- Replace 'var _' with simple '_' discard as well.
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@@ -479,14 +479,14 @@ namespace Discord.WebSocket
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await TimedInvokeAsync(_readyEvent, nameof(Ready)).ConfigureAwait(false);
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await _gatewayLogger.InfoAsync("Ready").ConfigureAwait(false);
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});
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var _ = _connection.CompleteAsync();
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_ = _connection.CompleteAsync();
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}
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break;
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case "RESUMED":
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{
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await _gatewayLogger.DebugAsync("Received Dispatch (RESUMED)").ConfigureAwait(false);
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var _ = _connection.CompleteAsync();
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_ = _connection.CompleteAsync();
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//Notify the client that these guilds are available again
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foreach (var guild in State.Guilds)
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@@ -1095,8 +1095,10 @@ namespace Discord.WebSocket
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else if (channel is SocketGroupChannel)
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author = (channel as SocketGroupChannel).GetOrAddUser(data.Author.Value);
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else
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{
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await UnknownChannelUserAsync(type, data.Author.Value.Id, channel.Id).ConfigureAwait(false);
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return;
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return;
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}
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}
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var msg = SocketMessage.Create(this, State, author, channel, data);
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