Make changes per feedback, remove invocations of GuildMemberUpdated
Nickname changes/role changes are no longer sent over PRESENCE_UPDATE, making it obsolete to check for changes there.
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@@ -88,14 +88,11 @@ namespace Discord.WebSocket
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internal override void Update(ClientState state, PresenceModel model)
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{
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base.Update(state, model);
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GlobalUser.Update(state, model.User);
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if (model.Roles.IsSpecified)
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UpdateRoles(model.Roles.Value);
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if (model.Nick.IsSpecified)
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Nickname = model.Nick.Value;
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if (model.User.Username.IsSpecified)
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GlobalUser.Username = model.User.Username.Value;
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if (model.User.Avatar.IsSpecified)
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GlobalUser.AvatarId = model.User.Avatar.Value;
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}
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private void UpdateRoles(ulong[] roleIds)
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{
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