Implemented new CommandMap
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76
src/Discord.Net.Commands/Map/CommandMap.cs
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76
src/Discord.Net.Commands/Map/CommandMap.cs
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Collections.Immutable;
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using System.Linq;
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namespace Discord.Commands
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{
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internal class CommandMap
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{
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private readonly ConcurrentDictionary<string, CommandMapNode> _nodes;
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public CommandMap()
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{
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_nodes = new ConcurrentDictionary<string, CommandMapNode>();
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}
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public void AddCommand(Command command)
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{
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string text = command.Text;
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int nextSpace = text.IndexOf(' ');
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string name;
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lock (this)
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{
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if (nextSpace == -1)
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name = command.Text;
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else
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name = command.Text.Substring(0, nextSpace);
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var nextNode = _nodes.GetOrAdd(name, x => new CommandMapNode(x));
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nextNode.AddCommand(nextSpace == -1 ? "" : text, nextSpace + 1, command);
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}
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}
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public void RemoveCommand(Command command)
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{
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string text = command.Text;
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int nextSpace = text.IndexOf(' ');
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string name;
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lock (this)
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{
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if (nextSpace == -1)
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name = command.Text;
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else
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name = command.Text.Substring(0, nextSpace);
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CommandMapNode nextNode;
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if (_nodes.TryGetValue(name, out nextNode))
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{
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nextNode.AddCommand(nextSpace == -1 ? "" : text, nextSpace + 1, command);
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if (nextNode.IsEmpty)
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_nodes.TryRemove(name, out nextNode);
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}
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}
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}
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public IEnumerable<Command> GetCommands(string text)
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{
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int nextSpace = text.IndexOf(' ');
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string name;
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lock (this)
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{
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if (nextSpace == -1)
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name = text;
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else
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name = text.Substring(0, nextSpace);
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CommandMapNode nextNode;
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if (_nodes.TryGetValue(name, out nextNode))
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return nextNode.GetCommands(text, nextSpace + 1);
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else
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return Enumerable.Empty<Command>();
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}
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}
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}
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}
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