Added remaining gateway events, added IAudioChannel, added CacheModes
This commit is contained in:
@@ -1,10 +1,56 @@
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namespace Discord.WebSocket
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using Model = Discord.API.User;
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using System.Collections.Concurrent;
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namespace Discord.WebSocket
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{
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internal class SocketGlobalUser : SocketUser
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{
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internal SocketGlobalUser(DiscordSocketClient discord, ulong id)
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public override bool IsBot { get; internal set; }
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public override string Username { get; internal set; }
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public override ushort DiscriminatorValue { get; internal set; }
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public override string AvatarId { get; internal set; }
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public SocketDMChannel DMChannel { get; internal set; }
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internal override SocketGlobalUser GlobalUser => this;
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internal override SocketPresence Presence { get; set; }
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private readonly object _lockObj = new object();
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private ushort _references;
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private SocketGlobalUser(DiscordSocketClient discord, ulong id)
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: base(discord, id)
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{
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}
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internal static SocketGlobalUser Create(DiscordSocketClient discord, ClientState state, Model model)
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{
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var entity = new SocketGlobalUser(discord, model.Id);
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entity.Update(state, model);
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return entity;
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}
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internal void AddRef()
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{
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checked
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{
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lock (_lockObj)
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_references++;
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}
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}
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internal void RemoveRef(DiscordSocketClient discord)
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{
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lock (_lockObj)
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{
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if (--_references <= 0)
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discord.RemoveUser(Id);
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}
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}
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internal new SocketGlobalUser Clone() => MemberwiseClone() as SocketGlobalUser;
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//Updates are only ever called from the gateway thread, thus threadsafe
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internal override void Update(ClientState state, Model model)
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{
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base.Update(state, model);
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}
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}
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}
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@@ -1,5 +1,4 @@
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using Discord.Rest;
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using System.Diagnostics;
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using System.Diagnostics;
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using Model = Discord.API.User;
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namespace Discord.WebSocket
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@@ -7,17 +6,30 @@ namespace Discord.WebSocket
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[DebuggerDisplay("{DebuggerDisplay,nq}")]
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public class SocketGroupUser : SocketUser, IGroupUser
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{
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internal SocketGroupUser(DiscordSocketClient discord, ulong id)
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: base(discord, id)
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public SocketGroupChannel Channel { get; }
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internal override SocketGlobalUser GlobalUser { get; }
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public override bool IsBot { get { return GlobalUser.IsBot; } internal set { GlobalUser.IsBot = value; } }
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public override string Username { get { return GlobalUser.Username; } internal set { GlobalUser.Username = value; } }
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public override ushort DiscriminatorValue { get { return GlobalUser.DiscriminatorValue; } internal set { GlobalUser.DiscriminatorValue = value; } }
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public override string AvatarId { get { return GlobalUser.AvatarId; } internal set { GlobalUser.AvatarId = value; } }
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internal override SocketPresence Presence { get { return GlobalUser.Presence; } set { GlobalUser.Presence = value; } }
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internal SocketGroupUser(SocketGroupChannel channel, SocketGlobalUser globalUser)
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: base(channel.Discord, globalUser.Id)
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{
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Channel = channel;
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GlobalUser = globalUser;
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}
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internal new static SocketGroupUser Create(DiscordSocketClient discord, Model model)
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internal static SocketGroupUser Create(SocketGroupChannel channel, ClientState state, Model model)
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{
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var entity = new SocketGroupUser(discord, model.Id);
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entity.Update(model);
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var entity = new SocketGroupUser(channel, channel.Discord.GetOrCreateUser(state, model));
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entity.Update(state, model);
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return entity;
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}
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internal new SocketGroupUser Clone() => MemberwiseClone() as SocketGroupUser;
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//IVoiceState
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bool IVoiceState.IsDeafened => false;
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bool IVoiceState.IsMuted => false;
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@@ -9,46 +9,76 @@ using PresenceModel = Discord.API.Presence;
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namespace Discord.WebSocket
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{
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internal class SocketGuildUser : SocketUser, IGuildUser
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public class SocketGuildUser : SocketUser, IGuildUser
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{
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private long? _joinedAtTicks;
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private ImmutableArray<ulong> _roleIds;
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internal override SocketGlobalUser GlobalUser { get; }
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public SocketGuild Guild { get; }
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public string Nickname { get; private set; }
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public ulong GuildId { get; private set; }
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public override bool IsBot { get { return GlobalUser.IsBot; } internal set { GlobalUser.IsBot = value; } }
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public override string Username { get { return GlobalUser.Username; } internal set { GlobalUser.Username = value; } }
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public override ushort DiscriminatorValue { get { return GlobalUser.DiscriminatorValue; } internal set { GlobalUser.DiscriminatorValue = value; } }
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public override string AvatarId { get { return GlobalUser.AvatarId; } internal set { GlobalUser.AvatarId = value; } }
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internal override SocketPresence Presence { get { return GlobalUser.Presence; } set { GlobalUser.Presence = value; } }
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public IReadOnlyCollection<ulong> RoleIds => _roleIds;
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public SocketVoiceState? VoiceState => Guild.GetVoiceState(Id);
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public bool IsSelfDeafened => VoiceState?.IsSelfDeafened ?? false;
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public bool IsSelfMuted => VoiceState?.IsSelfMuted ?? false;
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public bool IsSuppressed => VoiceState?.IsSuppressed ?? false;
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public SocketVoiceChannel VoiceChannel => VoiceState?.VoiceChannel;
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public bool IsDeafened => VoiceState?.IsDeafened ?? false;
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public bool IsMuted => VoiceState?.IsMuted ?? false;
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public string VoiceSessionId => VoiceState?.VoiceSessionId ?? "";
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public DateTimeOffset? JoinedAt => DateTimeUtils.FromTicks(_joinedAtTicks);
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internal SocketGuildUser(DiscordSocketClient discord, ulong id)
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: base(discord, id)
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internal SocketGuildUser(SocketGuild guild, SocketGlobalUser globalUser)
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: base(guild.Discord, globalUser.Id)
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{
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Guild = guild;
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GlobalUser = globalUser;
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}
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internal static SocketGuildUser Create(DiscordSocketClient discord, Model model)
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internal static SocketGuildUser Create(SocketGuild guild, ClientState state, Model model)
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{
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var entity = new SocketGuildUser(discord, model.User.Id);
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entity.Update(model);
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var entity = new SocketGuildUser(guild, guild.Discord.GetOrCreateUser(state, model.User));
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entity.Update(state, model);
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return entity;
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}
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internal void Update(Model model)
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internal static SocketGuildUser Create(SocketGuild guild, ClientState state, PresenceModel model)
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{
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var entity = new SocketGuildUser(guild, guild.Discord.GetOrCreateUser(state, model.User));
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entity.Update(state, model);
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return entity;
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}
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internal void Update(ClientState state, Model model)
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{
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base.Update(state, model.User);
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_joinedAtTicks = model.JoinedAt.UtcTicks;
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if (model.Nick.IsSpecified)
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Nickname = model.Nick.Value;
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UpdateRoles(model.Roles);
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}
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internal override void Update(ClientState state, PresenceModel model)
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{
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base.Update(state, model);
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if (model.Roles.IsSpecified)
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UpdateRoles(model.Roles.Value);
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if (model.Nick.IsSpecified)
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Nickname = model.Nick.Value;
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}
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private void UpdateRoles(ulong[] roleIds)
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{
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var roles = ImmutableArray.CreateBuilder<ulong>(roleIds.Length + 1);
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roles.Add(GuildId);
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roles.Add(Guild.Id);
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for (int i = 0; i < roleIds.Length; i++)
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roles.Add(roleIds[i]);
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_roleIds = roles.ToImmutable();
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}
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public override async Task UpdateAsync()
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=> Update(await UserHelper.GetAsync(this, Discord));
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public Task ModifyAsync(Action<ModifyGuildMemberParams> func)
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=> UserHelper.ModifyAsync(this, Discord, func);
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public Task KickAsync()
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@@ -59,16 +89,17 @@ namespace Discord.WebSocket
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throw new NotImplementedException(); //TODO: Impl
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}
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internal new SocketGuildUser Clone() => MemberwiseClone() as SocketGuildUser;
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//IGuildUser
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ulong IGuildUser.GuildId => Guild.Id;
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IReadOnlyCollection<ulong> IGuildUser.RoleIds => RoleIds;
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//IUser
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Task<IDMChannel> IUser.GetDMChannelAsync(CacheMode mode)
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=> Task.FromResult<IDMChannel>(GlobalUser.DMChannel);
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//IVoiceState
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bool IVoiceState.IsDeafened => false;
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bool IVoiceState.IsMuted => false;
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bool IVoiceState.IsSelfDeafened => false;
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bool IVoiceState.IsSelfMuted => false;
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bool IVoiceState.IsSuppressed => false;
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IVoiceChannel IVoiceState.VoiceChannel => null;
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string IVoiceState.VoiceSessionId => null;
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IVoiceChannel IVoiceState.VoiceChannel => VoiceChannel;
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}
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}
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@@ -3,7 +3,7 @@
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namespace Discord.WebSocket
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{
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//TODO: C#7 Candidate for record type
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internal struct SocketPresence : IPresence
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public struct SocketPresence : IPresence
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{
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public Game? Game { get; }
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public UserStatus Status { get; }
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@@ -13,11 +13,11 @@ namespace Discord.WebSocket
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Game = game;
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Status = status;
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}
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internal SocketPresence Create(Model model)
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internal static SocketPresence Create(Model model)
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{
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return new SocketPresence(model.Game != null ? Discord.Game.Create(model.Game) : (Game?)null, model.Status);
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}
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public SocketPresence Clone() => this;
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internal SocketPresence Clone() => this;
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}
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}
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@@ -11,21 +11,28 @@ namespace Discord.WebSocket
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public string Email { get; private set; }
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public bool IsVerified { get; private set; }
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public bool IsMfaEnabled { get; private set; }
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internal override SocketGlobalUser GlobalUser { get; }
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internal SocketSelfUser(DiscordSocketClient discord, ulong id)
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: base(discord, id)
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public override bool IsBot { get { return GlobalUser.IsBot; } internal set { GlobalUser.IsBot = value; } }
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public override string Username { get { return GlobalUser.Username; } internal set { GlobalUser.Username = value; } }
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public override ushort DiscriminatorValue { get { return GlobalUser.DiscriminatorValue; } internal set { GlobalUser.DiscriminatorValue = value; } }
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public override string AvatarId { get { return GlobalUser.AvatarId; } internal set { GlobalUser.AvatarId = value; } }
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internal override SocketPresence Presence { get { return GlobalUser.Presence; } set { GlobalUser.Presence = value; } }
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internal SocketSelfUser(DiscordSocketClient discord, SocketGlobalUser globalUser)
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: base(discord, globalUser.Id)
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{
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Status = UserStatus.Online;
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GlobalUser = globalUser;
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}
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internal new static SocketSelfUser Create(DiscordSocketClient discord, Model model)
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internal static SocketSelfUser Create(DiscordSocketClient discord, ClientState state, Model model)
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{
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var entity = new SocketSelfUser(discord, model.Id);
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entity.Update(model);
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var entity = new SocketSelfUser(discord, discord.GetOrCreateSelfUser(state, model));
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entity.Update(state, model);
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return entity;
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}
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internal override void Update(Model model)
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internal override void Update(ClientState state, Model model)
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{
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base.Update(model);
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base.Update(state, model);
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if (model.Email.IsSpecified)
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Email = model.Email.Value;
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@@ -34,12 +41,13 @@ namespace Discord.WebSocket
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if (model.MfaEnabled.IsSpecified)
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IsMfaEnabled = model.MfaEnabled.Value;
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}
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public override async Task UpdateAsync()
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=> Update(await UserHelper.GetAsync(this, Discord));
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public Task ModifyAsync(Action<ModifyCurrentUserParams> func)
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=> UserHelper.ModifyAsync(this, Discord, func);
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internal new SocketSelfUser Clone() => MemberwiseClone() as SocketSelfUser;
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//ISelfUser
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Task ISelfUser.ModifyStatusAsync(Action<ModifyPresenceParams> func) { throw new NotSupportedException(); }
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}
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}
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34
src/Discord.Net.WebSocket/Entities/Users/SocketSimpleUser.cs
Normal file
34
src/Discord.Net.WebSocket/Entities/Users/SocketSimpleUser.cs
Normal file
@@ -0,0 +1,34 @@
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using System;
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using Model = Discord.API.User;
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using PresenceModel = Discord.API.Presence;
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namespace Discord.WebSocket
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{
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public class SocketSimpleUser : SocketUser
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{
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public override bool IsBot { get; internal set; }
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public override string Username { get; internal set; }
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public override ushort DiscriminatorValue { get; internal set; }
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public override string AvatarId { get; internal set; }
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internal override SocketPresence Presence { get { return new SocketPresence(null, UserStatus.Offline); } set { } }
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internal override SocketGlobalUser GlobalUser { get { throw new NotSupportedException(); } }
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internal SocketSimpleUser(DiscordSocketClient discord, ulong id)
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: base(discord, id)
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{
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}
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internal static SocketSimpleUser Create(DiscordSocketClient discord, ClientState state, Model model)
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{
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var entity = new SocketSimpleUser(discord, model.Id);
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entity.Update(state, model);
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return entity;
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}
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internal override void Update(ClientState state, PresenceModel model)
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{
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}
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internal new SocketSimpleUser Clone() => MemberwiseClone() as SocketSimpleUser;
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}
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}
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@@ -1,33 +1,30 @@
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using Discord.Rest;
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using System.Threading.Tasks;
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using Model = Discord.API.User;
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using PresenceModel = Discord.API.Presence;
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namespace Discord.WebSocket
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{
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public class SocketUser : SocketEntity<ulong>, IUser
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public abstract class SocketUser : SocketEntity<ulong>, IUser
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{
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public bool IsBot { get; private set; }
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public string Username { get; private set; }
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public ushort DiscriminatorValue { get; private set; }
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public string AvatarId { get; private set; }
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public abstract bool IsBot { get; internal set; }
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public abstract string Username { get; internal set; }
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public abstract ushort DiscriminatorValue { get; internal set; }
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public abstract string AvatarId { get; internal set; }
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internal abstract SocketGlobalUser GlobalUser { get; }
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internal abstract SocketPresence Presence { get; set; }
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public string AvatarUrl => API.CDN.GetUserAvatarUrl(Id, AvatarId);
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public string Discriminator => DiscriminatorValue.ToString("D4");
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public string Mention => MentionUtils.MentionUser(Id);
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public virtual Game? Game => null;
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public virtual UserStatus Status { get; internal set; }
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public Game? Game => Presence.Game;
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public UserStatus Status => Presence.Status;
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internal SocketUser(DiscordSocketClient discord, ulong id)
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: base(discord, id)
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{
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}
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internal static SocketUser Create(DiscordSocketClient discord, Model model)
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{
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var entity = new SocketUser(discord, model.Id);
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entity.Update(model);
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return entity;
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}
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internal virtual void Update(Model model)
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internal virtual void Update(ClientState state, Model model)
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{
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if (model.Avatar.IsSpecified)
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AvatarId = model.Avatar.Value;
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@@ -38,13 +35,22 @@ namespace Discord.WebSocket
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if (model.Username.IsSpecified)
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Username = model.Username.Value;
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}
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internal virtual void Update(ClientState state, PresenceModel model)
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{
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Presence = SocketPresence.Create(model);
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}
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public virtual async Task UpdateAsync()
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=> Update(await UserHelper.GetAsync(this, Discord));
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public Task<IDMChannel> CreateDMChannelAsync()
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public Task<RestDMChannel> CreateDMChannelAsync()
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=> UserHelper.CreateDMChannelAsync(this, Discord);
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IDMChannel IUser.GetCachedDMChannel() => null;
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public override string ToString() => $"{Username}#{Discriminator}";
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private string DebuggerDisplay => $"{Username}#{Discriminator} (Id{(IsBot ? ", Bot" : "")})";
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internal SocketUser Clone() => MemberwiseClone() as SocketUser;
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//IUser
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Task<IDMChannel> IUser.GetDMChannelAsync(CacheMode mode)
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=> Task.FromResult<IDMChannel>(GlobalUser.DMChannel);
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async Task<IDMChannel> IUser.CreateDMChannelAsync()
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=> await CreateDMChannelAsync();
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}
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}
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@@ -47,7 +47,7 @@ namespace Discord.WebSocket
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return new SocketVoiceState(voiceChannel, model.SessionId, model.SelfMute, model.SelfDeaf, model.Suppress);
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}
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public SocketVoiceState Clone() => this;
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internal SocketVoiceState Clone() => this;
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IVoiceChannel IVoiceState.VoiceChannel => VoiceChannel;
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}
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Block a user