Added SelfUser.ModifyStatusAsync
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@@ -1,4 +1,6 @@
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#pragma warning disable CS1591
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using System;
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namespace Discord.API.Rest
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{
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public class ModifyPresenceParams
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@@ -5,6 +5,7 @@
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Unknown,
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Online,
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Idle,
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AFK,
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DoNotDisturb,
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Invisible,
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Offline
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@@ -38,6 +38,7 @@ namespace Discord.Net.Converters
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writer.WriteValue("online");
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break;
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case UserStatus.Idle:
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case UserStatus.AFK:
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writer.WriteValue("idle");
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break;
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case UserStatus.DoNotDisturb:
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@@ -212,12 +212,14 @@ namespace Discord.API
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options = RequestOptions.CreateOrClone(options);
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await SendGatewayAsync(GatewayOpCode.Heartbeat, lastSeq, options: options).ConfigureAwait(false);
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}
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public async Task SendStatusUpdateAsync(long? idleSince, Game game, RequestOptions options = null)
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public async Task SendStatusUpdateAsync(UserStatus status, bool isAFK, long? since, Game game, RequestOptions options = null)
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{
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options = RequestOptions.CreateOrClone(options);
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var args = new StatusUpdateParams
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{
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IdleSince = idleSince,
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Status = status,
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IdleSince = since,
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IsAFK = isAFK,
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Game = game
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};
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await SendGatewayAsync(GatewayOpCode.StatusUpdate, args, options: options).ConfigureAwait(false);
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@@ -6,8 +6,12 @@ namespace Discord.API.Gateway
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[JsonObject(MemberSerialization = MemberSerialization.OptIn)]
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public class StatusUpdateParams
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{
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[JsonProperty("idle_since"), Int53]
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[JsonProperty("status")]
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public UserStatus Status { get; set; }
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[JsonProperty("since"), Int53]
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public long? IdleSince { get; set; }
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[JsonProperty("afk")]
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public bool IsAFK { get; set; }
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[JsonProperty("game")]
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public Game Game { get; set; }
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}
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@@ -376,7 +376,7 @@ namespace Discord.WebSocket
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{
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var user = SocketGlobalUser.Create(this, state, model);
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user.GlobalUser.AddRef();
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user.Presence = new SocketPresence(null, UserStatus.Online);
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user.Presence = new SocketPresence(UserStatus.Online, null);
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return user;
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});
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}
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@@ -1311,7 +1311,7 @@ namespace Discord.WebSocket
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}
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else
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{
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before = new SocketPresence(null, UserStatus.Offline);
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before = new SocketPresence(UserStatus.Offline, null);
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user = guild.AddOrUpdateUser(data);
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}
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@@ -3,6 +3,7 @@ using Discord.Rest;
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using System;
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using System.Diagnostics;
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using System.Threading.Tasks;
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using GameEntity = Discord.Game;
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using Model = Discord.API.User;
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namespace Discord.WebSocket
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@@ -10,6 +11,8 @@ namespace Discord.WebSocket
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[DebuggerDisplay(@"{DebuggerDisplay,nq}")]
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public class SocketSelfUser : SocketUser, ISelfUser
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{
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private DateTimeOffset? _statusSince;
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public string Email { get; private set; }
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public bool IsVerified { get; private set; }
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public bool IsMfaEnabled { get; private set; }
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@@ -44,12 +47,57 @@ namespace Discord.WebSocket
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IsMfaEnabled = model.MfaEnabled.Value;
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}
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public Task ModifyAsync(Action<ModifyCurrentUserParams> func)
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=> UserHelper.ModifyAsync(this, Discord, func);
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public Task ModifyAsync(Action<ModifyCurrentUserParams> func, RequestOptions options = null)
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=> UserHelper.ModifyAsync(this, Discord, func, options);
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public async Task ModifyStatusAsync(Action<ModifyPresenceParams> func, RequestOptions options = null)
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{
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var args = new ModifyPresenceParams();
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func(args);
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UserStatus status;
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if (args.Status.IsSpecified)
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{
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status = args.Status.Value;
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if (status == UserStatus.AFK)
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_statusSince = DateTimeOffset.UtcNow;
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else
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_statusSince = null;
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}
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else
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status = Status;
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GameEntity? game;
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if (args.Game.IsSpecified)
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{
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var model = args.Game.Value;
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if (model != null)
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game = GameEntity.Create(model);
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else
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game = null;
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}
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else
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game = Game;
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Presence = new SocketPresence(status, game);
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await SendStatus(status, game);
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}
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internal async Task SendStatus(UserStatus status, GameEntity? game)
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{
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var gameModel = game != null ? new API.Game
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{
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Name = game.Value.Name,
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StreamType = game.Value.StreamType,
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StreamUrl = game.Value.StreamUrl
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} : null;
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await Discord.ApiClient.SendStatusUpdateAsync(
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status,
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status == UserStatus.AFK,
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_statusSince != null ? _statusSince.Value.ToUnixTimeMilliseconds() : (long?)null,
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gameModel);
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}
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internal new SocketSelfUser Clone() => MemberwiseClone() as SocketSelfUser;
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//ISelfUser
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Task ISelfUser.ModifyStatusAsync(Action<ModifyPresenceParams> func) { throw new NotSupportedException(); }
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}
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}
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@@ -12,7 +12,7 @@ namespace Discord.WebSocket
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public override string Username { get; internal set; }
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public override ushort DiscriminatorValue { get; internal set; }
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public override string AvatarId { get; internal set; }
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internal override SocketPresence Presence { get { return new SocketPresence(null, UserStatus.Offline); } set { } }
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internal override SocketPresence Presence { get { return new SocketPresence(UserStatus.Offline, null); } set { } }
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internal override SocketGlobalUser GlobalUser { get { throw new NotSupportedException(); } }
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