Reworked internal task engine for DiscordClient and WebSocket. Several other minor async fixes.
This commit is contained in:
@@ -5,7 +5,7 @@
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using Discord.API.Converters;
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using Newtonsoft.Json;
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namespace Discord.Audio.API
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namespace Discord.API
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{
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internal sealed class VoiceServerUpdateEvent
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{
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@@ -95,8 +95,7 @@ namespace Discord.Audio
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else
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{
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var logger = Client.Log().CreateLogger("Voice");
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var voiceSocket = new VoiceWebSocket(Client.Config, _config, logger);
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_defaultClient = new DiscordAudioClient(this, 0, logger, _client.WebSocket, voiceSocket);
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_defaultClient = new DiscordAudioClient(this, 0, logger, _client.WebSocket);
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}
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_talkingUsers = new ConcurrentDictionary<User, bool>();
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@@ -145,27 +144,26 @@ namespace Discord.Audio
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return Task.FromResult(_defaultClient);
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}
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var client = _voiceClients.GetOrAdd(server.Id, (Func<long, DiscordAudioClient>)(_ =>
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var client = _voiceClients.GetOrAdd(server.Id, _ =>
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{
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int id = unchecked(++_nextClientId);
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var logger = Client.Log().CreateLogger($"Voice #{id}");
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Net.WebSockets.GatewaySocket gatewaySocket = null;
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var voiceSocket = new VoiceWebSocket(Client.Config, _config, logger);
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var voiceClient = new DiscordAudioClient((AudioService)(this), (int)id, (Logger)logger, (Net.WebSockets.GatewaySocket)gatewaySocket, (VoiceWebSocket)voiceSocket);
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GatewaySocket gatewaySocket = null;
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var voiceClient = new DiscordAudioClient(this, id, logger, gatewaySocket);
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voiceClient.SetServerId(server.Id);
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voiceSocket.OnPacket += (s, e) =>
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voiceClient.VoiceSocket.OnPacket += (s, e) =>
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{
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RaiseOnPacket(e);
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};
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voiceSocket.IsSpeaking += (s, e) =>
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voiceClient.VoiceSocket.IsSpeaking += (s, e) =>
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{
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var user = Client.GetUser(server, e.UserId);
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RaiseUserIsSpeakingUpdated(user, e.IsSpeaking);
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};
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return voiceClient;
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}));
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});
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//await client.Connect(gatewaySocket.Host, _client.Token).ConfigureAwait(false);
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return Task.FromResult(client);
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}
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@@ -1,4 +1,5 @@
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using Discord.Net.WebSockets;
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using Discord.API;
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using Discord.Net.WebSockets;
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using System;
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using System.Threading.Tasks;
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@@ -10,22 +11,29 @@ namespace Discord.Audio
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public int Id => _id;
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private readonly AudioService _service;
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private readonly GatewaySocket _gatewaySocket;
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private readonly VoiceWebSocket _voiceSocket;
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private readonly Logger _logger;
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public long? ServerId => _voiceSocket.ServerId;
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public long? ChannelId => _voiceSocket.ChannelId;
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public GatewaySocket GatewaySocket => _gatewaySocket;
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private readonly GatewaySocket _gatewaySocket;
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public DiscordAudioClient(AudioService service, int id, Logger logger, GatewaySocket gatewaySocket, VoiceWebSocket voiceSocket)
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public VoiceWebSocket VoiceSocket => _voiceSocket;
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private readonly VoiceWebSocket _voiceSocket;
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public string Token => _token;
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private string _token;
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public long? ServerId => _voiceSocket.ServerId;
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public long? ChannelId => _voiceSocket.ChannelId;
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public DiscordAudioClient(AudioService service, int id, Logger logger, GatewaySocket gatewaySocket)
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{
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_service = service;
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_id = id;
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_logger = logger;
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_gatewaySocket = gatewaySocket;
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_voiceSocket = voiceSocket;
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_voiceSocket = new VoiceWebSocket(service.Client, this, logger);
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/*_voiceSocket.Connected += (s, e) => RaiseVoiceConnected();
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/*_voiceSocket.Connected += (s, e) => RaiseVoiceConnected();
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_voiceSocket.Disconnected += async (s, e) =>
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{
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_voiceSocket.CurrentServerId;
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@@ -37,7 +45,7 @@ namespace Discord.Audio
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await socket.Reconnect().ConfigureAwait(false);
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};*/
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/*_voiceSocket.IsSpeaking += (s, e) =>
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/*_voiceSocket.IsSpeaking += (s, e) =>
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{
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if (_voiceSocket.State == WebSocketState.Connected)
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{
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@@ -54,27 +62,28 @@ namespace Discord.Audio
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}
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};*/
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/*this.Connected += (s, e) =>
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/*this.Connected += (s, e) =>
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{
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_voiceSocket.ParentCancelToken = _cancelToken;
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};*/
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_gatewaySocket.ReceivedDispatch += async (s, e) =>
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_gatewaySocket.ReceivedDispatch += async (s, e) =>
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{
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try
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{
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switch (e.Type)
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{
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case "VOICE_SERVER_UPDATE":
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{
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long serverId = IdConvert.ToLong(e.Payload.Value<string>("guild_id"));
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{
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var data = e.Payload.ToObject<VoiceServerUpdateEvent>(_gatewaySocket.Serializer);
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long serverId = data.ServerId;
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if (serverId == ServerId)
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{
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var client = _service.Client;
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string token = e.Payload.Value<string>("token");
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_token = data.Token;
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_voiceSocket.Host = "wss://" + e.Payload.Value<string>("endpoint").Split(':')[0];
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await _voiceSocket.Connect(client.CurrentUser.Id, _gatewaySocket.SessionId, token/*, client.CancelToken*/).ConfigureAwait(false);
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await _voiceSocket.Connect().ConfigureAwait(false);
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}
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}
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break;
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@@ -26,7 +26,8 @@ namespace Discord.Net.WebSockets
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//private readonly Random _rand;
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private readonly int _targetAudioBufferLength;
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private readonly ConcurrentDictionary<uint, OpusDecoder> _decoders;
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private readonly AudioServiceConfig _audioConfig;
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private readonly DiscordAudioClient _audioClient;
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private readonly AudioServiceConfig _config;
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private OpusEncoder _encoder;
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private uint _ssrc;
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private ConcurrentDictionary<uint, long> _ssrcMapping;
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@@ -37,8 +38,8 @@ namespace Discord.Net.WebSockets
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private bool _isEncrypted;
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private byte[] _secretKey, _encodingBuffer;
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private ushort _sequence;
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private long? _serverId, _channelId, _userId;
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private string _sessionId, _token, _encryptionMode;
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private long? _serverId, _channelId;
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private string _encryptionMode;
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private int _ping;
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private Thread _sendThread, _receiveThread;
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@@ -48,24 +49,21 @@ namespace Discord.Net.WebSockets
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public int Ping => _ping;
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internal VoiceBuffer OutputBuffer => _sendBuffer;
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public VoiceWebSocket(DiscordConfig config, AudioServiceConfig audioConfig, Logger logger)
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: base(config, logger)
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public VoiceWebSocket(DiscordClient client, DiscordAudioClient audioClient, Logger logger)
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: base(client, logger)
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{
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_audioConfig = audioConfig;
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_decoders = new ConcurrentDictionary<uint, OpusDecoder>();
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_targetAudioBufferLength = _audioConfig.BufferLength / 20; //20 ms frames
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_audioClient = audioClient;
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_config = client.Audio().Config;
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_decoders = new ConcurrentDictionary<uint, OpusDecoder>();
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_targetAudioBufferLength = _config.BufferLength / 20; //20 ms frames
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_encodingBuffer = new byte[MaxOpusSize];
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_ssrcMapping = new ConcurrentDictionary<uint, long>();
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_encoder = new OpusEncoder(48000, _audioConfig.Channels, 20, _audioConfig.Bitrate, OpusApplication.Audio);
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_sendBuffer = new VoiceBuffer((int)Math.Ceiling(_audioConfig.BufferLength / (double)_encoder.FrameLength), _encoder.FrameSize);
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_encoder = new OpusEncoder(48000, _config.Channels, 20, _config.Bitrate, OpusApplication.Audio);
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_sendBuffer = new VoiceBuffer((int)Math.Ceiling(_config.BufferLength / (double)_encoder.FrameLength), _encoder.FrameSize);
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}
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public async Task Connect(long userId, string sessionId, string token)
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{
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_userId = userId;
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_sessionId = sessionId;
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_token = token;
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public async Task Connect()
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{
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await BeginConnect().ConfigureAwait(false);
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}
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public async Task Reconnect()
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@@ -73,12 +71,12 @@ namespace Discord.Net.WebSockets
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try
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{
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var cancelToken = ParentCancelToken.Value;
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await Task.Delay(_config.ReconnectDelay, cancelToken).ConfigureAwait(false);
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await Task.Delay(_client.Config.ReconnectDelay, cancelToken).ConfigureAwait(false);
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while (!cancelToken.IsCancellationRequested)
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{
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try
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{
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await Connect(_userId.Value, _sessionId, _token).ConfigureAwait(false);
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await Connect().ConfigureAwait(false);
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break;
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}
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catch (OperationCanceledException) { throw; }
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@@ -86,29 +84,26 @@ namespace Discord.Net.WebSockets
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{
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_logger.Error("Reconnect failed", ex);
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//Net is down? We can keep trying to reconnect until the user runs Disconnect()
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await Task.Delay(_config.FailedReconnectDelay, cancelToken).ConfigureAwait(false);
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await Task.Delay(_client.Config.FailedReconnectDelay, cancelToken).ConfigureAwait(false);
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}
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}
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}
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catch (OperationCanceledException) { }
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}
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public Task Disconnect()
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{
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return SignalDisconnect(wait: true);
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}
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public Task Disconnect() => _taskManager.Stop();
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protected override async Task Run()
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{
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_udp = new UdpClient(new IPEndPoint(IPAddress.Any, 0));
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List<Task> tasks = new List<Task>();
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if ((_audioConfig.Mode & AudioMode.Outgoing) != 0)
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if ((_config.Mode & AudioMode.Outgoing) != 0)
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{
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_sendThread = new Thread(new ThreadStart(() => SendVoiceAsync(_cancelToken)));
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_sendThread.IsBackground = true;
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_sendThread.Start();
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}
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if ((_audioConfig.Mode & AudioMode.Incoming) != 0)
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if ((_config.Mode & AudioMode.Incoming) != 0)
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{
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_receiveThread = new Thread(new ThreadStart(() => ReceiveVoiceAsync(_cancelToken)));
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_receiveThread.IsBackground = true;
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@@ -120,9 +115,9 @@ namespace Discord.Net.WebSockets
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#if !DOTNET5_4
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tasks.Add(WatcherAsync());
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#endif
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await RunTasks(tasks.ToArray());
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await Cleanup();
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tasks.AddRange(_engine.GetTasks(_cancelToken));
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tasks.Add(HeartbeatAsync(_cancelToken));
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await _taskManager.Start(tasks, _cancelTokenSource).ConfigureAwait(false);
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}
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protected override Task Cleanup()
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{
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@@ -141,12 +136,6 @@ namespace Discord.Net.WebSockets
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}
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ClearPCMFrames();
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if (!_wasDisconnectUnexpected)
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{
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_userId = null;
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_sessionId = null;
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_token = null;
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}
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_udp = null;
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return base.Cleanup();
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@@ -161,7 +150,7 @@ namespace Discord.Net.WebSockets
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int packetLength, resultOffset, resultLength;
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IPEndPoint endpoint = new IPEndPoint(IPAddress.Any, 0);
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if ((_audioConfig.Mode & AudioMode.Incoming) != 0)
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if ((_config.Mode & AudioMode.Incoming) != 0)
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{
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decodingBuffer = new byte[MaxOpusSize];
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nonce = new byte[24];
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@@ -188,7 +177,7 @@ namespace Discord.Net.WebSockets
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if (packetLength > 0 && endpoint.Equals(_endpoint))
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{
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if (_state != (int)WebSocketState.Connected)
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if (_state != (int)ConnectionState.Connected)
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{
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if (packetLength != 70)
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return;
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@@ -197,8 +186,8 @@ namespace Discord.Net.WebSockets
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int port = packet[68] | packet[69] << 8;
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SendSelectProtocol(ip, port);
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if ((_audioConfig.Mode & AudioMode.Incoming) == 0)
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return;
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if ((_config.Mode & AudioMode.Incoming) == 0)
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return; //We dont need this thread anymore
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}
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else
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{
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@@ -258,7 +247,7 @@ namespace Discord.Net.WebSockets
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{
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try
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{
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while (!cancelToken.IsCancellationRequested && _state != (int)WebSocketState.Connected)
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while (!cancelToken.IsCancellationRequested && _state != (int)ConnectionState.Connected)
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Thread.Sleep(1);
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if (cancelToken.IsCancellationRequested)
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@@ -410,14 +399,15 @@ namespace Discord.Net.WebSockets
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{
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case VoiceOpCodes.Ready:
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{
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if (_state != (int)WebSocketState.Connected)
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if (_state != (int)ConnectionState.Connected)
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{
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var payload = (msg.Payload as JToken).ToObject<VoiceReadyEvent>(_serializer);
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_heartbeatInterval = payload.HeartbeatInterval;
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_ssrc = payload.SSRC;
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_endpoint = new IPEndPoint((await Dns.GetHostAddressesAsync(Host.Replace("wss://", "")).ConfigureAwait(false)).FirstOrDefault(), payload.Port);
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var address = (await Dns.GetHostAddressesAsync(Host.Replace("wss://", "")).ConfigureAwait(false)).FirstOrDefault();
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_endpoint = new IPEndPoint(address, payload.Port);
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if (_audioConfig.EnableEncryption)
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if (_config.EnableEncryption)
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{
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if (payload.Modes.Contains(EncryptedMode))
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{
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@@ -458,7 +448,7 @@ namespace Discord.Net.WebSockets
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var payload = (msg.Payload as JToken).ToObject<JoinServerEvent>(_serializer);
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_secretKey = payload.SecretKey;
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SendIsTalking(true);
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await EndConnect();
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EndConnect();
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}
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break;
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case VoiceOpCodes.Speaking:
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@@ -507,9 +497,9 @@ namespace Discord.Net.WebSockets
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{
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var msg = new IdentifyCommand();
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msg.Payload.ServerId = _serverId.Value;
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msg.Payload.SessionId = _sessionId;
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msg.Payload.Token = _token;
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msg.Payload.UserId = _userId.Value;
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msg.Payload.SessionId = _client.SessionId;
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msg.Payload.Token = _audioClient.Token;
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msg.Payload.UserId = _client.UserId.Value;
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QueueMessage(msg);
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}
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@@ -93,7 +93,7 @@ namespace Discord.Commands
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}
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internal void SetRunFunc(Action<CommandEventArgs> func)
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{
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_runFunc = e => { func(e); return TaskHelper.CompletedTask; };
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_runFunc = TaskHelper.ToAsync(func);
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}
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internal Task Run(CommandEventArgs args)
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{
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@@ -68,8 +68,8 @@
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="..\Discord.Net\API\Converters\LongCollectionConverter.cs">
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<Link>API\Converters\LongCollectionConverter.cs</Link>
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<Compile Include="..\Discord.Net\API\Converters\LongStringCollectionConverter.cs">
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<Link>API\Converters\LongStringCollectionConverter.cs</Link>
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</Compile>
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<Compile Include="..\Discord.Net\API\Converters\LongStringConverter.cs">
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<Link>API\Converters\LongStringConverter.cs</Link>
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@@ -77,12 +77,12 @@
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<Compile Include="..\Discord.Net\API\Endpoints.cs">
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<Link>API\Endpoints.cs</Link>
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</Compile>
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<Compile Include="..\Discord.Net\API\Enums\AvatarImageType.cs">
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<Link>API\Enums\AvatarImageType.cs</Link>
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</Compile>
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<Compile Include="..\Discord.Net\API\Enums\ChannelType.cs">
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<Link>API\Enums\ChannelType.cs</Link>
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</Compile>
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<Compile Include="..\Discord.Net\API\Enums\ImageType.cs">
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<Link>API\Enums\ImageType.cs</Link>
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</Compile>
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<Compile Include="..\Discord.Net\API\Enums\PermissionTarget.cs">
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<Link>API\Enums\PermissionTarget.cs</Link>
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</Compile>
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@@ -176,6 +176,9 @@
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<Compile Include="..\Discord.Net\Helpers\Reference.cs">
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<Link>Helpers\Reference.cs</Link>
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</Compile>
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<Compile Include="..\Discord.Net\Helpers\TaskManager.cs">
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<Link>Helpers\TaskManager.cs</Link>
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</Compile>
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<Compile Include="..\Discord.Net\Models\Channel.cs">
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<Link>Models\Channel.cs</Link>
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</Compile>
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@@ -1,4 +1,5 @@
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using System.Threading.Tasks;
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using System;
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using System.Threading.Tasks;
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namespace Discord
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{
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@@ -7,7 +8,26 @@ namespace Discord
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public static Task CompletedTask { get; }
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static TaskHelper()
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{
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#if DOTNET54
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CompletedTask = Task.CompletedTask;
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#else
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CompletedTask = Task.Delay(0);
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#endif
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}
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public static Func<Task> ToAsync(Action action)
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{
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return () =>
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{
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action(); return CompletedTask;
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};
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}
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public static Func<T, Task> ToAsync<T>(Action<T> action)
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{
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return x =>
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{
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action(x); return CompletedTask;
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};
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}
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}
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}
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@@ -4,7 +4,7 @@ using System.Collections.Generic;
|
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namespace Discord.API.Converters
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{
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public class EnumerableLongStringConverter : JsonConverter
|
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public class LongStringEnumerableConverter : JsonConverter
|
||||
{
|
||||
public override bool CanConvert(Type objectType)
|
||||
{
|
||||
@@ -38,7 +38,7 @@ namespace Discord.API.Converters
|
||||
}
|
||||
}
|
||||
|
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internal class LongArrayStringConverter : JsonConverter
|
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internal class LongStringArrayConverter : JsonConverter
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{
|
||||
public override bool CanConvert(Type objectType)
|
||||
{
|
||||
@@ -36,7 +36,7 @@ namespace Discord.API
|
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[JsonProperty("joined_at")]
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||||
public DateTime? JoinedAt;
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||||
[JsonProperty("roles")]
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||||
[JsonConverter(typeof(LongArrayStringConverter))]
|
||||
[JsonConverter(typeof(LongStringArrayConverter))]
|
||||
public long[] Roles;
|
||||
}
|
||||
public class ExtendedMemberInfo : MemberInfo
|
||||
@@ -53,7 +53,7 @@ namespace Discord.API
|
||||
[JsonProperty("status")]
|
||||
public string Status;
|
||||
[JsonProperty("roles")] //TODO: Might be temporary
|
||||
[JsonConverter(typeof(LongArrayStringConverter))]
|
||||
[JsonConverter(typeof(LongStringArrayConverter))]
|
||||
public long[] Roles;
|
||||
}
|
||||
public class VoiceMemberInfo : MemberReference
|
||||
@@ -88,7 +88,7 @@ namespace Discord.API
|
||||
[JsonConverter(typeof(NullableLongStringConverter))]
|
||||
public long? ChannelId;
|
||||
[JsonProperty("roles", NullValueHandling = NullValueHandling.Ignore)]
|
||||
[JsonConverter(typeof(EnumerableLongStringConverter))]
|
||||
[JsonConverter(typeof(LongStringEnumerableConverter))]
|
||||
public IEnumerable<long> Roles;
|
||||
}
|
||||
|
||||
|
||||
@@ -108,7 +108,7 @@ namespace Discord.API
|
||||
[JsonProperty("content")]
|
||||
public string Content;
|
||||
[JsonProperty("mentions")]
|
||||
[JsonConverter(typeof(EnumerableLongStringConverter))]
|
||||
[JsonConverter(typeof(LongStringEnumerableConverter))]
|
||||
public IEnumerable<long> Mentions;
|
||||
[JsonProperty("nonce", NullValueHandling = NullValueHandling.Ignore)]
|
||||
public string Nonce;
|
||||
@@ -123,7 +123,7 @@ namespace Discord.API
|
||||
[JsonProperty("content", NullValueHandling = NullValueHandling.Ignore)]
|
||||
public string Content;
|
||||
[JsonProperty("mentions", NullValueHandling = NullValueHandling.Ignore)]
|
||||
[JsonConverter(typeof(EnumerableLongStringConverter))]
|
||||
[JsonConverter(typeof(LongStringEnumerableConverter))]
|
||||
public IEnumerable<long> Mentions;
|
||||
}
|
||||
public sealed class EditMessageResponse : MessageInfo { }
|
||||
|
||||
@@ -380,10 +380,11 @@ namespace Discord
|
||||
else
|
||||
{
|
||||
await _api.EditMessage(
|
||||
msg.Id,
|
||||
msg.Channel.Id,
|
||||
queuedMessage.Text,
|
||||
queuedMessage.MentionedUsers);
|
||||
msg.Id,
|
||||
msg.Channel.Id,
|
||||
queuedMessage.Text,
|
||||
queuedMessage.MentionedUsers)
|
||||
.ConfigureAwait(false);
|
||||
}
|
||||
}
|
||||
catch (WebException) { break; }
|
||||
|
||||
@@ -140,7 +140,7 @@ namespace Discord
|
||||
if (role == null) throw new ArgumentNullException(nameof(role));
|
||||
CheckReady();
|
||||
|
||||
try { await _api.DeleteRole(role.Server.Id, role.Id); }
|
||||
try { await _api.DeleteRole(role.Server.Id, role.Id).ConfigureAwait(false); }
|
||||
catch (HttpException ex) when (ex.StatusCode == HttpStatusCode.NotFound) { }
|
||||
}
|
||||
|
||||
|
||||
@@ -118,7 +118,8 @@ namespace Discord
|
||||
{
|
||||
CheckReady();
|
||||
|
||||
return (await _api.GetVoiceRegions()).Select(x => new Region { Id = x.Id, Name = x.Name, Hostname = x.Hostname, Port = x.Port });
|
||||
var regions = await _api.GetVoiceRegions().ConfigureAwait(false);
|
||||
return regions.Select(x => new Region { Id = x.Id, Name = x.Name, Hostname = x.Hostname, Port = x.Port });
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -254,7 +254,7 @@ namespace Discord
|
||||
if (days <= 0) throw new ArgumentOutOfRangeException(nameof(days));
|
||||
CheckReady();
|
||||
|
||||
var response = await _api.PruneUsers(server.Id, days, simulate);
|
||||
var response = await _api.PruneUsers(server.Id, days, simulate).ConfigureAwait(false);
|
||||
return response.Pruned ?? 0;
|
||||
}
|
||||
|
||||
@@ -275,11 +275,11 @@ namespace Discord
|
||||
|
||||
await _api.EditProfile(currentPassword: currentPassword,
|
||||
username: username ?? _privateUser?.Name, email: email ?? _privateUser?.Global.Email, password: password,
|
||||
avatar: avatar, avatarType: avatarType, existingAvatar: _privateUser?.AvatarId);
|
||||
avatar: avatar, avatarType: avatarType, existingAvatar: _privateUser?.AvatarId).ConfigureAwait(false);
|
||||
|
||||
if (password != null)
|
||||
{
|
||||
var loginResponse = await _api.Login(_privateUser.Global.Email, password);
|
||||
var loginResponse = await _api.Login(_privateUser.Global.Email, password).ConfigureAwait(false);
|
||||
_api.Token = loginResponse.Token;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -11,15 +11,15 @@ using System.Threading.Tasks;
|
||||
|
||||
namespace Discord
|
||||
{
|
||||
public enum DiscordClientState : byte
|
||||
{
|
||||
Disconnected,
|
||||
Connecting,
|
||||
Connected,
|
||||
Disconnecting
|
||||
}
|
||||
public enum ConnectionState : byte
|
||||
{
|
||||
Disconnected,
|
||||
Connecting,
|
||||
Connected,
|
||||
Disconnecting
|
||||
}
|
||||
|
||||
public class DisconnectedEventArgs : EventArgs
|
||||
public class DisconnectedEventArgs : EventArgs
|
||||
{
|
||||
public readonly bool WasUnexpected;
|
||||
public readonly Exception Error;
|
||||
@@ -51,25 +51,24 @@ namespace Discord
|
||||
{
|
||||
public static readonly string Version = typeof(DiscordClient).GetTypeInfo().Assembly.GetName().Version.ToString(3);
|
||||
|
||||
private readonly ManualResetEvent _disconnectedEvent;
|
||||
private readonly LogService _log;
|
||||
private readonly Logger _logger, _restLogger, _cacheLogger;
|
||||
private readonly Dictionary<Type, object> _singletons;
|
||||
private readonly object _cacheLock;
|
||||
private readonly Semaphore _lock;
|
||||
private readonly ManualResetEvent _disconnectedEvent;
|
||||
private readonly ManualResetEventSlim _connectedEvent;
|
||||
private readonly Dictionary<Type, object> _singletons;
|
||||
private readonly LogService _log;
|
||||
private readonly object _cacheLock;
|
||||
private Logger _logger, _restLogger, _cacheLogger;
|
||||
private readonly TaskManager _taskManager;
|
||||
private bool _sentInitialLog;
|
||||
private UserStatus _status;
|
||||
private int? _gameId;
|
||||
private Task _runTask;
|
||||
private ExceptionDispatchInfo _disconnectReason;
|
||||
private bool _wasDisconnectUnexpected;
|
||||
|
||||
/// <summary> Returns the configuration object used to make this client. Note that this object cannot be edited directly - to change the configuration of this client, use the DiscordClient(DiscordClientConfig config) constructor. </summary>
|
||||
public DiscordConfig Config => _config;
|
||||
private readonly DiscordConfig _config;
|
||||
|
||||
/// <summary> Returns the current connection state of this client. </summary>
|
||||
public DiscordClientState State => (DiscordClientState)_state;
|
||||
public ConnectionState State => (ConnectionState)_state;
|
||||
private int _state;
|
||||
|
||||
/// <summary> Gives direct access to the underlying DiscordAPIClient. This can be used to modify objects not in cache. </summary>
|
||||
@@ -82,12 +81,17 @@ namespace Discord
|
||||
|
||||
public string GatewayUrl => _gateway;
|
||||
private string _gateway;
|
||||
|
||||
|
||||
public string Token => _token;
|
||||
private string _token;
|
||||
|
||||
/// <summary> Returns a cancellation token that triggers when the client is manually disconnected. </summary>
|
||||
public CancellationToken CancelToken => _cancelToken;
|
||||
public string SessionId => _sessionId;
|
||||
private string _sessionId;
|
||||
|
||||
public long? UserId => _privateUser?.Id;
|
||||
|
||||
/// <summary> Returns a cancellation token that triggers when the client is manually disconnected. </summary>
|
||||
public CancellationToken CancelToken => _cancelToken;
|
||||
private CancellationTokenSource _cancelTokenSource;
|
||||
private CancellationToken _cancelToken;
|
||||
|
||||
@@ -111,35 +115,37 @@ namespace Discord
|
||||
_config.Lock();
|
||||
|
||||
_nonceRand = new Random();
|
||||
_state = (int)DiscordClientState.Disconnected;
|
||||
_state = (int)ConnectionState.Disconnected;
|
||||
_status = UserStatus.Online;
|
||||
|
||||
//Services
|
||||
_singletons = new Dictionary<Type, object>();
|
||||
_log = AddService(new LogService());
|
||||
CreateMainLogger();
|
||||
_logger = CreateMainLogger();
|
||||
|
||||
//Async
|
||||
//Async
|
||||
_lock = new Semaphore(1, 1);
|
||||
_taskManager = new TaskManager(Cleanup);
|
||||
_cancelToken = new CancellationToken(true);
|
||||
_disconnectedEvent = new ManualResetEvent(true);
|
||||
_connectedEvent = new ManualResetEventSlim(false);
|
||||
|
||||
//Cache
|
||||
_cacheLock = new object();
|
||||
|
||||
//Cache
|
||||
_cacheLock = new object();
|
||||
_channels = new Channels(this, _cacheLock);
|
||||
_users = new Users(this, _cacheLock);
|
||||
_messages = new Messages(this, _cacheLock, Config.MessageCacheSize > 0);
|
||||
_roles = new Roles(this, _cacheLock);
|
||||
_servers = new Servers(this, _cacheLock);
|
||||
_globalUsers = new GlobalUsers(this, _cacheLock);
|
||||
CreateCacheLogger();
|
||||
_cacheLogger = CreateCacheLogger();
|
||||
|
||||
//Networking
|
||||
_webSocket = new GatewaySocket(_config, _log.CreateLogger("WebSocket"));
|
||||
//Networking
|
||||
_webSocket = new GatewaySocket(this, _log.CreateLogger("WebSocket"));
|
||||
var settings = new JsonSerializerSettings();
|
||||
_webSocket.Connected += (s, e) =>
|
||||
{
|
||||
if (_state == (int)DiscordClientState.Connecting)
|
||||
if (_state == (int)ConnectionState.Connecting)
|
||||
EndConnect();
|
||||
};
|
||||
_webSocket.Disconnected += (s, e) =>
|
||||
@@ -157,88 +163,94 @@ namespace Discord
|
||||
_api.CancelToken = _cancelToken;
|
||||
await SendStatus().ConfigureAwait(false);
|
||||
};
|
||||
CreateRestLogger();
|
||||
_restLogger = CreateRestLogger();
|
||||
|
||||
//Import/Export
|
||||
_messageImporter = new JsonSerializer();
|
||||
_messageImporter.ContractResolver = new Message.ImportResolver();
|
||||
}
|
||||
|
||||
private void CreateMainLogger()
|
||||
{
|
||||
_logger = _log.CreateLogger("Client");
|
||||
if (_logger.Level >= LogSeverity.Info)
|
||||
{
|
||||
JoinedServer += (s, e) => _logger.Info($"Server Created: {e.Server?.Name ?? "[Private]"}");
|
||||
LeftServer += (s, e) => _logger.Info($"Server Destroyed: {e.Server?.Name ?? "[Private]"}");
|
||||
ServerUpdated += (s, e) => _logger.Info($"Server Updated: {e.Server?.Name ?? "[Private]"}");
|
||||
ServerAvailable += (s, e) => _logger.Info($"Server Available: {e.Server?.Name ?? "[Private]"}");
|
||||
ServerUnavailable += (s, e) => _logger.Info($"Server Unavailable: {e.Server?.Name ?? "[Private]"}");
|
||||
ChannelCreated += (s, e) => _logger.Info($"Channel Created: {e.Server?.Name ?? "[Private]"}/{e.Channel?.Name}");
|
||||
ChannelDestroyed += (s, e) => _logger.Info($"Channel Destroyed: {e.Server?.Name ?? "[Private]"}/{e.Channel?.Name}");
|
||||
ChannelUpdated += (s, e) => _logger.Info($"Channel Updated: {e.Server?.Name ?? "[Private]"}/{e.Channel?.Name}");
|
||||
MessageReceived += (s, e) => _logger.Info($"Message Received: {e.Server?.Name ?? "[Private]"}/{e.Channel?.Name}/{e.Message?.Id}");
|
||||
MessageDeleted += (s, e) => _logger.Info($"Message Deleted: {e.Server?.Name ?? "[Private]"}/{e.Channel?.Name}/{e.Message?.Id}");
|
||||
MessageUpdated += (s, e) => _logger.Info($"Message Update: {e.Server?.Name ?? "[Private]"}/{e.Channel?.Name}/{e.Message?.Id}");
|
||||
RoleCreated += (s, e) => _logger.Info($"Role Created: {e.Server?.Name ?? "[Private]"}/{e.Role?.Name}");
|
||||
RoleUpdated += (s, e) => _logger.Info($"Role Updated: {e.Server?.Name ?? "[Private]"}/{e.Role?.Name}");
|
||||
RoleDeleted += (s, e) => _logger.Info($"Role Deleted: {e.Server?.Name ?? "[Private]"}/{e.Role?.Name}");
|
||||
UserBanned += (s, e) => _logger.Info($"Banned User: {e.Server?.Name ?? "[Private]" }/{e.UserId}");
|
||||
UserUnbanned += (s, e) => _logger.Info($"Unbanned User: {e.Server?.Name ?? "[Private]"}/{e.UserId}");
|
||||
UserJoined += (s, e) => _logger.Info($"User Joined: {e.Server?.Name ?? "[Private]"}/{e.User.Name}");
|
||||
UserLeft += (s, e) => _logger.Info($"User Left: {e.Server?.Name ?? "[Private]"}/{e.User.Name}");
|
||||
UserUpdated += (s, e) => _logger.Info($"User Updated: {e.Server?.Name ?? "[Private]"}/{e.User.Name}");
|
||||
UserVoiceStateUpdated += (s, e) => _logger.Info($"Voice Updated: {e.Server?.Name ?? "[Private]"}/{e.User.Name}");
|
||||
ProfileUpdated += (s, e) => _logger.Info("Profile Updated");
|
||||
private Logger CreateMainLogger()
|
||||
{
|
||||
Logger logger = null;
|
||||
if (_log.Level >= LogSeverity.Info)
|
||||
{
|
||||
logger = _log.CreateLogger("Client");
|
||||
JoinedServer += (s, e) => logger.Info($"Server Created: {e.Server?.Name ?? "[Private]"}");
|
||||
LeftServer += (s, e) => logger.Info($"Server Destroyed: {e.Server?.Name ?? "[Private]"}");
|
||||
ServerUpdated += (s, e) => logger.Info($"Server Updated: {e.Server?.Name ?? "[Private]"}");
|
||||
ServerAvailable += (s, e) => logger.Info($"Server Available: {e.Server?.Name ?? "[Private]"}");
|
||||
ServerUnavailable += (s, e) => logger.Info($"Server Unavailable: {e.Server?.Name ?? "[Private]"}");
|
||||
ChannelCreated += (s, e) => logger.Info($"Channel Created: {e.Server?.Name ?? "[Private]"}/{e.Channel?.Name}");
|
||||
ChannelDestroyed += (s, e) => logger.Info($"Channel Destroyed: {e.Server?.Name ?? "[Private]"}/{e.Channel?.Name}");
|
||||
ChannelUpdated += (s, e) => logger.Info($"Channel Updated: {e.Server?.Name ?? "[Private]"}/{e.Channel?.Name}");
|
||||
MessageReceived += (s, e) => logger.Info($"Message Received: {e.Server?.Name ?? "[Private]"}/{e.Channel?.Name}/{e.Message?.Id}");
|
||||
MessageDeleted += (s, e) => logger.Info($"Message Deleted: {e.Server?.Name ?? "[Private]"}/{e.Channel?.Name}/{e.Message?.Id}");
|
||||
MessageUpdated += (s, e) => logger.Info($"Message Update: {e.Server?.Name ?? "[Private]"}/{e.Channel?.Name}/{e.Message?.Id}");
|
||||
RoleCreated += (s, e) => logger.Info($"Role Created: {e.Server?.Name ?? "[Private]"}/{e.Role?.Name}");
|
||||
RoleUpdated += (s, e) => logger.Info($"Role Updated: {e.Server?.Name ?? "[Private]"}/{e.Role?.Name}");
|
||||
RoleDeleted += (s, e) => logger.Info($"Role Deleted: {e.Server?.Name ?? "[Private]"}/{e.Role?.Name}");
|
||||
UserBanned += (s, e) => logger.Info($"Banned User: {e.Server?.Name ?? "[Private]" }/{e.UserId}");
|
||||
UserUnbanned += (s, e) => logger.Info($"Unbanned User: {e.Server?.Name ?? "[Private]"}/{e.UserId}");
|
||||
UserJoined += (s, e) => logger.Info($"User Joined: {e.Server?.Name ?? "[Private]"}/{e.User.Name}");
|
||||
UserLeft += (s, e) => logger.Info($"User Left: {e.Server?.Name ?? "[Private]"}/{e.User.Name}");
|
||||
UserUpdated += (s, e) => logger.Info($"User Updated: {e.Server?.Name ?? "[Private]"}/{e.User.Name}");
|
||||
UserVoiceStateUpdated += (s, e) => logger.Info($"Voice Updated: {e.Server?.Name ?? "[Private]"}/{e.User.Name}");
|
||||
ProfileUpdated += (s, e) => logger.Info("Profile Updated");
|
||||
}
|
||||
if (_log.Level >= LogSeverity.Verbose)
|
||||
{
|
||||
UserIsTypingUpdated += (s, e) => _logger.Verbose($"Is Typing: {e.Server?.Name ?? "[Private]"}/{e.Channel?.Name}/{e.User?.Name}");
|
||||
MessageAcknowledged += (s, e) => _logger.Verbose($"Ack Message: {e.Server?.Name ?? "[Private]"}/{e.Channel?.Name}/{e.Message?.Id}");
|
||||
MessageSent += (s, e) => _logger.Verbose($"Sent Message: {e.Server?.Name ?? "[Private]"}/{e.Channel?.Name}/{e.Message?.Id}");
|
||||
UserPresenceUpdated += (s, e) => _logger.Verbose($"Presence Updated: {e.Server?.Name ?? "[Private]"}/{e.User?.Name}");
|
||||
UserIsTypingUpdated += (s, e) => logger.Verbose($"Is Typing: {e.Server?.Name ?? "[Private]"}/{e.Channel?.Name}/{e.User?.Name}");
|
||||
MessageAcknowledged += (s, e) => logger.Verbose($"Ack Message: {e.Server?.Name ?? "[Private]"}/{e.Channel?.Name}/{e.Message?.Id}");
|
||||
MessageSent += (s, e) => logger.Verbose($"Sent Message: {e.Server?.Name ?? "[Private]"}/{e.Channel?.Name}/{e.Message?.Id}");
|
||||
UserPresenceUpdated += (s, e) => logger.Verbose($"Presence Updated: {e.Server?.Name ?? "[Private]"}/{e.User?.Name}");
|
||||
}
|
||||
return logger;
|
||||
}
|
||||
private void CreateRestLogger()
|
||||
{
|
||||
_restLogger = _log.CreateLogger("Rest");
|
||||
if (_log.Level >= LogSeverity.Verbose)
|
||||
{
|
||||
_api.RestClient.OnRequest += (s, e) =>
|
||||
private Logger CreateRestLogger()
|
||||
{
|
||||
Logger logger = null;
|
||||
if (_log.Level >= LogSeverity.Verbose)
|
||||
{
|
||||
logger = _log.CreateLogger("Rest");
|
||||
_api.RestClient.OnRequest += (s, e) =>
|
||||
{
|
||||
if (e.Payload != null)
|
||||
_restLogger.Verbose( $"{e.Method} {e.Path}: {Math.Round(e.ElapsedMilliseconds, 2)} ms ({e.Payload})");
|
||||
logger.Verbose( $"{e.Method} {e.Path}: {Math.Round(e.ElapsedMilliseconds, 2)} ms ({e.Payload})");
|
||||
else
|
||||
_restLogger.Verbose( $"{e.Method} {e.Path}: {Math.Round(e.ElapsedMilliseconds, 2)} ms");
|
||||
logger.Verbose( $"{e.Method} {e.Path}: {Math.Round(e.ElapsedMilliseconds, 2)} ms");
|
||||
};
|
||||
}
|
||||
}
|
||||
private void CreateCacheLogger()
|
||||
{
|
||||
_cacheLogger = _log.CreateLogger("Cache");
|
||||
if (_log.Level >= LogSeverity.Debug)
|
||||
{
|
||||
_channels.ItemCreated += (s, e) => _cacheLogger.Debug( $"Created Channel {IdConvert.ToString(e.Item.Server?.Id) ?? "[Private]"}/{e.Item.Id}");
|
||||
_channels.ItemDestroyed += (s, e) => _cacheLogger.Debug( $"Destroyed Channel {IdConvert.ToString(e.Item.Server?.Id) ?? "[Private]"}/{e.Item.Id}");
|
||||
_channels.Cleared += (s, e) => _cacheLogger.Debug( $"Cleared Channels");
|
||||
_users.ItemCreated += (s, e) => _cacheLogger.Debug( $"Created User {IdConvert.ToString(e.Item.Server?.Id) ?? "[Private]"}/{e.Item.Id}");
|
||||
_users.ItemDestroyed += (s, e) => _cacheLogger.Debug( $"Destroyed User {IdConvert.ToString(e.Item.Server?.Id) ?? "[Private]"}/{e.Item.Id}");
|
||||
_users.Cleared += (s, e) => _cacheLogger.Debug( $"Cleared Users");
|
||||
_messages.ItemCreated += (s, e) => _cacheLogger.Debug( $"Created Message {IdConvert.ToString(e.Item.Server?.Id) ?? "[Private]"}/{e.Item.Channel.Id}/{e.Item.Id}");
|
||||
_messages.ItemDestroyed += (s, e) => _cacheLogger.Debug( $"Destroyed Message {IdConvert.ToString(e.Item.Server?.Id) ?? "[Private]"}/{e.Item.Channel.Id}/{e.Item.Id}");
|
||||
_messages.ItemRemapped += (s, e) => _cacheLogger.Debug( $"Remapped Message {IdConvert.ToString(e.Item.Server?.Id) ?? "[Private]"}/{e.Item.Channel.Id}/[{e.OldId} -> {e.NewId}]");
|
||||
_messages.Cleared += (s, e) => _cacheLogger.Debug( $"Cleared Messages");
|
||||
_roles.ItemCreated += (s, e) => _cacheLogger.Debug( $"Created Role {IdConvert.ToString(e.Item.Server?.Id) ?? "[Private]"}/{e.Item.Id}");
|
||||
_roles.ItemDestroyed += (s, e) => _cacheLogger.Debug( $"Destroyed Role {IdConvert.ToString(e.Item.Server?.Id) ?? "[Private]"}/{e.Item.Id}");
|
||||
_roles.Cleared += (s, e) => _cacheLogger.Debug( $"Cleared Roles");
|
||||
_servers.ItemCreated += (s, e) => _cacheLogger.Debug( $"Created Server {e.Item.Id}");
|
||||
_servers.ItemDestroyed += (s, e) => _cacheLogger.Debug( $"Destroyed Server {e.Item.Id}");
|
||||
_servers.Cleared += (s, e) => _cacheLogger.Debug( $"Cleared Servers");
|
||||
_globalUsers.ItemCreated += (s, e) => _cacheLogger.Debug( $"Created User {e.Item.Id}");
|
||||
_globalUsers.ItemDestroyed += (s, e) => _cacheLogger.Debug( $"Destroyed User {e.Item.Id}");
|
||||
_globalUsers.Cleared += (s, e) => _cacheLogger.Debug( $"Cleared Users");
|
||||
}
|
||||
}
|
||||
}
|
||||
return logger;
|
||||
}
|
||||
private Logger CreateCacheLogger()
|
||||
{
|
||||
Logger logger = null;
|
||||
if (_log.Level >= LogSeverity.Debug)
|
||||
{
|
||||
logger = _log.CreateLogger("Cache");
|
||||
_channels.ItemCreated += (s, e) => logger.Debug( $"Created Channel {IdConvert.ToString(e.Item.Server?.Id) ?? "[Private]"}/{e.Item.Id}");
|
||||
_channels.ItemDestroyed += (s, e) => logger.Debug( $"Destroyed Channel {IdConvert.ToString(e.Item.Server?.Id) ?? "[Private]"}/{e.Item.Id}");
|
||||
_channels.Cleared += (s, e) => logger.Debug( $"Cleared Channels");
|
||||
_users.ItemCreated += (s, e) => logger.Debug( $"Created User {IdConvert.ToString(e.Item.Server?.Id) ?? "[Private]"}/{e.Item.Id}");
|
||||
_users.ItemDestroyed += (s, e) => logger.Debug( $"Destroyed User {IdConvert.ToString(e.Item.Server?.Id) ?? "[Private]"}/{e.Item.Id}");
|
||||
_users.Cleared += (s, e) => logger.Debug( $"Cleared Users");
|
||||
_messages.ItemCreated += (s, e) => logger.Debug( $"Created Message {IdConvert.ToString(e.Item.Server?.Id) ?? "[Private]"}/{e.Item.Channel.Id}/{e.Item.Id}");
|
||||
_messages.ItemDestroyed += (s, e) => logger.Debug( $"Destroyed Message {IdConvert.ToString(e.Item.Server?.Id) ?? "[Private]"}/{e.Item.Channel.Id}/{e.Item.Id}");
|
||||
_messages.ItemRemapped += (s, e) => logger.Debug( $"Remapped Message {IdConvert.ToString(e.Item.Server?.Id) ?? "[Private]"}/{e.Item.Channel.Id}/[{e.OldId} -> {e.NewId}]");
|
||||
_messages.Cleared += (s, e) => logger.Debug( $"Cleared Messages");
|
||||
_roles.ItemCreated += (s, e) => logger.Debug( $"Created Role {IdConvert.ToString(e.Item.Server?.Id) ?? "[Private]"}/{e.Item.Id}");
|
||||
_roles.ItemDestroyed += (s, e) => logger.Debug( $"Destroyed Role {IdConvert.ToString(e.Item.Server?.Id) ?? "[Private]"}/{e.Item.Id}");
|
||||
_roles.Cleared += (s, e) => logger.Debug( $"Cleared Roles");
|
||||
_servers.ItemCreated += (s, e) => logger.Debug( $"Created Server {e.Item.Id}");
|
||||
_servers.ItemDestroyed += (s, e) => logger.Debug( $"Destroyed Server {e.Item.Id}");
|
||||
_servers.Cleared += (s, e) => logger.Debug( $"Cleared Servers");
|
||||
_globalUsers.ItemCreated += (s, e) => logger.Debug( $"Created User {e.Item.Id}");
|
||||
_globalUsers.ItemDestroyed += (s, e) => logger.Debug( $"Destroyed User {e.Item.Id}");
|
||||
_globalUsers.Cleared += (s, e) => logger.Debug( $"Cleared Users");
|
||||
}
|
||||
return logger;
|
||||
}
|
||||
|
||||
/// <summary> Connects to the Discord server with the provided email and password. </summary>
|
||||
/// <returns> Returns a token for future connections. </returns>
|
||||
@@ -247,17 +259,16 @@ namespace Discord
|
||||
if (!_sentInitialLog)
|
||||
SendInitialLog();
|
||||
|
||||
if (State != DiscordClientState.Disconnected)
|
||||
if (State != ConnectionState.Disconnected)
|
||||
await Disconnect().ConfigureAwait(false);
|
||||
|
||||
var response = await _api.Login(email, password)
|
||||
.ConfigureAwait(false);
|
||||
var response = await _api.Login(email, password).ConfigureAwait(false);
|
||||
_token = response.Token;
|
||||
_api.Token = response.Token;
|
||||
if (_config.LogLevel >= LogSeverity.Verbose)
|
||||
_logger.Verbose( "Login successful, got token.");
|
||||
|
||||
await BeginConnect();
|
||||
await BeginConnect().ConfigureAwait(false);
|
||||
return response.Token;
|
||||
}
|
||||
/// <summary> Connects to the Discord server with the provided token. </summary>
|
||||
@@ -266,48 +277,62 @@ namespace Discord
|
||||
if (!_sentInitialLog)
|
||||
SendInitialLog();
|
||||
|
||||
if (State != (int)DiscordClientState.Disconnected)
|
||||
if (State != (int)ConnectionState.Disconnected)
|
||||
await Disconnect().ConfigureAwait(false);
|
||||
|
||||
_token = token;
|
||||
_api.Token = token;
|
||||
await BeginConnect();
|
||||
await BeginConnect().ConfigureAwait(false);
|
||||
}
|
||||
|
||||
private async Task BeginConnect()
|
||||
{
|
||||
try
|
||||
{
|
||||
_state = (int)DiscordClientState.Connecting;
|
||||
|
||||
var gatewayResponse = await _api.Gateway().ConfigureAwait(false);
|
||||
string gateway = gatewayResponse.Url;
|
||||
if (_config.LogLevel >= LogSeverity.Verbose)
|
||||
_logger.Verbose( $"Websocket endpoint: {gateway}");
|
||||
|
||||
_disconnectedEvent.Reset();
|
||||
|
||||
_gateway = gateway;
|
||||
|
||||
_cancelTokenSource = new CancellationTokenSource();
|
||||
_cancelToken = _cancelTokenSource.Token;
|
||||
|
||||
_webSocket.Host = gateway;
|
||||
_webSocket.ParentCancelToken = _cancelToken;
|
||||
await _webSocket.Connect(_token).ConfigureAwait(false);
|
||||
|
||||
_runTask = RunTasks();
|
||||
|
||||
_lock.WaitOne();
|
||||
try
|
||||
{
|
||||
//Cancel if either Disconnect is called, data socket errors or timeout is reached
|
||||
var cancelToken = CancellationTokenSource.CreateLinkedTokenSource(_cancelToken, _webSocket.CancelToken).Token;
|
||||
_connectedEvent.Wait(cancelToken);
|
||||
await _taskManager.Stop().ConfigureAwait(false);
|
||||
_state = (int)ConnectionState.Connecting;
|
||||
|
||||
var gatewayResponse = await _api.Gateway().ConfigureAwait(false);
|
||||
string gateway = gatewayResponse.Url;
|
||||
if (_config.LogLevel >= LogSeverity.Verbose)
|
||||
_logger.Verbose( $"Websocket endpoint: {gateway}");
|
||||
|
||||
_disconnectedEvent.Reset();
|
||||
|
||||
_gateway = gateway;
|
||||
|
||||
_cancelTokenSource = new CancellationTokenSource();
|
||||
_cancelToken = _cancelTokenSource.Token;
|
||||
|
||||
_webSocket.Host = gateway;
|
||||
_webSocket.ParentCancelToken = _cancelToken;
|
||||
await _webSocket.Connect().ConfigureAwait(false);
|
||||
|
||||
List<Task> tasks = new List<Task>();
|
||||
tasks.Add(_cancelToken.Wait());
|
||||
if (_config.UseMessageQueue)
|
||||
tasks.Add(MessageQueueAsync());
|
||||
|
||||
await _taskManager.Start(tasks, _cancelTokenSource).ConfigureAwait(false);
|
||||
|
||||
try
|
||||
{
|
||||
//Cancel if either Disconnect is called, data socket errors or timeout is reached
|
||||
var cancelToken = CancellationTokenSource.CreateLinkedTokenSource(_cancelToken, _webSocket.CancelToken).Token;
|
||||
_connectedEvent.Wait(cancelToken);
|
||||
}
|
||||
catch (OperationCanceledException)
|
||||
{
|
||||
_webSocket.ThrowError(); //Throws data socket's internal error if any occured
|
||||
throw;
|
||||
}
|
||||
}
|
||||
catch (OperationCanceledException)
|
||||
finally
|
||||
{
|
||||
_webSocket.ThrowError(); //Throws data socket's internal error if any occured
|
||||
throw;
|
||||
_lock.Release();
|
||||
}
|
||||
}
|
||||
catch
|
||||
@@ -318,88 +343,15 @@ namespace Discord
|
||||
}
|
||||
private void EndConnect()
|
||||
{
|
||||
_state = (int)DiscordClientState.Connected;
|
||||
_state = (int)ConnectionState.Connected;
|
||||
_connectedEvent.Set();
|
||||
RaiseConnected();
|
||||
}
|
||||
|
||||
/// <summary> Disconnects from the Discord server, canceling any pending requests. </summary>
|
||||
public Task Disconnect() => SignalDisconnect(new Exception("Disconnect was requested by user."), isUnexpected: false);
|
||||
private async Task SignalDisconnect(Exception ex = null, bool isUnexpected = true, bool wait = false)
|
||||
{
|
||||
int oldState;
|
||||
bool hasWriterLock;
|
||||
|
||||
//If in either connecting or connected state, get a lock by being the first to switch to disconnecting
|
||||
oldState = Interlocked.CompareExchange(ref _state, (int)DiscordClientState.Disconnecting, (int)DiscordClientState.Connecting);
|
||||
if (oldState == (int)DiscordClientState.Disconnected) return; //Already disconnected
|
||||
hasWriterLock = oldState == (int)DiscordClientState.Connecting; //Caused state change
|
||||
if (!hasWriterLock)
|
||||
{
|
||||
oldState = Interlocked.CompareExchange(ref _state, (int)DiscordClientState.Disconnecting, (int)DiscordClientState.Connected);
|
||||
if (oldState == (int)DiscordClientState.Disconnected) return; //Already disconnected
|
||||
hasWriterLock = oldState == (int)DiscordClientState.Connected; //Caused state change
|
||||
}
|
||||
|
||||
if (hasWriterLock)
|
||||
{
|
||||
_wasDisconnectUnexpected = isUnexpected;
|
||||
_disconnectReason = ex != null ? ExceptionDispatchInfo.Capture(ex) : null;
|
||||
|
||||
_cancelTokenSource.Cancel();
|
||||
/*if (_disconnectState == DiscordClientState.Connecting) //_runTask was never made
|
||||
await Cleanup().ConfigureAwait(false);*/
|
||||
}
|
||||
|
||||
if (wait)
|
||||
{
|
||||
Task task = _runTask;
|
||||
if (_runTask != null)
|
||||
await task.ConfigureAwait(false);
|
||||
}
|
||||
}
|
||||
|
||||
private async Task RunTasks()
|
||||
{
|
||||
List<Task> tasks = new List<Task>();
|
||||
tasks.Add(_cancelToken.Wait());
|
||||
if (_config.UseMessageQueue)
|
||||
tasks.Add(MessageQueueAsync());
|
||||
|
||||
Task[] tasksArray = tasks.ToArray();
|
||||
Task firstTask = Task.WhenAny(tasksArray);
|
||||
Task allTasks = Task.WhenAll(tasksArray);
|
||||
|
||||
//Wait until the first task ends/errors and capture the error
|
||||
try { await firstTask.ConfigureAwait(false); }
|
||||
catch (Exception ex) { await SignalDisconnect(ex: ex, wait: true).ConfigureAwait(false); }
|
||||
|
||||
//Ensure all other tasks are signaled to end.
|
||||
await SignalDisconnect(wait: true).ConfigureAwait(false);
|
||||
|
||||
//Wait for the remaining tasks to complete
|
||||
try { await allTasks.ConfigureAwait(false); }
|
||||
catch { }
|
||||
|
||||
//Start cleanup
|
||||
var wasDisconnectUnexpected = _wasDisconnectUnexpected;
|
||||
_wasDisconnectUnexpected = false;
|
||||
|
||||
await _webSocket.SignalDisconnect().ConfigureAwait(false);
|
||||
|
||||
_privateUser = null;
|
||||
_gateway = null;
|
||||
_token = null;
|
||||
|
||||
if (!wasDisconnectUnexpected)
|
||||
{
|
||||
_state = (int)DiscordClientState.Disconnected;
|
||||
_disconnectedEvent.Set();
|
||||
}
|
||||
_connectedEvent.Reset();
|
||||
_runTask = null;
|
||||
}
|
||||
private async Task Stop()
|
||||
/// <summary> Disconnects from the Discord server, canceling any pending requests. </summary>
|
||||
public Task Disconnect() => _taskManager.Stop();
|
||||
|
||||
private async Task Cleanup()
|
||||
{
|
||||
if (Config.UseMessageQueue)
|
||||
{
|
||||
@@ -417,7 +369,13 @@ namespace Discord
|
||||
_globalUsers.Clear();
|
||||
|
||||
_privateUser = null;
|
||||
}
|
||||
_gateway = null;
|
||||
_token = null;
|
||||
|
||||
_state = (int)ConnectionState.Disconnected;
|
||||
_disconnectedEvent.Set();
|
||||
_connectedEvent.Reset();
|
||||
}
|
||||
|
||||
private void OnReceivedEvent(WebSocketEventEventArgs e)
|
||||
{
|
||||
@@ -429,7 +387,8 @@ namespace Discord
|
||||
case "READY": //Resync
|
||||
{
|
||||
var data = e.Payload.ToObject<ReadyEvent>(_webSocket.Serializer);
|
||||
_privateUser = _users.GetOrAdd(data.User.Id, null);
|
||||
_sessionId = data.SessionId;
|
||||
_privateUser = _users.GetOrAdd(data.User.Id, null);
|
||||
_privateUser.Update(data.User);
|
||||
_privateUser.Global.Update(data.User);
|
||||
foreach (var model in data.Guilds)
|
||||
@@ -863,11 +822,11 @@ namespace Discord
|
||||
{
|
||||
switch (_state)
|
||||
{
|
||||
case (int)DiscordClientState.Disconnecting:
|
||||
case (int)ConnectionState.Disconnecting:
|
||||
throw new InvalidOperationException("The client is disconnecting.");
|
||||
case (int)DiscordClientState.Disconnected:
|
||||
case (int)ConnectionState.Disconnected:
|
||||
throw new InvalidOperationException("The client is not connected to Discord");
|
||||
case (int)DiscordClientState.Connecting:
|
||||
case (int)ConnectionState.Connecting:
|
||||
throw new InvalidOperationException("The client is connecting.");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -23,7 +23,7 @@ namespace Discord
|
||||
public static string Channel(Channel channel)
|
||||
=> $"<#{channel.Id}>";
|
||||
/// <summary> Returns the string used to create a mention to everyone in a channel. </summary>
|
||||
[Obsolete("Use Role.Mention instead")]
|
||||
[Obsolete("Use Server.EveryoneRole.Mention instead")]
|
||||
public static string Everyone()
|
||||
=> $"@everyone";
|
||||
|
||||
|
||||
148
src/Discord.Net/Helpers/TaskManager.cs
Normal file
148
src/Discord.Net/Helpers/TaskManager.cs
Normal file
@@ -0,0 +1,148 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Runtime.ExceptionServices;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Discord
|
||||
{
|
||||
/// <summary> Helper class used to manage several tasks and keep them in sync. If any single task errors or stops, all other tasks will also be stopped. </summary>
|
||||
public class TaskManager
|
||||
{
|
||||
private readonly object _lock;
|
||||
private readonly Func<Task> _stopAction;
|
||||
|
||||
private CancellationTokenSource _cancelSource;
|
||||
private Task _task;
|
||||
|
||||
public bool WasUnexpected => _wasUnexpected;
|
||||
private bool _wasUnexpected;
|
||||
|
||||
public Exception Exception => _stopReason.SourceException;
|
||||
private ExceptionDispatchInfo _stopReason;
|
||||
|
||||
public TaskManager()
|
||||
{
|
||||
_lock = new object();
|
||||
}
|
||||
public TaskManager(Action stopAction)
|
||||
: this()
|
||||
{
|
||||
_stopAction = TaskHelper.ToAsync(stopAction);
|
||||
}
|
||||
public TaskManager(Func<Task> stopAction)
|
||||
: this()
|
||||
{
|
||||
_stopAction = stopAction;
|
||||
}
|
||||
|
||||
public async Task Start(IEnumerable<Task> tasks, CancellationTokenSource cancelSource)
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
var task = _task;
|
||||
if (task != null)
|
||||
await Stop().ConfigureAwait(false);
|
||||
|
||||
lock (_lock)
|
||||
{
|
||||
_cancelSource = new CancellationTokenSource();
|
||||
|
||||
if (_task != null)
|
||||
continue; //Another thread sneaked in and started this manager before we got a lock, loop and try again
|
||||
|
||||
_stopReason = null;
|
||||
_wasUnexpected = false;
|
||||
|
||||
Task[] tasksArray = tasks.ToArray();
|
||||
Task<Task> anyTask = Task.WhenAny(tasksArray);
|
||||
Task allTasks = Task.WhenAll(tasksArray);
|
||||
|
||||
_task = Task.Run(async () =>
|
||||
{
|
||||
//Wait for the first task to stop or error
|
||||
Task firstTask = await anyTask.ConfigureAwait(false);
|
||||
|
||||
//Signal the rest of the tasks to stop
|
||||
if (firstTask.Exception != null)
|
||||
SignalError(firstTask.Exception.GetBaseException(), true);
|
||||
else
|
||||
SignalStop();
|
||||
|
||||
//Wait for the other tasks;
|
||||
await allTasks.ConfigureAwait(false);
|
||||
|
||||
//Run the cleanup function within our lock
|
||||
await _stopAction().ConfigureAwait(false);
|
||||
_task = null;
|
||||
});
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void SignalStop()
|
||||
{
|
||||
lock (_lock)
|
||||
{
|
||||
if (_task == null) return; //Are we running?
|
||||
if (_cancelSource.IsCancellationRequested) return;
|
||||
|
||||
_cancelSource.Cancel();
|
||||
}
|
||||
}
|
||||
public Task Stop()
|
||||
{
|
||||
Task task;
|
||||
lock (_lock)
|
||||
{
|
||||
//Cache the task so we still have something to await if Cleanup is run really quickly
|
||||
task = _task;
|
||||
if (task == null) return TaskHelper.CompletedTask; //Are we running?
|
||||
if (_cancelSource.IsCancellationRequested) return task;
|
||||
|
||||
_cancelSource.Cancel();
|
||||
}
|
||||
return task;
|
||||
}
|
||||
|
||||
public void SignalError(Exception ex, bool isUnexpected = true)
|
||||
{
|
||||
lock (_lock)
|
||||
{
|
||||
if (_task == null) return; //Are we running?
|
||||
|
||||
_cancelSource.Cancel();
|
||||
_stopReason = ExceptionDispatchInfo.Capture(ex);
|
||||
_wasUnexpected = isUnexpected;
|
||||
}
|
||||
}
|
||||
public Task Error(Exception ex, bool isUnexpected = true)
|
||||
{
|
||||
Task task;
|
||||
lock (_lock)
|
||||
{
|
||||
//Cache the task so we still have something to await if Cleanup is run really quickly
|
||||
task = _task;
|
||||
if (task == null) return TaskHelper.CompletedTask; //Are we running?
|
||||
if (_cancelSource.IsCancellationRequested) return task;
|
||||
|
||||
_cancelSource.Cancel();
|
||||
_stopReason = ExceptionDispatchInfo.Capture(ex);
|
||||
_wasUnexpected = isUnexpected;
|
||||
}
|
||||
return task;
|
||||
}
|
||||
|
||||
/// <summary> Throws an exception if one was captured. </summary>
|
||||
public void Throw()
|
||||
{
|
||||
lock (_lock)
|
||||
{
|
||||
if (_stopReason != null)
|
||||
_stopReason.Throw();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -77,7 +77,7 @@ namespace Discord.Net.Rest
|
||||
.FirstOrDefault(x => x.Name.Equals("Retry-After", StringComparison.OrdinalIgnoreCase));
|
||||
if (retryAfter != null)
|
||||
{
|
||||
await Task.Delay((int)retryAfter.Value);
|
||||
await Task.Delay((int)retryAfter.Value).ConfigureAwait(false);
|
||||
continue;
|
||||
}
|
||||
throw new HttpException(response.StatusCode);
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
using Newtonsoft.Json;
|
||||
using Newtonsoft.Json.Linq;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Discord.Net.WebSockets
|
||||
@@ -11,14 +12,11 @@ namespace Discord.Net.WebSockets
|
||||
public int LastSequence => _lastSeq;
|
||||
private int _lastSeq;
|
||||
|
||||
public string Token => _token;
|
||||
private string _token;
|
||||
|
||||
public string SessionId => _sessionId;
|
||||
private string _sessionId;
|
||||
|
||||
public GatewaySocket(DiscordConfig config, Logger logger)
|
||||
: base(config, logger)
|
||||
public GatewaySocket(DiscordClient client, Logger logger)
|
||||
: base(client, logger)
|
||||
{
|
||||
Disconnected += async (s, e) =>
|
||||
{
|
||||
@@ -27,18 +25,13 @@ namespace Discord.Net.WebSockets
|
||||
};
|
||||
}
|
||||
|
||||
public async Task Connect(string token)
|
||||
public async Task Connect()
|
||||
{
|
||||
await SignalDisconnect(wait: true).ConfigureAwait(false);
|
||||
|
||||
_token = token;
|
||||
await BeginConnect().ConfigureAwait(false);
|
||||
SendIdentify(token);
|
||||
SendIdentify();
|
||||
}
|
||||
private async Task Redirect(string server)
|
||||
private async Task Redirect()
|
||||
{
|
||||
await SignalDisconnect(wait: true).ConfigureAwait(false);
|
||||
|
||||
await BeginConnect().ConfigureAwait(false);
|
||||
SendResume();
|
||||
}
|
||||
@@ -47,12 +40,12 @@ namespace Discord.Net.WebSockets
|
||||
try
|
||||
{
|
||||
var cancelToken = ParentCancelToken.Value;
|
||||
await Task.Delay(_config.ReconnectDelay, cancelToken).ConfigureAwait(false);
|
||||
await Task.Delay(_client.Config.ReconnectDelay, cancelToken).ConfigureAwait(false);
|
||||
while (!cancelToken.IsCancellationRequested)
|
||||
{
|
||||
try
|
||||
{
|
||||
await Connect(_token).ConfigureAwait(false);
|
||||
await Connect().ConfigureAwait(false);
|
||||
break;
|
||||
}
|
||||
catch (OperationCanceledException) { throw; }
|
||||
@@ -60,21 +53,21 @@ namespace Discord.Net.WebSockets
|
||||
{
|
||||
_logger.Log(LogSeverity.Error, $"Reconnect failed", ex);
|
||||
//Net is down? We can keep trying to reconnect until the user runs Disconnect()
|
||||
await Task.Delay(_config.FailedReconnectDelay, cancelToken).ConfigureAwait(false);
|
||||
await Task.Delay(_client.Config.FailedReconnectDelay, cancelToken).ConfigureAwait(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (OperationCanceledException) { }
|
||||
}
|
||||
public Task Disconnect()
|
||||
{
|
||||
return SignalDisconnect(wait: true);
|
||||
}
|
||||
public Task Disconnect() => TaskManager.Stop();
|
||||
|
||||
protected override async Task Run()
|
||||
{
|
||||
await RunTasks();
|
||||
}
|
||||
{
|
||||
List<Task> tasks = new List<Task>();
|
||||
tasks.AddRange(_engine.GetTasks(_cancelToken));
|
||||
tasks.Add(HeartbeatAsync(_cancelToken));
|
||||
await _taskManager.Start(tasks, _cancelTokenSource).ConfigureAwait(false);
|
||||
}
|
||||
|
||||
protected override async Task ProcessMessage(string json)
|
||||
{
|
||||
@@ -102,7 +95,7 @@ namespace Discord.Net.WebSockets
|
||||
}
|
||||
RaiseReceivedDispatch(msg.Type, token);
|
||||
if (msg.Type == "READY" || msg.Type == "RESUMED")
|
||||
await EndConnect(); //Complete the connect
|
||||
EndConnect(); //Complete the connect
|
||||
}
|
||||
break;
|
||||
case GatewayOpCodes.Redirect:
|
||||
@@ -113,7 +106,7 @@ namespace Discord.Net.WebSockets
|
||||
Host = payload.Url;
|
||||
if (_logger.Level >= LogSeverity.Info)
|
||||
_logger.Info("Redirected to " + payload.Url);
|
||||
await Redirect(payload.Url).ConfigureAwait(false);
|
||||
await Redirect().ConfigureAwait(false);
|
||||
}
|
||||
}
|
||||
break;
|
||||
@@ -124,12 +117,12 @@ namespace Discord.Net.WebSockets
|
||||
}
|
||||
}
|
||||
|
||||
public void SendIdentify(string token)
|
||||
public void SendIdentify()
|
||||
{
|
||||
var msg = new IdentifyCommand();
|
||||
msg.Payload.Token = token;
|
||||
msg.Payload.Token = _client.Token;
|
||||
msg.Payload.Properties["$device"] = "Discord.Net";
|
||||
if (_config.UseLargeThreshold)
|
||||
if (_client.Config.UseLargeThreshold)
|
||||
msg.Payload.LargeThreshold = 100;
|
||||
msg.Payload.Compress = true;
|
||||
QueueMessage(msg);
|
||||
|
||||
@@ -46,7 +46,7 @@ namespace Discord.Net.WebSockets
|
||||
_webSocket = new WS4NetWebSocket(host);
|
||||
_webSocket.EnableAutoSendPing = false;
|
||||
_webSocket.NoDelay = true;
|
||||
_webSocket.Proxy = null; //Disable
|
||||
_webSocket.Proxy = null;
|
||||
|
||||
_webSocket.DataReceived += OnWebSocketBinary;
|
||||
_webSocket.MessageReceived += OnWebSocketText;
|
||||
@@ -81,15 +81,15 @@ namespace Discord.Net.WebSockets
|
||||
return TaskHelper.CompletedTask;
|
||||
}
|
||||
|
||||
private async void OnWebSocketError(object sender, ErrorEventArgs e)
|
||||
private void OnWebSocketError(object sender, ErrorEventArgs e)
|
||||
{
|
||||
await _parent.SignalDisconnect(e.Exception, isUnexpected: true).ConfigureAwait(false);
|
||||
_parent.TaskManager.SignalError(e.Exception);
|
||||
_waitUntilConnect.Set();
|
||||
}
|
||||
private async void OnWebSocketClosed(object sender, EventArgs e)
|
||||
private void OnWebSocketClosed(object sender, EventArgs e)
|
||||
{
|
||||
var ex = new Exception($"Connection lost or close message received.");
|
||||
await _parent.SignalDisconnect(ex, isUnexpected: false/*true*/).ConfigureAwait(false);
|
||||
_parent.TaskManager.SignalError(ex, isUnexpected: true);
|
||||
_waitUntilConnect.Set();
|
||||
}
|
||||
private void OnWebSocketOpened(object sender, EventArgs e)
|
||||
|
||||
@@ -1,52 +1,40 @@
|
||||
using Newtonsoft.Json;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.IO.Compression;
|
||||
using System.Linq;
|
||||
using System.Runtime.ExceptionServices;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Discord.Net.WebSockets
|
||||
{
|
||||
public enum WebSocketState : byte
|
||||
{
|
||||
Disconnected,
|
||||
Connecting,
|
||||
Connected,
|
||||
Disconnecting
|
||||
}
|
||||
|
||||
public abstract partial class WebSocket
|
||||
{
|
||||
protected readonly IWebSocketEngine _engine;
|
||||
protected readonly DiscordConfig _config;
|
||||
{
|
||||
private readonly Semaphore _lock;
|
||||
protected readonly IWebSocketEngine _engine;
|
||||
protected readonly DiscordClient _client;
|
||||
protected readonly ManualResetEventSlim _connectedEvent;
|
||||
|
||||
protected ExceptionDispatchInfo _disconnectReason;
|
||||
protected bool _wasDisconnectUnexpected;
|
||||
protected WebSocketState _disconnectState;
|
||||
|
||||
protected int _heartbeatInterval;
|
||||
private DateTime _lastHeartbeat;
|
||||
private Task _runTask;
|
||||
|
||||
public CancellationToken? ParentCancelToken { get; set; }
|
||||
public CancellationToken CancelToken => _cancelToken;
|
||||
private CancellationTokenSource _cancelTokenSource;
|
||||
protected CancellationTokenSource _cancelTokenSource;
|
||||
protected CancellationToken _cancelToken;
|
||||
|
||||
internal JsonSerializer Serializer => _serializer;
|
||||
public JsonSerializer Serializer => _serializer;
|
||||
protected JsonSerializer _serializer;
|
||||
|
||||
public Logger Logger => _logger;
|
||||
internal TaskManager TaskManager => _taskManager;
|
||||
protected readonly TaskManager _taskManager;
|
||||
|
||||
public Logger Logger => _logger;
|
||||
protected readonly Logger _logger;
|
||||
|
||||
public string Host { get { return _host; } set { _host = value; } }
|
||||
private string _host;
|
||||
|
||||
public WebSocketState State => (WebSocketState)_state;
|
||||
public ConnectionState State => (ConnectionState)_state;
|
||||
protected int _state;
|
||||
|
||||
public event EventHandler Connected;
|
||||
@@ -66,20 +54,22 @@ namespace Discord.Net.WebSockets
|
||||
Disconnected(this, new DisconnectedEventArgs(wasUnexpected, error));
|
||||
}
|
||||
|
||||
public WebSocket(DiscordConfig config, Logger logger)
|
||||
public WebSocket(DiscordClient client, Logger logger)
|
||||
{
|
||||
_config = config;
|
||||
_client = client;
|
||||
_logger = logger;
|
||||
|
||||
_cancelToken = new CancellationToken(true);
|
||||
|
||||
_lock = new Semaphore(1, 1);
|
||||
_taskManager = new TaskManager(Cleanup);
|
||||
_cancelToken = new CancellationToken(true);
|
||||
_connectedEvent = new ManualResetEventSlim(false);
|
||||
|
||||
#if !DOTNET5_4
|
||||
_engine = new WS4NetEngine(this, _config, _logger);
|
||||
_engine = new WS4NetEngine(this, client.Config, _logger);
|
||||
#else
|
||||
//_engine = new BuiltInWebSocketEngine(this, _config, _logger);
|
||||
//_engine = new BuiltInWebSocketEngine(this, client.Config, _logger);
|
||||
#endif
|
||||
_engine.BinaryMessage += (s, e) =>
|
||||
_engine.BinaryMessage += (s, e) =>
|
||||
{
|
||||
using (var compressed = new MemoryStream(e.Data, 2, e.Data.Length - 2))
|
||||
using (var decompressed = new MemoryStream())
|
||||
@@ -91,10 +81,7 @@ namespace Discord.Net.WebSockets
|
||||
ProcessMessage(reader.ReadToEnd()).Wait();
|
||||
}
|
||||
};
|
||||
_engine.TextMessage += (s, e) =>
|
||||
{
|
||||
/*await*/ ProcessMessage(e.Message).Wait();
|
||||
};
|
||||
_engine.TextMessage += (s, e) => ProcessMessage(e.Message).Wait();
|
||||
|
||||
_serializer = new JsonSerializer();
|
||||
_serializer.DateTimeZoneHandling = DateTimeZoneHandling.Utc;
|
||||
@@ -112,127 +99,59 @@ namespace Discord.Net.WebSockets
|
||||
|
||||
protected async Task BeginConnect()
|
||||
{
|
||||
try
|
||||
{
|
||||
_state = (int)WebSocketState.Connecting;
|
||||
try
|
||||
{
|
||||
_lock.WaitOne();
|
||||
try
|
||||
{
|
||||
await _taskManager.Stop().ConfigureAwait(false);
|
||||
_state = (int)ConnectionState.Connecting;
|
||||
|
||||
_cancelTokenSource = new CancellationTokenSource();
|
||||
_cancelToken = CancellationTokenSource.CreateLinkedTokenSource(_cancelTokenSource.Token, ParentCancelToken.Value).Token;
|
||||
_lastHeartbeat = DateTime.UtcNow;
|
||||
|
||||
if (ParentCancelToken == null)
|
||||
throw new InvalidOperationException("Parent cancel token was never set.");
|
||||
_cancelTokenSource = new CancellationTokenSource();
|
||||
_cancelToken = CancellationTokenSource.CreateLinkedTokenSource(_cancelTokenSource.Token, ParentCancelToken.Value).Token;
|
||||
|
||||
if (_state != (int)WebSocketState.Connecting)
|
||||
throw new InvalidOperationException("Socket is in the wrong state.");
|
||||
|
||||
_lastHeartbeat = DateTime.UtcNow;
|
||||
await _engine.Connect(Host, _cancelToken).ConfigureAwait(false);
|
||||
|
||||
_runTask = Run();
|
||||
await _engine.Connect(Host, _cancelToken).ConfigureAwait(false);
|
||||
await Run().ConfigureAwait(false);
|
||||
}
|
||||
finally
|
||||
{
|
||||
_lock.Release();
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
await SignalDisconnect(ex, isUnexpected: false).ConfigureAwait(false);
|
||||
throw;
|
||||
_taskManager.SignalError(ex, true);
|
||||
}
|
||||
}
|
||||
protected async Task EndConnect()
|
||||
protected void EndConnect()
|
||||
{
|
||||
try
|
||||
{
|
||||
_state = (int)WebSocketState.Connected;
|
||||
{
|
||||
_state = (int)ConnectionState.Connected;
|
||||
|
||||
_connectedEvent.Set();
|
||||
RaiseConnected();
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
await SignalDisconnect(ex, isUnexpected: false).ConfigureAwait(false);
|
||||
throw;
|
||||
}
|
||||
}
|
||||
|
||||
protected internal async Task SignalDisconnect(Exception ex = null, bool isUnexpected = false, bool wait = false)
|
||||
{
|
||||
//If in either connecting or connected state, get a lock by being the first to switch to disconnecting
|
||||
int oldState = Interlocked.CompareExchange(ref _state, (int)WebSocketState.Disconnecting, (int)WebSocketState.Connecting);
|
||||
if (oldState == (int)WebSocketState.Disconnected) return; //Already disconnected
|
||||
bool hasWriterLock = oldState == (int)WebSocketState.Connecting; //Caused state change
|
||||
if (!hasWriterLock)
|
||||
{
|
||||
oldState = Interlocked.CompareExchange(ref _state, (int)WebSocketState.Disconnecting, (int)WebSocketState.Connected);
|
||||
if (oldState == (int)WebSocketState.Disconnected) return; //Already disconnected
|
||||
hasWriterLock = oldState == (int)WebSocketState.Connected; //Caused state change
|
||||
}
|
||||
|
||||
if (hasWriterLock)
|
||||
{
|
||||
if (ex != null)
|
||||
_logger.Log(LogSeverity.Error, "Error", ex);
|
||||
CaptureError(ex ?? new Exception("Disconnect was requested."), isUnexpected);
|
||||
_cancelTokenSource.Cancel();
|
||||
if (_disconnectState == WebSocketState.Connecting) //_runTask was never made
|
||||
await Cleanup().ConfigureAwait(false);
|
||||
}
|
||||
|
||||
if (wait)
|
||||
{
|
||||
Task task = _runTask;
|
||||
if (_runTask != null)
|
||||
await task.ConfigureAwait(false);
|
||||
}
|
||||
}
|
||||
private void CaptureError(Exception ex, bool isUnexpected)
|
||||
{
|
||||
_disconnectReason = ExceptionDispatchInfo.Capture(ex);
|
||||
_wasDisconnectUnexpected = isUnexpected;
|
||||
_taskManager.SignalError(ex, true);
|
||||
}
|
||||
}
|
||||
|
||||
protected abstract Task Run();
|
||||
protected async Task RunTasks(params Task[] tasks)
|
||||
{
|
||||
//Get all async tasks
|
||||
tasks = tasks
|
||||
.Concat(_engine.GetTasks(_cancelToken))
|
||||
.Concat(new Task[] { HeartbeatAsync(_cancelToken) })
|
||||
.ToArray();
|
||||
|
||||
//Create group tasks
|
||||
Task firstTask = Task.WhenAny(tasks);
|
||||
Task allTasks = Task.WhenAll(tasks);
|
||||
|
||||
//Wait until the first task ends/errors and capture the error
|
||||
Exception ex = null;
|
||||
try { await firstTask.ConfigureAwait(false); }
|
||||
catch (Exception ex2) { ex = ex2; }
|
||||
|
||||
//Ensure all other tasks are signaled to end.
|
||||
await SignalDisconnect(ex, ex != null, true).ConfigureAwait(false);
|
||||
|
||||
//Wait for the remaining tasks to complete
|
||||
try { await allTasks.ConfigureAwait(false); }
|
||||
catch { }
|
||||
|
||||
//Start cleanup
|
||||
await Cleanup().ConfigureAwait(false);
|
||||
}
|
||||
|
||||
protected virtual async Task Cleanup()
|
||||
{
|
||||
var disconnectState = _disconnectState;
|
||||
_disconnectState = WebSocketState.Disconnected;
|
||||
var wasDisconnectUnexpected = _wasDisconnectUnexpected;
|
||||
_wasDisconnectUnexpected = false;
|
||||
//Dont reset disconnectReason, we may called ThrowError() later
|
||||
|
||||
await _engine.Disconnect().ConfigureAwait(false);
|
||||
_cancelTokenSource = null;
|
||||
var oldState = _state;
|
||||
_state = (int)WebSocketState.Disconnected;
|
||||
_runTask = null;
|
||||
_connectedEvent.Reset();
|
||||
|
||||
if (disconnectState == WebSocketState.Connected)
|
||||
RaiseDisconnected(wasDisconnectUnexpected, _disconnectReason?.SourceException);
|
||||
if (oldState == (int)ConnectionState.Connected)
|
||||
{
|
||||
_state = (int)ConnectionState.Disconnected;
|
||||
RaiseDisconnected(_taskManager.WasUnexpected, _taskManager.Exception);
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual Task ProcessMessage(string json)
|
||||
@@ -240,8 +159,7 @@ namespace Discord.Net.WebSockets
|
||||
if (_logger.Level >= LogSeverity.Debug)
|
||||
_logger.Debug( $"In: {json}");
|
||||
return TaskHelper.CompletedTask;
|
||||
}
|
||||
|
||||
}
|
||||
protected void QueueMessage(object message)
|
||||
{
|
||||
string json = JsonConvert.SerializeObject(message);
|
||||
@@ -250,7 +168,7 @@ namespace Discord.Net.WebSockets
|
||||
_engine.QueueMessage(json);
|
||||
}
|
||||
|
||||
private Task HeartbeatAsync(CancellationToken cancelToken)
|
||||
protected Task HeartbeatAsync(CancellationToken cancelToken)
|
||||
{
|
||||
return Task.Run(async () =>
|
||||
{
|
||||
@@ -258,7 +176,7 @@ namespace Discord.Net.WebSockets
|
||||
{
|
||||
while (!cancelToken.IsCancellationRequested)
|
||||
{
|
||||
if (_state == (int)WebSocketState.Connected)
|
||||
if (_state == (int)ConnectionState.Connected)
|
||||
{
|
||||
SendHeartbeat();
|
||||
await Task.Delay(_heartbeatInterval, cancelToken).ConfigureAwait(false);
|
||||
@@ -269,18 +187,12 @@ namespace Discord.Net.WebSockets
|
||||
}
|
||||
catch (OperationCanceledException) { }
|
||||
});
|
||||
}
|
||||
}
|
||||
public abstract void SendHeartbeat();
|
||||
|
||||
protected internal void ThrowError()
|
||||
protected internal void ThrowError()
|
||||
{
|
||||
if (_wasDisconnectUnexpected)
|
||||
{
|
||||
var reason = _disconnectReason;
|
||||
_disconnectReason = null;
|
||||
reason.Throw();
|
||||
}
|
||||
_taskManager.Throw();
|
||||
}
|
||||
|
||||
public abstract void SendHeartbeat();
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user