Switched locks over to Nito.AsyncEx locks
This commit is contained in:
@@ -2,6 +2,7 @@
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using Discord.Logging;
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using Discord.Net.WebSockets;
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using Newtonsoft.Json;
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using Nito.AsyncEx;
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using System;
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using System.Threading;
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using System.Threading.Tasks;
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@@ -10,7 +11,7 @@ namespace Discord.Audio
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{
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internal class AudioClient : IAudioClient
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{
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private readonly Semaphore _connectionLock;
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private readonly AsyncLock _connectionLock;
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private readonly JsonSerializer _serializer;
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private CancellationTokenSource _cancelTokenSource;
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@@ -31,7 +32,7 @@ namespace Discord.Audio
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GatewaySocket = gatewaySocket;
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Logger = logger;
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_connectionLock = new Semaphore(1, 1);
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_connectionLock = new AsyncLock();
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_serializer = new JsonSerializer();
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_serializer.DateTimeZoneHandling = DateTimeZoneHandling.Utc;
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@@ -92,8 +93,7 @@ namespace Discord.Audio
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if (VoiceSocket.Server == null)
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throw new InvalidOperationException("This client has been closed.");
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_connectionLock.WaitOne();
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try
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using (await _connectionLock.LockAsync())
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{
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_cancelTokenSource = new CancellationTokenSource();
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var cancelToken = _cancelTokenSource.Token;
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@@ -106,26 +106,17 @@ namespace Discord.Audio
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VoiceSocket.WaitForConnection(cancelToken);
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});
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}
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finally
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{
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_connectionLock.Release();
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}
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}
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public async Task Disconnect()
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{
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_connectionLock.WaitOne();
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try
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using (await _connectionLock.LockAsync())
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{
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Service.RemoveClient(VoiceSocket.Server, this);
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VoiceSocket.Channel = null;
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SendVoiceUpdate();
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await VoiceSocket.Disconnect();
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}
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finally
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{
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_connectionLock.Release();
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}
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}
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private async void OnReceivedDispatch(object sender, WebSocketEventEventArgs e)
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@@ -29,7 +29,7 @@ namespace Discord.Audio
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public bool EnableMultiserver { get { return _enableMultiserver; } set { SetValue(ref _enableMultiserver, value); } }
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private bool _enableMultiserver = false;
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/// <summary> Gets or sets the max buffer length (in milliseconds) for outgoing voice packets. This value is the target maximum but is not guaranteed, the buffer will often go slightly above this value. </summary>
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/// <summary> Gets or sets the max buffer length (in milliseconds) for outgoing voice packets. </summary>
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public int BufferLength { get { return _bufferLength; } set { SetValue(ref _bufferLength, value); } }
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private int _bufferLength = 1000;
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@@ -29,7 +29,7 @@ namespace Discord.Net.WebSockets
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private readonly ConcurrentDictionary<uint, OpusDecoder> _decoders;
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private readonly AudioClient _audioClient;
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private readonly AudioServiceConfig _config;
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private Thread _sendThread, _receiveThread;
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private Task _sendTask, _receiveTask;
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private VoiceBuffer _sendBuffer;
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private OpusEncoder _encoder;
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private uint _ssrc;
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@@ -95,20 +95,9 @@ namespace Discord.Net.WebSockets
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_udp = new UdpClient(new IPEndPoint(IPAddress.Any, 0));
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List<Task> tasks = new List<Task>();
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if ((_config.Mode & AudioMode.Outgoing) != 0)
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{
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_sendThread = new Thread(new ThreadStart(() => SendVoiceAsync(CancelToken)));
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_sendThread.IsBackground = true;
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_sendThread.Start();
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}
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/*if ((_config.Mode & AudioMode.Incoming) != 0)
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{*/
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_receiveThread = new Thread(new ThreadStart(() => ReceiveVoiceAsync(CancelToken)));
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_receiveThread.IsBackground = true;
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_receiveThread.Start();
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/*}
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else
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tasks.Add(Task.Run(() => ReceiveVoiceAsync(CancelToken)));*/
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if (_config.Mode.HasFlag(AudioMode.Outgoing))
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_sendTask = Task.Run(() => SendVoiceAsync(CancelToken));
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_receiveTask = Task.Run(() => ReceiveVoiceAsync(CancelToken));
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SendIdentify();
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@@ -119,14 +108,15 @@ namespace Discord.Net.WebSockets
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tasks.Add(HeartbeatAsync(CancelToken));
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await _taskManager.Start(tasks, _cancelTokenSource).ConfigureAwait(false);
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}
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protected override Task Cleanup()
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protected override async Task Cleanup()
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{
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if (_sendThread != null)
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_sendThread.Join();
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if (_receiveThread != null)
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_receiveThread.Join();
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_sendThread = null;
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_receiveThread = null;
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var sendThread = _sendTask;
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if (sendThread != null) await sendThread;
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_sendTask = null;
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var receiveThread = _receiveTask;
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if (receiveThread != null) await receiveThread;
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_receiveTask = null;
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OpusDecoder decoder;
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foreach (var pair in _decoders)
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@@ -138,10 +128,10 @@ namespace Discord.Net.WebSockets
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ClearPCMFrames();
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_udp = null;
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return base.Cleanup();
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await base.Cleanup();
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}
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private void ReceiveVoiceAsync(CancellationToken cancelToken)
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private async Task ReceiveVoiceAsync(CancellationToken cancelToken)
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{
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var closeTask = cancelToken.Wait();
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try
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@@ -158,7 +148,7 @@ namespace Discord.Net.WebSockets
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while (!cancelToken.IsCancellationRequested)
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{
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Thread.Sleep(1);
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await Task.Delay(1);
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if (_udp.Available > 0)
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{
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#if !DOTNET5_4
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@@ -243,12 +233,12 @@ namespace Discord.Net.WebSockets
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catch (InvalidOperationException) { } //Includes ObjectDisposedException
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}
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private void SendVoiceAsync(CancellationToken cancelToken)
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private async Task SendVoiceAsync(CancellationToken cancelToken)
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{
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try
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{
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while (!cancelToken.IsCancellationRequested && State != ConnectionState.Connected)
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Thread.Sleep(1);
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await Task.Delay(1);
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if (cancelToken.IsCancellationRequested)
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return;
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@@ -370,10 +360,10 @@ namespace Discord.Net.WebSockets
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{
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int time = (int)Math.Floor(ticksToNextFrame / ticksPerMillisecond);
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if (time > 0)
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Thread.Sleep(time);
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await Task.Delay(time);
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}
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else
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Thread.Sleep(1); //Give as much time to the encrypter as possible
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await Task.Delay(1); //Give as much time to the encrypter as possible
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}
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}
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}
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@@ -1,4 +1,5 @@
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using Discord.Logging;
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using Nito.AsyncEx;
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using System.Threading;
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using System.Threading.Tasks;
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@@ -27,21 +28,20 @@ namespace Discord.Audio
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void IAudioClient.Wait() => _client.Wait();
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}
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private readonly Semaphore _connectionLock;
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private readonly AsyncLock _connectionLock;
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internal VirtualClient CurrentClient { get; private set; }
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public SimpleAudioClient(AudioService service, int id, Logger logger)
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: base(service, id, null, service.Client.GatewaySocket, logger)
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{
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_connectionLock = new Semaphore(1, 1);
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_connectionLock = new AsyncLock();
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}
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//Only disconnects if is current a member of this server
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public async Task Leave(VirtualClient client)
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{
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_connectionLock.WaitOne();
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try
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using (await _connectionLock.LockAsync())
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{
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if (CurrentClient == client)
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{
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@@ -49,16 +49,11 @@ namespace Discord.Audio
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await Disconnect();
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}
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}
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finally
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{
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_connectionLock.Release();
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}
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}
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internal async Task<IAudioClient> Connect(Channel channel)
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{
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_connectionLock.WaitOne();
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try
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using (await _connectionLock.LockAsync())
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{
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bool changeServer = channel.Server != VoiceSocket.Server;
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if (changeServer || CurrentClient == null)
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@@ -70,10 +65,6 @@ namespace Discord.Audio
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await Join(channel);
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return CurrentClient;
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}
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finally
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{
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_connectionLock.Release();
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}
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}
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}
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}
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@@ -1,4 +1,5 @@
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using System;
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using Nito.AsyncEx;
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using System;
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using System.Threading;
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namespace Discord.Audio
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@@ -9,8 +10,9 @@ namespace Discord.Audio
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private readonly byte[] _buffer;
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private readonly byte[] _blankFrame;
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private ushort _readCursor, _writeCursor;
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private ManualResetEventSlim _notOverflowEvent;
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private ManualResetEventSlim _notOverflowEvent;
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private bool _isClearing;
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private AsyncLock _lock;
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public int FrameSize => _frameSize;
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public int FrameCount => _frameCount;
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@@ -27,6 +29,7 @@ namespace Discord.Audio
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_buffer = new byte[_bufferSize];
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_blankFrame = new byte[_frameSize];
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_notOverflowEvent = new ManualResetEventSlim(); //Notifies when an overflow is solved
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_lock = new AsyncLock();
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}
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public void Push(byte[] buffer, int bytes, CancellationToken cancelToken)
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@@ -38,8 +41,8 @@ namespace Discord.Audio
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int expectedBytes = wholeFrames * _frameSize;
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int lastFrameSize = bytes - expectedBytes;
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lock (this)
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{
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using (_lock.Lock())
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{
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for (int i = 0, pos = 0; i <= wholeFrames; i++, pos += _frameSize)
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{
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//If the read cursor is in the next position, wait for it to move.
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@@ -83,35 +86,34 @@ namespace Discord.Audio
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}
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public bool Pop(byte[] buffer)
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{
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if (_writeCursor == _readCursor)
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{
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_notOverflowEvent.Set();
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return false;
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}
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{
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//using (_lock.Lock())
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//{
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if (_writeCursor == _readCursor)
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{
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_notOverflowEvent.Set();
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return false;
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}
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bool isClearing = _isClearing;
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if (!isClearing)
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Buffer.BlockCopy(_buffer, _readCursor * _frameSize, buffer, 0, _frameSize);
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bool isClearing = _isClearing;
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if (!isClearing)
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Buffer.BlockCopy(_buffer, _readCursor * _frameSize, buffer, 0, _frameSize);
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//Advance the read cursor to the next position
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AdvanceCursorPos(ref _readCursor);
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_notOverflowEvent.Set();
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return !isClearing;
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//Advance the read cursor to the next position
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AdvanceCursorPos(ref _readCursor);
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_notOverflowEvent.Set();
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return !isClearing;
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//}
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}
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public void Clear(CancellationToken cancelToken)
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{
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lock (this)
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{
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using (_lock.Lock())
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{
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_isClearing = true;
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for (int i = 0; i < _frameCount; i++)
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Buffer.BlockCopy(_blankFrame, 0, _buffer, i * _frameCount, i++);
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try
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{
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Wait(cancelToken);
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}
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catch (OperationCanceledException) { }
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_writeCursor = 0;
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_readCursor = 0;
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_isClearing = false;
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