Fix WriteSilentFramesAsync sending a partial frame at first (#3094)
* Implemented ClientDisconnect event for audio client. * Added a method for sending silent frames. * moved comment * Added method summary. + removed changes to project file. * Removed residual stuff remaining from previous edits. * bunch of things * Revert "bunch of things" This reverts commit 292f23f4e1aabb26d2a3e5b9a2bdff8b5554635e. * Update src/Discord.Net.WebSocket/Audio/Streams/OpusEncodeStream.cs * Update src/Discord.Net.WebSocket/Audio/Streams/OpusEncodeStream.cs * Update src/Discord.Net.WebSocket/Audio/Streams/OpusEncodeStream.cs * fixed silent frames --------- Co-authored-by: Quin Lynch <49576606+quinchs@users.noreply.github.com>
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@@ -41,7 +41,10 @@ namespace Discord.Audio.Streams
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// The rest of the array is already zeroes, so no need to fill the rest.
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const int frameCount = 5;
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// Discard any remaining partial frame.
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_partialFramePos = 0;
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const int frameCount = 5; // Discord specifically asks for 5 frames.
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for (int i = 0; i < frameCount; i += 1)
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{
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await WriteAsync(frameBytes, 0, frameBytes.Length).ConfigureAwait(false);
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