Cleanup.
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@@ -108,11 +108,11 @@ namespace Discord.WebSocket
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{
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if (ex != null)
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{
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await _gatewayLogger.WarningAsync("Connection Closed", ex).ConfigureAwait(false);
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await _gatewayLogger.WarningAsync($"Connection Closed", ex).ConfigureAwait(false);
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await StartReconnectAsync(ex).ConfigureAwait(false);
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}
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else
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await _gatewayLogger.WarningAsync("Connection Closed").ConfigureAwait(false);
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await _gatewayLogger.WarningAsync($"Connection Closed").ConfigureAwait(false);
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};
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LeftGuild += async g => await _gatewayLogger.InfoAsync($"Left {g.Name}").ConfigureAwait(false);
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@@ -408,7 +408,7 @@ namespace Discord.WebSocket
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/// <inheritdoc />
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public SocketUser GetUser(string username, string discriminator)
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{
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return State.Users.FirstOrDefault(x => x.Discriminator == discriminator && x.Username == username);
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return State.Users.Where(x => x.Discriminator == discriminator && x.Username == username).FirstOrDefault();
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}
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internal SocketGlobalUser GetOrCreateUser(ClientState state, Discord.API.User model)
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{
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@@ -485,25 +485,25 @@ namespace Discord.WebSocket
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}
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}
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public async Task SetStatusAsync(UserStatus status)
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public async Task SetStatus(UserStatus status)
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{
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Status = status;
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if (status == UserStatus.AFK)
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_statusSince = DateTimeOffset.UtcNow;
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else
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_statusSince = null;
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await SendStatusAsync().ConfigureAwait(false);
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await SendStatus().ConfigureAwait(false);
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}
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public async Task SetGameAsync(string name, string streamUrl = null, StreamType streamType = StreamType.NotStreaming)
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public async Task SetGame(string name, string streamUrl = null, StreamType streamType = StreamType.NotStreaming)
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{
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if (name != null)
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Game = new Game(name, streamUrl, streamType);
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else
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Game = null;
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CurrentUser.Presence = new SocketPresence(Status, Game);
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await SendStatusAsync().ConfigureAwait(false);
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await SendStatus().ConfigureAwait(false);
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}
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private async Task SendStatusAsync()
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private async Task SendStatus()
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{
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var game = Game;
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var status = Status;
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@@ -770,7 +770,7 @@ namespace Discord.WebSocket
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if (data.Unavailable == true)
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{
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type = "GUILD_UNAVAILABLE";
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await _gatewayLogger.DebugAsync("Received Dispatch (GUILD_UNAVAILABLE)").ConfigureAwait(false);
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await _gatewayLogger.DebugAsync($"Received Dispatch (GUILD_UNAVAILABLE)").ConfigureAwait(false);
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var guild = State.GetGuild(data.Id);
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if (guild != null)
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@@ -780,13 +780,13 @@ namespace Discord.WebSocket
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}
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else
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{
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await _gatewayLogger.WarningAsync("GUILD_UNAVAILABLE referenced an unknown guild.").ConfigureAwait(false);
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await _gatewayLogger.WarningAsync($"GUILD_UNAVAILABLE referenced an unknown guild.").ConfigureAwait(false);
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return;
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}
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}
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else
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{
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await _gatewayLogger.DebugAsync("Received Dispatch (GUILD_DELETE)").ConfigureAwait(false);
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await _gatewayLogger.DebugAsync($"Received Dispatch (GUILD_DELETE)").ConfigureAwait(false);
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_downloadUsersFor.TryRemove(data.Id);
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var guild = RemoveGuild(data.Id);
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@@ -797,7 +797,7 @@ namespace Discord.WebSocket
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}
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else
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{
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await _gatewayLogger.WarningAsync("GUILD_DELETE referenced an unknown guild.").ConfigureAwait(false);
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await _gatewayLogger.WarningAsync($"GUILD_DELETE referenced an unknown guild.").ConfigureAwait(false);
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return;
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}
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}
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@@ -810,7 +810,7 @@ namespace Discord.WebSocket
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await _gatewayLogger.DebugAsync("Received Dispatch (CHANNEL_CREATE)").ConfigureAwait(false);
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var data = (payload as JToken).ToObject<API.Channel>(_serializer);
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SocketChannel channel;
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SocketChannel channel = null;
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if (data.GuildId.IsSpecified)
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{
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var guild = State.GetGuild(data.GuildId.Value);
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@@ -867,7 +867,7 @@ namespace Discord.WebSocket
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{
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await _gatewayLogger.DebugAsync("Received Dispatch (CHANNEL_DELETE)").ConfigureAwait(false);
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SocketChannel channel;
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SocketChannel channel = null;
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var data = (payload as JToken).ToObject<API.Channel>(_serializer);
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if (data.GuildId.IsSpecified)
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{
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