Refactored Net.Voice and Interop namespaces
This commit is contained in:
@@ -127,6 +127,27 @@
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<Compile Include="..\Discord.Net\API\WebSockets.cs">
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<Link>API\WebSockets.cs</Link>
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</Compile>
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<Compile Include="..\Discord.Net\Audio\IDiscordVoiceBuffer.cs">
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<Link>Audio\IDiscordVoiceBuffer.cs</Link>
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</Compile>
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<Compile Include="..\Discord.Net\Audio\IDiscordVoiceClient.cs">
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<Link>Audio\IDiscordVoiceClient.cs</Link>
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</Compile>
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<Compile Include="..\Discord.Net\Audio\Opus.cs">
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<Link>Audio\Opus.cs</Link>
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</Compile>
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<Compile Include="..\Discord.Net\Audio\OpusDecoder.cs">
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<Link>Audio\OpusDecoder.cs</Link>
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</Compile>
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<Compile Include="..\Discord.Net\Audio\OpusEncoder.cs">
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<Link>Audio\OpusEncoder.cs</Link>
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</Compile>
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<Compile Include="..\Discord.Net\Audio\Sodium.cs">
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<Link>Audio\Sodium.cs</Link>
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</Compile>
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<Compile Include="..\Discord.Net\Audio\VoiceBuffer.cs">
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<Link>Audio\VoiceBuffer.cs</Link>
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</Compile>
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<Compile Include="..\Discord.Net\Collections\AsyncCollection.cs">
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<Link>Collections\AsyncCollection.cs</Link>
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</Compile>
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@@ -223,17 +244,8 @@
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<Compile Include="..\Discord.Net\Helpers\TimeoutException.cs">
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<Link>Helpers\TimeoutException.cs</Link>
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</Compile>
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<Compile Include="..\Discord.Net\Interop\Opus.cs">
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<Link>Interop\Opus.cs</Link>
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</Compile>
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<Compile Include="..\Discord.Net\Interop\OpusDecoder.cs">
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<Link>Interop\OpusDecoder.cs</Link>
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</Compile>
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<Compile Include="..\Discord.Net\Interop\OpusEncoder.cs">
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<Link>Interop\OpusEncoder.cs</Link>
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</Compile>
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<Compile Include="..\Discord.Net\Interop\Sodium.cs">
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<Link>Interop\Sodium.cs</Link>
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<Compile Include="..\Discord.Net\HttpException.cs">
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<Link>HttpException.cs</Link>
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</Compile>
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<Compile Include="..\Discord.Net\Models\Channel.cs">
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<Link>Models\Channel.cs</Link>
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@@ -262,9 +274,6 @@
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<Compile Include="..\Discord.Net\Models\User.cs">
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<Link>Models\User.cs</Link>
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</Compile>
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<Compile Include="..\Discord.Net\Net\HttpException.cs">
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<Link>Net\HttpException.cs</Link>
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</Compile>
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<Compile Include="..\Discord.Net\Net\Rest\IRestEngine.cs">
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<Link>Net\Rest\IRestEngine.cs</Link>
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</Compile>
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@@ -277,15 +286,6 @@
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<Compile Include="..\Discord.Net\Net\Rest\SharpRestEngine.cs">
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<Link>Net\Rest\SharpRestEngine.cs</Link>
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</Compile>
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<Compile Include="..\Discord.Net\Net\Voice\IDiscordVoiceBuffer.cs">
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<Link>Net\Voice\IDiscordVoiceBuffer.cs</Link>
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</Compile>
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<Compile Include="..\Discord.Net\Net\Voice\IDiscordVoiceClient.cs">
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<Link>Net\Voice\IDiscordVoiceClient.cs</Link>
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</Compile>
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<Compile Include="..\Discord.Net\Net\Voice\VoiceBuffer.cs">
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<Link>Net\Voice\VoiceBuffer.cs</Link>
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</Compile>
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<Compile Include="..\Discord.Net\Net\WebSockets\DataWebSocket.cs">
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<Link>Net\WebSockets\DataWebSocket.cs</Link>
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</Compile>
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@@ -326,6 +326,7 @@
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<Link>lib\opus.dll</Link>
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</Content>
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</ItemGroup>
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<ItemGroup />
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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@@ -1,4 +1,4 @@
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namespace Discord.Net.Voice
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namespace Discord.Audio
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{
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public interface IDiscordVoiceBuffer
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{
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@@ -1,6 +1,6 @@
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using System.Threading.Tasks;
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namespace Discord.Net.Voice
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namespace Discord.Audio
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{
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public interface IDiscordVoiceClient
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{
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@@ -1,7 +1,7 @@
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using System;
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using System.Runtime.InteropServices;
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namespace Discord.Interop
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namespace Discord.Audio
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{
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internal unsafe static class Opus
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{
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@@ -1,6 +1,6 @@
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using System;
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namespace Discord.Interop
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namespace Discord.Audio
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{
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/// <summary> Opus codec wrapper. </summary>
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internal class OpusDecoder : IDisposable
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@@ -1,6 +1,6 @@
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using System;
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namespace Discord.Interop
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namespace Discord.Audio
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{
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/// <summary> Opus codec wrapper. </summary>
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internal class OpusEncoder : IDisposable
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@@ -1,6 +1,6 @@
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using System.Runtime.InteropServices;
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namespace Discord.Interop
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namespace Discord.Audio
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{
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internal unsafe static class Sodium
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{
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@@ -1,7 +1,7 @@
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using System;
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using System.Threading;
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namespace Discord.Net.Voice
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namespace Discord.Audio
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{
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internal class VoiceBuffer : IDiscordVoiceBuffer
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{
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@@ -1,7 +1,7 @@
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using Discord.API;
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using Discord.Audio;
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using Discord.Collections;
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using Discord.Net;
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using Discord.Net.Voice;
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using Discord.Net.WebSockets;
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using Newtonsoft.Json;
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using System;
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@@ -780,19 +780,19 @@ namespace Discord
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=> LeaveVoiceServer(server?.Id);
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public async Task LeaveVoiceServer(string serverId)
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{
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CheckReady(); //checkVoice is done inside the voice client
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CheckReady(checkVoice: true);
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if (serverId == null) throw new ArgumentNullException(nameof(serverId));
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if (Config.EnableVoiceMultiserver)
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{
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DiscordWSClient client;
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if (_voiceClients.TryRemove(serverId, out client))
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await client.Disconnect();
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await client.Disconnect().ConfigureAwait(false);
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}
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else
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{
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await _voiceSocket.Disconnect().ConfigureAwait(false);
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_dataSocket.SendLeaveVoice(serverId);
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await _voiceSocket.Disconnect();
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}
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}
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@@ -1,4 +1,4 @@
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using Discord.Net.Voice;
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using Discord.Audio;
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using System;
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using System.Threading.Tasks;
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@@ -20,20 +20,6 @@ namespace Discord
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await _voiceSocket.WaitForConnection(_config.ConnectionTimeout);
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}
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/*async Task IDiscordVoiceClient.Disconnect()
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{
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CheckReady(checkVoice: true);
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if (_voiceSocket.State != WebSocketState.Disconnected)
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{
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if (_voiceSocket.CurrentServerId != null)
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{
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await _voiceSocket.Disconnect().ConfigureAwait(false);
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_dataSocket.SendLeaveVoice(_voiceSocket.CurrentServerId);
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}
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}
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}*/
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/// <summary> Sends a PCM frame to the voice server. Will block until space frees up in the outgoing buffer. </summary>
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/// <param name="data">PCM frame to send. This must be a single or collection of uncompressed 48Kz monochannel 20ms PCM frames. </param>
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/// <param name="count">Number of bytes in this frame. </param>
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@@ -1,7 +1,7 @@
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using System;
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using System.Net;
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namespace Discord.Net
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namespace Discord
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{
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public class HttpException : Exception
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{
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@@ -1,7 +1,6 @@
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#define USE_THREAD
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using Discord.API;
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using Discord.Interop;
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using Discord.Net.Voice;
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using Discord.Audio;
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using Newtonsoft.Json;
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using Newtonsoft.Json.Linq;
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using System;
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@@ -8,7 +8,7 @@ using System.Threading.Tasks;
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namespace Discord.Net.WebSockets
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{
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public enum WebSocketState : byte
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internal enum WebSocketState : byte
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{
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Disconnected,
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Connecting,
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