Cleaned up command builders and async func names
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@@ -1,4 +1,5 @@
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using System.Collections.Concurrent;
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Collections.Immutable;
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@@ -6,6 +7,8 @@ namespace Discord.Commands
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{
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internal class CommandMapNode
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{
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private static readonly char[] _whitespaceChars = new char[] { ' ', '\r', '\n' };
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private readonly ConcurrentDictionary<string, CommandMapNode> _nodes;
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private readonly string _name;
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private readonly object _lockObj = new object();
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@@ -22,13 +25,17 @@ namespace Discord.Commands
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public void AddCommand(string text, int index, CommandInfo command)
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{
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int nextSpace = text.IndexOf(' ', index);
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int nextSpace = NextWhitespace(text, index);
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string name;
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lock (_lockObj)
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{
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if (text == "")
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{
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if (_name == "")
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throw new InvalidOperationException("Cannot add commands to the root node.");
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_commands = _commands.Add(command);
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}
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else
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{
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if (nextSpace == -1)
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@@ -43,7 +50,7 @@ namespace Discord.Commands
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}
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public void RemoveCommand(string text, int index, CommandInfo command)
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{
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int nextSpace = text.IndexOf(' ', index);
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int nextSpace = NextWhitespace(text, index);
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string name;
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lock (_lockObj)
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@@ -70,7 +77,7 @@ namespace Discord.Commands
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public IEnumerable<CommandInfo> GetCommands(string text, int index)
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{
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int nextSpace = text.IndexOf(' ', index);
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int nextSpace = NextWhitespace(text, index);
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string name;
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var commands = _commands;
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@@ -92,5 +99,17 @@ namespace Discord.Commands
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}
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}
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}
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private static int NextWhitespace(string text, int startIndex)
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{
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int lowest = int.MaxValue;
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for (int i = 0; i < _whitespaceChars.Length; i++)
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{
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int index = text.IndexOf(_whitespaceChars[i], startIndex);
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if (index != -1 && index < lowest)
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lowest = index;
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}
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return (lowest != int.MaxValue) ? lowest : -1;
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}
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}
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}
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