Added remaining gateway events, added IAudioChannel, added CacheModes
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@@ -7,7 +7,6 @@ using System.Diagnostics;
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using System.IO;
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using System.Linq;
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using System.Threading.Tasks;
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using MessageModel = Discord.API.Message;
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using Model = Discord.API.Channel;
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using UserModel = Discord.API.User;
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using VoiceStateModel = Discord.API.VoiceState;
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@@ -15,7 +14,7 @@ using VoiceStateModel = Discord.API.VoiceState;
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namespace Discord.WebSocket
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{
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[DebuggerDisplay(@"{DebuggerDisplay,nq}")]
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public class SocketGroupChannel : SocketChannel, IGroupChannel
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public class SocketGroupChannel : SocketChannel, IGroupChannel, ISocketPrivateChannel, ISocketMessageChannel, ISocketAudioChannel
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{
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private readonly MessageCache _messages;
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@@ -25,7 +24,8 @@ namespace Discord.WebSocket
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public string Name { get; private set; }
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public IReadOnlyCollection<SocketGroupUser> Users => _users.ToReadOnlyCollection();
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public IReadOnlyCollection<SocketMessage> CachedMessages => _messages?.Messages ?? ImmutableArray.Create<SocketMessage>();
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public new IReadOnlyCollection<SocketGroupUser> Users => _users.ToReadOnlyCollection();
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public IReadOnlyCollection<SocketGroupUser> Recipients
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=> _users.Select(x => x.Value).Where(x => x.Id != Discord.CurrentUser.Id).ToReadOnlyCollection(() => _users.Count - 1);
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@@ -37,13 +37,13 @@ namespace Discord.WebSocket
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_voiceStates = new ConcurrentDictionary<ulong, SocketVoiceState>(1, 5);
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_users = new ConcurrentDictionary<ulong, SocketGroupUser>(1, 5);
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}
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internal new static SocketGroupChannel Create(DiscordSocketClient discord, Model model)
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internal static SocketGroupChannel Create(DiscordSocketClient discord, ClientState state, Model model)
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{
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var entity = new SocketGroupChannel(discord, model.Id);
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entity.Update(model);
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entity.Update(state, model);
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return entity;
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}
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internal void Update(Model model)
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internal override void Update(ClientState state, Model model)
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{
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if (model.Name.IsSpecified)
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Name = model.Name.Value;
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@@ -51,37 +51,35 @@ namespace Discord.WebSocket
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_iconId = model.Icon.Value;
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if (model.Recipients.IsSpecified)
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UpdateUsers(model.Recipients.Value);
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UpdateUsers(state, model.Recipients.Value);
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}
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internal virtual void UpdateUsers(API.User[] models)
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internal virtual void UpdateUsers(ClientState state, UserModel[] models)
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{
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var users = new ConcurrentDictionary<ulong, SocketGroupUser>(1, (int)(models.Length * 1.05));
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for (int i = 0; i < models.Length; i++)
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users[models[i].Id] = SocketGroupUser.Create(Discord, models[i]);
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users[models[i].Id] = SocketGroupUser.Create(this, state, models[i]);
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_users = users;
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}
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public async Task UpdateAsync()
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=> Update(await ChannelHelper.GetAsync(this, Discord));
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public Task LeaveAsync()
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=> ChannelHelper.DeleteAsync(this, Discord);
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public SocketGroupUser GetUser(ulong id)
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//Messages
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public SocketMessage GetCachedMessage(ulong id)
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=> _messages?.Get(id);
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public async Task<IMessage> GetMessageAsync(ulong id)
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{
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SocketGroupUser user;
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if (_users.TryGetValue(id, out user))
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return user;
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return null;
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IMessage msg = _messages?.Get(id);
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if (msg == null)
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msg = await ChannelHelper.GetMessageAsync(this, Discord, id);
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return msg;
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}
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public Task<RestMessage> GetMessageAsync(ulong id)
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=> ChannelHelper.GetMessageAsync(this, Discord, id);
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public IAsyncEnumerable<IReadOnlyCollection<RestMessage>> GetMessagesAsync(int limit = DiscordConfig.MaxMessagesPerBatch)
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=> ChannelHelper.GetMessagesAsync(this, Discord, limit: limit);
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public IAsyncEnumerable<IReadOnlyCollection<RestMessage>> GetMessagesAsync(ulong fromMessageId, Direction dir, int limit = DiscordConfig.MaxMessagesPerBatch)
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=> ChannelHelper.GetMessagesAsync(this, Discord, fromMessageId, dir, limit);
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public IAsyncEnumerable<IReadOnlyCollection<RestMessage>> GetMessagesAsync(IMessage fromMessage, Direction dir, int limit = DiscordConfig.MaxMessagesPerBatch)
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=> ChannelHelper.GetMessagesAsync(this, Discord, fromMessage.Id, dir, limit);
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public Task<IReadOnlyCollection<IMessage>> GetMessagesAsync(int limit = DiscordConfig.MaxMessagesPerBatch)
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=> SocketChannelHelper.GetMessagesAsync(this, Discord, _messages, null, Direction.Before, limit);
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public Task<IReadOnlyCollection<IMessage>> GetMessagesAsync(ulong fromMessageId, Direction dir, int limit = DiscordConfig.MaxMessagesPerBatch)
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=> SocketChannelHelper.GetMessagesAsync(this, Discord, _messages, fromMessageId, dir, limit);
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public Task<IReadOnlyCollection<IMessage>> GetMessagesAsync(IMessage fromMessage, Direction dir, int limit = DiscordConfig.MaxMessagesPerBatch)
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=> SocketChannelHelper.GetMessagesAsync(this, Discord, _messages, fromMessage.Id, dir, limit);
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public Task<IReadOnlyCollection<RestMessage>> GetPinnedMessagesAsync()
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=> ChannelHelper.GetPinnedMessagesAsync(this, Discord);
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@@ -98,20 +96,101 @@ namespace Discord.WebSocket
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public IDisposable EnterTypingState()
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=> ChannelHelper.EnterTypingState(this, Discord);
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internal void AddMessage(SocketMessage msg)
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=> _messages.Add(msg);
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internal SocketMessage RemoveMessage(ulong id)
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=> _messages.Remove(id);
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//Users
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public new SocketGroupUser GetUser(ulong id)
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{
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SocketGroupUser user;
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if (_users.TryGetValue(id, out user))
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return user;
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return null;
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}
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internal SocketGroupUser AddUser(UserModel model)
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{
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SocketGroupUser user;
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if (_users.TryGetValue(model.Id, out user))
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return user as SocketGroupUser;
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else
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{
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var privateUser = SocketGroupUser.Create(this, Discord.State, model);
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_users[privateUser.Id] = privateUser;
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return privateUser;
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}
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}
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internal SocketGroupUser RemoveUser(ulong id)
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{
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SocketGroupUser user;
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if (_users.TryRemove(id, out user))
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{
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user.GlobalUser.RemoveRef(Discord);
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return user as SocketGroupUser;
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}
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return null;
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}
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//Voice States
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internal SocketVoiceState AddOrUpdateVoiceState(ClientState state, VoiceStateModel model)
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{
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var voiceChannel = state.GetChannel(model.ChannelId.Value) as SocketVoiceChannel;
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var voiceState = SocketVoiceState.Create(voiceChannel, model);
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_voiceStates[model.UserId] = voiceState;
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return voiceState;
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}
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internal SocketVoiceState? GetVoiceState(ulong id)
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{
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SocketVoiceState voiceState;
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if (_voiceStates.TryGetValue(id, out voiceState))
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return voiceState;
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return null;
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}
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internal SocketVoiceState? RemoveVoiceState(ulong id)
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{
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SocketVoiceState voiceState;
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if (_voiceStates.TryRemove(id, out voiceState))
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return voiceState;
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return null;
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}
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public override string ToString() => Name;
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private string DebuggerDisplay => $"{Name} ({Id}, Group)";
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internal new SocketGroupChannel Clone() => MemberwiseClone() as SocketGroupChannel;
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//SocketChannel
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internal override IReadOnlyCollection<SocketUser> GetUsersInternal() => Users;
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internal override SocketUser GetUserInternal(ulong id) => GetUser(id);
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//ISocketPrivateChannel
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IReadOnlyCollection<SocketUser> ISocketPrivateChannel.Recipients => Recipients;
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//IPrivateChannel
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IReadOnlyCollection<IUser> IPrivateChannel.Recipients => Recipients;
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//IMessageChannel
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IReadOnlyCollection<IMessage> IMessageChannel.CachedMessages => ImmutableArray.Create<IMessage>();
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IMessage IMessageChannel.GetCachedMessage(ulong id)
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=> null;
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async Task<IMessage> IMessageChannel.GetMessageAsync(ulong id)
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=> await GetMessageAsync(id);
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IAsyncEnumerable<IReadOnlyCollection<IMessage>> IMessageChannel.GetMessagesAsync(int limit)
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=> GetMessagesAsync(limit);
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IAsyncEnumerable<IReadOnlyCollection<IMessage>> IMessageChannel.GetMessagesAsync(ulong fromMessageId, Direction dir, int limit)
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=> GetMessagesAsync(fromMessageId, dir, limit);
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async Task<IMessage> IMessageChannel.GetMessageAsync(ulong id, CacheMode mode)
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{
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if (mode == CacheMode.AllowDownload)
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return await GetMessageAsync(id);
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else
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return GetCachedMessage(id);
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}
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IAsyncEnumerable<IReadOnlyCollection<IMessage>> IMessageChannel.GetMessagesAsync(int limit, CacheMode mode)
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{
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if (mode == CacheMode.AllowDownload)
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return SocketChannelHelper.PagedGetMessagesAsync(this, Discord, _messages, null, Direction.Before, limit);
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else
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return ChannelHelper.GetMessagesAsync(this, Discord, null, Direction.Before, limit);
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}
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IAsyncEnumerable<IReadOnlyCollection<IMessage>> IMessageChannel.GetMessagesAsync(ulong fromMessageId, Direction dir, int limit, CacheMode mode)
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{
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if (mode == CacheMode.AllowDownload)
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return SocketChannelHelper.PagedGetMessagesAsync(this, Discord, _messages, fromMessageId, dir, limit);
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else
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return ChannelHelper.GetMessagesAsync(this, Discord, fromMessageId, dir, limit);
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}
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async Task<IReadOnlyCollection<IMessage>> IMessageChannel.GetPinnedMessagesAsync()
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=> await GetPinnedMessagesAsync();
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@@ -124,14 +203,10 @@ namespace Discord.WebSocket
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IDisposable IMessageChannel.EnterTypingState()
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=> EnterTypingState();
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//IChannel
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IReadOnlyCollection<IUser> IChannel.CachedUsers => Users;
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IUser IChannel.GetCachedUser(ulong id)
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=> GetUser(id);
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Task<IUser> IChannel.GetUserAsync(ulong id)
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//IChannel
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Task<IUser> IChannel.GetUserAsync(ulong id, CacheMode mode)
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=> Task.FromResult<IUser>(GetUser(id));
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IAsyncEnumerable<IReadOnlyCollection<IUser>> IChannel.GetUsersAsync()
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IAsyncEnumerable<IReadOnlyCollection<IUser>> IChannel.GetUsersAsync(CacheMode mode)
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=> ImmutableArray.Create<IReadOnlyCollection<IUser>>(Users).ToAsyncEnumerable();
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}
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}
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