Added CommandContext, fixed commands compile errors

This commit is contained in:
RogueException
2016-10-04 09:54:44 -03:00
parent 8aa1050b93
commit 708f9fe514
32 changed files with 187 additions and 148 deletions

View File

@@ -15,19 +15,30 @@ namespace Discord.Rest
private ImmutableArray<ulong> _roleIds;
public string Nickname { get; private set; }
public ulong GuildId { get; private set; }
internal IGuild Guild { get; private set; }
public ulong GuildId => Guild.Id;
public GuildPermissions GuildPermissions
{
get
{
if (!Guild.Available)
throw new InvalidOperationException("Resolving permissions requires the parent guild to be downloaded.");
return new GuildPermissions(Permissions.ResolveGuild(Guild, this));
}
}
public IReadOnlyCollection<ulong> RoleIds => _roleIds;
public DateTimeOffset? JoinedAt => DateTimeUtils.FromTicks(_joinedAtTicks);
internal RestGuildUser(BaseDiscordClient discord, ulong id)
internal RestGuildUser(BaseDiscordClient discord, IGuild guild, ulong id)
: base(discord, id)
{
Guild = guild;
}
internal static RestGuildUser Create(BaseDiscordClient discord, Model model)
internal static RestGuildUser Create(BaseDiscordClient discord, IGuild guild, Model model)
{
var entity = new RestGuildUser(discord, model.User.Id);
var entity = new RestGuildUser(discord, guild, model.User.Id);
entity.Update(model);
return entity;
}
@@ -41,7 +52,7 @@ namespace Discord.Rest
private void UpdateRoles(ulong[] roleIds)
{
var roles = ImmutableArray.CreateBuilder<ulong>(roleIds.Length + 1);
roles.Add(GuildId);
roles.Add(Guild.Id);
for (int i = 0; i < roleIds.Length; i++)
roles.Add(roleIds[i]);
_roleIds = roles.ToImmutable();
@@ -56,12 +67,10 @@ namespace Discord.Rest
public ChannelPermissions GetPermissions(IGuildChannel channel)
{
throw new NotImplementedException(); //TODO: Impl
var guildPerms = GuildPermissions;
return new ChannelPermissions(Permissions.ResolveChannel(Guild, this, channel, guildPerms.RawValue));
}
//IGuildUser
IReadOnlyCollection<ulong> IGuildUser.RoleIds => RoleIds;
//IVoiceState
bool IVoiceState.IsDeafened => false;
bool IVoiceState.IsMuted => false;