Initial Commit - V0.1.0
This commit is contained in:
400
Discord.Net/DiscordClient.cs
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400
Discord.Net/DiscordClient.cs
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using Discord.API;
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using Discord.API.Models;
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using Discord.Helpers;
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using Discord.Models;
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Reflection;
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using System.Threading.Tasks;
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namespace Discord
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{
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public partial class DiscordClient
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{
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private const int MaxMessageSize = 2000;
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private DiscordWebSocket _webSocket;
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private HttpOptions _httpOptions;
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private bool _isClosing, _isReady;
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public string SelfId { get; private set; }
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public User Self { get { return GetUser(SelfId); } }
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public IEnumerable<User> Users { get { return _users.Values; } }
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private ConcurrentDictionary<string, User> _users;
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public IEnumerable<Server> Servers { get { return _servers.Values; } }
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private ConcurrentDictionary<string, Server> _servers;
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public IEnumerable<Channel> Channels { get { return _channels.Values; } }
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private ConcurrentDictionary<string, Channel> _channels;
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public DiscordClient()
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{
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string version = typeof(DiscordClient).GetTypeInfo().Assembly.GetName().Version.ToString(2);
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_httpOptions = new HttpOptions { UserAgent = $"Discord.Net/{version} (https://github.com/RogueException/Discord.Net)" };
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_users = new ConcurrentDictionary<string, User>();
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_servers = new ConcurrentDictionary<string, Server>();
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_channels = new ConcurrentDictionary<string, Channel>();
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_webSocket = new DiscordWebSocket();
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_webSocket.Connected += (s,e) => RaiseConnected();
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_webSocket.Disconnected += async (s,e) =>
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{
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//Reconnect if we didn't cause the disconnect
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RaiseDisconnected();
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if (!_isClosing)
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{
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await Task.Delay(1000);
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await _webSocket.ConnectAsync(Endpoints.WebSocket_Hub, _httpOptions);
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}
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};
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_webSocket.GotEvent += (s, e) =>
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{
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switch (e.Type)
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{
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//Global
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case "READY": //Resync
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{
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var data = e.Event.ToObject<WebSocketEvents.Ready>();
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_servers.Clear();
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_channels.Clear();
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_users.Clear();
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SelfId = data.User.Id;
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UpdateUser(data.User);
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foreach (var server in data.Guilds)
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UpdateServer(server);
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foreach (var channel in data.PrivateChannels)
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UpdateChannel(channel as ChannelInfo, null);
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RaiseLoggedIn();
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}
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break;
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//Servers
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case "GUILD_CREATE":
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{
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var data = e.Event.ToObject<WebSocketEvents.GuildCreate>();
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var server = UpdateServer(data);
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RaiseServerCreated(server);
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}
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break;
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case "GUILD_DELETE":
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{
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var data = e.Event.ToObject<WebSocketEvents.GuildDelete>();
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Server server;
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if (_servers.TryRemove(data.Id, out server))
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RaiseServerDestroyed(server);
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}
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break;
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//Channels
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case "CHANNEL_CREATE":
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{
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var data = e.Event.ToObject<WebSocketEvents.ChannelCreate>();
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var channel = UpdateChannel(data, null);
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RaiseChannelCreated(channel);
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}
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break;
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case "CHANNEL_DELETE":
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{
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var data = e.Event.ToObject<WebSocketEvents.ChannelDelete>();
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var channel = DeleteChannel(data.Id);
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RaiseChannelDestroyed(channel);
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}
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break;
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//Members
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case "GUILD_MEMBER_ADD":
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{
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var data = e.Event.ToObject<WebSocketEvents.GuildMemberAdd>();
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var user = UpdateUser(data.User);
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var server = GetServer(data.GuildId);
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server._members[user.Id] = true;
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}
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break;
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case "GUILD_MEMBER_REMOVE":
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{
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var data = e.Event.ToObject<WebSocketEvents.GuildMemberRemove>();
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var user = UpdateUser(data.User);
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var server = GetServer(data.GuildId);
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server._members[user.Id] = true;
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}
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break;
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//Users
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case "PRESENCE_UPDATE":
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{
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var data = e.Event.ToObject<WebSocketEvents.PresenceUpdate>();
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var user = UpdateUser(data);
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RaisePresenceUpdated(user);
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}
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break;
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case "VOICE_STATE_UPDATE":
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{
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var data = e.Event.ToObject<WebSocketEvents.VoiceStateUpdate>();
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var user = GetUser(data.UserId); //TODO: Don't ignore this
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RaiseVoiceStateUpdated(user);
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}
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break;
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//Messages
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case "MESSAGE_CREATE":
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{
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var data = e.Event.ToObject<WebSocketEvents.MessageCreate>();
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var msg = UpdateMessage(data);
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msg.User.UpdateActivity(data.Timestamp);
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RaiseMessageCreated(msg);
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}
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break;
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case "MESSAGE_UPDATE":
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{
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var data = e.Event.ToObject<WebSocketEvents.MessageUpdate>();
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var msg = GetMessage(data.Id, data.ChannelId);
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RaiseMessageUpdated(msg);
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}
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break;
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case "MESSAGE_DELETE":
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{
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var data = e.Event.ToObject<WebSocketEvents.MessageDelete>();
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var msg = GetMessage(data.MessageId, data.ChannelId);
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RaiseMessageDeleted(msg);
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}
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break;
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case "MESSAGE_ACK":
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{
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var data = e.Event.ToObject<WebSocketEvents.MessageAck>();
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var msg = GetMessage(data.MessageId, data.ChannelId);
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RaiseMessageAcknowledged(msg);
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}
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break;
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case "TYPING_START":
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{
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var data = e.Event.ToObject<WebSocketEvents.TypingStart>();
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var channel = GetChannel(data.ChannelId);
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var user = GetUser(data.UserId);
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RaiseUserTyping(user, channel);
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}
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break;
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default:
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RaiseOnDebugMessage("Unknown WebSocket message type: " + e.Type);
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break;
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}
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};
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_webSocket.OnDebugMessage += (s, e) => RaiseOnDebugMessage(e.Message);
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}
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public async Task Connect(string email, string password)
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{
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_isClosing = false;
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var response = await DiscordAPI.Login(email, password, _httpOptions);
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_httpOptions.Token = response.Token;
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await _webSocket.ConnectAsync(Endpoints.WebSocket_Hub, _httpOptions);
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_isReady = true;
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}
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public async Task ConnectAnonymous(string username)
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{
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_isClosing = false;
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var response = await DiscordAPI.LoginAnonymous(username, _httpOptions);
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_httpOptions.Token = response.Token;
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await _webSocket.ConnectAsync(Endpoints.WebSocket_Hub, _httpOptions);
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_isReady = true;
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}
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public async Task Disconnect()
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{
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_isReady = false;
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_isClosing = true;
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await _webSocket.DisconnectAsync();
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_isClosing = false;
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}
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public Task CreateServer(string name, Region region)
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{
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CheckReady();
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return DiscordAPI.CreateServer(name, region, _httpOptions);
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}
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public Task DeleteServer(string id)
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{
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CheckReady();
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return DiscordAPI.DeleteServer(id, _httpOptions);
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}
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public Task<GetInviteResponse> GetInvite(string id)
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{
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CheckReady();
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return DiscordAPI.GetInvite(id, _httpOptions);
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}
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public async Task AcceptInvite(string id)
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{
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CheckReady();
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//Check if this is a human-readable link and get its ID
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var response = await DiscordAPI.GetInvite(id, _httpOptions);
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await DiscordAPI.AcceptInvite(response.Code, _httpOptions);
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}
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public async Task DeleteInvite(string id)
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{
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CheckReady();
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//Check if this is a human-readable link and get its ID
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var response = await DiscordAPI.GetInvite(id, _httpOptions);
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await DiscordAPI.DeleteInvite(response.Code, _httpOptions);
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}
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public Task SendMessage(string channelId, string text)
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{
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return SendMessage(channelId, text, new string[0]);
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}
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public async Task SendMessage(string channelId, string text, string[] mentions)
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{
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CheckReady();
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if (text.Length <= 2000)
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await DiscordAPI.SendMessage(channelId, text, mentions, _httpOptions);
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else
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{
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int blockCount = (int)Math.Ceiling(text.Length / (double)MaxMessageSize);
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for (int i = 0; i < blockCount; i++)
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{
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int index = i * MaxMessageSize;
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await DiscordAPI.SendMessage(channelId, text.Substring(index, Math.Min(2000, text.Length - index)), mentions, _httpOptions);
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await Task.Delay(1000);
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}
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}
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}
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public User GetUser(string id)
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{
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if (id == null) return null;
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User user = null;
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_users.TryGetValue(id, out user);
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return user;
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}
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private User UpdateUser(UserInfo model)
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{
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var user = GetUser(model.Id) ?? new User(model.Id, this);
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user.Avatar = model.Avatar;
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user.Discriminator = model.Discriminator;
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user.Name = model.Username;
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if (model is SelfUserInfo)
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{
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var extendedModel = model as SelfUserInfo;
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user.Email = extendedModel.Email;
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user.IsVerified = extendedModel.IsVerified;
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}
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if (model is PresenceUserInfo)
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{
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var extendedModel = model as PresenceUserInfo;
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user.GameId = extendedModel.GameId;
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user.Status = extendedModel.Status;
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}
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_users[model.Id] = user;
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return user;
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}
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public Server GetServer(string id)
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{
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if (id == null) return null;
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Server server = null;
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_servers.TryGetValue(id, out server);
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return server;
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}
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private Server UpdateServer(ServerInfo model)
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{
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var server = GetServer(model.Id) ?? new Server(model.Id, this);
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server.Name = model.Name;
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if (model is ExtendedServerInfo)
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{
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var extendedModel = model as ExtendedServerInfo;
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server.AFKChannelId = extendedModel.AFKChannelId;
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server.AFKTimeout = extendedModel.AFKTimeout;
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server.JoinedAt = extendedModel.JoinedAt;
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server.OwnerId = extendedModel.OwnerId;
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server.Presence = extendedModel.Presence;
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server.Region = extendedModel.Region;
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server.Roles = extendedModel.Roles;
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server.VoiceStates = extendedModel.VoiceStates;
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foreach (var channel in extendedModel.Channels)
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{
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UpdateChannel(channel, model.Id);
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server._channels[channel.Id] = true;
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}
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foreach (var membership in extendedModel.Members)
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{
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UpdateUser(membership.User);
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server._members[membership.User.Id] = true;
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}
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}
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_servers[model.Id] = server;
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return server;
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}
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public Channel GetChannel(string id)
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{
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if (id == null) return null;
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Channel channel = null;
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_channels.TryGetValue(id, out channel);
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return channel;
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}
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private Channel UpdateChannel(ChannelInfo model, string serverId)
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{
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var channel = GetChannel(model.Id) ?? new Channel(model.Id, serverId, this);
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channel.Name = model.Name;
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channel.IsPrivate = model.IsPrivate;
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channel.PermissionOverwrites = model.PermissionOverwrites;
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channel.RecipientId = model.Recipient?.Id;
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channel.Type = model.Type;
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_channels[model.Id] = channel;
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return channel;
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}
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private Channel DeleteChannel(string id)
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{
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Channel channel = null;
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if (_channels.TryRemove(id, out channel))
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{
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bool ignored;
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channel.Server._channels.TryRemove(id, out ignored);
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}
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return channel;
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}
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//TODO: Temporary measure, unsure if we want to store these or not.
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private ChatMessageReference GetMessage(string id, string channelId)
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{
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if (id == null || channelId == null) return null;
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var msg = new ChatMessageReference(id, this);
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msg.ChannelId = channelId;
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return msg;
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}
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private ChatMessage UpdateMessage(WebSocketEvents.MessageCreate model)
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{
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return new ChatMessage(model.Id, this)
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{
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Attachments = model.Attachments,
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ChannelId = model.ChannelId,
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Text = model.Content,
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Embeds = model.Embeds,
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IsMentioningEveryone = model.IsMentioningEveryone,
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IsTTS = model.IsTextToSpeech,
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UserId = model.Author.Id,
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Timestamp = model.Timestamp
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};
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}
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private void CheckReady()
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{
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if (!_isReady)
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throw new InvalidOperationException("The client is not currently connected to Discord");
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}
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}
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}
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