Merge pull request #669 from Bond-009/cmddocs
Update cmd docs to use IServiceProvider
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@@ -45,7 +45,7 @@ Discord.Net's implementation of Modules is influenced heavily from
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ASP.Net Core's Controller pattern. This means that the lifetime of a
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module instance is only as long as the command being invoked.
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**Avoid using long-running code** in your modules whereever possible.
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**Avoid using long-running code** in your modules wherever possible.
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You should **not** be implementing very much logic into your modules;
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outsource to a service for that.
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@@ -167,8 +167,8 @@ a dependency map.
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Modules are constructed using Dependency Injection. Any parameters
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that are placed in the constructor must be injected into an
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@Discord.Commands.IDependencyMap. Alternatively, you may accept an
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IDependencyMap as an argument and extract services yourself.
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@System.IServiceProvider. Alternatively, you may accept an
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IServiceProvider as an argument and extract services yourself.
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### Module Properties
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@@ -205,21 +205,20 @@ you use DI when writing your modules.
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### Setup
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First, you need to create an @Discord.Commands.IDependencyMap.
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The library includes @Discord.Commands.DependencyMap to help with
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this, however you may create your own IDependencyMap if you wish.
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First, you need to create an @System.IServiceProvider
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You may create your own IServiceProvider if you wish.
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Next, add the dependencies your modules will use to the map.
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Finally, pass the map into the `LoadAssembly` method.
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Your modules will automatically be loaded with this dependency map.
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[!code-csharp[DependencyMap Setup](samples/dependency_map_setup.cs)]
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[!code-csharp[IServiceProvider Setup](samples/dependency_map_setup.cs)]
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### Usage in Modules
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In the constructor of your module, any parameters will be filled in by
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the @Discord.Commands.IDependencyMap you pass into `LoadAssembly`.
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the @System.IServiceProvider you pass into `LoadAssembly`.
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Any publicly settable properties will also be filled in the same manner.
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@@ -228,12 +227,12 @@ Any publicly settable properties will also be filled in the same manner.
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being injected.
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>[!NOTE]
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>If you accept `CommandService` or `IDependencyMap` as a parameter in
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>If you accept `CommandService` or `IServiceProvider` as a parameter in
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your constructor or as an injectable property, these entries will be filled
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by the CommandService the module was loaded from, and the DependencyMap passed
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by the CommandService the module was loaded from, and the ServiceProvider passed
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into it, respectively.
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[!code-csharp[DependencyMap in Modules](samples/dependency_module.cs)]
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[!code-csharp[ServiceProvider in Modules](samples/dependency_module.cs)]
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# Preconditions
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@@ -1,14 +1,16 @@
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using System;
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using System.Threading.Tasks;
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using System.Reflection;
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using Discord;
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using Discord.WebSocket;
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using Discord.Commands;
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using Microsoft.Extensions.DependencyInjection;
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public class Program
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{
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private CommandService commands;
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private DiscordSocketClient client;
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private DependencyMap map;
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private IServiceProvider services;
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static void Main(string[] args) => new Program().Start().GetAwaiter().GetResult();
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@@ -19,38 +21,40 @@ public class Program
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string token = "bot token here";
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map = new DependencyMap();
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services = new ServiceCollection()
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.BuildServiceProvider();
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await InstallCommands();
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await client.LoginAsync(TokenType.Bot, token);
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await client.ConnectAsync();
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await client.StartAsync();
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await Task.Delay(-1);
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}
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public async Task InstallCommands()
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{
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// Hook the MessageReceived Event into our Command Handler
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client.MessageReceived += HandleCommand;
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// Discover all of the commands in this assembly and load them.
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// Discover all of the commands in this assembly and load them.
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await commands.AddModulesAsync(Assembly.GetEntryAssembly());
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}
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public async Task HandleCommand(SocketMessage messageParam)
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{
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{
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// Don't process the command if it was a System Message
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var message = messageParam as SocketUserMessage;
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if (message == null) return;
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// Create a number to track where the prefix ends and the command begins
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int argPos = 0;
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// Determine if the message is a command, based on if it starts with '!' or a mention prefix
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if (!(message.HasCharPrefix('!', ref argPos) || message.HasMentionPrefix(client.CurrentUser, ref argPos))) return;
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// Create a number to track where the prefix ends and the command begins
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int argPos = 0;
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// Determine if the message is a command, based on if it starts with '!' or a mention prefix
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if (!(message.HasCharPrefix('!', ref argPos) || message.HasMentionPrefix(client.CurrentUser, ref argPos))) return;
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// Create a Command Context
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var context = new CommandContext(client, message);
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// Execute the command. (result does not indicate a return value,
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// rather an object stating if the command executed succesfully)
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var result = await commands.ExecuteAsync(context, argPos, map);
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// rather an object stating if the command executed successfully)
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var result = await commands.ExecuteAsync(context, argPos, service);
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if (!result.IsSuccess)
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await context.Channel.SendMessageAsync(result.ErrorReason);
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}
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}
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}
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@@ -7,12 +7,11 @@ public class Commands
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{
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public async Task Install(DiscordSocketClient client)
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{
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// Here, we will inject the Dependency Map with
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// Here, we will inject the ServiceProvider with
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// all of the services our client will use.
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_map.Add(client);
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_map.Add(commands);
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_map.Add(new NotificationService(_map));
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_map.Add(new DatabaseService(_map));
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_serviceCollection.AddSingleton(client)
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_serviceCollection.AddSingleton(new NotificationService())
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_serviceCollection.AddSingleton(new DatabaseService())
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// ...
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await _commands.AddModulesAsync(Assembly.GetEntryAssembly());
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}
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