Project restructure, Added .Net Core support, Fixed some bugs
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91
test/Discord.Net.Tests/Discord.Net.Tests.csproj
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91
test/Discord.Net.Tests/Discord.Net.Tests.csproj
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{855D6B1D-847B-42DA-BE6A-23683EA89511}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>Discord.Net.Tests</RootNamespace>
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<AssemblyName>Discord.Net.Tests</AssemblyName>
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<TargetFrameworkVersion>v4.6</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<ProjectTypeGuids>{3AC096D0-A1C2-E12C-1390-A8335801FDAB};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
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<VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
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<VSToolsPath Condition="'$(VSToolsPath)' == ''">$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)</VSToolsPath>
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<ReferencePath>$(ProgramFiles)\Common Files\microsoft shared\VSTT\$(VisualStudioVersion)\UITestExtensionPackages</ReferencePath>
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<IsCodedUITest>False</IsCodedUITest>
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<TestProjectType>UnitTest</TestProjectType>
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<TargetFrameworkProfile />
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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</ItemGroup>
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<Choose>
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<When Condition="('$(VisualStudioVersion)' == '10.0' or '$(VisualStudioVersion)' == '') and '$(TargetFrameworkVersion)' == 'v3.5'">
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<ItemGroup>
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<Reference Include="Microsoft.VisualStudio.QualityTools.UnitTestFramework, Version=10.1.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL" />
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</ItemGroup>
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</When>
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<Otherwise>
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<ItemGroup>
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<Reference Include="Microsoft.VisualStudio.QualityTools.UnitTestFramework" />
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</ItemGroup>
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</Otherwise>
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</Choose>
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<ItemGroup>
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<Compile Include="Tests.cs" />
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<Compile Include="Credentials.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\src\Discord.Net.Net45\Discord.Net.csproj">
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<Project>{8d71a857-879a-4a10-859e-5ff824ed6688}</Project>
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<Name>Discord.Net</Name>
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</ProjectReference>
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</ItemGroup>
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<Choose>
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<When Condition="'$(VisualStudioVersion)' == '10.0' And '$(IsCodedUITest)' == 'True'">
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<ItemGroup>
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<Reference Include="Microsoft.VisualStudio.QualityTools.CodedUITestFramework, Version=10.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
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<Private>False</Private>
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</Reference>
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<Reference Include="Microsoft.VisualStudio.TestTools.UITest.Common, Version=10.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
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<Private>False</Private>
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</Reference>
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<Reference Include="Microsoft.VisualStudio.TestTools.UITest.Extension, Version=10.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
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<Private>False</Private>
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</Reference>
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<Reference Include="Microsoft.VisualStudio.TestTools.UITesting, Version=10.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
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<Private>False</Private>
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</Reference>
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</ItemGroup>
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</When>
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</Choose>
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<Import Project="$(VSToolsPath)\TeamTest\Microsoft.TestTools.targets" Condition="Exists('$(VSToolsPath)\TeamTest\Microsoft.TestTools.targets')" />
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project>
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36
test/Discord.Net.Tests/Properties/AssemblyInfo.cs
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36
test/Discord.Net.Tests/Properties/AssemblyInfo.cs
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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[assembly: AssemblyTitle("Discord.Net.Tests")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("Discord.Net.Tests")]
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[assembly: AssemblyCopyright("Copyright © 2015")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// Setting ComVisible to false makes the types in this assembly not visible
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// to COM components. If you need to access a type in this assembly from
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// COM, set the ComVisible attribute to true on that type.
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[assembly: ComVisible(false)]
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// The following GUID is for the ID of the typelib if this project is exposed to COM
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[assembly: Guid("855d6b1d-847b-42da-be6a-23683ea89511")]
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// Version information for an assembly consists of the following four values:
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//
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// Major Version
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// Minor Version
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// Build Number
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// Revision
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//
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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110
test/Discord.Net.Tests/Tests.cs
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110
test/Discord.Net.Tests/Tests.cs
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using Microsoft.VisualStudio.TestTools.UnitTesting;
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using System;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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namespace Discord.Net.Tests
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{
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[TestClass]
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public class Tests
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{
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private const int EventTimeout = 5000; //Max time in milliseconds to wait for an event response from our test actions
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private DiscordClient _bot1, _bot2;
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private Server _testServer;
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private Channel _testServerChannel;
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private Random _random;
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[TestInitialize]
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public void Initialize()
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{
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_random = new Random();
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_bot1 = new DiscordClient();
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_bot2 = new DiscordClient();
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_bot1.Connect(Settings.Test1_Username, Settings.Test1_Password).Wait();
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_bot2.Connect(Settings.Test2_Username, Settings.Test2_Password).Wait();
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//Cleanup existing servers
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Task.WaitAll(_bot1.Servers.Select(x => _bot1.LeaveServer(x)).ToArray());
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Task.WaitAll(_bot2.Servers.Select(x => _bot2.LeaveServer(x)).ToArray());
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//Create new server and invite other bot to it
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_testServer = _bot1.CreateServer("Discord.Net Testing", Regions.US_East).Result;
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_testServerChannel = _testServer.DefaultChannel;
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Invite invite = _bot1.CreateInvite(_testServer, 60, 1, false, false).Result;
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_bot2.AcceptInvite(invite).Wait();
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}
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[TestMethod]
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public void TestSendMessage()
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{
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string text = $"test_{_random.Next()}";
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AssertEvent<DiscordClient.MessageEventArgs>(
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"MessageCreated event never received",
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() => _bot1.SendMessage(_testServerChannel, text),
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x => _bot2.MessageCreated += x,
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x => _bot2.MessageCreated -= x,
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(s, e) => e.Message.Text == text);
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}
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[TestMethod]
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public void TestCreateTextRoom()
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=> TestCreateRoom(ChannelTypes.Text);
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[TestMethod]
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public void TestCreateVoiceRoom()
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=> TestCreateRoom(ChannelTypes.Voice);
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private void TestCreateRoom(string type)
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{
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Channel channel = null;
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string name = $"test_{_random.Next()}";
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AssertEvent<DiscordClient.ChannelEventArgs>(
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"ChannelCreated event never received",
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() => channel = _bot1.CreateChannel(_testServer, name, type).Result,
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x => _bot2.ChannelCreated += x,
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x => _bot2.ChannelCreated -= x,
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(s, e) => e.Channel.Name == name);
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AssertEvent<DiscordClient.ChannelEventArgs>(
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"ChannelDestroyed event never received",
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() => _bot1.DestroyChannel(channel),
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x => _bot2.ChannelDestroyed += x,
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x => _bot2.ChannelDestroyed -= x,
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(s, e) => e.Channel.Name == name);
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}
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[TestCleanup]
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public void Cleanup()
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{
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if (_bot1.IsConnected)
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Task.WaitAll(_bot1.Servers.Select(x => _bot1.LeaveServer(x)).ToArray());
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if (_bot2.IsConnected)
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Task.WaitAll(_bot2.Servers.Select(x => _bot2.LeaveServer(x)).ToArray());
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_bot1.Disconnect().Wait();
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_bot2.Disconnect().Wait();
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}
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private void AssertEvent<TArgs>(string msg, Action action, Action<EventHandler<TArgs>> addEvent, Action<EventHandler<TArgs>> removeEvent, Func<object, TArgs, bool> test = null)
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{
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ManualResetEvent trigger = new ManualResetEvent(false);
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bool result = false;
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EventHandler<TArgs> handler = (s, e) =>
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{
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if (test != null)
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result |= test(s, e);
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else
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result = true;
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};
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addEvent(handler);
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action();
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trigger.WaitOne(EventTimeout);
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removeEvent(handler);
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Assert.AreEqual(true, result, msg);
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}
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}
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}
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