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@@ -38,23 +38,24 @@ The IAudioClient is used to connect/disconnect to/from a Voice Channel, and to s
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Disconnects the IAudioClient from the Voice Server.
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Disconnects the IAudioClient from the Voice Server.
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..function:: IAudioClient.Join(Channel);
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.. function:: IAudioClient.Join(Channel);
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Moves the IAudioClient to another channel on the Voice Server, or starts a connection if one has already been terminated.
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Moves the IAudioClient to another channel on the Voice Server, or starts a connection if one has already been terminated.
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.. note::
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.. note::
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Because versions previous to 0.9 do not discretely differentiate between Text and Voice Channels, you may want to ensure that users cannot request the audio client to join a text channel, as this will throw an exception, leading to potentially unexpected behavior
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Because versions previous to 0.9 do not discretely differentiate between Text and Voice Channels, you may want to ensure that users cannot request the audio client to join a text channel, as this will throw an exception, leading to potentially unexpected behavior
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..function:: IAudioClient.Wait();
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.. function:: IAudioClient.Wait();
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Blocks the current thread until the sending audio buffer has cleared out.
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Blocks the current thread until the sending audio buffer has cleared out.
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..function:: IAudioClient.Clear();
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.. function:: IAudioClient.Clear();
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Clears the sending audio buffer.
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Clears the sending audio buffer.
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..function:: IAudioClient.Send(byte[] data, int offset, int count);
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.. function:: IAudioClient.Send(byte[] data, int offset, int count);
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Adds a stream of data to the Audio Client's internal buffer, to be sent to Discord. Follows the standard c# Stream.Send() format.
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Adds a stream of data to the Audio Client's internal buffer, to be sent to Discord. Follows the standard c# Stream.Send() format.
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@@ -109,7 +110,7 @@ Broadcasting with FFmpeg
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`FFmpeg`_ allows for a more advanced approach to sending audio, although it is multiplatform safe. The following example will show you how to stream a file to Discord.
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`FFmpeg`_ allows for a more advanced approach to sending audio, although it is multiplatform safe. The following example will show you how to stream a file to Discord.
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.. code-block::csharp6
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.. code-block:: csharp6
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public void SendAudio(string pathOrUrl)
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public void SendAudio(string pathOrUrl)
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{
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{
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@@ -121,7 +122,7 @@ Broadcasting with FFmpeg
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RedirectStandardOutput = true // Capture the stdout of the process
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RedirectStandardOutput = true // Capture the stdout of the process
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});
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});
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Thread.Sleep(2000); // Sleep for a few seconds to FFmpeg can prebuffer.
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Thread.Sleep(2000); // Sleep for a few seconds to FFmpeg can prebuffer.
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int blockSize = 3840; // The size of bytes to read per frame; 1920 for mono
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int blockSize = 3840; // The size of bytes to read per frame; 1920 for mono
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byte[] buffer = new byte[blockSize];
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byte[] buffer = new byte[blockSize];
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int byteCount;
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int byteCount;
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