feature: adjust the ratelimit for reactions (#1108)
* feature: adjust the ratelimit for reactions allows users to add reactions quickly * fix: don't force DEBUG_LIMITS * fix: undefined behavior using DateTime on intel architerctures it's fine * fix: ensure add/del rxn ends up in the same bucket
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@@ -1,4 +1,4 @@
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using System.Threading;
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using System.Threading;
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namespace Discord
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{
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@@ -22,6 +22,7 @@ namespace Discord
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internal bool IgnoreState { get; set; }
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internal string BucketId { get; set; }
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internal bool IsClientBucket { get; set; }
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internal bool IsReactionBucket { get; set; }
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internal static RequestOptions CreateOrClone(RequestOptions options)
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{
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@@ -580,6 +580,7 @@ namespace Discord.API
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var ids = new BucketIds(channelId: channelId);
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return await SendJsonAsync<Message>("PATCH", () => $"channels/{channelId}/messages/{messageId}", args, ids, clientBucket: ClientBucketType.SendEdit, options: options).ConfigureAwait(false);
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}
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public async Task AddReactionAsync(ulong channelId, ulong messageId, string emoji, RequestOptions options = null)
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{
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Preconditions.NotEqual(channelId, 0, nameof(channelId));
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@@ -587,10 +588,13 @@ namespace Discord.API
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Preconditions.NotNullOrWhitespace(emoji, nameof(emoji));
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options = RequestOptions.CreateOrClone(options);
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options.IsReactionBucket = true;
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var ids = new BucketIds(channelId: channelId);
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await SendAsync("PUT", () => $"channels/{channelId}/messages/{messageId}/reactions/{emoji}/@me", ids, options: options).ConfigureAwait(false);
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// @me is non-const to fool the ratelimiter, otherwise it will put add/remove in separate buckets
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var me = "@me";
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await SendAsync("PUT", () => $"channels/{channelId}/messages/{messageId}/reactions/{emoji}/{me}", ids, options: options).ConfigureAwait(false);
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}
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public async Task RemoveReactionAsync(ulong channelId, ulong messageId, ulong userId, string emoji, RequestOptions options = null)
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{
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@@ -599,10 +603,12 @@ namespace Discord.API
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Preconditions.NotNullOrWhitespace(emoji, nameof(emoji));
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options = RequestOptions.CreateOrClone(options);
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options.IsReactionBucket = true;
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var ids = new BucketIds(channelId: channelId);
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await SendAsync("DELETE", () => $"channels/{channelId}/messages/{messageId}/reactions/{emoji}/{userId}", ids, options: options).ConfigureAwait(false);
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var user = CurrentUserId.HasValue ? (userId == CurrentUserId.Value ? "@me" : userId.ToString()) : userId.ToString();
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await SendAsync("DELETE", () => $"channels/{channelId}/messages/{messageId}/reactions/{emoji}/{user}", ids, options: options).ConfigureAwait(false);
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}
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public async Task RemoveAllReactionsAsync(ulong channelId, ulong messageId, RequestOptions options = null)
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{
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@@ -250,6 +250,10 @@ namespace Discord.Net.Queue
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else if (info.Reset.HasValue)
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{
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resetTick = info.Reset.Value.AddSeconds(info.Lag?.TotalSeconds ?? 1.0);
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if (request.Options.IsReactionBucket)
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resetTick = DateTimeOffset.Now.AddMilliseconds(250);
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int diff = (int)(resetTick.Value - DateTimeOffset.UtcNow).TotalMilliseconds;
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#if DEBUG_LIMITS
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Debug.WriteLine($"[{id}] X-RateLimit-Reset: {info.Reset.Value.ToUnixTimeSeconds()} ({diff} ms, {info.Lag?.TotalMilliseconds} ms lag)");
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