Concrete class prototype
This commit is contained in:
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using System.Collections.Generic;
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using System.Collections.Immutable;
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using System.Threading.Tasks;
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using MessageModel = Discord.API.Message;
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using Model = Discord.API.Channel;
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namespace Discord.WebSocket
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{
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internal class DMChannel : IDMChannel, ISocketChannel, ISocketMessageChannel, ISocketPrivateChannel
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{
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private readonly MessageManager _messages;
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public new DiscordSocketClient Discord => base.Discord as DiscordSocketClient;
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public new SocketDMUser Recipient => base.Recipient as SocketDMUser;
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public IReadOnlyCollection<ISocketUser> Users => ImmutableArray.Create<ISocketUser>(Discord.CurrentUser, Recipient);
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IReadOnlyCollection<ISocketUser> ISocketPrivateChannel.Recipients => ImmutableArray.Create(Recipient);
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public SocketDMChannel(DiscordSocketClient discord, SocketDMUser recipient, Model model)
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: base(discord, recipient, model)
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{
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if (Discord.MessageCacheSize > 0)
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_messages = new MessageCache(Discord, this);
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else
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_messages = new MessageManager(Discord, this);
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}
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public override Task<IUser> GetUserAsync(ulong id) => Task.FromResult<IUser>(GetUser(id));
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public override Task<IReadOnlyCollection<IUser>> GetUsersAsync() => Task.FromResult<IReadOnlyCollection<IUser>>(Users);
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public ISocketUser GetUser(ulong id)
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{
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var currentUser = Discord.CurrentUser;
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if (id == Recipient.Id)
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return Recipient;
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else if (id == currentUser.Id)
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return currentUser;
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else
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return null;
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}
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public override async Task<IMessage> GetMessageAsync(ulong id)
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{
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return await _messages.DownloadAsync(id).ConfigureAwait(false);
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}
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public override async Task<IReadOnlyCollection<IMessage>> GetMessagesAsync(int limit)
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{
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return await _messages.DownloadAsync(null, Direction.Before, limit).ConfigureAwait(false);
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}
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public override async Task<IReadOnlyCollection<IMessage>> GetMessagesAsync(ulong fromMessageId, Direction dir, int limit)
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{
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return await _messages.DownloadAsync(fromMessageId, dir, limit).ConfigureAwait(false);
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}
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public ISocketMessage CreateMessage(ISocketUser author, MessageModel model)
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{
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return _messages.Create(author, model);
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}
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public ISocketMessage AddMessage(ISocketUser author, MessageModel model)
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{
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var msg = _messages.Create(author, model);
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_messages.Add(msg);
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return msg;
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}
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public ISocketMessage GetMessage(ulong id)
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{
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return _messages.Get(id);
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}
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public ISocketMessage RemoveMessage(ulong id)
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{
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return _messages.Remove(id);
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}
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public SocketDMChannel Clone() => MemberwiseClone() as SocketDMChannel;
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IMessage IMessageChannel.GetCachedMessage(ulong id) => GetMessage(id);
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ISocketUser ISocketMessageChannel.GetUser(ulong id, bool skipCheck) => GetUser(id);
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ISocketChannel ISocketChannel.Clone() => Clone();
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}
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}
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@@ -0,0 +1,144 @@
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using Discord.Rest;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Collections.Immutable;
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using System.Linq;
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using System.Threading.Tasks;
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using MessageModel = Discord.API.Message;
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using Model = Discord.API.Channel;
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using UserModel = Discord.API.User;
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using VoiceStateModel = Discord.API.VoiceState;
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namespace Discord.WebSocket
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{
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internal class SocketGroupChannel : IGroupChannel, ISocketChannel, ISocketMessageChannel, ISocketPrivateChannel
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{
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internal override bool IsAttached => true;
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private readonly MessageManager _messages;
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private ConcurrentDictionary<ulong, VoiceState> _voiceStates;
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public new DiscordSocketClient Discord => base.Discord as DiscordSocketClient;
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public IReadOnlyCollection<ISocketUser> Users
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=> _users.Select(x => x.Value as ISocketUser).Concat(ImmutableArray.Create(Discord.CurrentUser)).ToReadOnlyCollection(() => _users.Count + 1);
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public new IReadOnlyCollection<ISocketUser> Recipients => _users.Select(x => x.Value as ISocketUser).ToReadOnlyCollection(_users);
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public SocketGroupChannel(DiscordSocketClient discord, Model model)
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: base(discord, model)
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{
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if (Discord.MessageCacheSize > 0)
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_messages = new MessageCache(Discord, this);
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else
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_messages = new MessageManager(Discord, this);
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_voiceStates = new ConcurrentDictionary<ulong, VoiceState>(1, 5);
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}
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public override void Update(Model model)
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{
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if (source == UpdateSource.Rest && IsAttached) return;
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base.Update(model, source);
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}
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internal void UpdateUsers(UserModel[] models, DataStore dataStore)
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{
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var users = new ConcurrentDictionary<ulong, GroupUser>(1, models.Length);
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for (int i = 0; i < models.Length; i++)
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{
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var globalUser = Discord.GetOrAddUser(models[i], dataStore);
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users[models[i].Id] = new SocketGroupUser(this, globalUser);
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}
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_users = users;
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}
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internal override void UpdateUsers(UserModel[] models)
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=> UpdateUsers(models, source, Discord.DataStore);
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public SocketGroupUser AddUser(UserModel model, DataStore dataStore)
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{
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GroupUser user;
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if (_users.TryGetValue(model.Id, out user))
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return user as SocketGroupUser;
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else
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{
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var globalUser = Discord.GetOrAddUser(model, dataStore);
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var privateUser = new SocketGroupUser(this, globalUser);
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_users[privateUser.Id] = privateUser;
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return privateUser;
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}
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}
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public ISocketUser GetUser(ulong id)
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{
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GroupUser user;
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if (_users.TryGetValue(id, out user))
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return user as SocketGroupUser;
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if (id == Discord.CurrentUser.Id)
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return Discord.CurrentUser;
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return null;
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}
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public SocketGroupUser RemoveUser(ulong id)
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{
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GroupUser user;
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if (_users.TryRemove(id, out user))
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return user as SocketGroupUser;
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return null;
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}
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public VoiceState AddOrUpdateVoiceState(VoiceStateModel model, DataStore dataStore, ConcurrentDictionary<ulong, VoiceState> voiceStates = null)
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{
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var voiceChannel = dataStore.GetChannel(model.ChannelId.Value) as SocketVoiceChannel;
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var voiceState = new VoiceState(voiceChannel, model);
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(voiceStates ?? _voiceStates)[model.UserId] = voiceState;
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return voiceState;
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}
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public VoiceState? GetVoiceState(ulong id)
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{
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VoiceState voiceState;
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if (_voiceStates.TryGetValue(id, out voiceState))
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return voiceState;
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return null;
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}
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public VoiceState? RemoveVoiceState(ulong id)
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{
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VoiceState voiceState;
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if (_voiceStates.TryRemove(id, out voiceState))
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return voiceState;
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return null;
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}
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public override async Task<IMessage> GetMessageAsync(ulong id)
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{
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return await _messages.DownloadAsync(id).ConfigureAwait(false);
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}
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public override async Task<IReadOnlyCollection<IMessage>> GetMessagesAsync(int limit)
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{
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return await _messages.DownloadAsync(null, Direction.Before, limit).ConfigureAwait(false);
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}
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public override async Task<IReadOnlyCollection<IMessage>> GetMessagesAsync(ulong fromMessageId, Direction dir, int limit)
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{
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return await _messages.DownloadAsync(fromMessageId, dir, limit).ConfigureAwait(false);
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}
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public ISocketMessage CreateMessage(ISocketUser author, MessageModel model)
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{
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return _messages.Create(author, model);
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}
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public ISocketMessage AddMessage(ISocketUser author, MessageModel model)
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{
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var msg = _messages.Create(author, model);
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_messages.Add(msg);
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return msg;
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}
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public ISocketMessage GetMessage(ulong id)
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{
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return _messages.Get(id);
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}
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public ISocketMessage RemoveMessage(ulong id)
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{
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return _messages.Remove(id);
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}
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public SocketDMChannel Clone() => MemberwiseClone() as SocketDMChannel;
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IMessage IMessageChannel.GetCachedMessage(ulong id) => GetMessage(id);
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ISocketUser ISocketMessageChannel.GetUser(ulong id, bool skipCheck) => GetUser(id);
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ISocketChannel ISocketChannel.Clone() => Clone();
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}
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}
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@@ -0,0 +1,157 @@
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using Discord.API.Rest;
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using System;
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using System.Collections.Generic;
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using System.Collections.Immutable;
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using System.Diagnostics;
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using System.Linq;
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using System.Threading.Tasks;
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using Model = Discord.API.Channel;
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namespace Discord.Rest
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{
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[DebuggerDisplay(@"{DebuggerDisplay,nq}")]
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internal abstract class SocketGuildChannel : ISnowflakeEntity, IGuildChannel
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{
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private List<Overwrite> _overwrites; //TODO: Is maintaining a list here too expensive? Is this threadsafe?
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public string Name { get; private set; }
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public int Position { get; private set; }
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public Guild Guild { get; private set; }
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public override DiscordRestClient Discord => Guild.Discord;
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public GuildChannel(Guild guild, Model model)
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: base(model.Id)
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{
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Guild = guild;
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Update(model);
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}
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public virtual void Update(Model model)
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{
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if (source == UpdateSource.Rest && IsAttached) return;
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Name = model.Name.Value;
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Position = model.Position.Value;
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var overwrites = model.PermissionOverwrites.Value;
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var newOverwrites = new List<Overwrite>(overwrites.Length);
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for (int i = 0; i < overwrites.Length; i++)
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newOverwrites.Add(new Overwrite(overwrites[i]));
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_overwrites = newOverwrites;
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}
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public async Task UpdateAsync()
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{
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if (IsAttached) throw new NotSupportedException();
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var model = await Discord.ApiClient.GetChannelAsync(Id).ConfigureAwait(false);
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Update(model, UpdateSource.Rest);
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}
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public async Task ModifyAsync(Action<ModifyGuildChannelParams> func)
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{
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if (func == null) throw new NullReferenceException(nameof(func));
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var args = new ModifyGuildChannelParams();
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func(args);
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if (!args._name.IsSpecified)
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args._name = Name;
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var model = await Discord.ApiClient.ModifyGuildChannelAsync(Id, args).ConfigureAwait(false);
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Update(model, UpdateSource.Rest);
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}
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public async Task DeleteAsync()
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{
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await Discord.ApiClient.DeleteChannelAsync(Id).ConfigureAwait(false);
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}
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public abstract Task<IGuildUser> GetUserAsync(ulong id);
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public abstract Task<IReadOnlyCollection<IGuildUser>> GetUsersAsync();
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public async Task<IReadOnlyCollection<IInviteMetadata>> GetInvitesAsync()
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{
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var models = await Discord.ApiClient.GetChannelInvitesAsync(Id).ConfigureAwait(false);
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return models.Select(x => new InviteMetadata(Discord, x)).ToImmutableArray();
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}
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public async Task<IInviteMetadata> CreateInviteAsync(int? maxAge, int? maxUses, bool isTemporary)
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{
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var args = new CreateChannelInviteParams
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{
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MaxAge = maxAge ?? 0,
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MaxUses = maxUses ?? 0,
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Temporary = isTemporary
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};
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var model = await Discord.ApiClient.CreateChannelInviteAsync(Id, args).ConfigureAwait(false);
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return new InviteMetadata(Discord, model);
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}
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public OverwritePermissions? GetPermissionOverwrite(IUser user)
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{
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for (int i = 0; i < _overwrites.Count; i++)
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{
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if (_overwrites[i].TargetId == user.Id)
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return _overwrites[i].Permissions;
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}
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return null;
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}
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public OverwritePermissions? GetPermissionOverwrite(IRole role)
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{
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for (int i = 0; i < _overwrites.Count; i++)
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{
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if (_overwrites[i].TargetId == role.Id)
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return _overwrites[i].Permissions;
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}
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return null;
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}
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public async Task AddPermissionOverwriteAsync(IUser user, OverwritePermissions perms)
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{
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var args = new ModifyChannelPermissionsParams { Allow = perms.AllowValue, Deny = perms.DenyValue, Type = "member" };
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await Discord.ApiClient.ModifyChannelPermissionsAsync(Id, user.Id, args).ConfigureAwait(false);
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_overwrites.Add(new Overwrite(new API.Overwrite { Allow = perms.AllowValue, Deny = perms.DenyValue, TargetId = user.Id, TargetType = PermissionTarget.User }));
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}
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public async Task AddPermissionOverwriteAsync(IRole role, OverwritePermissions perms)
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{
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var args = new ModifyChannelPermissionsParams { Allow = perms.AllowValue, Deny = perms.DenyValue, Type = "role" };
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await Discord.ApiClient.ModifyChannelPermissionsAsync(Id, role.Id, args).ConfigureAwait(false);
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_overwrites.Add(new Overwrite(new API.Overwrite { Allow = perms.AllowValue, Deny = perms.DenyValue, TargetId = role.Id, TargetType = PermissionTarget.Role }));
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}
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public async Task RemovePermissionOverwriteAsync(IUser user)
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{
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await Discord.ApiClient.DeleteChannelPermissionAsync(Id, user.Id).ConfigureAwait(false);
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for (int i = 0; i < _overwrites.Count; i++)
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{
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if (_overwrites[i].TargetId == user.Id)
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{
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_overwrites.RemoveAt(i);
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return;
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}
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}
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}
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public async Task RemovePermissionOverwriteAsync(IRole role)
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{
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await Discord.ApiClient.DeleteChannelPermissionAsync(Id, role.Id).ConfigureAwait(false);
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for (int i = 0; i < _overwrites.Count; i++)
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{
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if (_overwrites[i].TargetId == role.Id)
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{
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_overwrites.RemoveAt(i);
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return;
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}
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}
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}
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public override string ToString() => Name;
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private string DebuggerDisplay => $"{Name} ({Id})";
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IGuild IGuildChannel.Guild => Guild;
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IReadOnlyCollection<Overwrite> IGuildChannel.PermissionOverwrites => _overwrites.AsReadOnly();
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async Task<IUser> IChannel.GetUserAsync(ulong id) => await GetUserAsync(id).ConfigureAwait(false);
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async Task<IReadOnlyCollection<IUser>> IChannel.GetUsersAsync() => await GetUsersAsync().ConfigureAwait(false);
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}
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}
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@@ -0,0 +1,88 @@
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using Discord.Rest;
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using System.Collections.Generic;
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using System.Collections.Immutable;
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using System.Linq;
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using System.Threading.Tasks;
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using MessageModel = Discord.API.Message;
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using Model = Discord.API.Channel;
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namespace Discord.WebSocket
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{
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internal class SocketTextChannel : TextChannel, ISocketGuildChannel, ISocketMessageChannel
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{
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internal override bool IsAttached => true;
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private readonly MessageManager _messages;
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public new DiscordSocketClient Discord => base.Discord as DiscordSocketClient;
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public new SocketGuild Guild => base.Guild as SocketGuild;
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public IReadOnlyCollection<SocketGuildUser> Members
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=> Guild.Members.Where(x => Permissions.GetValue(Permissions.ResolveChannel(x, this, x.GuildPermissions.RawValue), ChannelPermission.ReadMessages)).ToImmutableArray();
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public SocketTextChannel(SocketGuild guild, Model model)
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: base(guild, model)
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{
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if (Discord.MessageCacheSize > 0)
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_messages = new MessageCache(Discord, this);
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else
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_messages = new MessageManager(Discord, this);
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}
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public override Task<IGuildUser> GetUserAsync(ulong id) => Task.FromResult<IGuildUser>(GetUser(id));
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public override Task<IReadOnlyCollection<IGuildUser>> GetUsersAsync() => Task.FromResult<IReadOnlyCollection<IGuildUser>>(Members);
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public SocketGuildUser GetUser(ulong id, bool skipCheck = false)
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{
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var user = Guild.GetUser(id);
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if (skipCheck) return user;
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if (user != null)
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{
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ulong perms = Permissions.ResolveChannel(user, this, user.GuildPermissions.RawValue);
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if (Permissions.GetValue(perms, ChannelPermission.ReadMessages))
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return user;
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}
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return null;
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}
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public override async Task<IMessage> GetMessageAsync(ulong id)
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{
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return await _messages.DownloadAsync(id).ConfigureAwait(false);
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}
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public override async Task<IReadOnlyCollection<IMessage>> GetMessagesAsync(int limit = DiscordConfig.MaxMessagesPerBatch)
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{
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return await _messages.DownloadAsync(null, Direction.Before, limit).ConfigureAwait(false);
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}
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public override async Task<IReadOnlyCollection<IMessage>> GetMessagesAsync(ulong fromMessageId, Direction dir, int limit = DiscordConfig.MaxMessagesPerBatch)
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{
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return await _messages.DownloadAsync(fromMessageId, dir, limit).ConfigureAwait(false);
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}
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public ISocketMessage CreateMessage(ISocketUser author, MessageModel model)
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{
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return _messages.Create(author, model);
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}
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public ISocketMessage AddMessage(ISocketUser author, MessageModel model)
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{
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var msg = _messages.Create(author, model);
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_messages.Add(msg);
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return msg;
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}
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public ISocketMessage GetMessage(ulong id)
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{
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return _messages.Get(id);
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}
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public ISocketMessage RemoveMessage(ulong id)
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{
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return _messages.Remove(id);
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}
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public SocketTextChannel Clone() => MemberwiseClone() as SocketTextChannel;
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IReadOnlyCollection<ISocketUser> ISocketMessageChannel.Users => Members;
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||||
IMessage IMessageChannel.GetCachedMessage(ulong id) => GetMessage(id);
|
||||
ISocketUser ISocketMessageChannel.GetUser(ulong id, bool skipCheck) => GetUser(id, skipCheck);
|
||||
ISocketChannel ISocketChannel.Clone() => Clone();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,54 @@
|
||||
using Discord.Audio;
|
||||
using Discord.Rest;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Immutable;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using Model = Discord.API.Channel;
|
||||
|
||||
namespace Discord.WebSocket
|
||||
{
|
||||
internal class SocketVoiceChannel : VoiceChannel, ISocketGuildChannel
|
||||
{
|
||||
internal override bool IsAttached => true;
|
||||
|
||||
public new DiscordSocketClient Discord => base.Discord as DiscordSocketClient;
|
||||
public new SocketGuild Guild => base.Guild as SocketGuild;
|
||||
|
||||
public IReadOnlyCollection<IGuildUser> Members
|
||||
=> Guild.VoiceStates.Where(x => x.Value.VoiceChannel.Id == Id).Select(x => Guild.GetUser(x.Key)).ToImmutableArray();
|
||||
|
||||
public SocketVoiceChannel(SocketGuild guild, Model model)
|
||||
: base(guild, model)
|
||||
{
|
||||
}
|
||||
|
||||
public override Task<IGuildUser> GetUserAsync(ulong id)
|
||||
=> Task.FromResult(GetUser(id));
|
||||
public override Task<IReadOnlyCollection<IGuildUser>> GetUsersAsync()
|
||||
=> Task.FromResult(Members);
|
||||
public IGuildUser GetUser(ulong id)
|
||||
{
|
||||
var user = Guild.GetUser(id);
|
||||
if (user != null && user.VoiceChannel.Id == Id)
|
||||
return user;
|
||||
return null;
|
||||
}
|
||||
|
||||
public override async Task<IAudioClient> ConnectAsync()
|
||||
{
|
||||
var audioMode = Discord.AudioMode;
|
||||
if (audioMode == AudioMode.Disabled)
|
||||
throw new InvalidOperationException($"Audio is not enabled on this client, {nameof(DiscordSocketConfig.AudioMode)} in {nameof(DiscordSocketConfig)} must be set.");
|
||||
|
||||
return await Guild.ConnectAudioAsync(Id,
|
||||
(audioMode & AudioMode.Incoming) == 0,
|
||||
(audioMode & AudioMode.Outgoing) == 0).ConfigureAwait(false);
|
||||
}
|
||||
|
||||
public SocketVoiceChannel Clone() => MemberwiseClone() as SocketVoiceChannel;
|
||||
|
||||
ISocketChannel ISocketChannel.Clone() => Clone();
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user