Include command contexts on docs
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@@ -61,7 +61,7 @@ By now, your module should look like this:
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[IoC]: https://msdn.microsoft.com/en-us/library/ff921087.aspx
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[IoC]: https://msdn.microsoft.com/en-us/library/ff921087.aspx
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[Dependency Injection]: https://msdn.microsoft.com/en-us/library/ff921152.aspx
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[Dependency Injection]: https://msdn.microsoft.com/en-us/library/ff921152.aspx
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[ModuleBase]: xref:Discord.Commands.ModuleBase
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[ModuleBase]: xref:Discord.Commands.ModuleBase-1
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### Adding Commands
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### Adding Commands
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@@ -117,12 +117,21 @@ property on [ModuleBase]. CommandContext allows you to access the
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message, channel, guild, and user that the command was invoked from,
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message, channel, guild, and user that the command was invoked from,
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as well as the underlying discord client the command was invoked from.
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as well as the underlying discord client the command was invoked from.
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You may need to cast these objects to their Socket counterparts (see
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Different types of Contexts may be specified using the generic variant
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the terminology section).
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of [ModuleBase]. When using a [SocketCommandContext], for example,
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the properties on this context will already be Socket entities. You
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will not need to cast them.
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To reply to messages, you may also invoke [ReplyAsync], instead of
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To reply to messages, you may also invoke [ReplyAsync], instead of
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accessing the channel through the [Context] and sending a message.
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accessing the channel through the [Context] and sending a message.
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[Context]: xref:Discord.Commands.ModuleBase-1#Discord_Commands_ModuleBase_1_Context
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[SocketCommandContext]: Discord.Commands.SocketCommandContext
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>![WARNING]
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>Contexts should **NOT** be mixed! You cannot have one module that
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>uses CommandContext, and another that uses SocketCommandContext.
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### Example Module
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### Example Module
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At this point, your module should look comparable to this example:
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At this point, your module should look comparable to this example:
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