Refactor Games, support reading Rich Presences (#877)
* Add API-level support for Rich Presences * Add library-level support for Game presences * Add model conversions for outgoing+incoming rich presences * Refactored Game into Activities * Integrated Activities with user entities rebase hell from 5f3cb947a92f4fd01cc4df47ca548180036b47f3 * Fix JSON converters for Activities * Finish rebase, activity should be set on BaseSocketClient * Use ApplicationId to define a rich presence * Added SetActivityAsync to Base and Sharded Socket clients * Remove public parameterless Game constructor * Remove GameAssets, refactored to GameAsset * Hide constructors for types that should be read-only * Revert changes to Discord.Net.sln got damned visual studio caching * Refactor GameParty to use dedicated current/capacity values Per feedback from @khionu
This commit is contained in:
@@ -22,6 +22,12 @@ namespace Discord
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public static string GetEmojiUrl(ulong emojiId)
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=> $"{DiscordConfig.CDNUrl}emojis/{emojiId}.png";
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public static string GetRichAssetUrl(ulong appId, string assetId, ushort size, ImageFormat format)
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{
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string extension = FormatToExtension(format, "");
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return $"{DiscordConfig.CDNUrl}app-assets/{appId}/{assetId}.{extension}?size={size}";
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}
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private static string FormatToExtension(ImageFormat format, string imageId)
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{
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if (format == ImageFormat.Auto)
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19
src/Discord.Net.Core/Entities/Activities/Game.cs
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19
src/Discord.Net.Core/Entities/Activities/Game.cs
Normal file
@@ -0,0 +1,19 @@
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using System.Diagnostics;
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namespace Discord
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{
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[DebuggerDisplay(@"{DebuggerDisplay,nq}")]
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public class Game : IActivity
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{
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public string Name { get; internal set; }
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internal Game() { }
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public Game(string name)
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{
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Name = name;
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}
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public override string ToString() => Name;
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private string DebuggerDisplay => Name;
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}
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}
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15
src/Discord.Net.Core/Entities/Activities/GameAsset.cs
Normal file
15
src/Discord.Net.Core/Entities/Activities/GameAsset.cs
Normal file
@@ -0,0 +1,15 @@
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namespace Discord
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{
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public class GameAsset
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{
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internal GameAsset() { }
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internal ulong ApplicationId { get; set; }
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public string Text { get; internal set; }
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public string ImageId { get; internal set; }
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public string GetImageUrl(ImageFormat format = ImageFormat.Auto, ushort size = 128)
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=> CDN.GetRichAssetUrl(ApplicationId, ImageId, size, format);
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}
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}
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11
src/Discord.Net.Core/Entities/Activities/GameParty.cs
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11
src/Discord.Net.Core/Entities/Activities/GameParty.cs
Normal file
@@ -0,0 +1,11 @@
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namespace Discord
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{
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public class GameParty
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{
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internal GameParty() { }
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public string Id { get; internal set; }
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public int Members { get; internal set; }
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public int Capacity { get; internal set; }
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}
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}
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16
src/Discord.Net.Core/Entities/Activities/GameSecrets.cs
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16
src/Discord.Net.Core/Entities/Activities/GameSecrets.cs
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@@ -0,0 +1,16 @@
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namespace Discord
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{
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public class GameSecrets
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{
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public string Match { get; }
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public string Join { get; }
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public string Spectate { get; }
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internal GameSecrets(string match, string join, string spectate)
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{
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Match = match;
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Join = join;
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Spectate = spectate;
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}
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}
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}
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16
src/Discord.Net.Core/Entities/Activities/GameTimestamps.cs
Normal file
16
src/Discord.Net.Core/Entities/Activities/GameTimestamps.cs
Normal file
@@ -0,0 +1,16 @@
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using System;
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namespace Discord
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{
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public class GameTimestamps
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{
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public DateTimeOffset? Start { get; }
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public DateTimeOffset? End { get; }
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internal GameTimestamps(DateTimeOffset? start, DateTimeOffset? end)
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{
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Start = start;
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End = end;
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}
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}
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}
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13
src/Discord.Net.Core/Entities/Activities/IActivity.cs
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13
src/Discord.Net.Core/Entities/Activities/IActivity.cs
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@@ -0,0 +1,13 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Discord
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{
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public interface IActivity
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{
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string Name { get; }
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}
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}
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22
src/Discord.Net.Core/Entities/Activities/RichGame.cs
Normal file
22
src/Discord.Net.Core/Entities/Activities/RichGame.cs
Normal file
@@ -0,0 +1,22 @@
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using System.Diagnostics;
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namespace Discord
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{
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[DebuggerDisplay(@"{DebuggerDisplay,nq}")]
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public class RichGame : Game
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{
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internal RichGame() { }
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public string Details { get; internal set;}
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public string State { get; internal set;}
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public ulong ApplicationId { get; internal set; }
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public GameAsset SmallAsset { get; internal set; }
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public GameAsset LargeAsset { get; internal set; }
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public GameParty Party { get; internal set; }
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public GameSecrets Secrets { get; internal set; }
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public GameTimestamps Timestamps { get; internal set; }
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public override string ToString() => Name;
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private string DebuggerDisplay => $"{Name} (Rich)";
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}
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}
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21
src/Discord.Net.Core/Entities/Activities/StreamingGame.cs
Normal file
21
src/Discord.Net.Core/Entities/Activities/StreamingGame.cs
Normal file
@@ -0,0 +1,21 @@
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using System.Diagnostics;
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namespace Discord
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{
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[DebuggerDisplay(@"{DebuggerDisplay,nq}")]
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public class StreamingGame : Game
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{
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public string Url { get; internal set; }
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public StreamType StreamType { get; internal set; }
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public StreamingGame(string name, string url, StreamType streamType)
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{
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Name = name;
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Url = url;
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StreamType = streamType;
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}
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public override string ToString() => Name;
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private string DebuggerDisplay => $"{Name} ({Url})";
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}
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}
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@@ -1,24 +0,0 @@
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using System.Diagnostics;
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namespace Discord
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{
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[DebuggerDisplay(@"{DebuggerDisplay,nq}")]
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public struct Game
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{
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public string Name { get; }
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public string StreamUrl { get; }
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public StreamType StreamType { get; }
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public Game(string name, string streamUrl, StreamType type)
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{
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Name = name;
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StreamUrl = streamUrl;
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StreamType = type;
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}
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private Game(string name)
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: this(name, null, StreamType.NotStreaming) { }
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public override string ToString() => Name;
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private string DebuggerDisplay => StreamUrl != null ? $"{Name} ({StreamUrl})" : Name;
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}
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}
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@@ -2,8 +2,8 @@
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{
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public interface IPresence
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{
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/// <summary> Gets the game this user is currently playing, if any. </summary>
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Game? Game { get; }
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/// <summary> Gets the activity this user is currently doing. </summary>
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IActivity Activity { get; }
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/// <summary> Gets the current status of this user. </summary>
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UserStatus Status { get; }
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}
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@@ -13,6 +13,22 @@ namespace Discord.API
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public Optional<string> StreamUrl { get; set; }
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[JsonProperty("type")]
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public Optional<StreamType?> StreamType { get; set; }
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[JsonProperty("details")]
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public Optional<string> Details { get; set; }
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[JsonProperty("state")]
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public Optional<string> State { get; set; }
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[JsonProperty("application_id")]
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public Optional<ulong> ApplicationId { get; set; }
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[JsonProperty("assets")]
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public Optional<API.GameAssets> Assets { get; set; }
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[JsonProperty("party")]
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public Optional<API.GameParty> Party { get; set; }
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[JsonProperty("secrets")]
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public Optional<API.GameSecrets> Secrets { get; set; }
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[JsonProperty("timestamps")]
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public Optional<API.GameTimestamps> Timestamps { get; set; }
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[JsonProperty("instance")]
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public Optional<bool> Instance { get; set; }
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[OnError]
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internal void OnError(StreamingContext context, ErrorContext errorContext)
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16
src/Discord.Net.Rest/API/Common/GameAssets.cs
Normal file
16
src/Discord.Net.Rest/API/Common/GameAssets.cs
Normal file
@@ -0,0 +1,16 @@
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using Newtonsoft.Json;
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namespace Discord.API
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{
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internal class GameAssets
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{
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[JsonProperty("small_text")]
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public Optional<string> SmallText { get; set; }
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[JsonProperty("small_image")]
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public Optional<string> SmallImage { get; set; }
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[JsonProperty("large_image")]
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public Optional<string> LargeText { get; set; }
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[JsonProperty("large_text")]
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public Optional<string> LargeImage { get; set; }
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}
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}
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12
src/Discord.Net.Rest/API/Common/GameParty.cs
Normal file
12
src/Discord.Net.Rest/API/Common/GameParty.cs
Normal file
@@ -0,0 +1,12 @@
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using Newtonsoft.Json;
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namespace Discord.API
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{
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internal class GameParty
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{
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[JsonProperty("id")]
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public string Id { get; set; }
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[JsonProperty("size")]
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public int[] Size { get; set; }
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}
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}
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14
src/Discord.Net.Rest/API/Common/GameSecrets.cs
Normal file
14
src/Discord.Net.Rest/API/Common/GameSecrets.cs
Normal file
@@ -0,0 +1,14 @@
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using Newtonsoft.Json;
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namespace Discord.API
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{
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internal class GameSecrets
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{
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[JsonProperty("match")]
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public string Match { get; set; }
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[JsonProperty("join")]
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public string Join { get; set; }
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[JsonProperty("spectate")]
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public string Spectate { get; set; }
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}
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}
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15
src/Discord.Net.Rest/API/Common/GameTimestamps.cs
Normal file
15
src/Discord.Net.Rest/API/Common/GameTimestamps.cs
Normal file
@@ -0,0 +1,15 @@
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using System;
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using Newtonsoft.Json;
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namespace Discord.API
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{
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internal class GameTimestamps
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{
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[JsonProperty("start")]
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[UnixTimestamp]
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public Optional<DateTimeOffset> Start { get; set; }
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[JsonProperty("end")]
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[UnixTimestamp]
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public Optional<DateTimeOffset> End { get; set; }
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}
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}
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7
src/Discord.Net.Rest/API/UnixTimestampAttribute.cs
Normal file
7
src/Discord.Net.Rest/API/UnixTimestampAttribute.cs
Normal file
@@ -0,0 +1,7 @@
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using System;
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namespace Discord.API
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{
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[AttributeUsage(AttributeTargets.Property)]
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internal class UnixTimestampAttribute : Attribute { }
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}
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@@ -10,7 +10,8 @@
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<ProjectReference Include="..\Discord.Net.Core\Discord.Net.Core.csproj" />
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</ItemGroup>
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<ItemGroup Condition=" '$(TargetFramework)' != 'net45' ">
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<PackageReference Include="System.Net.Http" Version="4.3.2" /> <!-- https://github.com/dotnet/corefx/issues/19535 -->
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<PackageReference Include="System.Net.Http" Version="4.3.2" />
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<!-- https://github.com/dotnet/corefx/issues/19535 -->
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</ItemGroup>
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<ItemGroup Condition=" '$(TargetFramework)' == 'net45' ">
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<Reference Include="System.Net.Http" />
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@@ -16,7 +16,7 @@ namespace Discord.Rest
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public DateTimeOffset CreatedAt => SnowflakeUtils.FromSnowflake(Id);
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public string Discriminator => DiscriminatorValue.ToString("D4");
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public string Mention => MentionUtils.MentionUser(Id);
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public virtual Game? Game => null;
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public virtual IActivity Activity => null;
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public virtual UserStatus Status => UserStatus.Offline;
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public virtual bool IsWebhook => false;
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@@ -66,6 +66,12 @@ namespace Discord.Net.Converters
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if (type == typeof(ulong))
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return UInt64Converter.Instance;
|
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}
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bool hasUnixStamp = propInfo.GetCustomAttribute<UnixTimestampAttribute>() != null;
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if (hasUnixStamp)
|
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{
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if (type == typeof(DateTimeOffset))
|
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return UnixTimestampConverter.Instance;
|
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}
|
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|
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//Enums
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if (type == typeof(PermissionTarget))
|
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|
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@@ -0,0 +1,28 @@
|
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using System;
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using Newtonsoft.Json;
|
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|
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namespace Discord.Net.Converters
|
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{
|
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public class UnixTimestampConverter : JsonConverter
|
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{
|
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public static readonly UnixTimestampConverter Instance = new UnixTimestampConverter();
|
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|
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public override bool CanConvert(Type objectType) => true;
|
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public override bool CanRead => true;
|
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public override bool CanWrite => true;
|
||||
|
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public override object ReadJson(JsonReader reader, Type objectType, object existingValue, JsonSerializer serializer)
|
||||
{
|
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// Discord doesn't validate if timestamps contain decimals or not
|
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if (reader.Value is double d)
|
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return new DateTimeOffset(1970, 1, 1, 0, 0, 0, 0, TimeSpan.Zero).AddMilliseconds(d);
|
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long offset = (long)reader.Value;
|
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return new DateTimeOffset(1970, 1, 1, 0, 0, 0, 0, TimeSpan.Zero).AddMilliseconds(offset);
|
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}
|
||||
|
||||
public override void WriteJson(JsonWriter writer, object value, JsonSerializer serializer)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
}
|
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@@ -18,7 +18,7 @@ namespace Discord.Rpc
|
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public string Discriminator => DiscriminatorValue.ToString("D4");
|
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public string Mention => MentionUtils.MentionUser(Id);
|
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public virtual bool IsWebhook => false;
|
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public virtual Game? Game => null;
|
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public virtual IActivity Activity => null;
|
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public virtual UserStatus Status => UserStatus.Offline;
|
||||
|
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internal RpcUser(DiscordRpcClient discord, ulong id)
|
||||
|
||||
@@ -13,7 +13,7 @@ namespace Discord.WebSocket
|
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/// <summary> Gets the estimated round-trip latency, in milliseconds, to the gateway server. </summary>
|
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public abstract int Latency { get; protected set; }
|
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public abstract UserStatus Status { get; protected set; }
|
||||
public abstract Game? Game { get; protected set; }
|
||||
public abstract IActivity Activity { get; protected set; }
|
||||
|
||||
internal new DiscordSocketApiClient ApiClient => base.ApiClient as DiscordSocketApiClient;
|
||||
|
||||
@@ -45,6 +45,7 @@ namespace Discord.WebSocket
|
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public abstract Task StopAsync();
|
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public abstract Task SetStatusAsync(UserStatus status);
|
||||
public abstract Task SetGameAsync(string name, string streamUrl = null, StreamType streamType = StreamType.NotStreaming);
|
||||
public abstract Task SetActivityAsync(IActivity activity);
|
||||
public abstract Task DownloadUsersAsync(IEnumerable<IGuild> guilds);
|
||||
|
||||
/// <inheritdoc />
|
||||
|
||||
@@ -22,7 +22,7 @@ namespace Discord.WebSocket
|
||||
/// <summary> Gets the estimated round-trip latency, in milliseconds, to the gateway server. </summary>
|
||||
public override int Latency { get => GetLatency(); protected set { } }
|
||||
public override UserStatus Status { get => _shards[0].Status; protected set { } }
|
||||
public override Game? Game { get => _shards[0].Game; protected set { } }
|
||||
public override IActivity Activity { get => _shards[0].Activity; protected set { } }
|
||||
|
||||
internal new DiscordSocketApiClient ApiClient => base.ApiClient as DiscordSocketApiClient;
|
||||
public override IReadOnlyCollection<SocketGuild> Guilds => GetGuilds().ToReadOnlyCollection(() => GetGuildCount());
|
||||
@@ -239,9 +239,18 @@ namespace Discord.WebSocket
|
||||
await _shards[i].SetStatusAsync(status).ConfigureAwait(false);
|
||||
}
|
||||
public override async Task SetGameAsync(string name, string streamUrl = null, StreamType streamType = StreamType.NotStreaming)
|
||||
{
|
||||
IActivity activity = null;
|
||||
if (streamUrl != null)
|
||||
activity = new StreamingGame(name, streamUrl, streamType);
|
||||
else if (name != null)
|
||||
activity = new Game(name);
|
||||
await SetActivityAsync(activity).ConfigureAwait(false);
|
||||
}
|
||||
public override async Task SetActivityAsync(IActivity activity)
|
||||
{
|
||||
for (int i = 0; i < _shards.Length; i++)
|
||||
await _shards[i].SetGameAsync(name, streamUrl, streamType).ConfigureAwait(false);
|
||||
await _shards[i].SetActivityAsync(activity).ConfigureAwait(false);
|
||||
}
|
||||
|
||||
private void RegisterEvents(DiscordSocketClient client, bool isPrimary)
|
||||
|
||||
@@ -48,7 +48,7 @@ namespace Discord.WebSocket
|
||||
/// <inheritdoc />
|
||||
public override int Latency { get; protected set; }
|
||||
public override UserStatus Status { get; protected set; } = UserStatus.Online;
|
||||
public override Game? Game { get; protected set; }
|
||||
public override IActivity Activity { get; protected set; }
|
||||
|
||||
//From DiscordSocketConfig
|
||||
internal int TotalShards { get; private set; }
|
||||
@@ -328,33 +328,39 @@ namespace Discord.WebSocket
|
||||
}
|
||||
public override async Task SetGameAsync(string name, string streamUrl = null, StreamType streamType = StreamType.NotStreaming)
|
||||
{
|
||||
if (name != null)
|
||||
Game = new Game(name, streamUrl, streamType);
|
||||
if (streamUrl != null)
|
||||
Activity = new StreamingGame(name, streamUrl, streamType);
|
||||
else if (name != null)
|
||||
Activity = new Game(name);
|
||||
else
|
||||
Game = null;
|
||||
Activity = null;
|
||||
await SendStatusAsync().ConfigureAwait(false);
|
||||
}
|
||||
public override async Task SetActivityAsync(IActivity activity)
|
||||
{
|
||||
Activity = activity;
|
||||
await SendStatusAsync().ConfigureAwait(false);
|
||||
}
|
||||
|
||||
private async Task SendStatusAsync()
|
||||
{
|
||||
if (CurrentUser == null)
|
||||
return;
|
||||
var game = Game;
|
||||
var activity = Activity;
|
||||
var status = Status;
|
||||
var statusSince = _statusSince;
|
||||
CurrentUser.Presence = new SocketPresence(status, game);
|
||||
CurrentUser.Presence = new SocketPresence(status, activity);
|
||||
|
||||
GameModel gameModel;
|
||||
if (game != null)
|
||||
var gameModel = new GameModel();
|
||||
// Discord only accepts rich presence over RPC, don't even bother building a payload
|
||||
if (activity is RichGame game) throw new NotSupportedException("Outgoing Rich Presences are not supported");
|
||||
if (activity is StreamingGame stream)
|
||||
{
|
||||
gameModel = new API.Game
|
||||
{
|
||||
Name = game.Value.Name,
|
||||
StreamType = game.Value.StreamType,
|
||||
StreamUrl = game.Value.StreamUrl
|
||||
};
|
||||
gameModel.StreamUrl = stream.Url;
|
||||
gameModel.StreamType = stream.StreamType;
|
||||
}
|
||||
else
|
||||
gameModel = null;
|
||||
else if (activity != null)
|
||||
gameModel.Name = activity.Name;
|
||||
|
||||
await ApiClient.SendStatusUpdateAsync(
|
||||
status,
|
||||
|
||||
@@ -8,20 +8,20 @@ namespace Discord.WebSocket
|
||||
public struct SocketPresence : IPresence
|
||||
{
|
||||
public UserStatus Status { get; }
|
||||
public Game? Game { get; }
|
||||
public IActivity Activity { get; }
|
||||
|
||||
internal SocketPresence(UserStatus status, Game? game)
|
||||
internal SocketPresence(UserStatus status, IActivity activity)
|
||||
{
|
||||
Status = status;
|
||||
Game = game;
|
||||
Activity= activity;
|
||||
}
|
||||
internal static SocketPresence Create(Model model)
|
||||
{
|
||||
return new SocketPresence(model.Status, model.Game != null ? model.Game.ToEntity() : (Game?)null);
|
||||
return new SocketPresence(model.Status, model.Game?.ToEntity());
|
||||
}
|
||||
|
||||
public override string ToString() => Status.ToString();
|
||||
private string DebuggerDisplay => $"{Status}{(Game != null ? $", {Game.Value.Name} ({Game.Value.StreamType})" : "")}";
|
||||
private string DebuggerDisplay => $"{Status}{(Activity != null ? $", {Activity.Name}": "")}";
|
||||
|
||||
internal SocketPresence Clone() => this;
|
||||
}
|
||||
|
||||
@@ -18,7 +18,7 @@ namespace Discord.WebSocket
|
||||
public DateTimeOffset CreatedAt => SnowflakeUtils.FromSnowflake(Id);
|
||||
public string Discriminator => DiscriminatorValue.ToString("D4");
|
||||
public string Mention => MentionUtils.MentionUser(Id);
|
||||
public Game? Game => Presence.Game;
|
||||
public IActivity Activity => Presence.Activity;
|
||||
public UserStatus Status => Presence.Status;
|
||||
|
||||
internal SocketUser(DiscordSocketClient discord, ulong id)
|
||||
|
||||
@@ -2,11 +2,83 @@
|
||||
{
|
||||
internal static class EntityExtensions
|
||||
{
|
||||
public static Game ToEntity(this API.Game model)
|
||||
public static IActivity ToEntity(this API.Game model)
|
||||
{
|
||||
return new Game(model.Name,
|
||||
model.StreamUrl.GetValueOrDefault(null),
|
||||
model.StreamType.GetValueOrDefault(null) ?? StreamType.NotStreaming);
|
||||
// Rich Game
|
||||
if (model.ApplicationId.IsSpecified)
|
||||
{
|
||||
ulong appId = model.ApplicationId.Value;
|
||||
var assets = model.Assets.GetValueOrDefault()?.ToEntity(appId);
|
||||
return new RichGame
|
||||
{
|
||||
ApplicationId = appId,
|
||||
Name = model.Name,
|
||||
Details = model.Details.GetValueOrDefault(),
|
||||
State = model.State.GetValueOrDefault(),
|
||||
SmallAsset = assets?[0],
|
||||
LargeAsset = assets?[1],
|
||||
Party = model.Party.GetValueOrDefault()?.ToEntity(),
|
||||
Secrets = model.Secrets.GetValueOrDefault()?.ToEntity(),
|
||||
Timestamps = model.Timestamps.GetValueOrDefault()?.ToEntity()
|
||||
};
|
||||
}
|
||||
// Stream Game
|
||||
if (model.StreamUrl.IsSpecified)
|
||||
{
|
||||
return new StreamingGame(
|
||||
model.Name,
|
||||
model.StreamUrl.Value,
|
||||
model.StreamType.Value.GetValueOrDefault());
|
||||
}
|
||||
// Normal Game
|
||||
return new Game(model.Name);
|
||||
}
|
||||
|
||||
// (Small, Large)
|
||||
public static GameAsset[] ToEntity(this API.GameAssets model, ulong appId)
|
||||
{
|
||||
return new GameAsset[]
|
||||
{
|
||||
model.SmallImage.IsSpecified ? new GameAsset
|
||||
{
|
||||
ApplicationId = appId,
|
||||
ImageId = model.SmallImage.GetValueOrDefault(),
|
||||
Text = model.SmallText.GetValueOrDefault()
|
||||
} : null,
|
||||
model.LargeImage.IsSpecified ? new GameAsset
|
||||
{
|
||||
ApplicationId = appId,
|
||||
ImageId = model.LargeImage.GetValueOrDefault(),
|
||||
Text = model.LargeText.GetValueOrDefault()
|
||||
} : null,
|
||||
};
|
||||
}
|
||||
|
||||
public static GameParty ToEntity(this API.GameParty model)
|
||||
{
|
||||
// Discord will probably send bad data since they don't validate anything
|
||||
int current = 0, cap = 0;
|
||||
if (model.Size.Length == 2)
|
||||
{
|
||||
current = model.Size[0];
|
||||
cap = model.Size[1];
|
||||
}
|
||||
return new GameParty
|
||||
{
|
||||
Id = model.Id,
|
||||
Members = current,
|
||||
Capacity = cap,
|
||||
};
|
||||
}
|
||||
|
||||
public static GameSecrets ToEntity(this API.GameSecrets model)
|
||||
{
|
||||
return new GameSecrets(model.Match, model.Join, model.Spectate);
|
||||
}
|
||||
|
||||
public static GameTimestamps ToEntity(this API.GameTimestamps model)
|
||||
{
|
||||
return new GameTimestamps(model.Start.ToNullable(), model.End.ToNullable());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user