Fix WriteSilentFramesAsync sending a partial frame at first (#3094)
* Implemented ClientDisconnect event for audio client. * Added a method for sending silent frames. * moved comment * Added method summary. + removed changes to project file. * Removed residual stuff remaining from previous edits. * bunch of things * Revert "bunch of things" This reverts commit 292f23f4e1aabb26d2a3e5b9a2bdff8b5554635e. * Update src/Discord.Net.WebSocket/Audio/Streams/OpusEncodeStream.cs * Update src/Discord.Net.WebSocket/Audio/Streams/OpusEncodeStream.cs * Update src/Discord.Net.WebSocket/Audio/Streams/OpusEncodeStream.cs * fixed silent frames --------- Co-authored-by: Quin Lynch <49576606+quinchs@users.noreply.github.com>
This commit is contained in:
@@ -41,7 +41,10 @@ namespace Discord.Audio.Streams
|
|||||||
|
|
||||||
// The rest of the array is already zeroes, so no need to fill the rest.
|
// The rest of the array is already zeroes, so no need to fill the rest.
|
||||||
|
|
||||||
const int frameCount = 5;
|
// Discard any remaining partial frame.
|
||||||
|
_partialFramePos = 0;
|
||||||
|
|
||||||
|
const int frameCount = 5; // Discord specifically asks for 5 frames.
|
||||||
for (int i = 0; i < frameCount; i += 1)
|
for (int i = 0; i < frameCount; i += 1)
|
||||||
{
|
{
|
||||||
await WriteAsync(frameBytes, 0, frameBytes.Length).ConfigureAwait(false);
|
await WriteAsync(frameBytes, 0, frameBytes.Length).ConfigureAwait(false);
|
||||||
|
|||||||
Reference in New Issue
Block a user