Moved (re)connection handling to ConnectionManager
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@@ -5,6 +5,7 @@ using Discord.WebSocket;
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using Newtonsoft.Json;
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using Newtonsoft.Json.Linq;
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using System;
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using System.Collections.Concurrent;
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using System.Linq;
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using System.Text;
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using System.Threading;
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@@ -12,6 +13,7 @@ using System.Threading.Tasks;
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namespace Discord.Audio
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{
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//TODO: Add audio reconnecting
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internal class AudioClient : IAudioClient, IDisposable
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{
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public event Func<Task> Connected
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@@ -34,34 +36,37 @@ namespace Discord.Audio
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private readonly AsyncEvent<Func<int, int, Task>> _latencyUpdatedEvent = new AsyncEvent<Func<int, int, Task>>();
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private readonly Logger _audioLogger;
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internal readonly SemaphoreSlim _connectionLock;
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private readonly JsonSerializer _serializer;
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private readonly ConnectionManager _connection;
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private readonly SemaphoreSlim _stateLock;
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private readonly ConcurrentQueue<long> _heartbeatTimes;
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private TaskCompletionSource<bool> _connectTask;
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private CancellationTokenSource _cancelTokenSource;
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private Task _heartbeatTask;
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private long _heartbeatTime;
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private string _url;
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private long _lastMessageTime;
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private string _url, _sessionId, _token;
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private ulong _userId;
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private uint _ssrc;
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private byte[] _secretKey;
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private bool _isDisposed;
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public SocketGuild Guild { get; }
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public DiscordVoiceAPIClient ApiClient { get; private set; }
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public ConnectionState ConnectionState { get; private set; }
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public int Latency { get; private set; }
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private DiscordSocketClient Discord => Guild.Discord;
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public ConnectionState ConnectionState => _connection.State;
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/// <summary> Creates a new REST/WebSocket discord client. </summary>
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internal AudioClient(SocketGuild guild, int id)
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{
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Guild = guild;
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_stateLock = new SemaphoreSlim(1, 1);
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_connection = new ConnectionManager(_stateLock, _audioLogger, 30000,
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OnConnectingAsync, OnDisconnectingAsync, x => ApiClient.Disconnected += x);
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_heartbeatTimes = new ConcurrentQueue<long>();
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_audioLogger = Discord.LogManager.CreateLogger($"Audio #{id}");
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_connectionLock = new SemaphoreSlim(1, 1);
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_serializer = new JsonSerializer { ContractResolver = new DiscordContractResolver() };
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_serializer.Error += (s, e) =>
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{
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@@ -76,83 +81,28 @@ namespace Discord.Audio
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//ApiClient.SentData += async bytes => await _audioLogger.DebugAsync($"Sent {bytes} Bytes").ConfigureAwait(false);
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ApiClient.ReceivedEvent += ProcessMessageAsync;
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ApiClient.ReceivedPacket += ProcessPacketAsync;
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ApiClient.Disconnected += async ex =>
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{
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if (ex != null)
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await _audioLogger.WarningAsync($"Connection Closed", ex).ConfigureAwait(false);
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else
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await _audioLogger.WarningAsync($"Connection Closed").ConfigureAwait(false);
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};
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LatencyUpdated += async (old, val) => await _audioLogger.VerboseAsync($"Latency = {val} ms").ConfigureAwait(false);
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}
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/// <inheritdoc />
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internal async Task ConnectAsync(string url, ulong userId, string sessionId, string token)
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internal async Task StartAsync(string url, ulong userId, string sessionId, string token)
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{
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await _connectionLock.WaitAsync().ConfigureAwait(false);
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try
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{
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await ConnectInternalAsync(url, userId, sessionId, token).ConfigureAwait(false);
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}
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finally { _connectionLock.Release(); }
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_url = url;
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_userId = userId;
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_sessionId = sessionId;
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_token = token;
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await _connection.StartAsync().ConfigureAwait(false);
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}
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private async Task ConnectInternalAsync(string url, ulong userId, string sessionId, string token)
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public async Task StopAsync()
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=> await _connection.StopAsync().ConfigureAwait(false);
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private async Task OnConnectingAsync()
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{
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var state = ConnectionState;
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if (state == ConnectionState.Connecting || state == ConnectionState.Connected)
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await DisconnectInternalAsync(null).ConfigureAwait(false);
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ConnectionState = ConnectionState.Connecting;
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await _audioLogger.InfoAsync("Connecting").ConfigureAwait(false);
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try
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{
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_url = url;
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_connectTask = new TaskCompletionSource<bool>();
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_cancelTokenSource = new CancellationTokenSource();
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await ApiClient.ConnectAsync("wss://" + url).ConfigureAwait(false);
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await ApiClient.SendIdentityAsync(userId, sessionId, token).ConfigureAwait(false);
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await _connectTask.Task.ConfigureAwait(false);
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await _connectedEvent.InvokeAsync().ConfigureAwait(false);
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ConnectionState = ConnectionState.Connected;
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await _audioLogger.InfoAsync("Connected").ConfigureAwait(false);
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}
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catch (Exception)
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{
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await DisconnectInternalAsync(null).ConfigureAwait(false);
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throw;
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}
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await ApiClient.ConnectAsync("wss://" + _url).ConfigureAwait(false);
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await ApiClient.SendIdentityAsync(_userId, _sessionId, _token).ConfigureAwait(false);
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}
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/// <inheritdoc />
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public async Task DisconnectAsync()
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private async Task OnDisconnectingAsync(Exception ex)
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{
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await _connectionLock.WaitAsync().ConfigureAwait(false);
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try
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{
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await DisconnectInternalAsync(null).ConfigureAwait(false);
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}
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finally { _connectionLock.Release(); }
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}
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private async Task DisconnectAsync(Exception ex)
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{
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await _connectionLock.WaitAsync().ConfigureAwait(false);
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try
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{
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await DisconnectInternalAsync(ex).ConfigureAwait(false);
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}
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finally { _connectionLock.Release(); }
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}
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private async Task DisconnectInternalAsync(Exception ex)
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{
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if (ConnectionState == ConnectionState.Disconnected) return;
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ConnectionState = ConnectionState.Disconnecting;
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await _audioLogger.InfoAsync("Disconnecting").ConfigureAwait(false);
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//Signal tasks to complete
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try { _cancelTokenSource.Cancel(); } catch { }
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//Disconnect from server
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await ApiClient.DisconnectAsync().ConfigureAwait(false);
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@@ -162,17 +112,17 @@ namespace Discord.Audio
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await heartbeatTask.ConfigureAwait(false);
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_heartbeatTask = null;
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ConnectionState = ConnectionState.Disconnected;
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await _audioLogger.InfoAsync("Disconnected").ConfigureAwait(false);
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await _disconnectedEvent.InvokeAsync(ex).ConfigureAwait(false);
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await Discord.ApiClient.SendVoiceStateUpdateAsync(Guild.Id, null, false, false).ConfigureAwait(false);
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long time;
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while (_heartbeatTimes.TryDequeue(out time)) { }
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_lastMessageTime = 0;
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}
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public AudioOutStream CreateOpusStream(int samplesPerFrame, int bufferMillis)
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{
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CheckSamplesPerFrame(samplesPerFrame);
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var target = new BufferedAudioTarget(ApiClient, samplesPerFrame, bufferMillis, _cancelTokenSource.Token);
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var target = new BufferedAudioTarget(ApiClient, samplesPerFrame, bufferMillis, _connection.CancelToken);
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return new RTPWriteStream(target, _secretKey, samplesPerFrame, _ssrc);
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}
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public AudioOutStream CreateDirectOpusStream(int samplesPerFrame)
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@@ -184,7 +134,7 @@ namespace Discord.Audio
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public AudioOutStream CreatePCMStream(int samplesPerFrame, int channels, int? bitrate, int bufferMillis)
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{
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CheckSamplesPerFrame(samplesPerFrame);
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var target = new BufferedAudioTarget(ApiClient, samplesPerFrame, bufferMillis, _cancelTokenSource.Token);
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var target = new BufferedAudioTarget(ApiClient, samplesPerFrame, bufferMillis, _connection.CancelToken);
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return new OpusEncodeStream(target, _secretKey, channels, samplesPerFrame, _ssrc, bitrate);
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}
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public AudioOutStream CreateDirectPCMStream(int samplesPerFrame, int channels, int? bitrate)
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@@ -202,6 +152,8 @@ namespace Discord.Audio
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private async Task ProcessMessageAsync(VoiceOpCode opCode, object payload)
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{
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_lastMessageTime = Environment.TickCount;
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try
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{
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switch (opCode)
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@@ -216,8 +168,7 @@ namespace Discord.Audio
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if (!data.Modes.Contains(DiscordVoiceAPIClient.Mode))
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throw new InvalidOperationException($"Discord does not support {DiscordVoiceAPIClient.Mode}");
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_heartbeatTime = 0;
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_heartbeatTask = RunHeartbeatAsync(data.HeartbeatInterval, _cancelTokenSource.Token);
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_heartbeatTask = RunHeartbeatAsync(data.HeartbeatInterval, _connection.CancelToken);
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ApiClient.SetUdpEndpoint(_url, data.Port);
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await ApiClient.SendDiscoveryAsync(_ssrc).ConfigureAwait(false);
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@@ -234,19 +185,17 @@ namespace Discord.Audio
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_secretKey = data.SecretKey;
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await ApiClient.SendSetSpeaking(true).ConfigureAwait(false);
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var _ = _connectTask.TrySetResultAsync(true);
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var _ = _connection.CompleteAsync();
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}
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break;
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case VoiceOpCode.HeartbeatAck:
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{
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await _audioLogger.DebugAsync("Received HeartbeatAck").ConfigureAwait(false);
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var heartbeatTime = _heartbeatTime;
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if (heartbeatTime != 0)
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long time;
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if (_heartbeatTimes.TryDequeue(out time))
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{
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int latency = (int)(Environment.TickCount - _heartbeatTime);
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_heartbeatTime = 0;
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int latency = (int)(Environment.TickCount - time);
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int before = Latency;
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Latency = latency;
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@@ -267,7 +216,7 @@ namespace Discord.Audio
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}
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private async Task ProcessPacketAsync(byte[] packet)
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{
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if (!_connectTask.Task.IsCompleted)
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if (!_connection.IsCompleted)
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{
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if (packet.Length == 70)
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{
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@@ -291,33 +240,50 @@ namespace Discord.Audio
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//Clean this up when Discord's session patch is live
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try
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{
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await _audioLogger.DebugAsync("Heartbeat Started").ConfigureAwait(false);
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while (!cancelToken.IsCancellationRequested)
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{
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var now = Environment.TickCount;
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//Did server respond to our last heartbeat, or are we still receiving messages (long load?)
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if (_heartbeatTimes.Count != 0 && (now - _lastMessageTime) > intervalMillis &&
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ConnectionState == ConnectionState.Connected)
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{
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_connection.Error(new Exception("Server missed last heartbeat"));
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return;
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}
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_heartbeatTimes.Enqueue(now);
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await Task.Delay(intervalMillis, cancelToken).ConfigureAwait(false);
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if (_heartbeatTime != 0) //Server never responded to our last heartbeat
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try
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{
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if (ConnectionState == ConnectionState.Connected)
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{
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await _audioLogger.WarningAsync("Server missed last heartbeat").ConfigureAwait(false);
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await DisconnectInternalAsync(new Exception("Server missed last heartbeat")).ConfigureAwait(false);
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return;
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}
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await ApiClient.SendHeartbeatAsync().ConfigureAwait(false);
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}
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else
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_heartbeatTime = Environment.TickCount;
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await ApiClient.SendHeartbeatAsync().ConfigureAwait(false);
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catch (Exception ex)
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{
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await _audioLogger.WarningAsync("Heartbeat Errored", ex).ConfigureAwait(false);
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}
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await Task.Delay(intervalMillis, cancelToken).ConfigureAwait(false);
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}
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await _audioLogger.DebugAsync("Heartbeat Stopped").ConfigureAwait(false);
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}
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catch (OperationCanceledException)
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{
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await _audioLogger.DebugAsync("Heartbeat Stopped").ConfigureAwait(false);
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}
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catch (Exception ex)
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{
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await _audioLogger.ErrorAsync("Heartbeat Errored", ex).ConfigureAwait(false);
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}
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catch (OperationCanceledException) { }
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}
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internal void Dispose(bool disposing)
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{
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if (disposing && !_isDisposed)
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if (disposing)
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{
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_isDisposed = true;
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DisconnectInternalAsync(null).GetAwaiter().GetResult();
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StopAsync().GetAwaiter().GetResult();
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ApiClient.Dispose();
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}
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}
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