Refactoring and fixed a few stylecop errors
This commit is contained in:
@@ -67,18 +67,21 @@
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<Compile Include="..\Discord.Net.Audio\Net\WebSockets\VoiceWebSocket.Events.cs">
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<Link>Net\WebSockets\VoiceWebSocket.Events.cs</Link>
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</Compile>
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<Compile Include="..\Discord.Net.Audio\Opus.cs">
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<Link>Opus.cs</Link>
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<Compile Include="..\Discord.Net.Audio\Opus\Enums.cs">
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<Link>Opus\Enums.cs</Link>
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</Compile>
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<Compile Include="..\Discord.Net.Audio\OpusDecoder.cs">
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<Link>OpusDecoder.cs</Link>
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<Compile Include="..\Discord.Net.Audio\Opus\OpusDecoder.cs">
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<Link>Opus\OpusDecoder.cs</Link>
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</Compile>
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<Compile Include="..\Discord.Net.Audio\OpusEncoder.cs">
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<Link>OpusEncoder.cs</Link>
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<Compile Include="..\Discord.Net.Audio\Opus\OpusEncoder.cs">
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<Link>Opus\OpusEncoder.cs</Link>
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</Compile>
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<Compile Include="..\Discord.Net.Audio\Sodium.cs">
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<Link>Sodium.cs</Link>
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</Compile>
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<Compile Include="..\Discord.Net.Audio\Sodium\SecretBox.cs">
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<Link>Sodium\SecretBox.cs</Link>
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</Compile>
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<Compile Include="..\Discord.Net.Audio\VoiceBuffer.cs">
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<Link>VoiceBuffer.cs</Link>
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</Compile>
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@@ -145,13 +145,13 @@ namespace Discord.Audio
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return Task.FromResult(_defaultClient);
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}
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var client = _voiceClients.GetOrAdd(server.Id, _ =>
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var client = _voiceClients.GetOrAdd(server.Id, (Func<long, DiscordAudioClient>)(_ =>
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{
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int id = unchecked(++_nextClientId);
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var logger = Client.Log().CreateLogger($"Voice #{id}");
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GatewayWebSocket gatewaySocket = null;
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Net.WebSockets.GatewaySocket gatewaySocket = null;
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var voiceSocket = new VoiceWebSocket(Client.Config, _config, logger);
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var voiceClient = new DiscordAudioClient(this, id, logger, gatewaySocket, voiceSocket);
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var voiceClient = new DiscordAudioClient((AudioService)(this), (int)id, (Logger)logger, (Net.WebSockets.GatewaySocket)gatewaySocket, (VoiceWebSocket)voiceSocket);
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voiceClient.SetServerId(server.Id);
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voiceSocket.OnPacket += (s, e) =>
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@@ -165,7 +165,7 @@ namespace Discord.Audio
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};
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return voiceClient;
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});
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}));
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//await client.Connect(gatewaySocket.Host, _client.Token).ConfigureAwait(false);
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return Task.FromResult(client);
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}
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@@ -37,6 +37,10 @@ namespace Discord.Audio
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public int? Bitrate { get { return _bitrate; } set { SetValue(ref _bitrate, value); } }
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private int? _bitrate = null;
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/// <summary> Gets or sets the number of channels (1 or 2) used for outgoing audio. </summary>
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public int Channels { get { return _channels; } set { SetValue(ref _channels, value); } }
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private int _channels = 1;
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//Lock
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protected bool _isLocked;
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internal void Lock() { _isLocked = true; }
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@@ -10,14 +10,14 @@ namespace Discord.Audio
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public int Id => _id;
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private readonly AudioService _service;
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private readonly GatewayWebSocket _gatewaySocket;
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private readonly GatewaySocket _gatewaySocket;
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private readonly VoiceWebSocket _voiceSocket;
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private readonly Logger _logger;
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public long? ServerId => _voiceSocket.ServerId;
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public long? ChannelId => _voiceSocket.ChannelId;
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public DiscordAudioClient(AudioService service, int id, Logger logger, GatewayWebSocket gatewaySocket, VoiceWebSocket voiceSocket)
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public DiscordAudioClient(AudioService service, int id, Logger logger, GatewaySocket gatewaySocket, VoiceWebSocket voiceSocket)
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{
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_service = service;
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_id = id;
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@@ -1,5 +1,7 @@
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using Discord.API;
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using Discord.Audio;
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using Discord.Audio.Opus;
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using Discord.Audio.Sodium;
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using Newtonsoft.Json;
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using Newtonsoft.Json.Linq;
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using System;
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@@ -54,7 +56,7 @@ namespace Discord.Net.WebSockets
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_targetAudioBufferLength = _audioConfig.BufferLength / 20; //20 ms frames
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_encodingBuffer = new byte[MaxOpusSize];
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_ssrcMapping = new ConcurrentDictionary<uint, long>();
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_encoder = new OpusEncoder(48000, 1, 20, _audioConfig.Bitrate, Opus.Application.Audio);
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_encoder = new OpusEncoder(48000, _audioConfig.Channels, 20, _audioConfig.Bitrate, OpusApplication.Audio);
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_sendBuffer = new VoiceBuffer((int)Math.Ceiling(_audioConfig.BufferLength / (double)_encoder.FrameLength), _encoder.FrameSize);
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}
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@@ -223,7 +225,7 @@ namespace Discord.Net.WebSockets
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return;
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Buffer.BlockCopy(packet, 0, nonce, 0, 12);
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int ret = Sodium.Decrypt(packet, 12, packetLength - 12, decodingBuffer, nonce, _secretKey);
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int ret = SecretBox.Decrypt(packet, 12, packetLength - 12, decodingBuffer, nonce, _secretKey);
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if (ret != 0)
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continue;
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result = decodingBuffer;
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@@ -294,7 +296,7 @@ namespace Discord.Net.WebSockets
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if (_isEncrypted)
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{
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Buffer.BlockCopy(pingPacket, 0, nonce, 0, 8);
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int ret = Sodium.Encrypt(pingPacket, 8, encodedFrame, 0, nonce, _secretKey);
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int ret = SecretBox.Encrypt(pingPacket, 8, encodedFrame, 0, nonce, _secretKey);
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if (ret != 0)
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throw new InvalidOperationException("Failed to encrypt ping packet");
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pingPacket = new byte[pingPacket.Length + 16];
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@@ -333,7 +335,7 @@ namespace Discord.Net.WebSockets
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if (_isEncrypted)
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{
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Buffer.BlockCopy(voicePacket, 2, nonce, 2, 6); //Update nonce
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int ret = Sodium.Encrypt(encodedFrame, encodedLength, voicePacket, 12, nonce, _secretKey);
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int ret = SecretBox.Encrypt(encodedFrame, encodedLength, voicePacket, 12, nonce, _secretKey);
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if (ret != 0)
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continue;
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rtpPacketLength = encodedLength + 12 + 16;
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@@ -1,71 +0,0 @@
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using System;
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using System.Runtime.InteropServices;
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namespace Discord.Audio
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{
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internal unsafe static class Opus
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{
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[DllImport("opus", EntryPoint = "opus_encoder_create", CallingConvention = CallingConvention.Cdecl)]
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public static extern IntPtr CreateEncoder(int Fs, int channels, int application, out Error error);
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[DllImport("opus", EntryPoint = "opus_encoder_destroy", CallingConvention = CallingConvention.Cdecl)]
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public static extern void DestroyEncoder(IntPtr encoder);
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[DllImport("opus", EntryPoint = "opus_encode", CallingConvention = CallingConvention.Cdecl)]
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public static extern int Encode(IntPtr st, byte* pcm, int frame_size, byte[] data, int max_data_bytes);
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[DllImport("opus", EntryPoint = "opus_decoder_create", CallingConvention = CallingConvention.Cdecl)]
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public static extern IntPtr CreateDecoder(int Fs, int channels, out Error error);
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[DllImport("opus", EntryPoint = "opus_decoder_destroy", CallingConvention = CallingConvention.Cdecl)]
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public static extern void DestroyDecoder(IntPtr decoder);
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[DllImport("opus", EntryPoint = "opus_decode", CallingConvention = CallingConvention.Cdecl)]
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public static extern int Decode(IntPtr st, byte* data, int len, byte[] pcm, int frame_size, int decode_fec);
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[DllImport("opus", EntryPoint = "opus_encoder_ctl", CallingConvention = CallingConvention.Cdecl)]
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public static extern int EncoderCtl(IntPtr st, Ctl request, int value);
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public enum Ctl : int
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{
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SetBitrateRequest = 4002,
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GetBitrateRequest = 4003,
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SetInbandFECRequest = 4012,
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GetInbandFECRequest = 4013
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}
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/// <summary>Supported coding modes.</summary>
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public enum Application : int
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{
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/// <summary>
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/// Gives best quality at a given bitrate for voice signals. It enhances the input signal by high-pass filtering and emphasizing formants and harmonics.
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/// Optionally it includes in-band forward error correction to protect against packet loss. Use this mode for typical VoIP applications.
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/// Because of the enhancement, even at high bitrates the output may sound different from the input.
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/// </summary>
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Voip = 2048,
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/// <summary>
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/// Gives best quality at a given bitrate for most non-voice signals like music.
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/// Use this mode for music and mixed (music/voice) content, broadcast, and applications requiring less than 15 ms of coding delay.
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/// </summary>
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Audio = 2049,
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/// <summary> Low-delay mode that disables the speech-optimized mode in exchange for slightly reduced delay. </summary>
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Restricted_LowLatency = 2051
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}
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public enum Error : int
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{
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/// <summary> No error. </summary>
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OK = 0,
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/// <summary> One or more invalid/out of range arguments. </summary>
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BadArg = -1,
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/// <summary> The mode struct passed is invalid. </summary>
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BufferToSmall = -2,
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/// <summary> An internal error was detected. </summary>
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InternalError = -3,
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/// <summary> The compressed data passed is corrupted. </summary>
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InvalidPacket = -4,
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/// <summary> Invalid/unsupported request number. </summary>
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Unimplemented = -5,
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/// <summary> An encoder or decoder structure is invalid or already freed. </summary>
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InvalidState = -6,
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/// <summary> Memory allocation has failed. </summary>
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AllocFail = -7
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}
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}
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}
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53
src/Discord.Net.Audio/Opus/Enums.cs
Normal file
53
src/Discord.Net.Audio/Opus/Enums.cs
Normal file
@@ -0,0 +1,53 @@
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using System;
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using System.Runtime.InteropServices;
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using System.Security;
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namespace Discord.Audio.Opus
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{
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internal enum OpusCtl : int
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{
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SetBitrateRequest = 4002,
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GetBitrateRequest = 4003,
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SetInbandFECRequest = 4012,
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GetInbandFECRequest = 4013
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}
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/// <summary>Supported coding modes.</summary>
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internal enum OpusApplication : int
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{
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/// <summary>
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/// Gives best quality at a given bitrate for voice signals. It enhances the input signal by high-pass filtering and emphasizing formants and harmonics.
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/// Optionally it includes in-band forward error correction to protect against packet loss. Use this mode for typical VoIP applications.
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/// Because of the enhancement, even at high bitrates the output may sound different from the input.
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/// </summary>
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Voip = 2048,
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/// <summary>
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/// Gives best quality at a given bitrate for most non-voice signals like music.
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/// Use this mode for music and mixed (music/voice) content, broadcast, and applications requiring less than 15 ms of coding delay.
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/// </summary>
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Audio = 2049,
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/// <summary> Low-delay mode that disables the speech-optimized mode in exchange for slightly reduced delay. </summary>
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Restricted_LowLatency = 2051
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}
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internal enum OpusError : int
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{
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/// <summary> No error. </summary>
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OK = 0,
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/// <summary> One or more invalid/out of range arguments. </summary>
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BadArg = -1,
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/// <summary> The mode struct passed is invalid. </summary>
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BufferToSmall = -2,
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/// <summary> An internal error was detected. </summary>
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InternalError = -3,
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/// <summary> The compressed data passed is corrupted. </summary>
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InvalidPacket = -4,
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/// <summary> Invalid/unsupported request number. </summary>
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Unimplemented = -5,
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/// <summary> An encoder or decoder structure is invalid or already freed. </summary>
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InvalidState = -6,
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/// <summary> Memory allocation has failed. </summary>
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AllocFail = -7
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}
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}
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@@ -1,10 +1,25 @@
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using System;
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using System.Runtime.InteropServices;
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using System.Security;
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namespace Discord.Audio
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namespace Discord.Audio.Opus
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{
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/// <summary> Opus codec wrapper. </summary>
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internal class OpusDecoder : IDisposable
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{
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#if NET45
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[SuppressUnmanagedCodeSecurity]
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#endif
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private unsafe static class UnsafeNativeMethods
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{
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[DllImport("opus", EntryPoint = "opus_decoder_create", CallingConvention = CallingConvention.Cdecl)]
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public static extern IntPtr CreateDecoder(int Fs, int channels, out OpusError error);
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[DllImport("opus", EntryPoint = "opus_decoder_destroy", CallingConvention = CallingConvention.Cdecl)]
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public static extern void DestroyDecoder(IntPtr decoder);
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[DllImport("opus", EntryPoint = "opus_decode", CallingConvention = CallingConvention.Cdecl)]
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public static extern int Decode(IntPtr st, byte* data, int len, byte[] pcm, int frame_size, int decode_fec);
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}
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private readonly IntPtr _ptr;
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/// <summary> Gets the bit rate of the encoder. </summary>
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@@ -22,7 +37,7 @@ namespace Discord.Audio
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/// <summary> Gets the bytes per frame. </summary>
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public int FrameSize { get; private set; }
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/// <summary> Creates a new Opus encoder. </summary>
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/// <summary> Creates a new Opus decoder. </summary>
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/// <param name="samplingRate">Sampling rate of the input signal (Hz). Supported Values: 8000, 12000, 16000, 24000, or 48000.</param>
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/// <param name="channels">Number of channels (1 or 2) in input signal.</param>
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/// <param name="frameLength">Length, in milliseconds, that each frame takes. Supported Values: 2.5, 5, 10, 20, 40, 60</param>
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@@ -44,19 +59,17 @@ namespace Discord.Audio
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SamplesPerFrame = samplingRate / 1000 * FrameLength;
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FrameSize = SamplesPerFrame * SampleSize;
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Opus.Error error;
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_ptr = Opus.CreateDecoder(samplingRate, channels, out error);
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if (error != Opus.Error.OK)
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OpusError error;
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_ptr = UnsafeNativeMethods.CreateDecoder(samplingRate, channels, out error);
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if (error != OpusError.OK)
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throw new InvalidOperationException($"Error occured while creating decoder: {error}");
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SetForwardErrorCorrection(true);
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}
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/// <summary> Produces Opus encoded audio from PCM samples. </summary>
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/// <param name="input">PCM samples to encode.</param>
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/// <param name="inputOffset">Offset of the frame in pcmSamples.</param>
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/// <param name="output">Buffer to store the encoded frame.</param>
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/// <returns>Length of the frame contained in outputBuffer.</returns>
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/// <summary> Produces PCM samples from Opus-encoded audio. </summary>
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/// <param name="input">PCM samples to decode.</param>
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/// <param name="inputOffset">Offset of the frame in input.</param>
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/// <param name="output">Buffer to store the decoded frame.</param>
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/// <returns>Length of the frame contained in output.</returns>
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public unsafe int DecodeFrame(byte[] input, int inputOffset, byte[] output)
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{
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if (disposed)
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@@ -64,24 +77,13 @@ namespace Discord.Audio
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int result = 0;
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fixed (byte* inPtr = input)
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result = Opus.Encode(_ptr, inPtr + inputOffset, SamplesPerFrame, output, output.Length);
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result = UnsafeNativeMethods.Decode(_ptr, inPtr + inputOffset, SamplesPerFrame, output, output.Length, 0);
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if (result < 0)
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throw new Exception("Decoding failed: " + ((Opus.Error)result).ToString());
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throw new Exception("Decoding failed: " + ((OpusError)result).ToString());
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return result;
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}
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/// <summary> Gets or sets whether Forward Error Correction is enabled. </summary>
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public void SetForwardErrorCorrection(bool value)
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{
|
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if (disposed)
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throw new ObjectDisposedException(nameof(OpusDecoder));
|
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|
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var result = Opus.EncoderCtl(_ptr, Opus.Ctl.SetInbandFECRequest, value ? 1 : 0);
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if (result < 0)
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throw new Exception("Decoder error: " + ((Opus.Error)result).ToString());
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}
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#region IDisposable
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private bool disposed;
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public void Dispose()
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@@ -92,7 +94,7 @@ namespace Discord.Audio
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GC.SuppressFinalize(this);
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if (_ptr != IntPtr.Zero)
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Opus.DestroyEncoder(_ptr);
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UnsafeNativeMethods.DestroyDecoder(_ptr);
|
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disposed = true;
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}
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@@ -1,10 +1,27 @@
|
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using System;
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using System.Runtime.InteropServices;
|
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using System.Security;
|
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|
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namespace Discord.Audio
|
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namespace Discord.Audio.Opus
|
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{
|
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/// <summary> Opus codec wrapper. </summary>
|
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internal class OpusEncoder : IDisposable
|
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{
|
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#if NET45
|
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[SuppressUnmanagedCodeSecurity]
|
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#endif
|
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private unsafe static class UnsafeNativeMethods
|
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{
|
||||
[DllImport("opus", EntryPoint = "opus_encoder_create", CallingConvention = CallingConvention.Cdecl)]
|
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public static extern IntPtr CreateEncoder(int Fs, int channels, int application, out OpusError error);
|
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[DllImport("opus", EntryPoint = "opus_encoder_destroy", CallingConvention = CallingConvention.Cdecl)]
|
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public static extern void DestroyEncoder(IntPtr encoder);
|
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[DllImport("opus", EntryPoint = "opus_encode", CallingConvention = CallingConvention.Cdecl)]
|
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public static extern int Encode(IntPtr st, byte* pcm, int frame_size, byte[] data, int max_data_bytes);
|
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[DllImport("opus", EntryPoint = "opus_encoder_ctl", CallingConvention = CallingConvention.Cdecl)]
|
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public static extern int EncoderCtl(IntPtr st, OpusCtl request, int value);
|
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}
|
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|
||||
private readonly IntPtr _ptr;
|
||||
|
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/// <summary> Gets the bit rate of the encoder. </summary>
|
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@@ -24,7 +41,7 @@ namespace Discord.Audio
|
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/// <summary> Gets the bit rate in kbit/s. </summary>
|
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public int? BitRate { get; private set; }
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/// <summary> Gets the coding mode of the encoder. </summary>
|
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public Opus.Application Application { get; private set; }
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public OpusApplication Application { get; private set; }
|
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|
||||
/// <summary> Creates a new Opus encoder. </summary>
|
||||
/// <param name="samplingRate">Sampling rate of the input signal (Hz). Supported Values: 8000, 12000, 16000, 24000, or 48000.</param>
|
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@@ -33,7 +50,7 @@ namespace Discord.Audio
|
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/// <param name="bitrate">Bitrate (kbit/s) used for this encoder. Supported Values: 1-512. Null will use the recommended bitrate. </param>
|
||||
/// <param name="application">Coding mode.</param>
|
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/// <returns>A new <c>OpusEncoder</c></returns>
|
||||
public OpusEncoder(int samplingRate, int channels, int frameLength, int? bitrate, Opus.Application application)
|
||||
public OpusEncoder(int samplingRate, int channels, int frameLength, int? bitrate, OpusApplication application)
|
||||
{
|
||||
if (samplingRate != 8000 && samplingRate != 12000 &&
|
||||
samplingRate != 16000 && samplingRate != 24000 &&
|
||||
@@ -53,9 +70,9 @@ namespace Discord.Audio
|
||||
FrameSize = SamplesPerFrame * SampleSize;
|
||||
BitRate = bitrate;
|
||||
|
||||
Opus.Error error;
|
||||
_ptr = Opus.CreateEncoder(samplingRate, channels, (int)application, out error);
|
||||
if (error != Opus.Error.OK)
|
||||
OpusError error;
|
||||
_ptr = UnsafeNativeMethods.CreateEncoder(samplingRate, channels, (int)application, out error);
|
||||
if (error != OpusError.OK)
|
||||
throw new InvalidOperationException($"Error occured while creating encoder: {error}");
|
||||
|
||||
SetForwardErrorCorrection(true);
|
||||
@@ -75,10 +92,10 @@ namespace Discord.Audio
|
||||
|
||||
int result = 0;
|
||||
fixed (byte* inPtr = input)
|
||||
result = Opus.Encode(_ptr, inPtr + inputOffset, SamplesPerFrame, output, output.Length);
|
||||
result = UnsafeNativeMethods.Encode(_ptr, inPtr + inputOffset, SamplesPerFrame, output, output.Length);
|
||||
|
||||
if (result < 0)
|
||||
throw new Exception("Encoding failed: " + ((Opus.Error)result).ToString());
|
||||
throw new Exception("Encoding failed: " + ((OpusError)result).ToString());
|
||||
return result;
|
||||
}
|
||||
|
||||
@@ -88,9 +105,9 @@ namespace Discord.Audio
|
||||
if (disposed)
|
||||
throw new ObjectDisposedException(nameof(OpusEncoder));
|
||||
|
||||
var result = Opus.EncoderCtl(_ptr, Opus.Ctl.SetInbandFECRequest, value ? 1 : 0);
|
||||
var result = UnsafeNativeMethods.EncoderCtl(_ptr, OpusCtl.SetInbandFECRequest, value ? 1 : 0);
|
||||
if (result < 0)
|
||||
throw new Exception("Encoder error: " + ((Opus.Error)result).ToString());
|
||||
throw new Exception("Encoder error: " + ((OpusError)result).ToString());
|
||||
}
|
||||
|
||||
/// <summary> Gets or sets whether Forward Error Correction is enabled. </summary>
|
||||
@@ -99,9 +116,9 @@ namespace Discord.Audio
|
||||
if (disposed)
|
||||
throw new ObjectDisposedException(nameof(OpusEncoder));
|
||||
|
||||
var result = Opus.EncoderCtl(_ptr, Opus.Ctl.SetBitrateRequest, value * 1000);
|
||||
var result = UnsafeNativeMethods.EncoderCtl(_ptr, OpusCtl.SetBitrateRequest, value * 1000);
|
||||
if (result < 0)
|
||||
throw new Exception("Encoder error: " + ((Opus.Error)result).ToString());
|
||||
throw new Exception("Encoder error: " + ((OpusError)result).ToString());
|
||||
}
|
||||
|
||||
#region IDisposable
|
||||
@@ -114,7 +131,7 @@ namespace Discord.Audio
|
||||
GC.SuppressFinalize(this);
|
||||
|
||||
if (_ptr != IntPtr.Zero)
|
||||
Opus.DestroyEncoder(_ptr);
|
||||
UnsafeNativeMethods.DestroyEncoder(_ptr);
|
||||
|
||||
disposed = true;
|
||||
}
|
||||
@@ -2,25 +2,4 @@
|
||||
|
||||
namespace Discord.Audio
|
||||
{
|
||||
internal unsafe static class Sodium
|
||||
{
|
||||
[DllImport("libsodium", EntryPoint = "crypto_secretbox_easy", CallingConvention = CallingConvention.Cdecl)]
|
||||
private static extern int SecretBoxEasy(byte* output, byte[] input, long inputLength, byte[] nonce, byte[] secret);
|
||||
|
||||
public static int Encrypt(byte[] input, long inputLength, byte[] output, int outputOffset, byte[] nonce, byte[] secret)
|
||||
{
|
||||
fixed (byte* outPtr = output)
|
||||
return SecretBoxEasy(outPtr + outputOffset, input, inputLength, nonce, secret);
|
||||
}
|
||||
|
||||
|
||||
[DllImport("libsodium", EntryPoint = "crypto_secretbox_open_easy", CallingConvention = CallingConvention.Cdecl)]
|
||||
private static extern int SecretBoxOpenEasy(byte[] output, byte* input, long inputLength, byte[] nonce, byte[] secret);
|
||||
|
||||
public static int Decrypt(byte[] input, int inputOffset, long inputLength, byte[] output, byte[] nonce, byte[] secret)
|
||||
{
|
||||
fixed (byte* inPtr = input)
|
||||
return SecretBoxOpenEasy(output, inPtr + inputLength, inputLength, nonce, secret);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
30
src/Discord.Net.Audio/Sodium/SecretBox.cs
Normal file
30
src/Discord.Net.Audio/Sodium/SecretBox.cs
Normal file
@@ -0,0 +1,30 @@
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Security;
|
||||
|
||||
namespace Discord.Audio.Sodium
|
||||
{
|
||||
public unsafe static class SecretBox
|
||||
{
|
||||
#if NET45
|
||||
[SuppressUnmanagedCodeSecurity]
|
||||
#endif
|
||||
private static class SafeNativeMethods
|
||||
{
|
||||
[DllImport("libsodium", EntryPoint = "crypto_secretbox_easy", CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern int SecretBoxEasy(byte* output, byte[] input, long inputLength, byte[] nonce, byte[] secret);
|
||||
[DllImport("libsodium", EntryPoint = "crypto_secretbox_open_easy", CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern int SecretBoxOpenEasy(byte[] output, byte* input, long inputLength, byte[] nonce, byte[] secret);
|
||||
}
|
||||
|
||||
public static int Encrypt(byte[] input, long inputLength, byte[] output, int outputOffset, byte[] nonce, byte[] secret)
|
||||
{
|
||||
fixed (byte* outPtr = output)
|
||||
return SafeNativeMethods.SecretBoxEasy(outPtr + outputOffset, input, inputLength, nonce, secret);
|
||||
}
|
||||
public static int Decrypt(byte[] input, int inputOffset, long inputLength, byte[] output, byte[] nonce, byte[] secret)
|
||||
{
|
||||
fixed (byte* inPtr = input)
|
||||
return SafeNativeMethods.SecretBoxOpenEasy(output, inPtr + inputLength, inputLength, nonce, secret);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -2,7 +2,7 @@
|
||||
|
||||
namespace Discord.Commands
|
||||
{
|
||||
public class CommandEventArgs
|
||||
public class CommandEventArgs : EventArgs
|
||||
{
|
||||
private readonly string[] _args;
|
||||
|
||||
|
||||
@@ -7,7 +7,7 @@ using System.Threading.Tasks;
|
||||
namespace Discord.Commands
|
||||
{
|
||||
/// <summary> A Discord.Net client with extensions for handling common bot operations like text commands. </summary>
|
||||
public partial class CommandService : IService
|
||||
public sealed partial class CommandService : IService
|
||||
{
|
||||
private const string DefaultPermissionError = "You do not have permission to access this command.";
|
||||
|
||||
|
||||
@@ -224,11 +224,11 @@
|
||||
<Compile Include="..\Discord.Net\Net\TimeoutException.cs">
|
||||
<Link>Net\TimeoutException.cs</Link>
|
||||
</Compile>
|
||||
<Compile Include="..\Discord.Net\Net\WebSockets\GatewayWebSocket.cs">
|
||||
<Link>Net\WebSockets\GatewayWebSocket.cs</Link>
|
||||
<Compile Include="..\Discord.Net\Net\WebSockets\GatewaySocket.cs">
|
||||
<Link>Net\WebSockets\GatewaySocket.cs</Link>
|
||||
</Compile>
|
||||
<Compile Include="..\Discord.Net\Net\WebSockets\GatewayWebSockets.Events.cs">
|
||||
<Link>Net\WebSockets\GatewayWebSockets.Events.cs</Link>
|
||||
<Compile Include="..\Discord.Net\Net\WebSockets\GatewaySocket.Events.cs">
|
||||
<Link>Net\WebSockets\GatewaySocket.Events.cs</Link>
|
||||
</Compile>
|
||||
<Compile Include="..\Discord.Net\Net\WebSockets\IWebSocketEngine.cs">
|
||||
<Link>Net\WebSockets\IWebSocketEngine.cs</Link>
|
||||
|
||||
@@ -58,7 +58,7 @@ namespace Discord
|
||||
}
|
||||
}
|
||||
|
||||
public partial class DiscordClient
|
||||
public partial class DiscordClient : IDisposable
|
||||
{
|
||||
public event EventHandler<UserEventArgs> UserJoined;
|
||||
private void RaiseUserJoined(User user)
|
||||
|
||||
@@ -4,7 +4,6 @@ using Newtonsoft.Json;
|
||||
using System;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Runtime.ExceptionServices;
|
||||
using System.Threading;
|
||||
@@ -82,8 +81,8 @@ namespace Discord
|
||||
private readonly DiscordAPIClient _api;
|
||||
|
||||
/// <summary> Returns the internal websocket object. </summary>
|
||||
public GatewayWebSocket WebSocket => _webSocket;
|
||||
private readonly GatewayWebSocket _webSocket;
|
||||
public GatewaySocket WebSocket => _webSocket;
|
||||
private readonly GatewaySocket _webSocket;
|
||||
|
||||
public string GatewayUrl => _gateway;
|
||||
private string _gateway;
|
||||
@@ -140,11 +139,24 @@ namespace Discord
|
||||
CreateCacheLogger();
|
||||
|
||||
//Networking
|
||||
_webSocket = CreateWebSocket();
|
||||
_webSocket = new GatewaySocket(_config, _log.CreateLogger("WebSocket"));
|
||||
var settings = new JsonSerializerSettings();
|
||||
_webSocket.Connected += (s, e) =>
|
||||
{
|
||||
if (_state == (int)DiscordClientState.Connecting)
|
||||
EndConnect();
|
||||
};
|
||||
_webSocket.Disconnected += (s, e) =>
|
||||
{
|
||||
RaiseDisconnected(e);
|
||||
};
|
||||
|
||||
_webSocket.ReceivedDispatch += async (s, e) => await OnReceivedEvent(e).ConfigureAwait(false);
|
||||
|
||||
_api = new DiscordAPIClient(_config);
|
||||
if (Config.UseMessageQueue)
|
||||
_pendingMessages = new ConcurrentQueue<Message>();
|
||||
this.Connected += async (s, e) =>
|
||||
Connected += async (s, e) =>
|
||||
{
|
||||
_api.CancelToken = _cancelToken;
|
||||
await SendStatus().ConfigureAwait(false);
|
||||
@@ -257,24 +269,6 @@ namespace Discord
|
||||
}
|
||||
}
|
||||
|
||||
private GatewayWebSocket CreateWebSocket()
|
||||
{
|
||||
var socket = new GatewayWebSocket(_config, _log.CreateLogger("WebSocket"));
|
||||
var settings = new JsonSerializerSettings();
|
||||
socket.Connected += (s, e) =>
|
||||
{
|
||||
if (_state == (int)DiscordClientState.Connecting)
|
||||
CompleteConnect();
|
||||
};
|
||||
socket.Disconnected += (s, e) =>
|
||||
{
|
||||
RaiseDisconnected(e);
|
||||
};
|
||||
|
||||
socket.ReceivedDispatch += async (s, e) => await OnReceivedEvent(e).ConfigureAwait(false);
|
||||
return socket;
|
||||
}
|
||||
|
||||
/// <summary> Connects to the Discord server with the provided email and password. </summary>
|
||||
/// <returns> Returns a token for future connections. </returns>
|
||||
public async Task<string> Connect(string email, string password)
|
||||
@@ -285,19 +279,15 @@ namespace Discord
|
||||
if (State != DiscordClientState.Disconnected)
|
||||
await Disconnect().ConfigureAwait(false);
|
||||
|
||||
string token;
|
||||
try
|
||||
{
|
||||
var response = await _api.Login(email, password)
|
||||
.ConfigureAwait(false);
|
||||
token = response.Token;
|
||||
_token = response.Token;
|
||||
_api.Token = response.Token;
|
||||
if (_config.LogLevel >= LogSeverity.Verbose)
|
||||
_logger.Log(LogSeverity.Verbose, "Login successful, got token.");
|
||||
|
||||
await Connect(token);
|
||||
return token;
|
||||
}
|
||||
catch (TaskCanceledException) { throw new TimeoutException(); }
|
||||
await BeginConnect();
|
||||
return response.Token;
|
||||
}
|
||||
/// <summary> Connects to the Discord server with the provided token. </summary>
|
||||
public async Task Connect(string token)
|
||||
@@ -308,26 +298,32 @@ namespace Discord
|
||||
if (State != (int)DiscordClientState.Disconnected)
|
||||
await Disconnect().ConfigureAwait(false);
|
||||
|
||||
_token = token;
|
||||
_api.Token = token;
|
||||
await BeginConnect();
|
||||
}
|
||||
|
||||
private async Task BeginConnect()
|
||||
{
|
||||
try
|
||||
{
|
||||
_state = (int)DiscordClientState.Connecting;
|
||||
|
||||
var gatewayResponse = await _api.Gateway().ConfigureAwait(false);
|
||||
string gateway = gatewayResponse.Url;
|
||||
if (_config.LogLevel >= LogSeverity.Verbose)
|
||||
_logger.Log(LogSeverity.Verbose, $"Websocket endpoint: {gateway}");
|
||||
|
||||
try
|
||||
{
|
||||
_state = (int)DiscordClientState.Connecting;
|
||||
_disconnectedEvent.Reset();
|
||||
|
||||
_gateway = gateway;
|
||||
_token = token;
|
||||
|
||||
_cancelTokenSource = new CancellationTokenSource();
|
||||
_cancelToken = _cancelTokenSource.Token;
|
||||
|
||||
_webSocket.Host = gateway;
|
||||
_webSocket.ParentCancelToken = _cancelToken;
|
||||
await _webSocket.Connect(token).ConfigureAwait(false);
|
||||
await _webSocket.Connect(_token).ConfigureAwait(false);
|
||||
|
||||
_runTask = RunTasks();
|
||||
|
||||
@@ -342,8 +338,6 @@ namespace Discord
|
||||
_webSocket.ThrowError(); //Throws data socket's internal error if any occured
|
||||
throw;
|
||||
}
|
||||
|
||||
//_state = (int)DiscordClientState.Connected;
|
||||
}
|
||||
catch
|
||||
{
|
||||
@@ -351,7 +345,7 @@ namespace Discord
|
||||
throw;
|
||||
}
|
||||
}
|
||||
private void CompleteConnect()
|
||||
private void EndConnect()
|
||||
{
|
||||
_state = (int)DiscordClientState.Connected;
|
||||
_connectedEvent.Set();
|
||||
@@ -359,8 +353,8 @@ namespace Discord
|
||||
}
|
||||
|
||||
/// <summary> Disconnects from the Discord server, canceling any pending requests. </summary>
|
||||
public Task Disconnect() => DisconnectInternal(new Exception("Disconnect was requested by user."), isUnexpected: false);
|
||||
private async Task DisconnectInternal(Exception ex = null, bool isUnexpected = true, bool skipAwait = false)
|
||||
public Task Disconnect() => SignalDisconnect(new Exception("Disconnect was requested by user."), isUnexpected: false);
|
||||
private async Task SignalDisconnect(Exception ex = null, bool isUnexpected = true, bool wait = false)
|
||||
{
|
||||
int oldState;
|
||||
bool hasWriterLock;
|
||||
@@ -386,7 +380,7 @@ namespace Discord
|
||||
await Cleanup().ConfigureAwait(false);*/
|
||||
}
|
||||
|
||||
if (!skipAwait)
|
||||
if (wait)
|
||||
{
|
||||
Task task = _runTask;
|
||||
if (_runTask != null)
|
||||
@@ -407,10 +401,10 @@ namespace Discord
|
||||
|
||||
//Wait until the first task ends/errors and capture the error
|
||||
try { await firstTask.ConfigureAwait(false); }
|
||||
catch (Exception ex) { await DisconnectInternal(ex: ex, skipAwait: true).ConfigureAwait(false); }
|
||||
catch (Exception ex) { await SignalDisconnect(ex: ex, wait: true).ConfigureAwait(false); }
|
||||
|
||||
//Ensure all other tasks are signaled to end.
|
||||
await DisconnectInternal(skipAwait: true).ConfigureAwait(false);
|
||||
await SignalDisconnect(wait: true).ConfigureAwait(false);
|
||||
|
||||
//Wait for the remaining tasks to complete
|
||||
try { await allTasks.ConfigureAwait(false); }
|
||||
@@ -454,35 +448,6 @@ namespace Discord
|
||||
_privateUser = null;
|
||||
}
|
||||
|
||||
public T AddSingleton<T>(T obj)
|
||||
where T : class
|
||||
{
|
||||
_singletons.Add(typeof(T), obj);
|
||||
return obj;
|
||||
}
|
||||
public T GetSingleton<T>(bool required = true)
|
||||
where T : class
|
||||
{
|
||||
object singleton;
|
||||
T singletonT = null;
|
||||
if (_singletons.TryGetValue(typeof(T), out singleton))
|
||||
singletonT = singleton as T;
|
||||
|
||||
if (singletonT == null && required)
|
||||
throw new InvalidOperationException($"This operation requires {typeof(T).Name} to be added to {nameof(DiscordClient)}.");
|
||||
return singletonT;
|
||||
}
|
||||
public T AddService<T>(T obj)
|
||||
where T : class, IService
|
||||
{
|
||||
AddSingleton(obj);
|
||||
obj.Install(this);
|
||||
return obj;
|
||||
}
|
||||
public T GetService<T>(bool required = true)
|
||||
where T : class, IService
|
||||
=> GetSingleton<T>(required);
|
||||
|
||||
private async Task OnReceivedEvent(WebSocketEventEventArgs e)
|
||||
{
|
||||
try
|
||||
@@ -851,8 +816,7 @@ namespace Discord
|
||||
_sentInitialLog = true;
|
||||
}
|
||||
|
||||
|
||||
//Helpers
|
||||
#region Async Wrapper
|
||||
/// <summary> Blocking call that will not return until client has been stopped. This is mainly intended for use in console applications. </summary>
|
||||
public void Run(Func<Task> asyncAction)
|
||||
{
|
||||
@@ -868,7 +832,62 @@ namespace Discord
|
||||
{
|
||||
_disconnectedEvent.WaitOne();
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Services
|
||||
public T AddSingleton<T>(T obj)
|
||||
where T : class
|
||||
{
|
||||
_singletons.Add(typeof(T), obj);
|
||||
return obj;
|
||||
}
|
||||
public T GetSingleton<T>(bool required = true)
|
||||
where T : class
|
||||
{
|
||||
object singleton;
|
||||
T singletonT = null;
|
||||
if (_singletons.TryGetValue(typeof(T), out singleton))
|
||||
singletonT = singleton as T;
|
||||
|
||||
if (singletonT == null && required)
|
||||
throw new InvalidOperationException($"This operation requires {typeof(T).Name} to be added to {nameof(DiscordClient)}.");
|
||||
return singletonT;
|
||||
}
|
||||
public T AddService<T>(T obj)
|
||||
where T : class, IService
|
||||
{
|
||||
AddSingleton(obj);
|
||||
obj.Install(this);
|
||||
return obj;
|
||||
}
|
||||
public T GetService<T>(bool required = true)
|
||||
where T : class, IService
|
||||
=> GetSingleton<T>(required);
|
||||
#endregion
|
||||
|
||||
#region IDisposable
|
||||
private bool _isDisposed = false;
|
||||
|
||||
protected virtual void Dispose(bool isDisposing)
|
||||
{
|
||||
if (!_isDisposed)
|
||||
{
|
||||
if (isDisposing)
|
||||
{
|
||||
_disconnectedEvent.Dispose();
|
||||
_connectedEvent.Dispose();
|
||||
}
|
||||
_isDisposed = true;
|
||||
}
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
Dispose(true);
|
||||
}
|
||||
#endregion
|
||||
|
||||
//Helpers
|
||||
private void CheckReady()
|
||||
{
|
||||
switch (_state)
|
||||
|
||||
@@ -42,6 +42,7 @@ namespace Discord
|
||||
public bool IsServerDeafened { get; private set; }
|
||||
public bool IsServerSuppressed { get; private set; }
|
||||
public bool IsPrivate => _server.Id == null;
|
||||
public bool IsOwner => _server.Value.OwnerId == Id;
|
||||
|
||||
public string SessionId { get; private set; }
|
||||
public string Token { get; private set; }
|
||||
@@ -101,11 +102,25 @@ namespace Discord
|
||||
{
|
||||
if (_server.Id != null)
|
||||
{
|
||||
if (_client.Config.UsePermissionsCache)
|
||||
{
|
||||
return Server.Channels
|
||||
.Where(x => (x.Type == ChannelType.Text && x.GetPermissions(this).ReadMessages) ||
|
||||
(x.Type == ChannelType.Voice && x.GetPermissions(this).Connect));
|
||||
}
|
||||
else
|
||||
{
|
||||
ChannelPermissions perms = new ChannelPermissions();
|
||||
return Server.Channels
|
||||
.Where(x =>
|
||||
{
|
||||
x.UpdatePermissions(this, perms);
|
||||
return (x.Type == ChannelType.Text && perms.ReadMessages) ||
|
||||
(x.Type == ChannelType.Voice && perms.Connect);
|
||||
});
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
var privateChannel = Global.PrivateChannel;
|
||||
if (privateChannel != null)
|
||||
|
||||
@@ -1,8 +1,12 @@
|
||||
using System;
|
||||
using System.Net;
|
||||
using System.Runtime.Serialization;
|
||||
|
||||
namespace Discord.Net
|
||||
{
|
||||
#if NET45
|
||||
[Serializable]
|
||||
#endif
|
||||
public class HttpException : Exception
|
||||
{
|
||||
public HttpStatusCode StatusCode { get; }
|
||||
@@ -12,5 +16,9 @@ namespace Discord.Net
|
||||
{
|
||||
StatusCode = statusCode;
|
||||
}
|
||||
#if NET45
|
||||
public override void GetObjectData(SerializationInfo info, StreamingContext context)
|
||||
=> base.GetObjectData(info, context);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,6 +2,9 @@
|
||||
|
||||
namespace Discord.Net
|
||||
{
|
||||
#if NET45
|
||||
[Serializable]
|
||||
#endif
|
||||
public sealed class TimeoutException : OperationCanceledException
|
||||
{
|
||||
public TimeoutException()
|
||||
|
||||
@@ -14,7 +14,7 @@ namespace Discord.Net.WebSockets
|
||||
}
|
||||
}
|
||||
|
||||
public partial class GatewayWebSocket
|
||||
public partial class GatewaySocket
|
||||
{
|
||||
public event EventHandler<WebSocketEventEventArgs> ReceivedDispatch;
|
||||
private void RaiseReceivedDispatch(string type, JToken payload)
|
||||
@@ -6,7 +6,7 @@ using System.Threading.Tasks;
|
||||
|
||||
namespace Discord.Net.WebSockets
|
||||
{
|
||||
public partial class GatewayWebSocket : WebSocket
|
||||
public partial class GatewaySocket : WebSocket
|
||||
{
|
||||
public int LastSequence => _lastSeq;
|
||||
private int _lastSeq;
|
||||
@@ -17,7 +17,7 @@ namespace Discord.Net.WebSockets
|
||||
public string SessionId => _sessionId;
|
||||
private string _sessionId;
|
||||
|
||||
public GatewayWebSocket(DiscordConfig config, Logger logger)
|
||||
public GatewaySocket(DiscordConfig config, Logger logger)
|
||||
: base(config, logger)
|
||||
{
|
||||
Disconnected += async (s, e) =>
|
||||
@@ -29,12 +29,16 @@ namespace Discord.Net.WebSockets
|
||||
|
||||
public async Task Connect(string token)
|
||||
{
|
||||
await SignalDisconnect(wait: true).ConfigureAwait(false);
|
||||
|
||||
_token = token;
|
||||
await BeginConnect().ConfigureAwait(false);
|
||||
SendIdentify(token);
|
||||
}
|
||||
private async Task Redirect(string server)
|
||||
{
|
||||
await SignalDisconnect(wait: true).ConfigureAwait(false);
|
||||
|
||||
await BeginConnect().ConfigureAwait(false);
|
||||
SendResume();
|
||||
}
|
||||
@@ -114,7 +114,6 @@ namespace Discord.Net.WebSockets
|
||||
{
|
||||
try
|
||||
{
|
||||
await SignalDisconnect(wait: true).ConfigureAwait(false);
|
||||
_state = (int)WebSocketState.Connecting;
|
||||
|
||||
if (ParentCancelToken == null)
|
||||
@@ -173,7 +172,7 @@ namespace Discord.Net.WebSockets
|
||||
await Cleanup().ConfigureAwait(false);
|
||||
}
|
||||
|
||||
if (!wait)
|
||||
if (wait)
|
||||
{
|
||||
Task task = _runTask;
|
||||
if (_runTask != null)
|
||||
|
||||
1
src/Discord.Net/Settings.StyleCop
Normal file
1
src/Discord.Net/Settings.StyleCop
Normal file
@@ -0,0 +1 @@
|
||||
<StyleCopSettings Version="105" />
|
||||
@@ -29,7 +29,8 @@
|
||||
},
|
||||
|
||||
"dependencies": {
|
||||
"Newtonsoft.Json": "7.0.1"
|
||||
"Newtonsoft.Json": "7.0.1",
|
||||
"StyleCop.Analyzers": "1.0.0-rc2"
|
||||
},
|
||||
|
||||
"frameworks": {
|
||||
|
||||
Reference in New Issue
Block a user