Improve library documentation (#826)
* Improve the Command Service documentation
The following changes have been added to this PR:
• Fix minor grammatical errors.
• Capitalize terms such as Commands, Modules and such, as the context is specific to the lib.
• Wrap methods and properties in code blocks.
The docs page currently has several issues that remains to be fixed.
1.
```md
>[!WARNING]
>This article is out of date and has not been rewritten yet.
Information is not guaranteed to be accurate.
```
The docs doesn't necessarily seem "out of date" as the warning claims. The basics seem pretty relevant to the latest version of the lib.
2.
>“To manually load a module, invoke [CommandService.AddModuleAsync], by passing in the generic type of your module and optionally, a dependency map.”
The latter part of the sentence seems off. Where should the user pass the dependency map to? It seems to suggest that `AddModuleAsync` has an argument to pass the dependency to. If it is referring to `AddModuleAsync(Type type)`, then I feel like it should be clarified here - or perhaps change the wording of the sentence.
3.
>“First, you need to create an @System.IServiceProvider You may create your own IServiceProvider if you wish.”
Any mention of @System.IServiceProvider is currently broken on the docs.
4.
>“Submodules are Modules that reside within another one. Typically, submodules are used to create nested groups (although not required to create nested groups).”
Clarification on the part after "although?"
5.
>“Finally, pass the map into the LoadAssembly method. Your modules will automatically be loaded with this dependency map.”
Where is this `LoadAssembly` method?
6.
```md
>[!NOTE]
>Preconditions can be applied to Modules, Groups, or Commands.
```
The docs should mention `ParameterPreconditionAttribute`'s existence.
* Update line breaks to comply with docs standard
* Change "you should..." to "instead, ..."
* Trim trailing spaces
* Change "inherits" to "inherit"
* Fix Context warning note and add ReplyAsync xref
* Fix broken xrefs
* Fix [Command Service] xref
* Fix consistency between TypeReaders and Preconditions returns
* Add missing semi-colons in ServiceProvider sample
* Change CommandContext to SocketCommandContext & change variable naming
* Cleanup TypeReader section
* Wrap [DontInject] in code block
* Fix commands docs linking in intro
* Improve Getting Started - Installation
- Fix character misalignment to comply with docs standard.
- Fix image numbering issues by moving the tooltips above some of the steps.
- Add codeblocks to search terms like `Discord.Net`.
- Remove broken `addons` reference.
- Specify `.NET 4.6.1` as `.NET Framework 4.6.1`.
- Minor cross-reference cleanup.
* Fix Getting Started - Intro
- Minor grammartical fixes.
- Wrap mentions of the methods, properties, and events in code block.
- Replace `Discord.Net` to `Discord.NET`.
- Fix steps numbering under `Creating a Discord Bot` and `Adding your bot to a server`.
- Change `Task-based Asynchronous Pattern ([TAP])` linking to mark the entire term instead.
- Change code block of `Pong!` to quotation mark instead.
* Fix cross references in Sending Voice
* Mention parameter precondition attribute
* Change `Discord.NET` to `Discord.Net` for consistency
* Wrap project names in code blocks & minor fixes in Terminology
* Change `add-ons` to `addons` for consistency
* Fix cross references in Logging
* Fix minor grammatical issues in "Working with Events"
* Missed a tilda
* Remove out-of-date warning in Commands
* Minor grammatical fixes for Entities
* Fix broken xref in Logging
* Adjust service collection sample
...according to f89aecb7bf (r141530227)
* Update Command Handler sample
- Update Main for C# 7.1.
- Inject CommandService and DiscordSocketClient into the service collection.
- Add Async suffix to asynchronous methods.
* Minor grammatical fixes in Events
* Revert 2 incorrect grammar corrections
* Revert async Main sample
* Add hardcode token notice in sample
* Fix missing method for Command Handler
* Modify module samples to use SocketCommandContext instead
* Emphasize CommandContext and SocketCommandContext
* Fix formatting for module sample
* Add SocketCommandContext for Groups sample
* Remove comma
* Fix DepMap sample formatting
* Replace [DontInject] with DontInjectAttribute with cross reference
* Remove connection logic note
There is no reason that this note should still be here since Ready event exists.
* Add a new warning message informing the users the existence of CommandService
* Make command handler private
excellent change
This commit is contained in:
@@ -7,32 +7,34 @@ title: Terminology
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## Preface
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Most terms for objects remain the same between 0.9 and 1.0. The major difference is that the ``Server`` is now called ``Guild``, to stay in line with Discord internally
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Most terms for objects remain the same between 0.9 and 1.0. The major
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difference is that the ``Server`` is now called ``Guild`` to stay in
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line with Discord internally.
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## Implementation Specific Entities
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Discord.Net 1.0 is split into a core library, and three different
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implementations - Discord.Net.Core, Discord.Net.Rest, Discord.Net.Rpc,
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and Discord.Net.WebSockets.
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Discord.Net 1.0 is split into a core library and three different
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implementations - `Discord.Net.Core`, `Discord.Net.Rest`,
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`Discord.Net.Rpc`, and `Discord.Net.WebSockets`.
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As a bot developer, you will only need to use Discord.Net.WebSockets,
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As a bot developer, you will only need to use `Discord.Net.WebSockets`,
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but you should be aware of the differences between them.
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`Discord.Net.Core` provides a set of interfaces that model Discord's
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`Discord.Net.Core` provides a set of interfaces that models Discord's
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API. These interfaces are consistent throughout all implementations of
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Discord.Net, and if you are writing an implementation-agnostic library
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or addon, you can rely on the core interfaces to ensure that your
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addon will run on all platforms.
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`Discord.Net.Rest` provides a set of concrete classes to be used
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**strictly** with the REST portion of Discord's API. Entities in
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this implementation are prefixed with `Rest`, e.g. `RestChannel`.
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**strictly** with the REST portion of Discord's API. Entities in this
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implementation are prefixed with `Rest` (e.g. `RestChannel`).
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`Discord.Net.Rpc` provides a set of concrete classes that are used with
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Discord's RPC API. Entities in this implementation are prefixed with
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`Rpc`, e.g. `RpcChannel`.
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`Discord.Net.Rpc` provides a set of concrete classes that are used
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with Discord's RPC API. Entities in this implementation are prefixed
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with `Rpc` (e.g. `RpcChannel`).
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`Discord.Net.WebSocket` provides a set of concrete classes that are used
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primarily with Discord's WebSocket API, or entities that are kept in
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cache. When developing bots, you will be using this implementation. All
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entities are prefixed with `Socket`, e.g. `SocketChannel`.
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`Discord.Net.WebSocket` provides a set of concrete classes that are
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used primarily with Discord's WebSocket API or entities that are kept
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in cache. When developing bots, you will be using this implementation.
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All entities are prefixed with `Socket` (e.g. `SocketChannel`).
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