Restructure and replace emojis with a new emote system (#619)
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committed by
RogueException
parent
ba1982a3f9
commit
576a52cdc6
@@ -30,7 +30,7 @@ namespace Discord.WebSocket
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private ConcurrentDictionary<ulong, SocketGuildUser> _members;
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private ConcurrentDictionary<ulong, SocketRole> _roles;
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private ConcurrentDictionary<ulong, SocketVoiceState> _voiceStates;
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private ImmutableArray<GuildEmoji> _emojis;
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private ImmutableArray<GuildEmote> _emotes;
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private ImmutableArray<string> _features;
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private AudioClient _audioClient;
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@@ -93,7 +93,7 @@ namespace Discord.WebSocket
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return channels.Select(x => state.GetChannel(x) as SocketGuildChannel).Where(x => x != null).ToReadOnlyCollection(channels);
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}
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}
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public IReadOnlyCollection<GuildEmoji> Emojis => _emojis;
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public IReadOnlyCollection<GuildEmote> Emotes => _emotes;
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public IReadOnlyCollection<string> Features => _features;
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public IReadOnlyCollection<SocketGuildUser> Users => _members.ToReadOnlyCollection();
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public IReadOnlyCollection<SocketRole> Roles => _roles.ToReadOnlyCollection();
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@@ -102,7 +102,7 @@ namespace Discord.WebSocket
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: base(client, id)
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{
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_audioLock = new SemaphoreSlim(1, 1);
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_emojis = ImmutableArray.Create<GuildEmoji>();
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_emotes = ImmutableArray.Create<GuildEmote>();
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_features = ImmutableArray.Create<string>();
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}
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internal static SocketGuild Create(DiscordSocketClient discord, ClientState state, ExtendedModel model)
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@@ -201,13 +201,13 @@ namespace Discord.WebSocket
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if (model.Emojis != null)
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{
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var emojis = ImmutableArray.CreateBuilder<GuildEmoji>(model.Emojis.Length);
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var emojis = ImmutableArray.CreateBuilder<GuildEmote>(model.Emojis.Length);
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for (int i = 0; i < model.Emojis.Length; i++)
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emojis.Add(model.Emojis[i].ToEntity());
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_emojis = emojis.ToImmutable();
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_emotes = emojis.ToImmutable();
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}
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else
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_emojis = ImmutableArray.Create<GuildEmoji>();
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_emotes = ImmutableArray.Create<GuildEmote>();
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if (model.Features != null)
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_features = model.Features.ToImmutableArray();
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@@ -253,10 +253,10 @@ namespace Discord.WebSocket
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internal void Update(ClientState state, EmojiUpdateModel model)
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{
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var emojis = ImmutableArray.CreateBuilder<GuildEmoji>(model.Emojis.Length);
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var emotes = ImmutableArray.CreateBuilder<GuildEmote>(model.Emojis.Length);
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for (int i = 0; i < model.Emojis.Length; i++)
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emojis.Add(model.Emojis[i].ToEntity());
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_emojis = emojis.ToImmutable();
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emotes.Add(model.Emojis[i].ToEntity());
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_emotes = emotes.ToImmutable();
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}
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//General
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