Removed Unknown status
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@@ -2,12 +2,11 @@
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{
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{
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public enum UserStatus
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public enum UserStatus
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{
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{
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Unknown,
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Offline,
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Online,
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Online,
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Idle,
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Idle,
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AFK,
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AFK,
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DoNotDisturb,
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DoNotDisturb,
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Invisible,
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Invisible,
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Offline
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}
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}
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}
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}
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@@ -18,7 +18,7 @@ namespace Discord.Rest
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public string Discriminator => DiscriminatorValue.ToString("D4");
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public string Discriminator => DiscriminatorValue.ToString("D4");
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public string Mention => MentionUtils.MentionUser(Id);
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public string Mention => MentionUtils.MentionUser(Id);
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public virtual Game? Game => null;
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public virtual Game? Game => null;
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public virtual UserStatus Status => UserStatus.Unknown;
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public virtual UserStatus Status => UserStatus.Offline;
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internal RestUser(BaseDiscordClient discord, ulong id)
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internal RestUser(BaseDiscordClient discord, ulong id)
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: base(discord, id)
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: base(discord, id)
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@@ -19,7 +19,7 @@ namespace Discord.Rpc
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public string Discriminator => DiscriminatorValue.ToString("D4");
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public string Discriminator => DiscriminatorValue.ToString("D4");
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public string Mention => MentionUtils.MentionUser(Id);
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public string Mention => MentionUtils.MentionUser(Id);
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public virtual Game? Game => null;
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public virtual Game? Game => null;
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public virtual UserStatus Status => UserStatus.Unknown;
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public virtual UserStatus Status => UserStatus.Offline;
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internal RpcUser(DiscordRpcClient discord, ulong id)
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internal RpcUser(DiscordRpcClient discord, ulong id)
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: base(discord, id)
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: base(discord, id)
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@@ -1323,7 +1323,7 @@ namespace Discord.WebSocket
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guild.AddOrUpdateUser(data);
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guild.AddOrUpdateUser(data);
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}
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}
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var globalUser = State.GetUser(data.User.Id);
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var globalUser = GetOrCreateUser(State, data.User); //TODO: Memory leak, users removed from friends list will never RemoveRef.
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var before = globalUser.Clone();
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var before = globalUser.Clone();
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globalUser.Update(State, data);
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globalUser.Update(State, data);
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@@ -47,11 +47,5 @@ namespace Discord.WebSocket
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}
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}
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internal new SocketGlobalUser Clone() => MemberwiseClone() as SocketGlobalUser;
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internal new SocketGlobalUser Clone() => MemberwiseClone() as SocketGlobalUser;
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//Updates are only ever called from the gateway thread, thus threadsafe
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internal override void Update(ClientState state, Model model)
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{
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base.Update(state, model);
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}
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}
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}
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}
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}
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