Add default ratelimit callback (#2037)
This commit is contained in:
@@ -1,4 +1,6 @@
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using System;
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using System.Reflection;
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using System.Threading.Tasks;
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namespace Discord
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{
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@@ -131,6 +133,14 @@ namespace Discord
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/// </returns>
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public RetryMode DefaultRetryMode { get; set; } = RetryMode.AlwaysRetry;
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/// <summary>
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/// Gets or sets the default callback for ratelimits.
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/// </summary>
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/// <remarks>
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/// This property is mutually exclusive with <see cref="RequestOptions.RatelimitCallback"/>.
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/// </remarks>
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public Func<IRateLimitInfo, Task> DefaultRatelimitCallback { get; set; }
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/// <summary>
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/// Gets or sets the minimum log level severity that will be sent to the Log event.
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/// </summary>
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@@ -46,17 +46,19 @@ namespace Discord.API
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internal IRestClient RestClient { get; private set; }
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internal ulong? CurrentUserId { get; set; }
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internal bool UseSystemClock { get; set; }
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internal Func<IRateLimitInfo, Task> DefaultRatelimitCallback { get; set; }
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internal JsonSerializer Serializer => _serializer;
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/// <exception cref="ArgumentException">Unknown OAuth token type.</exception>
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public DiscordRestApiClient(RestClientProvider restClientProvider, string userAgent, RetryMode defaultRetryMode = RetryMode.AlwaysRetry,
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JsonSerializer serializer = null, bool useSystemClock = true)
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JsonSerializer serializer = null, bool useSystemClock = true, Func<IRateLimitInfo, Task> defaultRatelimitCallback = null)
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{
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_restClientProvider = restClientProvider;
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UserAgent = userAgent;
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DefaultRetryMode = defaultRetryMode;
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_serializer = serializer ?? new JsonSerializer { ContractResolver = new DiscordContractResolver() };
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UseSystemClock = useSystemClock;
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DefaultRatelimitCallback = defaultRatelimitCallback;
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RequestQueue = new RequestQueue();
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_stateLock = new SemaphoreSlim(1, 1);
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@@ -279,10 +281,10 @@ namespace Discord.API
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{
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if (!request.Options.IgnoreState)
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CheckState();
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if (request.Options.RetryMode == null)
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request.Options.RetryMode = DefaultRetryMode;
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if (request.Options.UseSystemClock == null)
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request.Options.UseSystemClock = UseSystemClock;
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request.Options.RetryMode ??= DefaultRetryMode;
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request.Options.UseSystemClock ??= UseSystemClock;
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request.Options.RatelimitCallback ??= DefaultRatelimitCallback;
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var stopwatch = Stopwatch.StartNew();
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var responseStream = await RequestQueue.SendAsync(request).ConfigureAwait(false);
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@@ -37,7 +37,7 @@ namespace Discord.Rest
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internal DiscordRestClient(DiscordRestConfig config, API.DiscordRestApiClient api) : base(config, api) { }
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private static API.DiscordRestApiClient CreateApiClient(DiscordRestConfig config)
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=> new API.DiscordRestApiClient(config.RestClientProvider, DiscordRestConfig.UserAgent, serializer: Serializer, useSystemClock: config.UseSystemClock);
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=> new API.DiscordRestApiClient(config.RestClientProvider, DiscordRestConfig.UserAgent, serializer: Serializer, useSystemClock: config.UseSystemClock, defaultRatelimitCallback: config.DefaultRatelimitCallback);
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internal override void Dispose(bool disposing)
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{
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@@ -79,8 +79,8 @@ namespace Discord.WebSocket
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internal BaseSocketClient(DiscordSocketConfig config, DiscordRestApiClient client)
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: base(config, client) => BaseConfig = config;
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private static DiscordSocketApiClient CreateApiClient(DiscordSocketConfig config)
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=> new DiscordSocketApiClient(config.RestClientProvider, config.WebSocketProvider, DiscordRestConfig.UserAgent,
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useSystemClock: config.UseSystemClock);
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=> new DiscordSocketApiClient(config.RestClientProvider, config.WebSocketProvider, DiscordRestConfig.UserAgent, config.GatewayHost,
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useSystemClock: config.UseSystemClock, defaultRatelimitCallback: config.DefaultRatelimitCallback);
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/// <summary>
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/// Gets a Discord application information for the logged-in user.
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@@ -107,7 +107,8 @@ namespace Discord.WebSocket
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}
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}
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private static API.DiscordSocketApiClient CreateApiClient(DiscordSocketConfig config)
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=> new API.DiscordSocketApiClient(config.RestClientProvider, config.WebSocketProvider, DiscordRestConfig.UserAgent);
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=> new DiscordSocketApiClient(config.RestClientProvider, config.WebSocketProvider, DiscordRestConfig.UserAgent, config.GatewayHost,
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useSystemClock: config.UseSystemClock, defaultRatelimitCallback: config.DefaultRatelimitCallback);
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internal async Task AcquireIdentifyLockAsync(int shardId, CancellationToken token)
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{
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@@ -39,8 +39,8 @@ namespace Discord.API
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public DiscordSocketApiClient(RestClientProvider restClientProvider, WebSocketProvider webSocketProvider, string userAgent,
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string url = null, RetryMode defaultRetryMode = RetryMode.AlwaysRetry, JsonSerializer serializer = null,
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bool useSystemClock = true)
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: base(restClientProvider, userAgent, defaultRetryMode, serializer, useSystemClock)
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bool useSystemClock = true, Func<IRateLimitInfo, Task> defaultRatelimitCallback = null)
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: base(restClientProvider, userAgent, defaultRetryMode, serializer, useSystemClock, defaultRatelimitCallback)
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{
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_gatewayUrl = url;
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if (url != null)
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@@ -195,7 +195,8 @@ namespace Discord.WebSocket
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_largeGuilds = new ConcurrentQueue<ulong>();
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}
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private static API.DiscordSocketApiClient CreateApiClient(DiscordSocketConfig config)
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=> new API.DiscordSocketApiClient(config.RestClientProvider, config.WebSocketProvider, DiscordRestConfig.UserAgent, config.GatewayHost);
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=> new DiscordSocketApiClient(config.RestClientProvider, config.WebSocketProvider, DiscordRestConfig.UserAgent, config.GatewayHost,
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useSystemClock: config.UseSystemClock, defaultRatelimitCallback: config.DefaultRatelimitCallback);
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/// <inheritdoc />
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internal override void Dispose(bool disposing)
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{
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@@ -83,7 +83,7 @@ namespace Discord.Webhook
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ApiClient.SentRequest += async (method, endpoint, millis) => await _restLogger.VerboseAsync($"{method} {endpoint}: {millis} ms").ConfigureAwait(false);
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}
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private static API.DiscordRestApiClient CreateApiClient(DiscordRestConfig config)
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=> new API.DiscordRestApiClient(config.RestClientProvider, DiscordRestConfig.UserAgent);
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=> new API.DiscordRestApiClient(config.RestClientProvider, DiscordRestConfig.UserAgent, useSystemClock: config.UseSystemClock, defaultRatelimitCallback: config.DefaultRatelimitCallback);
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/// <summary> Sends a message to the channel for this webhook. </summary>
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/// <returns> Returns the ID of the created message. </returns>
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public Task<ulong> SendMessageAsync(string text = null, bool isTTS = false, IEnumerable<Embed> embeds = null,
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