feature: Send presence on Identify payload (#1688)
* Send presence on identify * Change CurrentUser presence
This commit is contained in:
@@ -59,7 +59,8 @@ namespace Discord.WebSocket
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/// <inheritdoc />
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public override UserStatus Status { get; protected set; } = UserStatus.Online;
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/// <inheritdoc />
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public override IActivity Activity { get; protected set; }
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public override IActivity Activity { get => _activity.GetValueOrDefault(); protected set => _activity = Optional.Create(value); }
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private Optional<IActivity> _activity;
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//From DiscordSocketConfig
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internal int TotalShards { get; private set; }
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@@ -248,14 +249,11 @@ namespace Discord.WebSocket
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else
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{
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await _gatewayLogger.DebugAsync("Identifying").ConfigureAwait(false);
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await ApiClient.SendIdentifyAsync(shardID: ShardId, totalShards: TotalShards, guildSubscriptions: _guildSubscriptions, gatewayIntents: _gatewayIntents).ConfigureAwait(false);
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await ApiClient.SendIdentifyAsync(shardID: ShardId, totalShards: TotalShards, guildSubscriptions: _guildSubscriptions, gatewayIntents: _gatewayIntents, presence: BuildCurrentStatus()).ConfigureAwait(false);
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}
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//Wait for READY
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await _connection.WaitAsync().ConfigureAwait(false);
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await _gatewayLogger.DebugAsync("Sending Status").ConfigureAwait(false);
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await SendStatusAsync().ConfigureAwait(false);
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}
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finally
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{
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@@ -449,28 +447,44 @@ namespace Discord.WebSocket
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{
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if (CurrentUser == null)
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return;
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CurrentUser.Presence = new SocketPresence(Status, Activity, null, null);
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var presence = BuildCurrentStatus();
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await ApiClient.SendStatusUpdateAsync(
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presence.Item1,
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presence.Item2,
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presence.Item3,
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presence.Item4).ConfigureAwait(false);
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}
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private (UserStatus, bool, long?, GameModel[]) BuildCurrentStatus()
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{
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var status = Status;
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var statusSince = _statusSince;
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CurrentUser.Presence = new SocketPresence(status, Activity, null, null);
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var activity = _activity;
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var gameModel = new GameModel();
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GameModel[] gameModels = null;
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// Discord only accepts rich presence over RPC, don't even bother building a payload
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if (Activity is RichGame)
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throw new NotSupportedException("Outgoing Rich Presences are not supported via WebSocket.");
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if (Activity != null)
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if (activity.GetValueOrDefault() != null)
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{
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var gameModel = new GameModel();
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if (activity.Value is RichGame)
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throw new NotSupportedException("Outgoing Rich Presences are not supported via WebSocket.");
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gameModel.Name = Activity.Name;
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gameModel.Type = Activity.Type;
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if (Activity is StreamingGame streamGame)
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gameModel.StreamUrl = streamGame.Url;
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gameModels = new[] { gameModel };
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}
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else if (activity.IsSpecified)
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gameModels = new GameModel[0];
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await ApiClient.SendStatusUpdateAsync(
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status,
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status == UserStatus.AFK,
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statusSince != null ? _statusSince.Value.ToUnixTimeMilliseconds() : (long?)null,
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gameModel).ConfigureAwait(false);
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return (status,
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status == UserStatus.AFK,
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statusSince != null ? _statusSince.Value.ToUnixTimeMilliseconds() : (long?)null,
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gameModels);
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}
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private async Task ProcessMessageAsync(GatewayOpCode opCode, int? seq, string type, object payload)
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@@ -523,7 +537,7 @@ namespace Discord.WebSocket
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await _shardedClient.AcquireIdentifyLockAsync(ShardId, _connection.CancelToken).ConfigureAwait(false);
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try
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{
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await ApiClient.SendIdentifyAsync(shardID: ShardId, totalShards: TotalShards, guildSubscriptions: _guildSubscriptions, gatewayIntents: _gatewayIntents).ConfigureAwait(false);
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await ApiClient.SendIdentifyAsync(shardID: ShardId, totalShards: TotalShards, guildSubscriptions: _guildSubscriptions, gatewayIntents: _gatewayIntents, presence: BuildCurrentStatus()).ConfigureAwait(false);
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}
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finally
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{
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@@ -551,6 +565,7 @@ namespace Discord.WebSocket
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var state = new ClientState(data.Guilds.Length, data.PrivateChannels.Length);
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var currentUser = SocketSelfUser.Create(this, state, data.User);
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currentUser.Presence = new SocketPresence(Status, Activity, null, null);
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ApiClient.CurrentUserId = currentUser.Id;
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int unavailableGuilds = 0;
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for (int i = 0; i < data.Guilds.Length; i++)
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