Started adding multiserver voice support
This commit is contained in:
@@ -59,24 +59,17 @@ namespace Discord.Audio
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public AudioClient(AudioService service, int clientId, Server server, GatewaySocket gatewaySocket, Logger logger)
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{
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Service = service;
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_serializer = service.Client.Serializer;
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Id = clientId;
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GatewaySocket = gatewaySocket;
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Logger = logger;
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OutputStream = new OutStream(this);
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_connectionLock = new AsyncLock();
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_serializer = new JsonSerializer();
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_serializer.DateTimeZoneHandling = DateTimeZoneHandling.Utc;
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_serializer.Error += (s, e) =>
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{
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e.ErrorContext.Handled = true;
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Logger.Error("Serialization Failed", e.ErrorContext.Error);
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};
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_connectionLock = new AsyncLock();
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GatewaySocket.ReceivedDispatch += OnReceivedDispatch;
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VoiceSocket = new VoiceWebSocket(service.Client, this, _serializer, logger);
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VoiceSocket = new VoiceWebSocket(service.Client, this, logger);
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VoiceSocket.Server = server;
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/*_voiceSocket.Connected += (s, e) => RaiseVoiceConnected();
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@@ -124,27 +117,41 @@ namespace Discord.Audio
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if (channel == VoiceSocket.Channel) return;
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if (VoiceSocket.Server == null)
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throw new InvalidOperationException("This client has been closed.");
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using (await _connectionLock.LockAsync())
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using (await _connectionLock.LockAsync().ConfigureAwait(false))
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{
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_cancelTokenSource = new CancellationTokenSource();
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var cancelToken = _cancelTokenSource.Token;
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VoiceSocket.ParentCancelToken = cancelToken;
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VoiceSocket.Channel = channel;
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await Task.Run(() =>
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{
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SendVoiceUpdate();
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VoiceSocket.WaitForConnection(cancelToken);
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VoiceSocket.WaitForConnection(_cancelTokenSource.Token);
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});
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}
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}
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public async Task Connect(bool connectGateway)
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{
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using (await _connectionLock.LockAsync().ConfigureAwait(false))
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{
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_cancelTokenSource = new CancellationTokenSource();
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var cancelToken = _cancelTokenSource.Token;
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VoiceSocket.ParentCancelToken = cancelToken;
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if (connectGateway)
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{
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GatewaySocket.ParentCancelToken = cancelToken;
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await GatewaySocket.Connect().ConfigureAwait(false);
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GatewaySocket.WaitForConnection(cancelToken);
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}
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}
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}
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public async Task Disconnect()
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{
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using (await _connectionLock.LockAsync())
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using (await _connectionLock.LockAsync().ConfigureAwait(false))
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{
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Service.RemoveClient(VoiceSocket.Server, this);
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await Service.RemoveClient(VoiceSocket.Server, this).ConfigureAwait(false);
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VoiceSocket.Channel = null;
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SendVoiceUpdate();
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await VoiceSocket.Disconnect();
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@@ -1,4 +1,5 @@
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using System;
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using Discord.Net.WebSockets;
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using System;
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using System.Collections.Concurrent;
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using System.Linq;
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using System.Threading.Tasks;
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@@ -10,7 +11,7 @@ namespace Discord.Audio
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private AudioClient _defaultClient;
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private ConcurrentDictionary<ulong, IAudioClient> _voiceClients;
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private ConcurrentDictionary<User, bool> _talkingUsers;
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//private int _nextClientId;
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private int _nextClientId;
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internal DiscordClient Client { get; private set; }
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public AudioServiceConfig Config { get; }
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@@ -83,52 +84,71 @@ namespace Discord.Audio
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return null;
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}
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}
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private Task<IAudioClient> CreateClient(Server server)
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private async Task<IAudioClient> CreateClient(Server server)
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{
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throw new NotImplementedException();
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/*var client = _voiceClients.GetOrAdd(server.Id, _ =>
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{
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int id = unchecked(++_nextClientId);
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var logger = Client.Log.CreateLogger($"Voice #{id}");
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var voiceClient = new DiscordAudioClient(this, id, logger, Client.GatewaySocket);
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voiceClient.SetServerId(server.Id);
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var client = _voiceClients.GetOrAdd(server.Id, _ => null); //Placeholder, so we can't have two clients connecting at once
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voiceClient.VoiceSocket.OnPacket += (s, e) =>
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{
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RaiseOnPacket(e);
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};
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voiceClient.VoiceSocket.IsSpeaking += (s, e) =>
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{
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var user = server.GetUser(e.UserId);
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RaiseUserIsSpeakingUpdated(user, e.IsSpeaking);
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};
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if (client == null)
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{
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int id = unchecked(++_nextClientId);
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return voiceClient;
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});
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//await client.Connect(gatewaySocket.Host, _client.Token).ConfigureAwait(false);
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return Task.FromResult(client);*/
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var gatewayLogger = Client.Log.CreateLogger($"Gateway #{id}");
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var gatewaySocket = new GatewaySocket(Client, gatewayLogger);
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await gatewaySocket.Connect().ConfigureAwait(false);
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var voiceLogger = Client.Log.CreateLogger($"Voice #{id}");
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var voiceClient = new AudioClient(this, id, server, Client.GatewaySocket, voiceLogger);
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await voiceClient.Connect(true).ConfigureAwait(false);
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/*voiceClient.VoiceSocket.FrameReceived += (s, e) =>
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{
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OnFrameReceieved(e);
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};
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voiceClient.VoiceSocket.UserIsSpeaking += (s, e) =>
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{
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var user = server.GetUser(e.UserId);
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OnUserIsSpeakingUpdated(user, e.IsSpeaking);
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};*/
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//Update the placeholder only it still exists (RemoveClient wasnt called)
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if (!_voiceClients.TryUpdate(server.Id, voiceClient, null))
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{
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//If it was, cleanup
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await voiceClient.Disconnect().ConfigureAwait(false); ;
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await gatewaySocket.Disconnect().ConfigureAwait(false); ;
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}
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}
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return client;
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}
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//TODO: This isn't threadsafe
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internal void RemoveClient(Server server, IAudioClient client)
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internal async Task RemoveClient(Server server, IAudioClient client)
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{
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if (Config.EnableMultiserver && server != null)
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_voiceClients.TryRemove(server.Id, out client);
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{
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if (_voiceClients.TryRemove(server.Id, out client))
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{
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await client.Disconnect();
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await (client as AudioClient).GatewaySocket.Disconnect();
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}
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}
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}
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public async Task<IAudioClient> Join(Channel channel)
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{
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if (channel == null) throw new ArgumentNullException(nameof(channel));
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IAudioClient client;
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if (!Config.EnableMultiserver)
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client = await (_defaultClient as SimpleAudioClient).Connect(channel).ConfigureAwait(false);
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{
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await (_defaultClient as SimpleAudioClient).Join(channel).ConfigureAwait(false);
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return _defaultClient;
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}
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else
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{
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client = await CreateClient(channel.Server).ConfigureAwait(false);
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var client = await CreateClient(channel.Server).ConfigureAwait(false);
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await client.Join(channel).ConfigureAwait(false);
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return client;
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}
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return client;
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}
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public async Task Leave(Server server)
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@@ -57,8 +57,8 @@ namespace Discord.Net.WebSockets
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internal void OnFrameReceived(ulong userId, ulong channelId, byte[] buffer, int offset, int count)
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=> FrameReceived(this, new InternalFrameEventArgs(userId, channelId, buffer, offset, count));
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internal VoiceWebSocket(DiscordClient client, AudioClient audioClient, JsonSerializer serializer, Logger logger)
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: base(client, serializer, logger)
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internal VoiceWebSocket(DiscordClient client, AudioClient audioClient, Logger logger)
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: base(client, logger)
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{
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_audioClient = audioClient;
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_config = client.Audio().Config;
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@@ -42,19 +42,19 @@ namespace Discord.Audio
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//Only disconnects if is current a member of this server
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public async Task Leave(VirtualClient client)
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{
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using (await _connectionLock.LockAsync())
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using (await _connectionLock.LockAsync().ConfigureAwait(false))
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{
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if (CurrentClient == client)
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{
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CurrentClient = null;
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await Disconnect();
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await Disconnect().ConfigureAwait(false);
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}
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}
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}
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internal async Task<IAudioClient> Connect(Channel channel)
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internal async Task<IAudioClient> Connect(Channel channel, bool connectGateway)
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{
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using (await _connectionLock.LockAsync())
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using (await _connectionLock.LockAsync().ConfigureAwait(false))
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{
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bool changeServer = channel.Server != VoiceSocket.Server;
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if (changeServer || CurrentClient == null)
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@@ -62,8 +62,9 @@ namespace Discord.Audio
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await Disconnect().ConfigureAwait(false);
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CurrentClient = new VirtualClient(this);
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VoiceSocket.Server = channel.Server;
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await Connect(connectGateway).ConfigureAwait(false);
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}
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await Join(channel);
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await Join(channel).ConfigureAwait(false);
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return CurrentClient;
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}
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}
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@@ -30,10 +30,11 @@ namespace Discord
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private readonly ConcurrentDictionary<ulong, Server> _servers;
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private readonly ConcurrentDictionary<ulong, Channel> _channels;
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private readonly ConcurrentDictionary<ulong, Channel> _privateChannels; //Key = RecipientId
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private readonly JsonSerializer _serializer;
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private Dictionary<string, Region> _regions;
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private CancellationTokenSource _cancelTokenSource;
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internal Logger Logger { get; }
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/// <summary> Gets the configuration object used to make this client. </summary>
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public DiscordConfig Config { get; }
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/// <summary> Gets the log manager. </summary>
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@@ -48,8 +49,8 @@ namespace Discord
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public ServiceManager Services { get; }
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/// <summary> Gets the queue used for outgoing messages, if enabled. </summary>
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public MessageQueue MessageQueue { get; }
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/// <summary> Gets the logger used for this client. </summary>
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internal Logger Logger { get; }
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/// <summary> Gets the JSON serializer used by this client. </summary>
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public JsonSerializer Serializer { get; }
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/// <summary> Gets the current connection state of this client. </summary>
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public ConnectionState State { get; private set; }
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@@ -101,16 +102,16 @@ namespace Discord
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_privateChannels = new ConcurrentDictionary<ulong, Channel>();
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//Serialization
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_serializer = new JsonSerializer();
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_serializer.DateTimeZoneHandling = DateTimeZoneHandling.Utc;
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Serializer = new JsonSerializer();
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Serializer.DateTimeZoneHandling = DateTimeZoneHandling.Utc;
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#if TEST_RESPONSES
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_serializer.CheckAdditionalContent = true;
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_serializer.MissingMemberHandling = MissingMemberHandling.Error;
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Serializer.CheckAdditionalContent = true;
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Serializer.MissingMemberHandling = MissingMemberHandling.Error;
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#else
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_serializer.CheckAdditionalContent = false;
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_serializer.MissingMemberHandling = MissingMemberHandling.Ignore;
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Serializer.CheckAdditionalContent = false;
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Serializer.MissingMemberHandling = MissingMemberHandling.Ignore;
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#endif
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_serializer.Error += (s, e) =>
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Serializer.Error += (s, e) =>
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{
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e.ErrorContext.Handled = true;
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Logger.Error("Serialization Failed", e.ErrorContext.Error);
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@@ -119,7 +120,7 @@ namespace Discord
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//Networking
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ClientAPI = new RestClient(Config, DiscordConfig.ClientAPIUrl, Log.CreateLogger("ClientAPI"));
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StatusAPI = new RestClient(Config, DiscordConfig.StatusAPIUrl, Log.CreateLogger("StatusAPI"));
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GatewaySocket = new GatewaySocket(this, _serializer, Log.CreateLogger("Gateway"));
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GatewaySocket = new GatewaySocket(this, Log.CreateLogger("Gateway"));
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GatewaySocket.Connected += (s, e) =>
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{
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if (State == ConnectionState.Connecting)
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@@ -486,7 +487,7 @@ namespace Discord
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Stopwatch stopwatch = null;
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if (Config.LogLevel >= LogSeverity.Verbose)
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stopwatch = Stopwatch.StartNew();
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var data = e.Payload.ToObject<ReadyEvent>(_serializer);
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var data = e.Payload.ToObject<ReadyEvent>(Serializer);
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GatewaySocket.StartHeartbeat(data.HeartbeatInterval);
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GatewaySocket.SessionId = data.SessionId;
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SessionId = data.SessionId;
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@@ -517,7 +518,7 @@ namespace Discord
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break;
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case "RESUMED":
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{
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var data = e.Payload.ToObject<ResumedEvent>(_serializer);
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var data = e.Payload.ToObject<ResumedEvent>(Serializer);
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GatewaySocket.StartHeartbeat(data.HeartbeatInterval);
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}
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break;
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@@ -525,7 +526,7 @@ namespace Discord
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//Servers
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case "GUILD_CREATE":
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{
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var data = e.Payload.ToObject<GuildCreateEvent>(_serializer);
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var data = e.Payload.ToObject<GuildCreateEvent>(Serializer);
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if (data.Unavailable != true)
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{
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var server = AddServer(data.Id);
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@@ -547,7 +548,7 @@ namespace Discord
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break;
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case "GUILD_UPDATE":
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{
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var data = e.Payload.ToObject<GuildUpdateEvent>(_serializer);
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var data = e.Payload.ToObject<GuildUpdateEvent>(Serializer);
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var server = GetServer(data.Id);
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if (server != null)
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{
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@@ -562,7 +563,7 @@ namespace Discord
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break;
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case "GUILD_DELETE":
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{
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var data = e.Payload.ToObject<GuildDeleteEvent>(_serializer);
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var data = e.Payload.ToObject<GuildDeleteEvent>(Serializer);
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Server server = RemoveServer(data.Id);
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if (server != null)
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{
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@@ -586,7 +587,7 @@ namespace Discord
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//Channels
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case "CHANNEL_CREATE":
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{
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var data = e.Payload.ToObject<ChannelCreateEvent>(_serializer);
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var data = e.Payload.ToObject<ChannelCreateEvent>(Serializer);
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Channel channel = null;
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if (data.GuildId != null)
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@@ -610,7 +611,7 @@ namespace Discord
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break;
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case "CHANNEL_UPDATE":
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{
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var data = e.Payload.ToObject<ChannelUpdateEvent>(_serializer);
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var data = e.Payload.ToObject<ChannelUpdateEvent>(Serializer);
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var channel = GetChannel(data.Id);
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if (channel != null)
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{
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@@ -625,7 +626,7 @@ namespace Discord
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break;
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case "CHANNEL_DELETE":
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{
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var data = e.Payload.ToObject<ChannelDeleteEvent>(_serializer);
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var data = e.Payload.ToObject<ChannelDeleteEvent>(Serializer);
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var channel = RemoveChannel(data.Id);
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if (channel != null)
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{
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@@ -641,7 +642,7 @@ namespace Discord
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//Members
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case "GUILD_MEMBER_ADD":
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{
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var data = e.Payload.ToObject<GuildMemberAddEvent>(_serializer);
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var data = e.Payload.ToObject<GuildMemberAddEvent>(Serializer);
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var server = GetServer(data.GuildId.Value);
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if (server != null)
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{
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@@ -658,7 +659,7 @@ namespace Discord
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break;
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case "GUILD_MEMBER_UPDATE":
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{
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var data = e.Payload.ToObject<GuildMemberUpdateEvent>(_serializer);
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var data = e.Payload.ToObject<GuildMemberUpdateEvent>(Serializer);
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var server = GetServer(data.GuildId.Value);
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if (server != null)
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{
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@@ -679,7 +680,7 @@ namespace Discord
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break;
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case "GUILD_MEMBER_REMOVE":
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{
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var data = e.Payload.ToObject<GuildMemberRemoveEvent>(_serializer);
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var data = e.Payload.ToObject<GuildMemberRemoveEvent>(Serializer);
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var server = GetServer(data.GuildId.Value);
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if (server != null)
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{
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@@ -699,7 +700,7 @@ namespace Discord
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break;
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case "GUILD_MEMBERS_CHUNK":
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{
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var data = e.Payload.ToObject<GuildMembersChunkEvent>(_serializer);
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var data = e.Payload.ToObject<GuildMembersChunkEvent>(Serializer);
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var server = GetServer(data.GuildId);
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if (server != null)
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{
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@@ -718,7 +719,7 @@ namespace Discord
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//Roles
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case "GUILD_ROLE_CREATE":
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{
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var data = e.Payload.ToObject<GuildRoleCreateEvent>(_serializer);
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var data = e.Payload.ToObject<GuildRoleCreateEvent>(Serializer);
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var server = GetServer(data.GuildId);
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if (server != null)
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{
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@@ -734,7 +735,7 @@ namespace Discord
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break;
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case "GUILD_ROLE_UPDATE":
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{
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var data = e.Payload.ToObject<GuildRoleUpdateEvent>(_serializer);
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var data = e.Payload.ToObject<GuildRoleUpdateEvent>(Serializer);
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var server = GetServer(data.GuildId);
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if (server != null)
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{
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@@ -755,7 +756,7 @@ namespace Discord
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break;
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case "GUILD_ROLE_DELETE":
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{
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var data = e.Payload.ToObject<GuildRoleDeleteEvent>(_serializer);
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var data = e.Payload.ToObject<GuildRoleDeleteEvent>(Serializer);
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var server = GetServer(data.GuildId);
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if (server != null)
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{
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@@ -777,7 +778,7 @@ namespace Discord
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//Bans
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case "GUILD_BAN_ADD":
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{
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var data = e.Payload.ToObject<GuildBanAddEvent>(_serializer);
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var data = e.Payload.ToObject<GuildBanAddEvent>(Serializer);
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var server = GetServer(data.GuildId.Value);
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if (server != null)
|
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{
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@@ -797,7 +798,7 @@ namespace Discord
|
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break;
|
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case "GUILD_BAN_REMOVE":
|
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{
|
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var data = e.Payload.ToObject<GuildBanRemoveEvent>(_serializer);
|
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var data = e.Payload.ToObject<GuildBanRemoveEvent>(Serializer);
|
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var server = GetServer(data.GuildId.Value);
|
||||
if (server != null)
|
||||
{
|
||||
@@ -815,7 +816,7 @@ namespace Discord
|
||||
//Messages
|
||||
case "MESSAGE_CREATE":
|
||||
{
|
||||
var data = e.Payload.ToObject<MessageCreateEvent>(_serializer);
|
||||
var data = e.Payload.ToObject<MessageCreateEvent>(Serializer);
|
||||
|
||||
Channel channel = GetChannel(data.ChannelId);
|
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if (channel != null)
|
||||
@@ -860,7 +861,7 @@ namespace Discord
|
||||
break;
|
||||
case "MESSAGE_UPDATE":
|
||||
{
|
||||
var data = e.Payload.ToObject<MessageUpdateEvent>(_serializer);
|
||||
var data = e.Payload.ToObject<MessageUpdateEvent>(Serializer);
|
||||
var channel = GetChannel(data.ChannelId);
|
||||
if (channel != null)
|
||||
{
|
||||
@@ -876,7 +877,7 @@ namespace Discord
|
||||
break;
|
||||
case "MESSAGE_DELETE":
|
||||
{
|
||||
var data = e.Payload.ToObject<MessageDeleteEvent>(_serializer);
|
||||
var data = e.Payload.ToObject<MessageDeleteEvent>(Serializer);
|
||||
var channel = GetChannel(data.ChannelId);
|
||||
if (channel != null)
|
||||
{
|
||||
@@ -893,7 +894,7 @@ namespace Discord
|
||||
{
|
||||
if (Config.MessageCacheSize > 0)
|
||||
{
|
||||
var data = e.Payload.ToObject<MessageAckEvent>(_serializer);
|
||||
var data = e.Payload.ToObject<MessageAckEvent>(Serializer);
|
||||
var channel = GetChannel(data.ChannelId);
|
||||
if (channel != null)
|
||||
{
|
||||
@@ -914,7 +915,7 @@ namespace Discord
|
||||
//Statuses
|
||||
case "PRESENCE_UPDATE":
|
||||
{
|
||||
var data = e.Payload.ToObject<PresenceUpdateEvent>(_serializer);
|
||||
var data = e.Payload.ToObject<PresenceUpdateEvent>(Serializer);
|
||||
User user;
|
||||
Server server;
|
||||
if (data.GuildId == null)
|
||||
@@ -951,7 +952,7 @@ namespace Discord
|
||||
break;
|
||||
case "TYPING_START":
|
||||
{
|
||||
var data = e.Payload.ToObject<TypingStartEvent>(_serializer);
|
||||
var data = e.Payload.ToObject<TypingStartEvent>(Serializer);
|
||||
var channel = GetChannel(data.ChannelId);
|
||||
if (channel != null)
|
||||
{
|
||||
@@ -980,7 +981,7 @@ namespace Discord
|
||||
//Voice
|
||||
case "VOICE_STATE_UPDATE":
|
||||
{
|
||||
var data = e.Payload.ToObject<VoiceStateUpdateEvent>(_serializer);
|
||||
var data = e.Payload.ToObject<VoiceStateUpdateEvent>(Serializer);
|
||||
var server = GetServer(data.GuildId);
|
||||
if (server != null)
|
||||
{
|
||||
@@ -1002,7 +1003,7 @@ namespace Discord
|
||||
//Settings
|
||||
case "USER_UPDATE":
|
||||
{
|
||||
var data = e.Payload.ToObject<UserUpdateEvent>(_serializer);
|
||||
var data = e.Payload.ToObject<UserUpdateEvent>(Serializer);
|
||||
if (data.Id == CurrentUser.Id)
|
||||
{
|
||||
CurrentUser.Update(data);
|
||||
|
||||
@@ -22,8 +22,8 @@ namespace Discord.Net.WebSockets
|
||||
private void OnReceivedDispatch(string type, JToken payload)
|
||||
=> ReceivedDispatch(this, new WebSocketEventEventArgs(type, payload));
|
||||
|
||||
public GatewaySocket(DiscordClient client, JsonSerializer serializer, Logger logger)
|
||||
: base(client, serializer, logger)
|
||||
public GatewaySocket(DiscordClient client, Logger logger)
|
||||
: base(client, logger)
|
||||
{
|
||||
Disconnected += async (s, e) =>
|
||||
{
|
||||
|
||||
@@ -24,9 +24,7 @@ namespace Discord.Net.WebSockets
|
||||
|
||||
/// <summary> Gets the logger used for this client. </summary>
|
||||
protected internal Logger Logger { get; }
|
||||
|
||||
public CancellationToken CancelToken { get; private set; }
|
||||
|
||||
public CancellationToken? ParentCancelToken { get; set; }
|
||||
|
||||
public string Host { get; set; }
|
||||
@@ -40,11 +38,11 @@ namespace Discord.Net.WebSockets
|
||||
private void OnDisconnected(bool wasUnexpected, Exception error)
|
||||
=> Disconnected(this, new DisconnectedEventArgs(wasUnexpected, error));
|
||||
|
||||
public WebSocket(DiscordClient client, JsonSerializer serializer, Logger logger)
|
||||
public WebSocket(DiscordClient client, Logger logger)
|
||||
{
|
||||
_client = client;
|
||||
Logger = logger;
|
||||
_serializer = serializer;
|
||||
_serializer = client.Serializer;
|
||||
|
||||
_lock = new AsyncLock();
|
||||
_taskManager = new TaskManager(Cleanup);
|
||||
|
||||
Reference in New Issue
Block a user