Fixed modules/commands compile errors

This commit is contained in:
RogueException
2015-12-23 03:00:46 -04:00
parent 06fae0c95a
commit 1762bf438f
9 changed files with 62 additions and 63 deletions

View File

@@ -3,6 +3,6 @@
public static class ModuleExtensions
{
public static ModuleService Modules(this DiscordClient client, bool required = true)
=> client.GetService<ModuleService>(required);
=> client.Services.Get<ModuleService>(required);
}
}

View File

@@ -8,39 +8,39 @@ namespace Discord.Modules
{
public class ModuleManager
{
public event EventHandler<ServerEventArgs> ServerEnabled;
public event EventHandler<ServerEventArgs> ServerDisabled;
public event EventHandler<ChannelEventArgs> ChannelEnabled;
public event EventHandler<ChannelEventArgs> ChannelDisabled;
public event EventHandler<ServerEventArgs> ServerEnabled = delegate { };
public event EventHandler<ServerEventArgs> ServerDisabled = delegate { };
public event EventHandler<ChannelEventArgs> ChannelEnabled = delegate { };
public event EventHandler<ChannelEventArgs> ChannelDisabled = delegate { };
public event EventHandler<ServerEventArgs> LeftServer;
public event EventHandler<ServerEventArgs> ServerUpdated;
public event EventHandler<ServerEventArgs> ServerUnavailable;
public event EventHandler<ServerEventArgs> ServerAvailable;
public event EventHandler<ServerEventArgs> LeftServer = delegate { };
public event EventHandler<ServerEventArgs> ServerUpdated = delegate { };
public event EventHandler<ServerEventArgs> ServerUnavailable = delegate { };
public event EventHandler<ServerEventArgs> ServerAvailable = delegate { };
public event EventHandler<BanEventArgs> UserBanned;
public event EventHandler<BanEventArgs> UserUnbanned;
public event EventHandler<BanEventArgs> UserBanned = delegate { };
public event EventHandler<BanEventArgs> UserUnbanned = delegate { };
public event EventHandler<ChannelEventArgs> ChannelCreated;
public event EventHandler<ChannelEventArgs> ChannelDestroyed;
public event EventHandler<ChannelEventArgs> ChannelUpdated;
public event EventHandler<ChannelEventArgs> ChannelCreated = delegate { };
public event EventHandler<ChannelEventArgs> ChannelDestroyed = delegate { };
public event EventHandler<ChannelEventArgs> ChannelUpdated = delegate { };
public event EventHandler<RoleEventArgs> RoleCreated;
public event EventHandler<RoleEventArgs> RoleUpdated;
public event EventHandler<RoleEventArgs> RoleDeleted;
public event EventHandler<RoleEventArgs> RoleCreated = delegate { };
public event EventHandler<RoleEventArgs> RoleUpdated = delegate { };
public event EventHandler<RoleEventArgs> RoleDeleted = delegate { };
public event EventHandler<UserEventArgs> UserJoined;
public event EventHandler<UserEventArgs> UserLeft;
public event EventHandler<UserEventArgs> UserUpdated;
public event EventHandler<UserEventArgs> UserPresenceUpdated;
public event EventHandler<UserEventArgs> UserVoiceStateUpdated;
public event EventHandler<ChannelEventArgs> UserIsTypingUpdated;
public event EventHandler<UserEventArgs> UserJoined = delegate { };
public event EventHandler<UserEventArgs> UserLeft = delegate { };
public event EventHandler<UserEventArgs> UserUpdated = delegate { };
public event EventHandler<UserEventArgs> UserPresenceUpdated = delegate { };
public event EventHandler<UserEventArgs> UserVoiceStateUpdated = delegate { };
public event EventHandler<ChannelUserEventArgs> UserIsTypingUpdated = delegate { };
public event EventHandler<MessageEventArgs> MessageReceived;
public event EventHandler<MessageEventArgs> MessageSent;
public event EventHandler<MessageEventArgs> MessageDeleted;
public event EventHandler<MessageEventArgs> MessageUpdated;
public event EventHandler<MessageEventArgs> MessageReadRemotely;
public event EventHandler<MessageEventArgs> MessageReceived = delegate { };
public event EventHandler<MessageEventArgs> MessageSent = delegate { };
public event EventHandler<MessageEventArgs> MessageDeleted = delegate { };
public event EventHandler<MessageEventArgs> MessageUpdated = delegate { };
public event EventHandler<MessageEventArgs> MessageReadRemotely = delegate { };
private readonly DiscordClient _client;
private readonly string _name, _id;
@@ -75,36 +75,36 @@ namespace Discord.Modules
if (_allowAll || _useServerWhitelist) //Server-only events
{
client.ChannelCreated += (s, e) => { if (ChannelCreated != null && HasServer(e.Server)) ChannelCreated(s, e); };
client.UserVoiceStateUpdated += (s, e) => { if (UserVoiceStateUpdated != null && HasServer(e.Server)) UserVoiceStateUpdated(s, e); };
client.ChannelCreated += (s, e) => { if (HasServer(e.Server)) ChannelCreated(s, e); };
client.UserVoiceStateUpdated += (s, e) => { if (HasServer(e.Server)) UserVoiceStateUpdated(s, e); };
}
client.ChannelDestroyed += (s, e) => { if (ChannelDestroyed != null && HasChannel(e.Channel)) ChannelDestroyed(s, e); };
client.ChannelUpdated += (s, e) => { if (ChannelUpdated != null && HasChannel(e.Channel)) ChannelUpdated(s, e); };
client.ChannelDestroyed += (s, e) => { if (HasChannel(e.Channel)) ChannelDestroyed(s, e); };
client.ChannelUpdated += (s, e) => { if (HasChannel(e.Channel)) ChannelUpdated(s, e); };
client.MessageReceived += (s, e) => { if (MessageReceived != null && HasChannel(e.Channel)) MessageReceived(s, e); };
client.MessageSent += (s, e) => { if (MessageSent != null && HasChannel(e.Channel)) MessageSent(s, e); };
client.MessageDeleted += (s, e) => { if (MessageDeleted != null && HasChannel(e.Channel)) MessageDeleted(s, e); };
client.MessageUpdated += (s, e) => { if (MessageUpdated != null && HasChannel(e.Channel)) MessageUpdated(s, e); };
client.MessageAcknowledged += (s, e) => { if (MessageReadRemotely != null && HasChannel(e.Channel)) MessageReadRemotely(s, e); };
client.MessageReceived += (s, e) => { if (HasChannel(e.Channel)) MessageReceived(s, e); };
client.MessageSent += (s, e) => { if (HasChannel(e.Channel)) MessageSent(s, e); };
client.MessageDeleted += (s, e) => { if (HasChannel(e.Channel)) MessageDeleted(s, e); };
client.MessageUpdated += (s, e) => { if (HasChannel(e.Channel)) MessageUpdated(s, e); };
client.MessageAcknowledged += (s, e) => { if (HasChannel(e.Channel)) MessageReadRemotely(s, e); };
client.RoleCreated += (s, e) => { if (RoleCreated != null && HasIndirectServer(e.Server)) RoleCreated(s, e); };
client.RoleUpdated += (s, e) => { if (RoleUpdated != null && HasIndirectServer(e.Server)) RoleUpdated(s, e); };
client.RoleDeleted += (s, e) => { if (RoleDeleted != null && HasIndirectServer(e.Server)) RoleDeleted(s, e); };
client.RoleCreated += (s, e) => { if (HasIndirectServer(e.Server)) RoleCreated(s, e); };
client.RoleUpdated += (s, e) => { if (HasIndirectServer(e.Server)) RoleUpdated(s, e); };
client.RoleDeleted += (s, e) => { if (HasIndirectServer(e.Server)) RoleDeleted(s, e); };
client.LeftServer += (s, e) => { if (LeftServer != null && HasIndirectServer(e.Server)) { DisableServer(e.Server); LeftServer(s, e); } };
client.ServerUpdated += (s, e) => { if (ServerUpdated != null && HasIndirectServer(e.Server)) ServerUpdated(s, e); };
client.ServerUnavailable += (s, e) => { if (ServerUnavailable != null && HasIndirectServer(e.Server)) ServerUnavailable(s, e); };
client.ServerAvailable += (s, e) => { if (ServerAvailable != null && HasIndirectServer(e.Server)) ServerAvailable(s, e); };
client.LeftServer += (s, e) => { if (HasIndirectServer(e.Server)) { DisableServer(e.Server); LeftServer(s, e); } };
client.ServerUpdated += (s, e) => { if (HasIndirectServer(e.Server)) ServerUpdated(s, e); };
client.ServerUnavailable += (s, e) => { if (HasIndirectServer(e.Server)) ServerUnavailable(s, e); };
client.ServerAvailable += (s, e) => { if (HasIndirectServer(e.Server)) ServerAvailable(s, e); };
client.UserJoined += (s, e) => { if (UserJoined != null && HasIndirectServer(e.Server)) UserJoined(s, e); };
client.UserLeft += (s, e) => { if (UserLeft != null && HasIndirectServer(e.Server)) UserLeft(s, e); };
client.UserUpdated += (s, e) => { if (UserUpdated != null && HasIndirectServer(e.Server)) UserUpdated(s, e); };
client.UserIsTypingUpdated += (s, e) => { if (UserIsTypingUpdated != null && HasChannel(e.Channel)) UserIsTypingUpdated(s, e); };
client.UserJoined += (s, e) => { if (HasIndirectServer(e.Server)) UserJoined(s, e); };
client.UserLeft += (s, e) => { if (HasIndirectServer(e.Server)) UserLeft(s, e); };
client.UserUpdated += (s, e) => { if (HasIndirectServer(e.Server)) UserUpdated(s, e); };
client.UserIsTypingUpdated += (s, e) => { if (HasChannel(e.Channel)) UserIsTypingUpdated(s, e); };
//TODO: We aren't getting events from UserPresence if AllowPrivate is enabled, but the server we know that user through isn't on the whitelist
client.UserPresenceUpdated += (s, e) => { if (UserPresenceUpdated != null && HasIndirectServer(e.Server)) UserPresenceUpdated(s, e); };
client.UserBanned += (s, e) => { if (UserBanned != null && HasIndirectServer(e.Server)) UserBanned(s, e); };
client.UserUnbanned += (s, e) => { if (UserUnbanned != null && HasIndirectServer(e.Server)) UserUnbanned(s, e); };
client.UserPresenceUpdated += (s, e) => { if (HasIndirectServer(e.Server)) UserPresenceUpdated(s, e); };
client.UserBanned += (s, e) => { if (HasIndirectServer(e.Server)) UserBanned(s, e); };
client.UserUnbanned += (s, e) => { if (HasIndirectServer(e.Server)) UserUnbanned(s, e); };
}
public void CreateCommands(string prefix, Action<CommandGroupBuilder> config)

View File

@@ -33,7 +33,6 @@ namespace Discord.Modules
var manager = new ModuleManager(_client, name, type);
_modules.Add(module, manager);
module.Install(manager);
_client.AddSingleton(module);
}
public ModuleManager GetManager(IModule module)