Added a method for sending silent audio frames on OpusEncodeStream (#2668)
* Implemented ClientDisconnect event for audio client. * Added a method for sending silent frames. * moved comment * Added method summary. + removed changes to project file. * Removed residual stuff remaining from previous edits. * bunch of things * Revert "bunch of things" This reverts commit 292f23f4e1aabb26d2a3e5b9a2bdff8b5554635e. * Update src/Discord.Net.WebSocket/Audio/Streams/OpusEncodeStream.cs * Update src/Discord.Net.WebSocket/Audio/Streams/OpusEncodeStream.cs * Update src/Discord.Net.WebSocket/Audio/Streams/OpusEncodeStream.cs --------- Co-authored-by: Quin Lynch <49576606+quinchs@users.noreply.github.com>
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@@ -1,4 +1,5 @@
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using System;
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using System.Runtime.CompilerServices;
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using System.Threading;
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using System.Threading.Tasks;
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@@ -23,6 +24,30 @@ namespace Discord.Audio.Streams
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_buffer = new byte[OpusConverter.FrameBytes];
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}
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/// <summary>
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/// Sends silent frames to avoid interpolation errors after breaks in data transmission.
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/// </summary>
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/// <returns>A task representing the asynchronous operation of sending a silent frame.</returns>
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public async Task WriteSilentFramesAsync()
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{
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// https://discord.com/developers/docs/topics/voice-connections#voice-data-interpolation
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byte[] frameBytes = new byte[OpusConverter.FrameBytes];
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// Magic silence numbers.
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frameBytes[0] = 0xF8;
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frameBytes[1] = 0xFF;
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frameBytes[2] = 0xFE;
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// The rest of the array is already zeroes, so no need to fill the rest.
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const int frameCount = 5;
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for (int i = 0; i < frameCount; i += 1)
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{
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await WriteAsync(frameBytes, 0, frameBytes.Length).ConfigureAwait(false);
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}
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}
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public override async Task WriteAsync(byte[] buffer, int offset, int count, CancellationToken cancelToken)
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{
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//Assume thread-safe
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