Add GetReactionUsersAsync(IEmote) overload (#731)

* Add GetReactionUsersAsync(IEmote) overload

Resolves #730

* Remove obsolete GetReactionUsersAsync(string) overload
This commit is contained in:
Christopher F
2017-08-29 17:09:28 -04:00
committed by GitHub
parent 0de5d5b02b
commit 5d7f2fc7ec
5 changed files with 11 additions and 12 deletions

View File

@@ -130,9 +130,8 @@ namespace Discord.WebSocket
=> MessageHelper.RemoveReactionAsync(this, user, emote, Discord, options);
public Task RemoveAllReactionsAsync(RequestOptions options = null)
=> MessageHelper.RemoveAllReactionsAsync(this, Discord, options);
public Task<IReadOnlyCollection<IUser>> GetReactionUsersAsync(string emoji, int limit = 100, ulong? afterUserId = null, RequestOptions options = null)
=> MessageHelper.GetReactionUsersAsync(this, emoji, x => { x.Limit = limit; x.AfterUserId = afterUserId.HasValue ? afterUserId.Value : Optional.Create<ulong>(); }, Discord, options);
public Task<IReadOnlyCollection<IUser>> GetReactionUsersAsync(IEmote emote, int limit = 100, ulong? afterUserId = null, RequestOptions options = null)
=> MessageHelper.GetReactionUsersAsync(this, emote, x => { x.Limit = limit; x.AfterUserId = afterUserId ?? Optional.Create<ulong>(); }, Discord, options);
public Task PinAsync(RequestOptions options = null)
=> MessageHelper.PinAsync(this, Discord, options);