Ensure State is Connected before raising DiscordClient.Connected
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@@ -99,10 +99,10 @@ namespace Discord.Net.WebSockets
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try
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try
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{
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{
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State = ConnectionState.Connected;
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State = ConnectionState.Connected;
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_connectedEvent.Set();
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Logger.Info($"Connected");
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Logger.Info($"Connected");
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OnConnected();
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OnConnected();
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_connectedEvent.Set();
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}
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}
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catch (Exception ex)
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catch (Exception ex)
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{
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{
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@@ -173,7 +173,10 @@ namespace Discord.Net.WebSockets
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try
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try
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{
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{
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if (!_connectedEvent.Wait(_client.Config.ConnectionTimeout, cancelToken))
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if (!_connectedEvent.Wait(_client.Config.ConnectionTimeout, cancelToken))
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throw new TimeoutException();
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{
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if (State != ConnectionState.Connected)
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throw new TimeoutException();
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}
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}
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}
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catch (OperationCanceledException)
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catch (OperationCanceledException)
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{
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{
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