Added EnableDebug option and a lot of debug events
This commit is contained in:
@@ -89,11 +89,11 @@
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<Compile Include="..\Discord.Net\DiscordClientConfig.cs">
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<Link>DiscordClientConfig.cs</Link>
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</Compile>
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<Compile Include="..\Discord.Net\DiscordTextWebSocket.cs">
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<Link>DiscordTextWebSocket.cs</Link>
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<Compile Include="..\Discord.Net\DiscordDataSocket.cs">
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<Link>DiscordDataSocket.cs</Link>
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</Compile>
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<Compile Include="..\Discord.Net\DiscordTextWebSocket.Events.cs">
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<Link>DiscordTextWebSocket.Events.cs</Link>
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<Compile Include="..\Discord.Net\DiscordDataSocket.Events.cs">
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<Link>DiscordDataSocket.Events.cs</Link>
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</Compile>
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<Compile Include="..\Discord.Net\DiscordVoiceSocket.cs">
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<Link>DiscordVoiceSocket.cs</Link>
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@@ -2,248 +2,310 @@
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namespace Discord
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{
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public enum DebugMessageType : byte
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{
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Connection,
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Event,
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Cache,
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WebSocketRawInput,
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WebSocketUnknownInput,
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WebSocketEvent,
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WebSocketUnknownEvent,
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VoiceOutput
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}
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public sealed class LogMessageEventArgs : EventArgs
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{
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public readonly DebugMessageType Type;
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public readonly string Message;
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internal LogMessageEventArgs(DebugMessageType type, string msg) { Type = type; Message = msg; }
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}
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public sealed class ServerEventArgs : EventArgs
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{
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public readonly Server Server;
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internal ServerEventArgs(Server server) { Server = server; }
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}
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public sealed class ChannelEventArgs : EventArgs
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{
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public readonly Channel Channel;
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internal ChannelEventArgs(Channel channel) { Channel = channel; }
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}
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public sealed class UserEventArgs : EventArgs
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{
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public readonly User User;
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internal UserEventArgs(User user) { User = user; }
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}
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public sealed class MessageEventArgs : EventArgs
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{
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public readonly Message Message;
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internal MessageEventArgs(Message msg) { Message = msg; }
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}
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public sealed class RoleEventArgs : EventArgs
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{
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public readonly Role Role;
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internal RoleEventArgs(Role role) { Role = role; }
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}
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public sealed class BanEventArgs : EventArgs
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{
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public readonly User User;
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public readonly Server Server;
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internal BanEventArgs(User user, Server server)
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{
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User = user;
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Server = server;
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}
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}
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public sealed class MemberEventArgs : EventArgs
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{
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public readonly Membership Member;
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internal MemberEventArgs(Membership member) { Member = member; }
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}
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public sealed class UserTypingEventArgs : EventArgs
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{
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public readonly User User;
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public readonly Channel Channel;
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internal UserTypingEventArgs(User user, Channel channel)
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{
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User = user;
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Channel = channel;
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}
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}
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public sealed class VoiceServerUpdatedEventArgs : EventArgs
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{
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public readonly Server Server;
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public readonly string Endpoint;
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internal VoiceServerUpdatedEventArgs(Server server, string endpoint)
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{
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Server = server;
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Endpoint = endpoint;
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}
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}
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public partial class DiscordClient
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{
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//Debug
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public sealed class LogMessageEventArgs : EventArgs
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{
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public readonly string Message;
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internal LogMessageEventArgs(string msg) { Message = msg; }
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}
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public event EventHandler<LogMessageEventArgs> DebugMessage;
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private void RaiseOnDebugMessage(string message)
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internal void RaiseOnDebugMessage(DebugMessageType type, string message)
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{
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if (DebugMessage != null)
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DebugMessage(this, new LogMessageEventArgs(message));
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}
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public event EventHandler<LogMessageEventArgs> VoiceDebugMessage;
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private void RaiseOnVoiceDebugMessage(string message)
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{
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if (VoiceDebugMessage != null)
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VoiceDebugMessage(this, new LogMessageEventArgs(message));
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DebugMessage(this, new LogMessageEventArgs(type, message));
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}
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//General
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public event EventHandler Connected;
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private void RaiseConnected()
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{
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if (_config.EnableDebug)
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RaiseOnDebugMessage(DebugMessageType.Event, $"Connected");
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if (Connected != null)
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Connected(this, EventArgs.Empty);
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}
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public event EventHandler Disconnected;
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private void RaiseDisconnected()
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{
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if (_config.EnableDebug)
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RaiseOnDebugMessage(DebugMessageType.Event, $"Disconnected");
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if (Disconnected != null)
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Disconnected(this, EventArgs.Empty);
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}
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//Server
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public sealed class ServerEventArgs : EventArgs
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{
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public readonly Server Server;
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internal ServerEventArgs(Server server) { Server = server; }
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}
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public event EventHandler<ServerEventArgs> ServerCreated;
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private void RaiseServerCreated(Server server)
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{
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if (_config.EnableDebug)
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RaiseOnDebugMessage(DebugMessageType.Event, $"ServerCreated {server.Name} ({server.Id})");
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if (ServerCreated != null)
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ServerCreated(this, new ServerEventArgs(server));
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}
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public event EventHandler<ServerEventArgs> ServerDestroyed;
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private void RaiseServerDestroyed(Server server)
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{
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if (_config.EnableDebug)
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RaiseOnDebugMessage(DebugMessageType.Event, $"ServerDestroyed {server.Name} ({server.Id})");
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if (ServerDestroyed != null)
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ServerDestroyed(this, new ServerEventArgs(server));
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}
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public event EventHandler<ServerEventArgs> ServerUpdated;
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private void RaiseServerUpdated(Server server)
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{
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if (_config.EnableDebug)
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RaiseOnDebugMessage(DebugMessageType.Event, $"ServerUpdated {server.Name} ({server.Id})");
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if (ServerUpdated != null)
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ServerUpdated(this, new ServerEventArgs(server));
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}
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//Channel
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public sealed class ChannelEventArgs : EventArgs
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{
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public readonly Channel Channel;
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internal ChannelEventArgs(Channel channel) { Channel = channel; }
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}
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public event EventHandler<ChannelEventArgs> ChannelCreated;
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private void RaiseChannelCreated(Channel channel)
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{
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if (_config.EnableDebug)
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RaiseOnDebugMessage(DebugMessageType.Event, $"ChannelCreated {channel.Name} ({channel.Id})");
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if (ChannelCreated != null)
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ChannelCreated(this, new ChannelEventArgs(channel));
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}
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public event EventHandler<ChannelEventArgs> ChannelDestroyed;
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private void RaiseChannelDestroyed(Channel channel)
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{
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if (_config.EnableDebug)
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RaiseOnDebugMessage(DebugMessageType.Event, $"ChannelDestroyed {channel.Name} ({channel.Id})");
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if (ChannelDestroyed != null)
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ChannelDestroyed(this, new ChannelEventArgs(channel));
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}
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public event EventHandler<ChannelEventArgs> ChannelUpdated;
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private void RaiseChannelUpdated(Channel channel)
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{
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if (_config.EnableDebug)
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RaiseOnDebugMessage(DebugMessageType.Event, $"ChannelUpdated {channel.Name} ({channel.Id})");
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if (ChannelUpdated != null)
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ChannelUpdated(this, new ChannelEventArgs(channel));
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}
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//User
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public sealed class UserEventArgs : EventArgs
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{
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public readonly User User;
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internal UserEventArgs(User user) { User = user; }
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}
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public event EventHandler<UserEventArgs> UserUpdated;
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private void RaiseUserUpdated(User user)
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{
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if (_config.EnableDebug)
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RaiseOnDebugMessage(DebugMessageType.Event, $"UserUpdated {user.Name} ({user.Id})");
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if (UserUpdated != null)
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UserUpdated(this, new UserEventArgs(user));
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}
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//Message
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public sealed class MessageEventArgs : EventArgs
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{
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public readonly Message Message;
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internal MessageEventArgs(Message msg) { Message = msg; }
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}
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public event EventHandler<MessageEventArgs> MessageCreated;
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private void RaiseMessageCreated(Message msg)
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{
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if (_config.EnableDebug)
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RaiseOnDebugMessage(DebugMessageType.Event, $"MessageCreated {msg.Id}");
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if (MessageCreated != null)
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MessageCreated(this, new MessageEventArgs(msg));
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}
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public event EventHandler<MessageEventArgs> MessageDeleted;
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private void RaiseMessageDeleted(Message msg)
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{
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if (_config.EnableDebug)
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RaiseOnDebugMessage(DebugMessageType.Event, $"MessageDeleted {msg.Id}");
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if (MessageDeleted != null)
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MessageDeleted(this, new MessageEventArgs(msg));
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}
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public event EventHandler<MessageEventArgs> MessageUpdated;
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private void RaiseMessageUpdated(Message msg)
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{
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if (_config.EnableDebug)
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RaiseOnDebugMessage(DebugMessageType.Event, $"MessageUpdated {msg.Id}");
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if (MessageUpdated != null)
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MessageUpdated(this, new MessageEventArgs(msg));
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}
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public event EventHandler<MessageEventArgs> MessageRead;
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private void RaiseMessageRead(Message msg)
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{
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if (_config.EnableDebug)
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RaiseOnDebugMessage(DebugMessageType.Event, $"MessageRead {msg.Id}");
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if (MessageRead != null)
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MessageRead(this, new MessageEventArgs(msg));
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}
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public event EventHandler<MessageEventArgs> MessageSent;
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private void RaiseMessageSent(Message msg)
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{
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if (_config.EnableDebug)
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RaiseOnDebugMessage(DebugMessageType.Event, $"MessageSent {msg.Id}");
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if (MessageSent != null)
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MessageSent(this, new MessageEventArgs(msg));
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}
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//Role
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public sealed class RoleEventArgs : EventArgs
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{
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public readonly Role Role;
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internal RoleEventArgs(Role role) { Role = role; }
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}
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public event EventHandler<RoleEventArgs> RoleCreated;
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private void RaiseRoleCreated(Role role)
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{
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if (_config.EnableDebug)
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RaiseOnDebugMessage(DebugMessageType.Event, $"RoleCreated {role.Name} ({role.Id})");
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if (RoleCreated != null)
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RoleCreated(this, new RoleEventArgs(role));
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}
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public event EventHandler<RoleEventArgs> RoleUpdated;
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private void RaiseRoleDeleted(Role role)
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{
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if (_config.EnableDebug)
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RaiseOnDebugMessage(DebugMessageType.Event, $"RoleDeleted {role.Name} ({role.Id})");
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if (RoleDeleted != null)
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RoleDeleted(this, new RoleEventArgs(role));
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}
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public event EventHandler<RoleEventArgs> RoleDeleted;
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private void RaiseRoleUpdated(Role role)
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{
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if (_config.EnableDebug)
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RaiseOnDebugMessage(DebugMessageType.Event, $"RoleUpdated {role.Name} ({role.Id})");
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if (RoleUpdated != null)
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RoleUpdated(this, new RoleEventArgs(role));
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}
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//Ban
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public sealed class BanEventArgs : EventArgs
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{
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public readonly User User;
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public readonly Server Server;
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internal BanEventArgs(User user, Server server)
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{
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User = user;
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Server = server;
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}
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}
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public event EventHandler<BanEventArgs> BanAdded;
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private void RaiseBanAdded(User user, Server server)
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{
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if (_config.EnableDebug)
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RaiseOnDebugMessage(DebugMessageType.Event, $"BanAdded {user.Name} ({user.Id}) on {server.Name} ({server.Id})");
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if (BanAdded != null)
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BanAdded(this, new BanEventArgs(user, server));
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}
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public event EventHandler<BanEventArgs> BanRemoved;
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private void RaiseBanRemoved(User user, Server server)
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{
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if (_config.EnableDebug)
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RaiseOnDebugMessage(DebugMessageType.Event, $"BanRemoved {user.Name} ({user.Id}) on {server.Name} ({server.Id})");
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if (BanRemoved != null)
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BanRemoved(this, new BanEventArgs(user, server));
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}
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//Member
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public sealed class MemberEventArgs : EventArgs
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{
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public readonly Membership Membership;
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internal MemberEventArgs(Membership membership) { Membership = membership; }
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}
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public event EventHandler<MemberEventArgs> MemberAdded;
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private void RaiseMemberAdded(Membership membership)
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private void RaiseMemberAdded(Membership member)
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{
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if (_config.EnableDebug)
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RaiseOnDebugMessage(DebugMessageType.Event, $"MemberAdded {member.User.Name} ({member.UserId}) on {member.Server.Name} ({member.ServerId})");
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if (MemberAdded != null)
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MemberAdded(this, new MemberEventArgs(membership));
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MemberAdded(this, new MemberEventArgs(member));
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}
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public event EventHandler<MemberEventArgs> MemberRemoved;
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private void RaiseMemberRemoved(Membership membership)
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private void RaiseMemberRemoved(Membership member)
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{
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if (_config.EnableDebug)
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RaiseOnDebugMessage(DebugMessageType.Event, $"MemberRemoved {member.User.Name} ({member.UserId}) on {member.Server.Name} ({member.ServerId})");
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if (MemberRemoved != null)
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MemberRemoved(this, new MemberEventArgs(membership));
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MemberRemoved(this, new MemberEventArgs(member));
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}
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public event EventHandler<MemberEventArgs> MemberUpdated;
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private void RaiseMemberUpdated(Membership membership)
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private void RaiseMemberUpdated(Membership member)
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{
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if (_config.EnableDebug)
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RaiseOnDebugMessage(DebugMessageType.Event, $"MemberUpdated {member.User.Name} ({member.UserId}) on {member.Server.Name} ({member.ServerId})");
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if (MemberUpdated != null)
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MemberUpdated(this, new MemberEventArgs(membership));
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MemberUpdated(this, new MemberEventArgs(member));
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}
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//Status
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public sealed class UserTypingEventArgs : EventArgs
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{
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public readonly User User;
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public readonly Channel Channel;
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internal UserTypingEventArgs(User user, Channel channel)
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{
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User = user;
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Channel = channel;
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}
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}
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public event EventHandler<MemberEventArgs> PresenceUpdated;
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private void RaisePresenceUpdated(Membership member)
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{
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if (_config.EnableDebug)
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RaiseOnDebugMessage(DebugMessageType.Event, $"PresenceUpdated {member.User.Name} ({member.UserId}) on {member.Server.Name} ({member.ServerId})");
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if (PresenceUpdated != null)
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PresenceUpdated(this, new MemberEventArgs(member));
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}
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public event EventHandler<MemberEventArgs> VoiceStateUpdated;
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private void RaiseVoiceStateUpdated(Membership member)
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{
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if (_config.EnableDebug)
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RaiseOnDebugMessage(DebugMessageType.Event, $"VoiceStateUpdated {member.User.Name} ({member.UserId}) on {member.Server.Name} ({member.ServerId})");
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if (VoiceStateUpdated != null)
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VoiceStateUpdated(this, new MemberEventArgs(member));
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}
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public event EventHandler<UserTypingEventArgs> UserTyping;
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private void RaiseUserTyping(User user, Channel channel)
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{
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if (_config.EnableDebug)
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RaiseOnDebugMessage(DebugMessageType.Event, $"VoiceStateUpdated {user.Name} ({user.Id}) on {channel.Name} ({channel.Id})");
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if (UserTyping != null)
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UserTyping(this, new UserTypingEventArgs(user, channel));
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}
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@@ -252,29 +314,24 @@ namespace Discord
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public event EventHandler VoiceConnected;
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private void RaiseVoiceConnected()
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{
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if (_config.EnableDebug)
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RaiseOnDebugMessage(DebugMessageType.Event, $"VoiceConnected");
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if (VoiceConnected != null)
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VoiceConnected(this, EventArgs.Empty);
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}
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public event EventHandler VoiceDisconnected;
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private void RaiseVoiceDisconnected()
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{
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if (_config.EnableDebug)
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RaiseOnDebugMessage(DebugMessageType.Event, $"VoiceDisconnected");
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if (VoiceDisconnected != null)
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VoiceDisconnected(this, EventArgs.Empty);
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}
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public sealed class VoiceServerUpdatedEventArgs : EventArgs
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{
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public readonly Server Server;
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public readonly string Endpoint;
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internal VoiceServerUpdatedEventArgs(Server server, string endpoint)
|
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{
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Server = server;
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Endpoint = endpoint;
|
||||
}
|
||||
}
|
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public event EventHandler<VoiceServerUpdatedEventArgs> VoiceServerUpdated;
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private void RaiseVoiceServerUpdated(Server server, string endpoint)
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{
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if (_config.EnableDebug)
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RaiseOnDebugMessage(DebugMessageType.Event, $"VoiceServerUpdated {server.Name} ({server.Id})");
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if (VoiceServerUpdated != null)
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VoiceServerUpdated(this, new VoiceServerUpdatedEventArgs(server, endpoint));
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}
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||||
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@@ -17,8 +17,7 @@ namespace Discord
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/// <summary> Provides a connection to the DiscordApp service. </summary>
|
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public partial class DiscordClient
|
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{
|
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private readonly DiscordClientConfig _config;
|
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private readonly DiscordTextWebSocket _webSocket;
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private readonly DiscordDataSocket _webSocket;
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#if !DNXCORE50
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private readonly DiscordVoiceSocket _voiceWebSocket;
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#endif
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@@ -36,6 +35,9 @@ namespace Discord
|
||||
public string UserId { get; private set; }
|
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public string SessionId { get; private set; }
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|
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public DiscordClientConfig Config => _config;
|
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private readonly DiscordClientConfig _config;
|
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|
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/// <summary> Returns a collection of all users the client can see across all servers. </summary>
|
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/// <remarks> This collection does not guarantee any ordering. </remarks>
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public IEnumerable<User> Users => _users;
|
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@@ -113,7 +115,12 @@ namespace Discord
|
||||
});
|
||||
|
||||
_servers = new AsyncCache<Server, API.Models.ServerReference>(
|
||||
(key, parentKey) => new Server(key, this),
|
||||
(key, parentKey) =>
|
||||
{
|
||||
if (_config.EnableDebug)
|
||||
RaiseOnDebugMessage(DebugMessageType.Cache, $"Created server {key}.");
|
||||
return new Server(key, this);
|
||||
},
|
||||
(server, model) =>
|
||||
{
|
||||
server.Name = model.Name;
|
||||
@@ -141,12 +148,28 @@ namespace Discord
|
||||
foreach (var membership in extendedModel.Presences)
|
||||
server.UpdateMember(membership);
|
||||
}
|
||||
if (_config.EnableDebug)
|
||||
RaiseOnDebugMessage(DebugMessageType.Cache, $"Updated server {server.Name} ({server.Id}).");
|
||||
},
|
||||
server => { }
|
||||
server =>
|
||||
{
|
||||
if (_config.EnableDebug)
|
||||
RaiseOnDebugMessage(DebugMessageType.Cache, $"Destroyed server {server.Name} ({server.Id}).");
|
||||
}
|
||||
);
|
||||
|
||||
_channels = new AsyncCache<Channel, API.Models.ChannelReference>(
|
||||
(key, parentKey) => new Channel(key, parentKey, this),
|
||||
(key, parentKey) =>
|
||||
{
|
||||
if (_config.EnableDebug)
|
||||
{
|
||||
if (parentKey != null)
|
||||
RaiseOnDebugMessage(DebugMessageType.Cache, $"Created channel {key} in server {parentKey}.");
|
||||
else
|
||||
RaiseOnDebugMessage(DebugMessageType.Cache, $"Created private channel {key}.");
|
||||
}
|
||||
return new Channel(key, parentKey, this);
|
||||
},
|
||||
(channel, model) =>
|
||||
{
|
||||
channel.Name = model.Name;
|
||||
@@ -176,6 +199,13 @@ namespace Discord
|
||||
else
|
||||
channel.PermissionOverwrites = null;
|
||||
}
|
||||
if (_config.EnableDebug)
|
||||
{
|
||||
if (channel.IsPrivate)
|
||||
RaiseOnDebugMessage(DebugMessageType.Cache, $"Updated private channel {channel.Name} ({channel.Id}).");
|
||||
else
|
||||
RaiseOnDebugMessage(DebugMessageType.Cache, $"Updated channel {channel.Name} ({channel.Id}) in server {channel.Server?.Name} ({channel.ServerId}).");
|
||||
}
|
||||
},
|
||||
channel =>
|
||||
{
|
||||
@@ -184,10 +214,22 @@ namespace Discord
|
||||
var user = channel.Recipient;
|
||||
if (user.PrivateChannelId == channel.Id)
|
||||
user.PrivateChannelId = null;
|
||||
if (_config.EnableDebug)
|
||||
RaiseOnDebugMessage(DebugMessageType.Cache, $"Destroyed private channel {channel.Name} ({channel.Id}).");
|
||||
}
|
||||
else
|
||||
{
|
||||
if (_config.EnableDebug)
|
||||
RaiseOnDebugMessage(DebugMessageType.Cache, $"Destroyed channel {channel.Name} ({channel.Id}) in server {channel.Server?.Name} ({channel.ServerId}).");
|
||||
}
|
||||
});
|
||||
_messages = new AsyncCache<Message, API.Models.MessageReference>(
|
||||
(key, parentKey) => new Message(key, parentKey, this),
|
||||
(key, parentKey) =>
|
||||
{
|
||||
if (_config.EnableDebug)
|
||||
RaiseOnDebugMessage(DebugMessageType.Cache, $"Created message {key} in channel {parentKey}.");
|
||||
return new Message(key, parentKey, this);
|
||||
},
|
||||
(message, model) =>
|
||||
{
|
||||
if (model is API.Models.Message)
|
||||
@@ -260,21 +302,44 @@ namespace Discord
|
||||
if (extendedModel.Author != null)
|
||||
message.UserId = extendedModel.Author.Id;
|
||||
}
|
||||
if (_config.EnableDebug)
|
||||
RaiseOnDebugMessage(DebugMessageType.Cache, $"Updated message {message.Id} in channel {message.Channel?.Name} ({message.ChannelId}).");
|
||||
},
|
||||
message => { }
|
||||
message =>
|
||||
{
|
||||
if (_config.EnableDebug)
|
||||
RaiseOnDebugMessage(DebugMessageType.Cache, $"Destroyed message {message.Id} in channel {message.Channel?.Name} ({message.ChannelId}).");
|
||||
}
|
||||
);
|
||||
_pendingMessages = new ConcurrentQueue<Message>();
|
||||
if (_config.UseMessageQueue)
|
||||
_pendingMessages = new ConcurrentQueue<Message>();
|
||||
_roles = new AsyncCache<Role, API.Models.Role>(
|
||||
(key, parentKey) => new Role(key, parentKey, this),
|
||||
(key, parentKey) =>
|
||||
{
|
||||
if (_config.EnableDebug)
|
||||
RaiseOnDebugMessage(DebugMessageType.Cache, $"Created role {key} in server {parentKey}.");
|
||||
return new Role(key, parentKey, this);
|
||||
},
|
||||
(role, model) =>
|
||||
{
|
||||
role.Name = model.Name;
|
||||
role.Permissions.RawValue = (uint)model.Permissions;
|
||||
if (_config.EnableDebug)
|
||||
RaiseOnDebugMessage(DebugMessageType.Cache, $"Updated role {role.Name} ({role.Id}) in server {role.Server?.Name} ({role.ServerId}).");
|
||||
},
|
||||
role => { }
|
||||
role =>
|
||||
{
|
||||
if (_config.EnableDebug)
|
||||
RaiseOnDebugMessage(DebugMessageType.Cache, $"Destroyed role {role.Name} ({role.Id}) in server {role.Server?.Name} ({role.ServerId}).");
|
||||
}
|
||||
);
|
||||
_users = new AsyncCache<User, API.Models.UserReference>(
|
||||
(key, parentKey) => new User(key, this),
|
||||
(key, parentKey) =>
|
||||
{
|
||||
if (_config.EnableDebug)
|
||||
RaiseOnDebugMessage(DebugMessageType.Cache, $"Created user {key}.");
|
||||
return new User(key, this);
|
||||
},
|
||||
(user, model) =>
|
||||
{
|
||||
user.AvatarId = model.Avatar;
|
||||
@@ -286,53 +351,94 @@ namespace Discord
|
||||
user.Email = extendedModel.Email;
|
||||
user.IsVerified = extendedModel.IsVerified;
|
||||
}
|
||||
if (_config.EnableDebug)
|
||||
RaiseOnDebugMessage(DebugMessageType.Cache, $"Updated user {user?.Name} ({user.Id}).");
|
||||
},
|
||||
user => { }
|
||||
user =>
|
||||
{
|
||||
if (_config.EnableDebug)
|
||||
RaiseOnDebugMessage(DebugMessageType.Cache, $"Destroyed user {user?.Name} ({user.Id}).");
|
||||
}
|
||||
);
|
||||
|
||||
_webSocket = new DiscordTextWebSocket(this, _config.ConnectionTimeout, _config.WebSocketInterval);
|
||||
_webSocket = new DiscordDataSocket(this, _config.ConnectionTimeout, _config.WebSocketInterval);
|
||||
_webSocket.Connected += (s, e) => RaiseConnected();
|
||||
_webSocket.Disconnected += async (s, e) =>
|
||||
_webSocket.Disconnected += async (s, e) =>
|
||||
{
|
||||
//Reconnect if we didn't cause the disconnect
|
||||
if (_config.EnableDebug)
|
||||
RaiseOnDebugMessage(DebugMessageType.Connection, $"DataSocket disconnected.");
|
||||
RaiseDisconnected();
|
||||
|
||||
//Reconnect if we didn't cause the disconnect
|
||||
while (!_disconnectToken.IsCancellationRequested)
|
||||
{
|
||||
try
|
||||
{
|
||||
await Task.Delay(_config.ReconnectDelay);
|
||||
await _webSocket.ReconnectAsync();
|
||||
if (_config.EnableDebug)
|
||||
RaiseOnDebugMessage(DebugMessageType.Connection, $"DataSocket connected.");
|
||||
await _webSocket.Login();
|
||||
if (_config.EnableDebug)
|
||||
RaiseOnDebugMessage(DebugMessageType.Connection, $"DataSocket logged in.");
|
||||
break;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
RaiseOnDebugMessage($"Reconnect Failed: {ex.Message}");
|
||||
RaiseOnDebugMessage(DebugMessageType.Connection, $"DataSocket reconnect failed: {ex.Message}");
|
||||
//Net is down? We can keep trying to reconnect until the user runs Disconnect()
|
||||
await Task.Delay(_config.FailedReconnectDelay);
|
||||
}
|
||||
}
|
||||
};
|
||||
_webSocket.OnDebugMessage += (s, e) => RaiseOnDebugMessage(e.Message);
|
||||
if (_config.EnableDebug)
|
||||
_webSocket.OnDebugMessage += (s, e) => RaiseOnDebugMessage(e.Type, e.Message);
|
||||
|
||||
#if !DNXCORE50
|
||||
if (_config.EnableVoice)
|
||||
{
|
||||
_voiceWebSocket = new DiscordVoiceSocket(this, _config.VoiceConnectionTimeout, _config.WebSocketInterval);
|
||||
_voiceWebSocket.Connected += (s, e) => RaiseVoiceConnected();
|
||||
_voiceWebSocket.Disconnected += (s, e) =>
|
||||
_voiceWebSocket.Disconnected += async (s, e) =>
|
||||
{
|
||||
//TODO: Reconnect if we didn't cause the disconnect
|
||||
RaiseVoiceDisconnected();
|
||||
if (_config.EnableDebug)
|
||||
RaiseOnDebugMessage(DebugMessageType.Connection, $"VoiceSocket disconnected.");
|
||||
RaiseVoiceDisconnected();
|
||||
|
||||
//Reconnect if we didn't cause the disconnect
|
||||
while (!_disconnectToken.IsCancellationRequested)
|
||||
{
|
||||
try
|
||||
{
|
||||
await Task.Delay(_config.ReconnectDelay);
|
||||
if (_config.EnableDebug)
|
||||
RaiseOnDebugMessage(DebugMessageType.Connection, $"VoiceSocket connected.");
|
||||
await _voiceWebSocket.ReconnectAsync();
|
||||
break;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
if (_config.EnableDebug)
|
||||
RaiseOnDebugMessage(DebugMessageType.Connection, $"VoiceSocket reconnect failed: {ex.Message}");
|
||||
//Net is down? We can keep trying to reconnect until the user runs Disconnect()
|
||||
await Task.Delay(_config.FailedReconnectDelay);
|
||||
}
|
||||
}
|
||||
};
|
||||
_voiceWebSocket.OnDebugMessage += (s, e) => RaiseOnVoiceDebugMessage(e.Message);
|
||||
if (_config.EnableDebug)
|
||||
_voiceWebSocket.OnDebugMessage += (s, e) => RaiseOnDebugMessage(e.Type, e.Message);
|
||||
}
|
||||
#endif
|
||||
|
||||
#pragma warning disable CS1998 //Disable unused async keyword warning
|
||||
#if !DNXCORE50
|
||||
_webSocket.GotEvent += async (s, e) =>
|
||||
#else
|
||||
_webSocket.GotEvent += (s, e) =>
|
||||
#endif
|
||||
{
|
||||
switch (e.Type)
|
||||
if (_config.EnableDebug)
|
||||
RaiseOnDebugMessage(DebugMessageType.WebSocketEvent, $"{e.Type}: {e.Event}");
|
||||
switch (e.Type)
|
||||
{
|
||||
//Global
|
||||
case "READY": //Resync
|
||||
@@ -610,12 +716,11 @@ namespace Discord
|
||||
|
||||
//Others
|
||||
default:
|
||||
RaiseOnDebugMessage("Unknown WebSocket message type: " + e.Type);
|
||||
RaiseOnDebugMessage(DebugMessageType.WebSocketUnknownEvent, "Unknown WebSocket message type: " + e.Type);
|
||||
break;
|
||||
}
|
||||
};
|
||||
}
|
||||
#pragma warning restore CS1998 //Restore unused async keyword warning
|
||||
|
||||
private async Task SendAsync()
|
||||
{
|
||||
@@ -658,7 +763,7 @@ namespace Discord
|
||||
{
|
||||
await Task.Delay(-1, cancelToken);
|
||||
}
|
||||
catch { }
|
||||
catch (OperationCanceledException) { }
|
||||
}
|
||||
|
||||
/// <summary> Returns the user with the specified id, or null if none was found. </summary>
|
||||
@@ -867,12 +972,19 @@ namespace Discord
|
||||
try
|
||||
{
|
||||
await _webSocket.ConnectAsync(url);
|
||||
if (_config.EnableDebug)
|
||||
RaiseOnDebugMessage(DebugMessageType.Connection, $"DataSocket connected.");
|
||||
Http.Token = token;
|
||||
|
||||
await _webSocket.Login();
|
||||
if (_config.EnableDebug)
|
||||
RaiseOnDebugMessage(DebugMessageType.Connection, $"DataSocket got token.");
|
||||
success = true;
|
||||
}
|
||||
catch (InvalidOperationException) //Bad Token
|
||||
{
|
||||
if (_config.EnableDebug)
|
||||
RaiseOnDebugMessage(DebugMessageType.Connection, $"DataSocket had a bad token.");
|
||||
if (password == null) //If we don't have an alternate login, throw this error
|
||||
throw;
|
||||
}
|
||||
@@ -881,35 +993,51 @@ namespace Discord
|
||||
{
|
||||
//Open websocket while we wait for login response
|
||||
Task socketTask = _webSocket.ConnectAsync(url);
|
||||
if (_config.EnableDebug)
|
||||
RaiseOnDebugMessage(DebugMessageType.Connection, $"DataSocket connected.");
|
||||
|
||||
var response = await DiscordAPI.Login(emailOrUsername, password);
|
||||
if (_config.EnableDebug)
|
||||
RaiseOnDebugMessage(DebugMessageType.Connection, $"DataSocket got token.");
|
||||
|
||||
await socketTask;
|
||||
|
||||
//Wait for websocket to finish connecting, then send token
|
||||
token = response.Token;
|
||||
Http.Token = token;
|
||||
await _webSocket.Login();
|
||||
if (_config.EnableDebug)
|
||||
RaiseOnDebugMessage(DebugMessageType.Connection, $"DataSocket logged in.");
|
||||
success = true;
|
||||
}
|
||||
if (!success && password == null) //Anonymous login
|
||||
{
|
||||
//Open websocket while we wait for login response
|
||||
Task socketTask = _webSocket.ConnectAsync(url);
|
||||
if (_config.EnableDebug)
|
||||
RaiseOnDebugMessage(DebugMessageType.Connection, $"DataSocket connected.");
|
||||
|
||||
var response = await DiscordAPI.LoginAnonymous(emailOrUsername);
|
||||
if (_config.EnableDebug)
|
||||
RaiseOnDebugMessage(DebugMessageType.Connection, $"DataSocket generated anonymous token.");
|
||||
|
||||
await socketTask;
|
||||
|
||||
//Wait for websocket to finish connecting, then send token
|
||||
token = response.Token;
|
||||
Http.Token = token;
|
||||
await _webSocket.Login();
|
||||
if (_config.EnableDebug)
|
||||
RaiseOnDebugMessage(DebugMessageType.Connection, $"DataSocket logged in.");
|
||||
success = true;
|
||||
}
|
||||
if (success)
|
||||
{
|
||||
var cancelToken = _disconnectToken.Token;
|
||||
if (_config.UseMessageQueue)
|
||||
_tasks = Task.WhenAll(await Task.Factory.StartNew(SendAsync, cancelToken, TaskCreationOptions.LongRunning, TaskScheduler.Default));
|
||||
_tasks = SendAsync();
|
||||
else
|
||||
_tasks = Task.WhenAll(await Task.Factory.StartNew(EmptyAsync, cancelToken, TaskCreationOptions.LongRunning, TaskScheduler.Default));
|
||||
_tasks = EmptyAsync();
|
||||
_tasks = _tasks.ContinueWith(async x =>
|
||||
{
|
||||
await _webSocket.DisconnectAsync();
|
||||
@@ -1347,10 +1475,13 @@ namespace Discord
|
||||
/// <param name="count">Number of bytes in this frame. </param>
|
||||
public void SendVoicePCM(byte[] data, int count)
|
||||
{
|
||||
if (!_config.EnableVoice)
|
||||
if (!_config.EnableVoice)
|
||||
throw new InvalidOperationException("Voice is not enabled for this client.");
|
||||
if (count == 0) return;
|
||||
|
||||
_voiceWebSocket.SendPCMFrame(data, count);
|
||||
if (_config.EnableDebug)
|
||||
RaiseOnDebugMessage(DebugMessageType.VoiceOutput, $"Queued {count} bytes for voice output.");
|
||||
_voiceWebSocket.SendPCMFrame(data, count);
|
||||
}
|
||||
|
||||
/// <summary> Clears the PCM buffer. </summary>
|
||||
@@ -1359,6 +1490,8 @@ namespace Discord
|
||||
if (!_config.EnableVoice)
|
||||
throw new InvalidOperationException("Voice is not enabled for this client.");
|
||||
|
||||
if (_config.EnableDebug)
|
||||
RaiseOnDebugMessage(DebugMessageType.VoiceOutput, $"Cleared the voice buffer.");
|
||||
_voiceWebSocket.ClearPCMFrames();
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -7,6 +7,9 @@
|
||||
/// <remarks> This option requires the opus .dll or .so be in the local lib/ folder. </remarks>
|
||||
public bool EnableVoice { get; set; } = false;
|
||||
#endif
|
||||
/// <summary> Enables the verbose DebugMessage event handler. May hinder performance but should help debug any issues. </summary>
|
||||
public bool EnableDebug { get; set; } = false;
|
||||
|
||||
/// <summary> Max time in milliseconds to wait for the web socket to connect. </summary>
|
||||
public int ConnectionTimeout { get; set; } = 5000;
|
||||
/// <summary> Max time in milliseconds to wait for the voice web socket to connect. </summary>
|
||||
|
||||
@@ -3,7 +3,7 @@ using System;
|
||||
|
||||
namespace Discord
|
||||
{
|
||||
internal partial class DiscordTextWebSocket
|
||||
internal partial class DiscordDataSocket
|
||||
{
|
||||
public event EventHandler<MessageEventArgs> GotEvent;
|
||||
public sealed class MessageEventArgs : EventArgs
|
||||
@@ -9,11 +9,11 @@ using WebSocketMessage = Discord.API.Models.TextWebSocketCommands.WebSocketMessa
|
||||
|
||||
namespace Discord
|
||||
{
|
||||
internal sealed partial class DiscordTextWebSocket : DiscordWebSocket
|
||||
internal sealed partial class DiscordDataSocket : DiscordWebSocket
|
||||
{
|
||||
private ManualResetEventSlim _connectWaitOnLogin, _connectWaitOnLogin2;
|
||||
|
||||
public DiscordTextWebSocket(DiscordClient client, int timeout, int interval)
|
||||
public DiscordDataSocket(DiscordClient client, int timeout, int interval)
|
||||
: base(client, timeout, interval)
|
||||
{
|
||||
_connectWaitOnLogin = new ManualResetEventSlim(false);
|
||||
@@ -72,7 +72,7 @@ namespace Discord
|
||||
}
|
||||
break;
|
||||
default:
|
||||
RaiseOnDebugMessage("Unknown WebSocket operation ID: " + msg.Operation);
|
||||
RaiseOnDebugMessage(DebugMessageType.WebSocketUnknownInput, "Unknown DataSocket op: " + msg.Operation);
|
||||
break;
|
||||
}
|
||||
#if DNXCORE
|
||||
@@ -287,7 +287,7 @@ namespace Discord
|
||||
break;
|
||||
#endif
|
||||
default:
|
||||
RaiseOnDebugMessage("Unknown WebSocket operation ID: " + msg.Operation);
|
||||
RaiseOnDebugMessage(DebugMessageType.WebSocketUnknownInput, "Unknown VoiceSocket op: " + msg.Operation);
|
||||
break;
|
||||
}
|
||||
#if DNXCORE50
|
||||
|
||||
@@ -4,25 +4,26 @@ namespace Discord
|
||||
{
|
||||
internal abstract partial class DiscordWebSocket
|
||||
{
|
||||
//Debug
|
||||
public event EventHandler<LogMessageEventArgs> OnDebugMessage;
|
||||
protected void RaiseOnDebugMessage(DebugMessageType type, string message)
|
||||
{
|
||||
if (OnDebugMessage != null)
|
||||
OnDebugMessage(this, new LogMessageEventArgs(type, message));
|
||||
}
|
||||
|
||||
//Connection
|
||||
public event EventHandler Connected;
|
||||
private void RaiseConnected()
|
||||
{
|
||||
if (Connected != null)
|
||||
Connected(this, EventArgs.Empty);
|
||||
}
|
||||
|
||||
public event EventHandler Disconnected;
|
||||
private void RaiseDisconnected()
|
||||
{
|
||||
if (Disconnected != null)
|
||||
Disconnected(this, EventArgs.Empty);
|
||||
}
|
||||
|
||||
public event EventHandler<DiscordClient.LogMessageEventArgs> OnDebugMessage;
|
||||
protected void RaiseOnDebugMessage(string message)
|
||||
{
|
||||
if (OnDebugMessage != null)
|
||||
OnDebugMessage(this, new DiscordClient.LogMessageEventArgs(message));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -67,7 +67,12 @@ namespace Discord
|
||||
_client = client;
|
||||
_bans = new ConcurrentDictionary<string, bool>();
|
||||
_members = new AsyncCache<Membership, API.Models.MemberInfo>(
|
||||
(key, parentKey) => new Membership(parentKey, key, _client),
|
||||
(key, parentKey) =>
|
||||
{
|
||||
if (_client.Config.EnableDebug)
|
||||
_client.RaiseOnDebugMessage(DebugMessageType.Cache, $"Created user {key} in server {parentKey}.");
|
||||
return new Membership(parentKey, key, _client);
|
||||
},
|
||||
(member, model) =>
|
||||
{
|
||||
if (model is API.Models.PresenceMemberInfo)
|
||||
@@ -103,7 +108,14 @@ namespace Discord
|
||||
member.IsDeafened = extendedModel.IsDeafened;
|
||||
member.IsMuted = extendedModel.IsMuted;
|
||||
}
|
||||
}
|
||||
if (_client.Config.EnableDebug)
|
||||
_client.RaiseOnDebugMessage(DebugMessageType.Cache, $"Updated user {member.User?.Name} ({member.UserId}) in server {member.Server?.Name} ({member.ServerId}).");
|
||||
},
|
||||
(member) =>
|
||||
{
|
||||
if (_client.Config.EnableDebug)
|
||||
_client.RaiseOnDebugMessage(DebugMessageType.Cache, $"Destroyed user {member.User?.Name} ({member.UserId}) in server {member.Server?.Name} ({member.ServerId}).");
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user