Refactor Games, support reading Rich Presences (#877)
* Add API-level support for Rich Presences * Add library-level support for Game presences * Add model conversions for outgoing+incoming rich presences * Refactored Game into Activities * Integrated Activities with user entities rebase hell from 5f3cb947a92f4fd01cc4df47ca548180036b47f3 * Fix JSON converters for Activities * Finish rebase, activity should be set on BaseSocketClient * Use ApplicationId to define a rich presence * Added SetActivityAsync to Base and Sharded Socket clients * Remove public parameterless Game constructor * Remove GameAssets, refactored to GameAsset * Hide constructors for types that should be read-only * Revert changes to Discord.Net.sln got damned visual studio caching * Refactor GameParty to use dedicated current/capacity values Per feedback from @khionu
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src/Discord.Net.Rest/API/UnixTimestampAttribute.cs
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src/Discord.Net.Rest/API/UnixTimestampAttribute.cs
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using System;
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namespace Discord.API
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{
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[AttributeUsage(AttributeTargets.Property)]
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internal class UnixTimestampAttribute : Attribute { }
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}
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