feature: Add GetStreams to AudioClient (#1588)
* Added GetStreams * Change return type * Change return type on the interface Co-authored-by: Paulo <pnmanjos@hotmail.com>
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@@ -1,4 +1,5 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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namespace Discord.Audio
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@@ -20,6 +21,9 @@ namespace Discord.Audio
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/// <summary> Gets the estimated round-trip latency, in milliseconds, to the voice UDP server. </summary>
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int UdpLatency { get; }
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/// <summary>Gets the current audio streams.</summary>
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IReadOnlyDictionary<ulong, AudioInStream> GetStreams();
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Task StopAsync();
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Task SetSpeakingAsync(bool value);
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@@ -99,6 +99,12 @@ namespace Discord.Audio
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_token = token;
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await _connection.StartAsync().ConfigureAwait(false);
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}
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public IReadOnlyDictionary<ulong, AudioInStream> GetStreams()
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{
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return _streams.ToDictionary(pair => pair.Key, pair => pair.Value.Reader);
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}
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public async Task StopAsync()
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{
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await _connection.StopAsync().ConfigureAwait(false);
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@@ -379,7 +385,7 @@ namespace Discord.Audio
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private async Task RunHeartbeatAsync(int intervalMillis, CancellationToken cancelToken)
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{
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//TODO: Clean this up when Discord's session patch is live
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// TODO: Clean this up when Discord's session patch is live
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try
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{
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await _audioLogger.DebugAsync("Heartbeat Started").ConfigureAwait(false);
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