Fix attempts to fetch channels in interactions (#2090)
* fix attempts to fetch channels in interactions * remove test case
This commit is contained in:
@@ -2243,58 +2243,38 @@ namespace Discord.WebSocket
|
||||
channel = State.GetDMChannel(data.User.Value.Id);
|
||||
}
|
||||
|
||||
if (channel == null)
|
||||
var guild = (channel as SocketGuildChannel)?.Guild;
|
||||
if (guild != null && !guild.IsSynced)
|
||||
{
|
||||
var channelModel = await Rest.ApiClient.GetChannelAsync(data.ChannelId.Value);
|
||||
|
||||
if (data.GuildId.IsSpecified)
|
||||
channel = SocketTextChannel.Create(State.GetGuild(data.GuildId.Value), State, channelModel);
|
||||
else
|
||||
channel = (SocketChannel)SocketChannel.CreatePrivate(this, State, channelModel);
|
||||
|
||||
State.AddChannel(channel);
|
||||
}
|
||||
|
||||
if (channel is ISocketMessageChannel textChannel)
|
||||
{
|
||||
var guild = (channel as SocketGuildChannel)?.Guild;
|
||||
if (guild != null && !guild.IsSynced)
|
||||
{
|
||||
await UnsyncedGuildAsync(type, guild.Id).ConfigureAwait(false);
|
||||
return;
|
||||
}
|
||||
|
||||
var interaction = SocketInteraction.Create(this, data, channel as ISocketMessageChannel);
|
||||
|
||||
await TimedInvokeAsync(_interactionCreatedEvent, nameof(InteractionCreated), interaction).ConfigureAwait(false);
|
||||
|
||||
switch (interaction)
|
||||
{
|
||||
case SocketSlashCommand slashCommand:
|
||||
await TimedInvokeAsync(_slashCommandExecuted, nameof(SlashCommandExecuted), slashCommand).ConfigureAwait(false);
|
||||
break;
|
||||
case SocketMessageComponent messageComponent:
|
||||
if(messageComponent.Data.Type == ComponentType.SelectMenu)
|
||||
await TimedInvokeAsync(_selectMenuExecuted, nameof(SelectMenuExecuted), messageComponent).ConfigureAwait(false);
|
||||
if(messageComponent.Data.Type == ComponentType.Button)
|
||||
await TimedInvokeAsync(_buttonExecuted, nameof(ButtonExecuted), messageComponent).ConfigureAwait(false);
|
||||
break;
|
||||
case SocketUserCommand userCommand:
|
||||
await TimedInvokeAsync(_userCommandExecuted, nameof(UserCommandExecuted), userCommand).ConfigureAwait(false);
|
||||
break;
|
||||
case SocketMessageCommand messageCommand:
|
||||
await TimedInvokeAsync(_messageCommandExecuted, nameof(MessageCommandExecuted), messageCommand).ConfigureAwait(false);
|
||||
break;
|
||||
case SocketAutocompleteInteraction autocomplete:
|
||||
await TimedInvokeAsync(_autocompleteExecuted, nameof(AutocompleteExecuted), autocomplete).ConfigureAwait(false);
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
await UnknownChannelAsync(type, data.ChannelId.Value).ConfigureAwait(false);
|
||||
await UnsyncedGuildAsync(type, guild.Id).ConfigureAwait(false);
|
||||
return;
|
||||
}
|
||||
|
||||
var interaction = SocketInteraction.Create(this, data, channel as ISocketMessageChannel);
|
||||
|
||||
await TimedInvokeAsync(_interactionCreatedEvent, nameof(InteractionCreated), interaction).ConfigureAwait(false);
|
||||
|
||||
switch (interaction)
|
||||
{
|
||||
case SocketSlashCommand slashCommand:
|
||||
await TimedInvokeAsync(_slashCommandExecuted, nameof(SlashCommandExecuted), slashCommand).ConfigureAwait(false);
|
||||
break;
|
||||
case SocketMessageComponent messageComponent:
|
||||
if (messageComponent.Data.Type == ComponentType.SelectMenu)
|
||||
await TimedInvokeAsync(_selectMenuExecuted, nameof(SelectMenuExecuted), messageComponent).ConfigureAwait(false);
|
||||
if (messageComponent.Data.Type == ComponentType.Button)
|
||||
await TimedInvokeAsync(_buttonExecuted, nameof(ButtonExecuted), messageComponent).ConfigureAwait(false);
|
||||
break;
|
||||
case SocketUserCommand userCommand:
|
||||
await TimedInvokeAsync(_userCommandExecuted, nameof(UserCommandExecuted), userCommand).ConfigureAwait(false);
|
||||
break;
|
||||
case SocketMessageCommand messageCommand:
|
||||
await TimedInvokeAsync(_messageCommandExecuted, nameof(MessageCommandExecuted), messageCommand).ConfigureAwait(false);
|
||||
break;
|
||||
case SocketAutocompleteInteraction autocomplete:
|
||||
await TimedInvokeAsync(_autocompleteExecuted, nameof(AutocompleteExecuted), autocomplete).ConfigureAwait(false);
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case "APPLICATION_COMMAND_CREATE":
|
||||
|
||||
@@ -17,6 +17,10 @@ namespace Discord.WebSocket
|
||||
/// <summary>
|
||||
/// The <see cref="ISocketMessageChannel"/> this interaction was used in.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// If the channel isn't cached or the bot doesn't have access to it then
|
||||
/// this property will be <see langword="null"/>.
|
||||
/// </remarks>
|
||||
public ISocketMessageChannel Channel { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
|
||||
Reference in New Issue
Block a user