Virtual channels should not be exposed to socket classes. Dont store guild in messages.
This commit is contained in:
@@ -9,11 +9,10 @@ namespace Discord.Rest
|
||||
{
|
||||
public abstract class RestMessage : RestEntity<ulong>, IMessage, IUpdateable
|
||||
{
|
||||
internal readonly IGuild _guild;
|
||||
private long _timestampTicks;
|
||||
|
||||
public IMessageChannel Channel { get; }
|
||||
public RestUser Author { get; }
|
||||
public IUser Author { get; }
|
||||
|
||||
public string Content { get; private set; }
|
||||
|
||||
@@ -32,19 +31,18 @@ namespace Discord.Rest
|
||||
|
||||
public DateTimeOffset Timestamp => DateTimeUtils.FromTicks(_timestampTicks);
|
||||
|
||||
internal RestMessage(BaseDiscordClient discord, ulong id, IMessageChannel channel, RestUser author, IGuild guild)
|
||||
internal RestMessage(BaseDiscordClient discord, ulong id, IMessageChannel channel, IUser author)
|
||||
: base(discord, id)
|
||||
{
|
||||
Channel = channel;
|
||||
Author = author;
|
||||
_guild = guild;
|
||||
}
|
||||
internal static RestMessage Create(BaseDiscordClient discord, IGuild guild, Model model)
|
||||
internal static RestMessage Create(BaseDiscordClient discord, IMessageChannel channel, IUser author, Model model)
|
||||
{
|
||||
if (model.Type == MessageType.Default)
|
||||
return RestUserMessage.Create(discord, guild, model);
|
||||
return RestUserMessage.Create(discord, channel, author, model);
|
||||
else
|
||||
return RestSystemMessage.Create(discord, guild, model);
|
||||
return RestSystemMessage.Create(discord, channel, author, model);
|
||||
}
|
||||
internal virtual void Update(Model model)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user