Made some fixes to Audio; Brought the Permissions Docs up to date
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@@ -1,10 +1,21 @@
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|stub| Permissions
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==================
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Permissions
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===========
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|outdated|
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There are two types of permissions: *Channel Permissions* and *Server Permissions*.
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Permission Overrides
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--------------------
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Channel Permissions are expressed using an enum, ``PermValue``.
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The three states are fairly straightforward -
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``PermValue.Allow``: Allow the user to perform a permission.
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``PermValue.Deny``: Deny the user to perform a permission.
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``PermValue.Inherit``: The user will inherit the permission from its role.
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Channel Permissions
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-------------------
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Channel Permissions are controlled using a set of flags:
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@@ -31,27 +42,24 @@ Speak Voice Speak in a voice channel.
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UseVoiceActivation Voice Use Voice Activation in a text channel (for large channels where PTT is preferred)
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======================= ======= ==============
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If a user has a permission, the value is true. Otherwise, it must be null.
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Dual Channel Permissions
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------------------------
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You may also access a user's permissions in a channel with the DualChannelPermissions class.
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Unlike normal ChannelPermissions, DualChannelPermissions hold three values:
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If a user has a permission, the value is true. If a user is denied a permission, it will be false. If the permission is not set, the value will return null.
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Each flag is a PermValue; see the section above.
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Setting Channel Permissions
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---------------------------
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To set channel permissions, you may use either two ChannelPermissions, or one DualChannelPermissions.
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To set channel permissions, create a new ``ChannelPermissionOverrides``, and specify the flags/values that you want to override.
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In the case of using two Channel Permissions, you must create one list of allowed permissions, and one list of denied permissions.
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Otherwise, you can use a single DualChannelPermissions.
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Then, update the user, by doing ``Channel.AddPermissionsRule(_user, _overwrites);``
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Roles
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-----
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Accessing/modifying permissions for roles is done the same way as user permissions, just using the overload for a Role. See above sections.
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Server Permissions
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------------------
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Server Permissions can be accessed by ``Server.GetPermissions(User)``, and updated with ``Server.UpdatePermissions(User, ServerPermissions)``
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Server Permissions can be viewed with ``User.ServerPermissions``, but **at the time of this writing** cannot be set.
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A user's server permissions also contain the default values for it's channel permissions, so the channel permissions listed above are also valid flags for Server Permissions. There are also a few extra Server Permissions:
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@@ -65,11 +73,6 @@ ManageChannels Server Manage channels that exist on the server (add, r
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ManageServer Server Manage the server settings.
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======================= ======= ==============
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Roles
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-----
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Managing permissions for roles is much easier than for users in channels. For roles, just access the flag under `Role.Permissions`.
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Example
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-------
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@@ -1,6 +1,16 @@
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Voice
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=====
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Installation
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------------
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Before setting up the AudioService, you must first install the package `from NuGet`_ or `GitHub`_.
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Add the package to your solution, and then import the namespace ``Discord.Audio``.
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.. _from NuGet: https://www.nuget.org/packages/Discord.Net.Audio/0.9.0-rc3
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.. _GitHub: https://github.com/RogueException/Discord.Net/tree/master/src/Discord.Net.Audio
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Setup
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-----
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@@ -12,7 +22,7 @@ To use audio, you must install the AudioService to your DiscordClient.
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_client.UsingAudio(x => // Opens an AudioConfigBuilder so we can configure our AudioService
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{
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x.Mode == AudioMode.Outgoing; // Tells the AudioService that we will only be sending audio
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x.Mode = AudioMode.Outgoing; // Tells the AudioService that we will only be sending audio
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});
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Joining a Channel
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@@ -96,7 +106,7 @@ You can `download NAudio from NuGet`_.
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for (int i = byteCount; i < blockSize; i++)
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buffer[i] = 0;
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}
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_vClient.Send(buffer, 0, blockSize) // Send the buffer to Discord
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_vClient.Send(buffer, 0, blockSize); // Send the buffer to Discord
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}
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}
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@@ -130,12 +140,12 @@ Broadcasting with FFmpeg
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while (true) // Loop forever, so data will always be read
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{
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byteCount = process.StandardOutput.BaseStream // Access the underlying MemoryStream from the stdout of FFmpeg
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.Read(buffer, 0, blockSize) // Read stdout into the buffer
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.Read(buffer, 0, blockSize); // Read stdout into the buffer
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if (byteCount == 0) // FFmpeg did not output anything
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break; // Break out of the while(true) loop, since there was nothing to read.
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_vClient.Send(buffer, 0, byteCount) // Send our data to Discord
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_vClient.Send(buffer, 0, byteCount); // Send our data to Discord
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}
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_vClient.Wait(); // Wait for the Voice Client to finish sending data, as ffMPEG may have already finished buffering out a song, and it is unsafe to return now.
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}
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@@ -157,7 +167,7 @@ To prepare for Multi-Server Broadcasting, you must first enable it in your confi
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_client.UsingAudio(x =>
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{
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x.Mode == AudioMode.Outgoing;
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x.Mode = AudioMode.Outgoing;
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x.EnableMultiserver = true; // Enable Multiserver
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});
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@@ -1,3 +1,4 @@
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.. |stub| unicode:: U+1F527
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.. |stub-desc| replace:: This page is a placeholder and has not been written yet. It should be coming soon!
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.. |outdated| replace:: **This page is currently out-of-date. The information below may be inaccurate.**
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.. |incomplete| replace:: **This page is incomplete. While the information below is accurate, it should be noted that it is not thorough.**
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@@ -23,6 +23,8 @@ It is highly recommended that you always use the latest version and please repor
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This Documentation is **currently undergoing a rewrite**. Some pages (marked with a wrench) are not updated, or are not completed yet.
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**The documentation is currently being written to reflect ``0.9-rc4``, which can be accessed via the latest git-master.**
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.. toctree::
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:caption: Documentation
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:maxdepth: 2
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@@ -1,15 +1,8 @@
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/* --- OUTDATED --- */
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// Find a User's Channel Permissions
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var userChannelPermissions = user.GetPermissions(channel);
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var UserPerms = _channel.GetPermissionsRule(_user);
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// Find a User's Server Permissions
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var userServerPermissions = user.ServerPermissions();
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var userServerPermissions = server.GetPermissions(user);
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// Set a User's Channel Permissions
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// Set a User's Channel Permissions (using DualChannelPermissions)
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var userPerms = user.GetPermissions(channel);
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userPerms.ReadMessageHistory = false;
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userPerms.AttachFiles = null;
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channel.AddPermissionsRule(user, userPerms);
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var NewOverwrites = new ChannelPermissionOverrides(sendMessages: PermValue.Deny);
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await channel.AddPermissionsRule(_user, NewOverwrites);
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