More cleanup and internal reordering
This commit is contained in:
@@ -43,8 +43,11 @@
|
||||
<Reference Include="System" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="..\Discord.Net.Audio\API\Voice.cs">
|
||||
<Link>API\Voice.cs</Link>
|
||||
<Compile Include="..\Discord.Net.Audio\API\Messages\GatewaySocket.cs">
|
||||
<Link>API\Messages\GatewaySocket.cs</Link>
|
||||
</Compile>
|
||||
<Compile Include="..\Discord.Net.Audio\API\Messages\VoiceSocket.cs">
|
||||
<Link>API\Messages\VoiceSocket.cs</Link>
|
||||
</Compile>
|
||||
<Compile Include="..\Discord.Net.Audio\AudioExtensions.cs">
|
||||
<Link>AudioExtensions.cs</Link>
|
||||
@@ -58,11 +61,11 @@
|
||||
<Compile Include="..\Discord.Net.Audio\DiscordAudioClient.cs">
|
||||
<Link>DiscordAudioClient.cs</Link>
|
||||
</Compile>
|
||||
<Compile Include="..\Discord.Net.Audio\Net\VoiceWebSocket.cs">
|
||||
<Link>Net\VoiceWebSocket.cs</Link>
|
||||
<Compile Include="..\Discord.Net.Audio\Net\WebSockets\VoiceWebSocket.cs">
|
||||
<Link>Net\WebSockets\VoiceWebSocket.cs</Link>
|
||||
</Compile>
|
||||
<Compile Include="..\Discord.Net.Audio\Net\VoiceWebSocket.Events.cs">
|
||||
<Link>Net\VoiceWebSocket.Events.cs</Link>
|
||||
<Compile Include="..\Discord.Net.Audio\Net\WebSockets\VoiceWebSocket.Events.cs">
|
||||
<Link>Net\WebSockets\VoiceWebSocket.Events.cs</Link>
|
||||
</Compile>
|
||||
<Compile Include="..\Discord.Net.Audio\Opus.cs">
|
||||
<Link>Opus.cs</Link>
|
||||
|
||||
20
src/Discord.Net.Audio/API/Messages/GatewaySocket.cs
Normal file
20
src/Discord.Net.Audio/API/Messages/GatewaySocket.cs
Normal file
@@ -0,0 +1,20 @@
|
||||
//Ignore unused/unassigned variable warnings
|
||||
#pragma warning disable CS0649
|
||||
#pragma warning disable CS0169
|
||||
|
||||
using Discord.API.Converters;
|
||||
using Newtonsoft.Json;
|
||||
|
||||
namespace Discord.Audio.API
|
||||
{
|
||||
internal sealed class VoiceServerUpdateEvent
|
||||
{
|
||||
[JsonProperty("guild_id")]
|
||||
[JsonConverter(typeof(LongStringConverter))]
|
||||
public long ServerId;
|
||||
[JsonProperty("endpoint")]
|
||||
public string Endpoint;
|
||||
[JsonProperty("token")]
|
||||
public string Token;
|
||||
}
|
||||
}
|
||||
@@ -149,7 +149,7 @@ namespace Discord.Audio
|
||||
{
|
||||
int id = unchecked(++_nextClientId);
|
||||
var logger = Client.Log().CreateLogger($"Voice #{id}");
|
||||
GatewayWebSocket dataSocket = null;
|
||||
GatewayWebSocket gatewaySocket = null;
|
||||
var voiceSocket = new VoiceWebSocket(Client.Config, _config, logger);
|
||||
var voiceClient = new DiscordAudioClient(this, id, logger, gatewaySocket, voiceSocket);
|
||||
voiceClient.SetServerId(server.Id);
|
||||
|
||||
@@ -59,7 +59,7 @@ namespace Discord.Audio
|
||||
_voiceSocket.ParentCancelToken = _cancelToken;
|
||||
};*/
|
||||
|
||||
_gatewaySocket.ReceivedEvent += async (s, e) =>
|
||||
_gatewaySocket.ReceivedDispatch += async (s, e) =>
|
||||
{
|
||||
try
|
||||
{
|
||||
|
||||
@@ -527,9 +527,9 @@ namespace Discord.Net.WebSockets
|
||||
QueueMessage(isTalking);
|
||||
}
|
||||
|
||||
protected override object GetKeepAlive()
|
||||
public override void SendHeartbeat()
|
||||
{
|
||||
return new VoiceKeepAliveCommand();
|
||||
QueueMessage(new VoiceKeepAliveCommand());
|
||||
}
|
||||
|
||||
public void WaitForQueue()
|
||||
@@ -68,15 +68,6 @@
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="..\Discord.Net\API\Auth.cs">
|
||||
<Link>API\Auth.cs</Link>
|
||||
</Compile>
|
||||
<Compile Include="..\Discord.Net\API\Bans.cs">
|
||||
<Link>API\Bans.cs</Link>
|
||||
</Compile>
|
||||
<Compile Include="..\Discord.Net\API\Channels.cs">
|
||||
<Link>API\Channels.cs</Link>
|
||||
</Compile>
|
||||
<Compile Include="..\Discord.Net\API\Converters\LongCollectionConverter.cs">
|
||||
<Link>API\Converters\LongCollectionConverter.cs</Link>
|
||||
</Compile>
|
||||
@@ -101,38 +92,38 @@
|
||||
<Compile Include="..\Discord.Net\API\Enums\UserStatus.cs">
|
||||
<Link>API\Enums\UserStatus.cs</Link>
|
||||
</Compile>
|
||||
<Compile Include="..\Discord.Net\API\Invites.cs">
|
||||
<Link>API\Invites.cs</Link>
|
||||
<Compile Include="..\Discord.Net\API\Messages\Auth.cs">
|
||||
<Link>API\Messages\Auth.cs</Link>
|
||||
</Compile>
|
||||
<Compile Include="..\Discord.Net\API\Maintenance.cs">
|
||||
<Link>API\Maintenance.cs</Link>
|
||||
<Compile Include="..\Discord.Net\API\Messages\Channels.cs">
|
||||
<Link>API\Messages\Channels.cs</Link>
|
||||
</Compile>
|
||||
<Compile Include="..\Discord.Net\API\Members.cs">
|
||||
<Link>API\Members.cs</Link>
|
||||
<Compile Include="..\Discord.Net\API\Messages\GatewaySocket.cs">
|
||||
<Link>API\Messages\GatewaySocket.cs</Link>
|
||||
</Compile>
|
||||
<Compile Include="..\Discord.Net\API\Messages.cs">
|
||||
<Link>API\Messages.cs</Link>
|
||||
<Compile Include="..\Discord.Net\API\Messages\Invites.cs">
|
||||
<Link>API\Messages\Invites.cs</Link>
|
||||
</Compile>
|
||||
<Compile Include="..\Discord.Net\API\Permissions.cs">
|
||||
<Link>API\Permissions.cs</Link>
|
||||
<Compile Include="..\Discord.Net\API\Messages\Maintenance.cs">
|
||||
<Link>API\Messages\Maintenance.cs</Link>
|
||||
</Compile>
|
||||
<Compile Include="..\Discord.Net\API\Presence.cs">
|
||||
<Link>API\Presence.cs</Link>
|
||||
<Compile Include="..\Discord.Net\API\Messages\Members.cs">
|
||||
<Link>API\Messages\Members.cs</Link>
|
||||
</Compile>
|
||||
<Compile Include="..\Discord.Net\API\Roles.cs">
|
||||
<Link>API\Roles.cs</Link>
|
||||
<Compile Include="..\Discord.Net\API\Messages\Messages.cs">
|
||||
<Link>API\Messages\Messages.cs</Link>
|
||||
</Compile>
|
||||
<Compile Include="..\Discord.Net\API\Servers.cs">
|
||||
<Link>API\Servers.cs</Link>
|
||||
<Compile Include="..\Discord.Net\API\Messages\Permissions.cs">
|
||||
<Link>API\Messages\Permissions.cs</Link>
|
||||
</Compile>
|
||||
<Compile Include="..\Discord.Net\API\Users.cs">
|
||||
<Link>API\Users.cs</Link>
|
||||
<Compile Include="..\Discord.Net\API\Messages\Roles.cs">
|
||||
<Link>API\Messages\Roles.cs</Link>
|
||||
</Compile>
|
||||
<Compile Include="..\Discord.Net\API\Voice.cs">
|
||||
<Link>API\Voice.cs</Link>
|
||||
<Compile Include="..\Discord.Net\API\Messages\Servers.cs">
|
||||
<Link>API\Messages\Servers.cs</Link>
|
||||
</Compile>
|
||||
<Compile Include="..\Discord.Net\API\WebSockets.cs">
|
||||
<Link>API\WebSockets.cs</Link>
|
||||
<Compile Include="..\Discord.Net\API\Messages\Users.cs">
|
||||
<Link>API\Messages\Users.cs</Link>
|
||||
</Compile>
|
||||
<Compile Include="..\Discord.Net\DiscordAPIClient.cs">
|
||||
<Link>DiscordAPIClient.cs</Link>
|
||||
@@ -239,11 +230,11 @@
|
||||
<Compile Include="..\Discord.Net\Net\Rest\SharpRestEngine.cs">
|
||||
<Link>Net\Rest\SharpRestEngine.cs</Link>
|
||||
</Compile>
|
||||
<Compile Include="..\Discord.Net\Net\WebSockets\DataWebSocket.cs">
|
||||
<Link>Net\WebSockets\DataWebSocket.cs</Link>
|
||||
<Compile Include="..\Discord.Net\Net\WebSockets\GatewayWebSocket.cs">
|
||||
<Link>Net\WebSockets\GatewayWebSocket.cs</Link>
|
||||
</Compile>
|
||||
<Compile Include="..\Discord.Net\Net\WebSockets\DataWebSockets.Events.cs">
|
||||
<Link>Net\WebSockets\DataWebSockets.Events.cs</Link>
|
||||
<Compile Include="..\Discord.Net\Net\WebSockets\GatewayWebSockets.Events.cs">
|
||||
<Link>Net\WebSockets\GatewayWebSockets.Events.cs</Link>
|
||||
</Compile>
|
||||
<Compile Include="..\Discord.Net\Net\WebSockets\IWebSocketEngine.cs">
|
||||
<Link>Net\WebSockets\IWebSocketEngine.cs</Link>
|
||||
|
||||
@@ -2,12 +2,26 @@
|
||||
#pragma warning disable CS0649
|
||||
#pragma warning disable CS0169
|
||||
|
||||
using Discord.API.Converters;
|
||||
using Newtonsoft.Json;
|
||||
using Newtonsoft.Json.Linq;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Discord.API
|
||||
{
|
||||
public enum GatewayOpCodes : byte
|
||||
{
|
||||
Dispatch = 0,
|
||||
Heartbeat = 1,
|
||||
Identify = 2,
|
||||
StatusUpdate = 3,
|
||||
VoiceStateUpdate = 4,
|
||||
//VoiceServerPing = 5, (Unused?)
|
||||
Resume = 6,
|
||||
Redirect = 7,
|
||||
RequestGuildMembers = 8
|
||||
}
|
||||
|
||||
//Common
|
||||
public class WebSocketMessage
|
||||
{
|
||||
@@ -44,13 +58,13 @@ namespace Discord.API
|
||||
}
|
||||
|
||||
//Commands
|
||||
internal sealed class KeepAliveCommand : WebSocketMessage<long>
|
||||
internal sealed class HeartbeatCommand : WebSocketMessage<long>
|
||||
{
|
||||
public KeepAliveCommand() : base(1, EpochTime.GetMilliseconds()) { }
|
||||
public HeartbeatCommand() : base((int)GatewayOpCodes.Heartbeat, EpochTime.GetMilliseconds()) { }
|
||||
}
|
||||
internal sealed class LoginCommand : WebSocketMessage<LoginCommand.Data>
|
||||
internal sealed class IdentifyCommand : WebSocketMessage<IdentifyCommand.Data>
|
||||
{
|
||||
public LoginCommand() : base(2) { }
|
||||
public IdentifyCommand() : base((int)GatewayOpCodes.Identify) { }
|
||||
public class Data
|
||||
{
|
||||
[JsonProperty("token")]
|
||||
@@ -65,9 +79,43 @@ namespace Discord.API
|
||||
public bool? Compress;
|
||||
}
|
||||
}
|
||||
|
||||
internal sealed class StatusUpdateCommand : WebSocketMessage<StatusUpdateCommand.Data>
|
||||
{
|
||||
public StatusUpdateCommand() : base((int)GatewayOpCodes.StatusUpdate) { }
|
||||
public class Data
|
||||
{
|
||||
[JsonProperty("idle_since")]
|
||||
public long? IdleSince;
|
||||
[JsonProperty("game_id")]
|
||||
public int? GameId;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//Commands
|
||||
internal sealed class JoinVoiceCommand : WebSocketMessage<JoinVoiceCommand.Data>
|
||||
{
|
||||
public JoinVoiceCommand() : base((int)GatewayOpCodes.VoiceStateUpdate) { }
|
||||
public class Data
|
||||
{
|
||||
[JsonProperty("guild_id")]
|
||||
[JsonConverter(typeof(LongStringConverter))]
|
||||
public long ServerId;
|
||||
[JsonProperty("channel_id")]
|
||||
[JsonConverter(typeof(LongStringConverter))]
|
||||
public long ChannelId;
|
||||
[JsonProperty("self_mute")]
|
||||
public string SelfMute;
|
||||
[JsonProperty("self_deaf")]
|
||||
public string SelfDeaf;
|
||||
}
|
||||
}
|
||||
|
||||
//Events
|
||||
internal sealed class ResumeCommand : WebSocketMessage<ResumeCommand.Data>
|
||||
{
|
||||
public ResumeCommand() : base(6) { }
|
||||
public ResumeCommand() : base((int)GatewayOpCodes.Resume) { }
|
||||
public class Data
|
||||
{
|
||||
[JsonProperty("session_id")]
|
||||
@@ -105,15 +153,15 @@ namespace Discord.API
|
||||
[JsonProperty("heartbeat_interval")]
|
||||
public int HeartbeatInterval;
|
||||
}
|
||||
internal sealed class ResumedEvent
|
||||
{
|
||||
[JsonProperty("heartbeat_interval")]
|
||||
public int HeartbeatInterval;
|
||||
}
|
||||
|
||||
internal sealed class RedirectEvent
|
||||
{
|
||||
[JsonProperty("url")]
|
||||
public string Url;
|
||||
}
|
||||
internal sealed class ResumeEvent
|
||||
{
|
||||
[JsonProperty("heartbeat_interval")]
|
||||
public int HeartbeatInterval;
|
||||
}
|
||||
}
|
||||
@@ -5,6 +5,7 @@
|
||||
using Discord.API.Converters;
|
||||
using Newtonsoft.Json;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Discord.API
|
||||
{
|
||||
@@ -85,6 +86,21 @@ namespace Discord.API
|
||||
//Delete
|
||||
public sealed class DeleteServerResponse : GuildInfo { }
|
||||
|
||||
//GetRegions
|
||||
public class GetRegionsResponse : List<GetRegionsResponse.RegionData>
|
||||
{
|
||||
public sealed class RegionData
|
||||
{
|
||||
[JsonProperty("sample_hostname")]
|
||||
public string Hostname;
|
||||
[JsonProperty("sample_port")]
|
||||
public int Port;
|
||||
[JsonProperty("id")]
|
||||
public string Id;
|
||||
[JsonProperty("name")]
|
||||
public string Name;
|
||||
}
|
||||
}
|
||||
//Events
|
||||
internal sealed class GuildCreateEvent : ExtendedGuildInfo { }
|
||||
internal sealed class GuildUpdateEvent : GuildInfo { }
|
||||
@@ -46,6 +46,18 @@ namespace Discord.API
|
||||
|
||||
//Events
|
||||
internal sealed class UserUpdateEvent : UserInfo { }
|
||||
internal sealed class PresenceUpdateEvent : PresenceInfo { }
|
||||
internal sealed class TypingStartEvent
|
||||
{
|
||||
[JsonProperty("user_id")]
|
||||
[JsonConverter(typeof(LongStringConverter))]
|
||||
public long UserId;
|
||||
[JsonProperty("channel_id")]
|
||||
[JsonConverter(typeof(LongStringConverter))]
|
||||
public long ChannelId;
|
||||
[JsonProperty("timestamp")]
|
||||
public int Timestamp;
|
||||
}
|
||||
internal sealed class BanAddEvent : MemberReference { }
|
||||
internal sealed class BanRemoveEvent : MemberReference { }
|
||||
}
|
||||
@@ -1,36 +0,0 @@
|
||||
//Ignore unused/unassigned variable warnings
|
||||
#pragma warning disable CS0649
|
||||
#pragma warning disable CS0169
|
||||
|
||||
using Discord.API.Converters;
|
||||
using Newtonsoft.Json;
|
||||
|
||||
namespace Discord.API
|
||||
{
|
||||
//Commands
|
||||
internal sealed class UpdateStatusCommand : WebSocketMessage<UpdateStatusCommand.Data>
|
||||
{
|
||||
public UpdateStatusCommand() : base(3) { }
|
||||
public class Data
|
||||
{
|
||||
[JsonProperty("idle_since")]
|
||||
public long? IdleSince;
|
||||
[JsonProperty("game_id")]
|
||||
public int? GameId;
|
||||
}
|
||||
}
|
||||
|
||||
//Events
|
||||
internal sealed class TypingStartEvent
|
||||
{
|
||||
[JsonProperty("user_id")]
|
||||
[JsonConverter(typeof(LongStringConverter))]
|
||||
public long UserId;
|
||||
[JsonProperty("channel_id")]
|
||||
[JsonConverter(typeof(LongStringConverter))]
|
||||
public long ChannelId;
|
||||
[JsonProperty("timestamp")]
|
||||
public int Timestamp;
|
||||
}
|
||||
internal sealed class PresenceUpdateEvent : PresenceInfo { }
|
||||
}
|
||||
@@ -1,56 +0,0 @@
|
||||
//Ignore unused/unassigned variable warnings
|
||||
#pragma warning disable CS0649
|
||||
#pragma warning disable CS0169
|
||||
|
||||
using Discord.API.Converters;
|
||||
using Newtonsoft.Json;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Discord.API
|
||||
{
|
||||
public class GetRegionsResponse : List<GetRegionsResponse.RegionData>
|
||||
{
|
||||
public sealed class RegionData
|
||||
{
|
||||
[JsonProperty("sample_hostname")]
|
||||
public string Hostname;
|
||||
[JsonProperty("sample_port")]
|
||||
public int Port;
|
||||
[JsonProperty("id")]
|
||||
public string Id;
|
||||
[JsonProperty("name")]
|
||||
public string Name;
|
||||
}
|
||||
}
|
||||
|
||||
//Commands
|
||||
internal sealed class JoinVoiceCommand : WebSocketMessage<JoinVoiceCommand.Data>
|
||||
{
|
||||
public JoinVoiceCommand() : base(4) { }
|
||||
public class Data
|
||||
{
|
||||
[JsonProperty("guild_id")]
|
||||
[JsonConverter(typeof(LongStringConverter))]
|
||||
public long ServerId;
|
||||
[JsonProperty("channel_id")]
|
||||
[JsonConverter(typeof(LongStringConverter))]
|
||||
public long ChannelId;
|
||||
[JsonProperty("self_mute")]
|
||||
public string SelfMute;
|
||||
[JsonProperty("self_deaf")]
|
||||
public string SelfDeaf;
|
||||
}
|
||||
}
|
||||
|
||||
//Events
|
||||
internal sealed class VoiceServerUpdateEvent
|
||||
{
|
||||
[JsonProperty("guild_id")]
|
||||
[JsonConverter(typeof(LongStringConverter))]
|
||||
public long ServerId;
|
||||
[JsonProperty("endpoint")]
|
||||
public string Endpoint;
|
||||
[JsonProperty("token")]
|
||||
public string Token;
|
||||
}
|
||||
}
|
||||
@@ -302,7 +302,7 @@ namespace Discord
|
||||
}
|
||||
private Task SendStatus()
|
||||
{
|
||||
_webSocket.SendStatus(_status == UserStatus.Idle ? EpochTime.GetMilliseconds() - (10 * 60 * 1000) : (long?)null, _gameId);
|
||||
_webSocket.SendStatusUpdate(_status == UserStatus.Idle ? EpochTime.GetMilliseconds() - (10 * 60 * 1000) : (long?)null, _gameId);
|
||||
return TaskHelper.CompletedTask;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -273,7 +273,7 @@ namespace Discord
|
||||
await socket.Reconnect(_token).ConfigureAwait(false);
|
||||
};
|
||||
|
||||
socket.ReceivedEvent += async (s, e) => await OnReceivedEvent(e).ConfigureAwait(false);
|
||||
socket.ReceivedDispatch += async (s, e) => await OnReceivedEvent(e).ConfigureAwait(false);
|
||||
return socket;
|
||||
}
|
||||
|
||||
|
||||
@@ -8,19 +8,6 @@ namespace Discord.Net.WebSockets
|
||||
{
|
||||
public partial class GatewayWebSocket : WebSocket
|
||||
{
|
||||
internal enum OpCodes : byte
|
||||
{
|
||||
Dispatch = 0,
|
||||
Heartbeat = 1,
|
||||
Identify = 2,
|
||||
StatusUpdate = 3,
|
||||
VoiceStateUpdate = 4,
|
||||
VoiceServerPing = 5,
|
||||
Resume = 6,
|
||||
Redirect = 7,
|
||||
RequestGuildMembers = 8
|
||||
}
|
||||
|
||||
private int _lastSeq;
|
||||
|
||||
public string SessionId => _sessionId;
|
||||
@@ -36,13 +23,7 @@ namespace Discord.Net.WebSockets
|
||||
await BeginConnect().ConfigureAwait(false);
|
||||
await Start().ConfigureAwait(false);
|
||||
|
||||
LoginCommand msg = new LoginCommand();
|
||||
msg.Payload.Token = token;
|
||||
msg.Payload.Properties["$device"] = "Discord.Net";
|
||||
if (_config.UseLargeThreshold)
|
||||
msg.Payload.LargeThreshold = 100;
|
||||
msg.Payload.Compress = true;
|
||||
QueueMessage(msg);
|
||||
SendIdentify(token);
|
||||
}
|
||||
private async Task Redirect(string server)
|
||||
{
|
||||
@@ -51,10 +32,7 @@ namespace Discord.Net.WebSockets
|
||||
await BeginConnect().ConfigureAwait(false);
|
||||
await Start().ConfigureAwait(false);
|
||||
|
||||
var resumeMsg = new ResumeCommand();
|
||||
resumeMsg.Payload.SessionId = _sessionId;
|
||||
resumeMsg.Payload.Sequence = _lastSeq;
|
||||
QueueMessage(resumeMsg);
|
||||
SendResume();
|
||||
}
|
||||
public async Task Reconnect(string token)
|
||||
{
|
||||
@@ -88,10 +66,10 @@ namespace Discord.Net.WebSockets
|
||||
if (msg.Sequence.HasValue)
|
||||
_lastSeq = msg.Sequence.Value;
|
||||
|
||||
var opCode = (OpCodes)msg.Operation;
|
||||
var opCode = (GatewayOpCodes)msg.Operation;
|
||||
switch (opCode)
|
||||
{
|
||||
case OpCodes.Dispatch:
|
||||
case GatewayOpCodes.Dispatch:
|
||||
{
|
||||
JToken token = msg.Payload as JToken;
|
||||
if (msg.Type == "READY")
|
||||
@@ -102,15 +80,15 @@ namespace Discord.Net.WebSockets
|
||||
}
|
||||
else if (msg.Type == "RESUMED")
|
||||
{
|
||||
var payload = token.ToObject<ResumedEvent>(_serializer);
|
||||
var payload = token.ToObject<ResumeEvent>(_serializer);
|
||||
_heartbeatInterval = payload.HeartbeatInterval;
|
||||
}
|
||||
RaiseReceivedEvent(msg.Type, token);
|
||||
RaiseReceivedDispatch(msg.Type, token);
|
||||
if (msg.Type == "READY" || msg.Type == "RESUMED")
|
||||
EndConnect();
|
||||
}
|
||||
break;
|
||||
case OpCodes.Redirect:
|
||||
case GatewayOpCodes.Redirect:
|
||||
{
|
||||
var payload = (msg.Payload as JToken).ToObject<RedirectEvent>(_serializer);
|
||||
if (payload.Url != null)
|
||||
@@ -129,14 +107,33 @@ namespace Discord.Net.WebSockets
|
||||
}
|
||||
}
|
||||
|
||||
protected override object GetKeepAlive()
|
||||
public void SendIdentify(string token)
|
||||
{
|
||||
return new KeepAliveCommand();
|
||||
IdentifyCommand msg = new IdentifyCommand();
|
||||
msg.Payload.Token = token;
|
||||
msg.Payload.Properties["$device"] = "Discord.Net";
|
||||
if (_config.UseLargeThreshold)
|
||||
msg.Payload.LargeThreshold = 100;
|
||||
msg.Payload.Compress = true;
|
||||
QueueMessage(msg);
|
||||
}
|
||||
|
||||
public void SendStatus(long? idleSince, int? gameId)
|
||||
public void SendResume()
|
||||
{
|
||||
var updateStatus = new UpdateStatusCommand();
|
||||
var resumeMsg = new ResumeCommand();
|
||||
resumeMsg.Payload.SessionId = _sessionId;
|
||||
resumeMsg.Payload.Sequence = _lastSeq;
|
||||
QueueMessage(resumeMsg);
|
||||
}
|
||||
|
||||
public override void SendHeartbeat()
|
||||
{
|
||||
QueueMessage(new HeartbeatCommand());
|
||||
}
|
||||
|
||||
public void SendStatusUpdate(long? idleSince, int? gameId)
|
||||
{
|
||||
var updateStatus = new StatusUpdateCommand();
|
||||
updateStatus.Payload.IdleSince = idleSince;
|
||||
updateStatus.Payload.GameId = gameId;
|
||||
QueueMessage(updateStatus);
|
||||
@@ -155,6 +152,7 @@ namespace Discord.Net.WebSockets
|
||||
leaveVoice.Payload.ServerId = serverId;
|
||||
QueueMessage(leaveVoice);
|
||||
}
|
||||
|
||||
public void SendRequestUsers(long serverId, string query = "", int limit = 0)
|
||||
{
|
||||
var getOfflineUsers = new GetUsersCommand();
|
||||
|
||||
@@ -16,11 +16,11 @@ namespace Discord.Net.WebSockets
|
||||
|
||||
public partial class GatewayWebSocket
|
||||
{
|
||||
public event EventHandler<WebSocketEventEventArgs> ReceivedEvent;
|
||||
private void RaiseReceivedEvent(string type, JToken payload)
|
||||
public event EventHandler<WebSocketEventEventArgs> ReceivedDispatch;
|
||||
private void RaiseReceivedDispatch(string type, JToken payload)
|
||||
{
|
||||
if (ReceivedEvent != null)
|
||||
ReceivedEvent(this, new WebSocketEventEventArgs(type, payload));
|
||||
if (ReceivedDispatch != null)
|
||||
ReceivedDispatch(this, new WebSocketEventEventArgs(type, payload));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -243,7 +243,6 @@ namespace Discord.Net.WebSockets
|
||||
_logger.Log(LogSeverity.Debug, $"In: {json}");
|
||||
return TaskHelper.CompletedTask;
|
||||
}
|
||||
protected abstract object GetKeepAlive();
|
||||
|
||||
protected void QueueMessage(object message)
|
||||
{
|
||||
@@ -255,7 +254,7 @@ namespace Discord.Net.WebSockets
|
||||
|
||||
private Task HeartbeatAsync(CancellationToken cancelToken)
|
||||
{
|
||||
return Task.Run(async () =>
|
||||
return Task.Run((Func<Task>)(async () =>
|
||||
{
|
||||
try
|
||||
{
|
||||
@@ -263,7 +262,7 @@ namespace Discord.Net.WebSockets
|
||||
{
|
||||
if (_state == (int)WebSocketState.Connected)
|
||||
{
|
||||
QueueMessage(GetKeepAlive());
|
||||
SendHeartbeat();
|
||||
await Task.Delay(_heartbeatInterval, cancelToken).ConfigureAwait(false);
|
||||
}
|
||||
else
|
||||
@@ -271,7 +270,7 @@ namespace Discord.Net.WebSockets
|
||||
}
|
||||
}
|
||||
catch (OperationCanceledException) { }
|
||||
});
|
||||
}));
|
||||
}
|
||||
|
||||
protected internal void ThrowError()
|
||||
@@ -283,5 +282,7 @@ namespace Discord.Net.WebSockets
|
||||
reason.Throw();
|
||||
}
|
||||
}
|
||||
|
||||
public abstract void SendHeartbeat();
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user