Started Discord.Net.Relay
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@@ -2,7 +2,6 @@
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using Discord.Net.Udp;
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using Discord.Net.WebSockets;
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using Discord.Rest;
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using System;
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namespace Discord.WebSocket
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{
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@@ -10,6 +9,9 @@ namespace Discord.WebSocket
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{
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public const string GatewayEncoding = "json";
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/// <summary> Gets or sets the websocket host to connect to. If null, the client will use the /gateway endpoint.
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public string GatewayHost { get; set; } = null;
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/// <summary> Gets or sets the time, in milliseconds, to wait for a connection to complete before aborting. </summary>
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public int ConnectionTimeout { get; set; } = 30000;
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@@ -38,41 +40,8 @@ namespace Discord.WebSocket
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public DiscordSocketConfig()
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{
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#if NETSTANDARD1_3
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WebSocketProvider = () =>
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{
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try
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{
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return new DefaultWebSocketClient();
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}
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catch (PlatformNotSupportedException ex)
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{
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throw new PlatformNotSupportedException("The default websocket provider is not supported on this platform.", ex);
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}
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};
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UdpSocketProvider = () =>
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{
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try
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{
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return new DefaultUdpSocket();
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}
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catch (PlatformNotSupportedException ex)
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{
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throw new PlatformNotSupportedException("The default UDP provider is not supported on this platform.", ex);
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}
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};
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#else
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WebSocketProvider = () =>
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{
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throw new PlatformNotSupportedException("The default websocket provider is not supported on this platform.\n" +
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"You must specify a WebSocketProvider or target a runtime supporting .NET Standard 1.3, such as .NET Framework 4.6+.");
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};
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UdpSocketProvider = () =>
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{
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throw new PlatformNotSupportedException("The default UDP provider is not supported on this platform.\n" +
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"You must specify a UdpSocketProvider or target a runtime supporting .NET Standard 1.3, such as .NET Framework 4.6+.");
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};
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#endif
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WebSocketProvider = DefaultWebSocketProvider.Instance;
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UdpSocketProvider = DefaultUdpSocketProvider.Instance;
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}
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internal DiscordSocketConfig Clone() => MemberwiseClone() as DiscordSocketConfig;
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