Allow external VoiceChannel client API implementation (#1057)
* ConnectAsync(bool external) API implemented This allows developers to handle the AudioClient externally (for example with Lavalink) * Modify ConnectAsync API and add DisconnectAsync to IAudioChannel * Update summary message on IAudioChannel.DisconnectAsync() * Review changes: - Fix `if (!external)` styling - Remove unecessary ConnectAsync overload * SocketVoiceChannel overload update * Update IAudioChannel.ConnectAsync() - Remove ConfigAction from parameters - Add SelfDeafen/SelfMute to parameters * Remove SocketVoiceChannel.ConnectAsync() default params (Inherit)
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Finite Reality
parent
3acf2a9a6b
commit
890904f32c
@@ -211,7 +211,8 @@ namespace Discord.WebSocket
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=> EnterTypingState(options);
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//IAudioChannel
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Task<IAudioClient> IAudioChannel.ConnectAsync(Action<IAudioClient> configAction) { throw new NotSupportedException(); }
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Task<IAudioClient> IAudioChannel.ConnectAsync(bool selfDeaf, bool selfMute, bool external) { throw new NotSupportedException(); }
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Task IAudioChannel.DisconnectAsync() { throw new NotSupportedException(); }
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//IChannel
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Task<IUser> IChannel.GetUserAsync(ulong id, CacheMode mode, RequestOptions options)
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@@ -43,11 +43,14 @@ namespace Discord.WebSocket
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public Task ModifyAsync(Action<VoiceChannelProperties> func, RequestOptions options = null)
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=> ChannelHelper.ModifyAsync(this, Discord, func, options);
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public async Task<IAudioClient> ConnectAsync(Action<IAudioClient> configAction = null)
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public async Task<IAudioClient> ConnectAsync(bool selfDeaf, bool selfMute, bool external)
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{
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return await Guild.ConnectAudioAsync(Id, false, false, configAction).ConfigureAwait(false);
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return await Guild.ConnectAudioAsync(Id, selfDeaf, selfMute, external).ConfigureAwait(false);
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}
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public async Task DisconnectAsync()
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=> await Guild.DisconnectAudioAsync();
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public override SocketGuildUser GetUser(ulong id)
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{
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var user = Guild.GetUser(id);
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