fix: Deadlock in DiscordShardedClient when Ready is never received (#1761)

* fixed a deadlock in DiscordShardedClient during a failed Identify due to InvalidSession

* fixed log

* Don't wait ready before releasing semaphore

Co-authored-by: Paulo <pnmanjos@hotmail.com>
This commit is contained in:
Yeba
2021-01-31 07:13:09 +01:00
committed by GitHub
parent 83e88f4fb9
commit 73e5cc2fbc

View File

@@ -245,15 +245,15 @@ namespace Discord.WebSocket
await _gatewayLogger.DebugAsync("Identifying").ConfigureAwait(false);
await ApiClient.SendIdentifyAsync(shardID: ShardId, totalShards: TotalShards, guildSubscriptions: _guildSubscriptions, gatewayIntents: _gatewayIntents, presence: BuildCurrentStatus()).ConfigureAwait(false);
}
//Wait for READY
await _connection.WaitAsync().ConfigureAwait(false);
}
finally
{
if (locked)
_shardedClient.ReleaseIdentifyLock();
}
//Wait for READY
await _connection.WaitAsync().ConfigureAwait(false);
}
private async Task OnDisconnectingAsync(Exception ex)
{
@@ -632,7 +632,7 @@ namespace Discord.WebSocket
}
else if (_connection.CancelToken.IsCancellationRequested)
return;
if (BaseConfig.AlwaysDownloadUsers)
_ = DownloadUsersAsync(Guilds.Where(x => x.IsAvailable && !x.HasAllMembers));