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/*public Task<string> Connect(string email, string password, string token = null) => null;
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public Task Connect(string token) => null;
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public Task Disconnect() => null;
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public Task Disconnect() => null;*/
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public void SetStatus(UserStatus status) { }
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public void SetGame(string game) { }
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